|
This page contains general information about ATI's GPUs and video cards based on official ATI specifications in table form. ATI Technologies Inc. ...
GPU redirects here. ...
DirectX version note
DirectX version indicates which graphics acceleration operations the card supports. Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
- DirectX 6.0 - Multitexturing
- DirectX 7.0 - Hardware Transformation, Clipping and Lighting (TCL/T&L)
- DirectX 8.0 - Pixel Shader 1.3 & Vertex Shader 1.1
- DirectX 8.1 - Pixel Shader 1.4 & Vertex Shader 1.1
- DirectX 9.0 - Shader Model 2.0
- DirectX 9.0b - Pixel Shader 2.0b & Vertex Shader 2.0
- DirectX 9.0c - Shader Model 3.0, GPGPU
- DirectX 9.0L - Windows Vista only, Vista version of DirectX 9.0c, Shader Model 3.0, Windows Graphic Foundation 1.0, DXVA 1.0, GPGPU
- Direct3D 10 - Windows Vista only, Shader Model 4.0, Windows Graphic Foundation 2.0, DXVA 2.0, GPGPU
- Direct3D 10.1 - Windows Vista only, Shader Model 4.1, Windows Graphic Foundation 2.1, DXVA 2.1, GPGPU
Spherical texture mapping Texture mapping is a method, pioneered by Edwin Catmull, of adding detail, surface texture, or colour to a computer-generated graphic or 3D model. ...
Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a...
Shaders are a set of different technologies. ...
OpenGL version note OpenGL version indicates which graphics acceleration operations the card supports. OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
- OpenGL 1.1 - texture objects
- OpenGL 1.2 - 3d textures, BGRA and packed pixel formats [1]
- OpenGL 1.3 - Multitexturing, multisampling, texture compression
- OpenGL 1.4 - ARB_vertex_program, ATI_fragment_shader
- OpenGL 1.5 - GLSL
- OpenGL 2.0 - GLSL
- OpenGL 2.1 - GLSL with geometry shaders
In packed pixel or chunky frame buffer organization, the bits defining each pixel are grouped together. ...
Spherical texture mapping Texture mapping is a method, pioneered by Edwin Catmull, of adding detail, surface texture, or colour to a computer-generated graphic or 3D model. ...
GLSL - OpenGL Shading Language also known as GLslang is a high level shading language based on the C programming language. ...
Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ...
Field explanations The fields in the table listed below describe the following: - Model - The Marketing name for the processor assigned by ATi
- Year - Year of release for the processor.
- Model number - Mobility Series VPUs are based on technology from several technology families. ATi assigns codenames based on an "MXX" model string, which does not relate to the actual technological base of the processor (represented by the R-number). Additionally, ATi is the sole supplier for all Mobility Radeon parts. For this reason, except for the Mobility Radeon 2000 series, all mobility processors are listed on the same table.
- Code name - The internal engineering codename for the processor (typically designated by an RNXX name where N is the series number and XX is the market segment for which the product is designed. Additionally, a codename may follow the RVNXX format where "V" typically signifies a processor intended for a mainstream or value market segment).
- Fab - Fabrication Process. Average feature size of components of the processor.
- Bus interface - Bus by which the Graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe).
- Memory max - The maximum amount of memory used by the processor.
- Core clock max - The maximum factory core clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be that listed by ATi).
- Memory clock max - The maximum factory memory clock frequency (used as some manufacturers adjust clocks lower and higher, this number will always be that listed by ATi).
- Config Core - The layout of the graphics pipeline, in terms of functional units. Over time the number, type and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.
- Fillrate - Maximum theoretical fillrate in Textured Pixels per second. This number is generally used as a "maximum throughput number" for the GPU and generally, a higher fillrate corresponds to a more powerful (and faster) GPU.
- Memory Subsection
- Bandwidth Max - Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes.
- Bus Type - Type of memory bus or buses utilized.
- Bus Width - Maximum Bit width of the memory bus or buses utilized. This will always be a factory bus width.
- Graphics Library Support Section
- Direct X - Highest version of DirectX with which the hardware is compliant and fully supported.
- Open GL - Highest version of OpenGL with which the hardware is compliant and fully supported.
- Features - Additional features that are not standard as a part of the two Graphics libraries.
The three-letter abbreviation PCI may refer to: // Project Concern International A Humanitarian Organization Peripheral Component Interconnect â standard specifies a computer bus for attaching peripheral devices to a computer motherboard. ...
this page has been deleted, by the inconspicuous Headline text booooooooooooooooooooooooooooooooooooooooobz Headline text ...
PCI Express (formerly known as 3GIO for 3rd Generation I/O, not to be mistaken with PCI-X) is an implementation of the PCI computer bus that uses existing PCI programming concepts and communications standards, but bases it on a much faster serial communications system. ...
Comparison table Rage series -
| Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Hardware T&L | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | 3D Rage | 1995 | | unknown | PCI | 2 | 40 | 40 | No | 0:1:1:1 | 40 | 0.32 | EDO | 32 | 5 | N/A | | | Rage II | 1996 | | unknown | PCI | 4 | 60 | 60 | No | 0:1:1:1 | 60 | 0.48 | EDO | 64 | 5 | N/A | | | Rage Pro | 1997 | | 350 | AGP,PCI | 8/16 | 75 | 100 | No | 0:1:1:1 | 75 | 0.80 | SDR | 64 | 6 | 1.1 | | | Rage 128 VR | 1998 | | 250 | AGP,PCI | 32 | 90 | 90 | No | 0:2:2:2 | 180 | 0.72 | SDR | 64 | 6 | 1.2 | | | Rage 128 GL | 1998 | | 250 | AGP,PCI | 32 | 103 | 103 | No | 0:2:2:2 | 206 | 1.65 | SDR | 128 | 6 | 1.2 | | | Rage 128 Pro | 1999 | | 250 | AGP,PCI | 32 | 125 | 143 | No | 0:2:2:2 | 250 | 2.28 | SDR | 128 | 6 | 1.2 | | | Rage Fury MAXX | 1999 | | 250 | AGP | 2x32 | 125 | 143 | No | 0:4:4:4 | 500 | 2x2.28 | SDR | 128 | 6 | 1.2 | | The ATI Rage is a series of graphics chipsets offering 2D GUI acceleration, video acceleration, and 3D acceleration. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
The Accelerated Graphics Port (also called Advanced Graphics Port, often shortened to AGP) is a high-speed point-to-point channel for attaching a graphics card to a computers motherboard, primarily to assist in the acceleration of 3D computer graphics. ...
This article is about the computer bus type. ...
Radeon R100 (7xxx) series -
Main article: Radeon R100 | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Hardware T&L | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon 32/64, 7200 | 2000 | R100 | 180 | AGP/PCI | 64 | 167,183 | 167,183 | Yes | 0:2:6:2 | 1000,1098 | 2.7, 2.9 5.3, 5.9 | SDR DDR | 128 | 7 | 1.3 | | Radeon 64/7200 VIVO | 2000 | R100 | 180 | AGP | 64 | 183 | 183 | Yes | 0:2:6:2 | 1098 | 5.9 | DDR | 128 | 7 | 1.3 | | | Radeon 7000/VE | 2001 | RV100 | 180 | AGP/PCI | 64 | 183 | 183 | No | 0:1:3:1 | 550 | 2.9 | DDR | 64 | 7 | 1.3 | Dual Monitor | | Radeon AIW | 2000 | R100 | 180 | AGP/PCI | 64 | 167,183 | 167,183 | Yes | 0:2:6:2 | 1000,1098 | 2.7, 2.9 5.3, 5.9 | SDR DDR | 128 | 7 | 1.3 | | | Radeon AIW VE | 2002 | RV200 | 180 | AGP/PCI | 64 | 260 | 250 | Yes | 0:2:6:2 | 1560 | 8.0 | DDR | 128 | 7 | 1.3 | | | Radeon 7500 | 2001 | RV200 | 180 | AGP/PCI | 128 | 290 | 230 | Yes | 0:2:6:2 | 1740 | 7.4 | DDR | 128 | 7 | 1.3 | Dual Monitor | | Radeon IGP 320M | 2002 | RS100 | | internal AGP | | | | No | 0:1:3:1 | | | | | 7 | 1.3 | | | MR 7000 IGP | 2003 | RS250 | | internal AGP | | | | No | 0:1:3:1 | | | | | 7 | 1.3 | | Development Radeon 256 The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6, (later R100), as the successor to ATIs aging Rage 128 which was unable to compete with the GeForce 256. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ...
Radeon R200 (8xxx, 9xxx) series -
Main article: Radeon R200 | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon 8500 LE | 2001 | R200 | 150 | AGP 4x | 128 | 250 | 250 | 2:4:8:4 | 2000 | 8.00 | DDR | 128 | 8.1 | 1.32 | | | Radeon 8500 | 2001 | R200 | 150 | AGP 4x | 128 | 275 | 275 | 2:4:8:4 | 2200 | 8.80 | DDR | 128 | 8.1 | 1.3 | | | Radeon 9000 | 2002 | RV250 | 150 | AGP 4x/PCI | 128 | 250 | 200 | 1:4:4:4 | 1000 | 6.40 | DDR | 128 | 8.1 | 1.3 | | | Radeon 9000 Pro | 2002 | RV250 | 150 | AGP 4x | 128 | 275 | 275 | 1:4:4:4 | 1100 | 8.80 | DDR | 128 | 8.1 | 1.3 | | | Radeon 9100 | 2002 | R200 | 150 | AGP 4x/PCI | 64, 128 | 250 | 250 | 2:4:8:4 | 2000 | 8.00 | DDR | 128 | 8.1 | 1.3 | | | Radeon 9200 SE | 2003 | RV280 | 150 | AGP 8x/PCI | 64, 128 | 200 | 166 | 1:4:4:4 | 800 | 2.66 | DDR | 64 | 8.1 | 1.3 | | | Radeon 9200 | 2003 | RV280 | 150 | AGP 8x/PCI | 64, 128, 256 | 250 | 200 | 1:4:4:4 | 1000 | 6.40 | DDR | 128 | 8.1 | 1.3 | | | Radeon 9250 SE | 2004 | RV280 | 150 | AGP 8x/PCI | 128, 256 | 240 | 200 | 1:4:4:4 | 960 | 3.20 | DDR | 64 | 8.1 | 1.3 | | | Radeon 9250 | 2004 | RV280 | 150 | AGP 8x/PCI | 128, 256 | 240 | 200 | 1:4:4:4 | 960 | 6.40 | DDR | 128 | 8.1 | 1.3 | | | Radeon 8500 AIW | 2002 | R200 | 150 | AGP 4x | 128 | 275 | 275 | 2:4:8:4 | 2200 | 8.80 | DDR | 128 | 8.1 | 1.3 | VIVO, TV tuner. | | Radeon 8500 AIW DV | 2002 | R200 | 150 | AGP 4x | 128 | 230 | 190 | 2:4:8:4 | 1840 | 6.08 | DDR | 128 | 8.1 | 1.3 | VIVO, TV tuner | | Radeon 9000 Pro AIW | 2003 | RV250 | 150 | AGP 4x | 64 | 275 | 270 | 1:4:4:4 | 1100 | 8.64 | DDR | 128 | 8.1 | 1.3 | VIVO, TV tuner | | Radeon 9200 Pro AIW | 2004 | RV280 | 150 | AGP 8x | 128 | 250 | 200 | 1:4:4:4 | 1000 | 6.40 | DDR | 128 | 8.1 | 1.3 | VIVO, TV tuner | | Radeon 9000 IGP | 2003 | RC350 | 150 | onboard AGP | 128 | 300 | | 0:2:2:2 | | 6.40 | DDR | Shared 64 | 8.1 | 1.3 | | | Radeon 9100 IGP | 2003 | RS300 | 150 | onboard AGP | 128 | 300 | | 0:2:2:2 | | 6.40 | DDR | Shared 128 | 8.1 | 1.3 | | | Radeon 9100 Pro IGP | 2004 | RS350 | 150 | onboard AGP | 128 | 300 | | 0:2:2:2 | | 6.40 | DDR | Shared 128 | 8.1 | 1.3 | | The Radeon 8500 (a. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ...
Radeon R300 (9xxx, X10xx) series -
Main article: Radeon R300 | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon 9650 Apple OEM | ? | RV351 | 110 | AGP 8x | 256 | 400 | 270 | 2:4:4:4 | ? | ? | DDR | 128 | 9.0 | 2.0 | | | Radeon 9500 | 2002 | R300 | 150 | AGP 8x | 64, 128 | 275 | 270 | 4:4:4:4 | 1100 | 8.64 | DDR | 128(256*) | 9.0 | 2.0 | | | Radeon 9500 Pro | Oct 2002 | R300 | 150 | AGP 8x | 128 | 275 | 270 | 4:8:8:8 | 2200 | 8.64 | DDR | 128 | 9.0 | 2.0 | | | Radeon 9550 SE | 2004 | RV350 | 130 | AGP 8x | 64, 128, 256 | 250 | 200 | 2:4:4:4 | 1000 | 3.20 | DDR | 64 | 9.0 | 2.0 | | | Radeon 9550 | 2004 | RV350 | 130 | AGP 8x | 64, 128, 256 | 250 | 200 | 2:4:4:4 | 1000 | 6.40 | DDR | 128 | 9.0 | 2.0 | | | Radeon 9600 SE | 2003 | RV350 | 130 | AGP 8x | 128, 256 | 325 | 200 | 2:4:4:4 | 1300 | 3.20 | DDR | 64 | 9.0 | 2.0 | | | Radeon 9600 | 2003 | RV350 | 130 | AGP 8x | 128, 256 | 325 | 200 | 2:4:4:4 | 1300 | 6.40 | DDR | 128 | 9.0 | 2.0 | | | Radeon 9600 Pro EZ | 2003 | RV350 | 130 | AGP 8x | 128, 256 | 400 | 200 | 2:4:4:4 | 1600 | 6.40 | DDR | 128 | 9.0 | 2.0 | | | AIW 9600 Pro | Apr 2003 | RV350 | 130 | AGP 8x | 128, 256 | 400 | 325 | 2:4:4:4 | 1600 | 10.4 | DDR | 128 | 9.0 | 2.0 | | | Radeon 9600 Pro | Apr 2003 | RV350 | 130 | AGP 8x | 128, 256 | 400 | 300 | 2:4:4:4 | 1600 | 9.60 | DDR | 128 | 9.0 | 2.0 | | | Radeon 9600 XT | Oct 2003 | RV360 | 130 Low-k | AGP 8x | 128, 256 | 500 | 300 | 2:4:4:4 | 2000 | 9.60 | DDR | 128 | 9.0 | 2.0 | | | Radeon 9700 | 2002 | R300 | 150 | AGP 8x | 128 | 275 | 270 | 4:8:8:8 | 2200 | 17.28 | DDR | 256 | 9.0 | 2.0 | | | Radeon 9700 Pro | Jul 2002 | R300 | 150 | AGP 8x | 128 | 325 | 310 | 4:8:8:8 | 2600 | 19.80 | DDR | 256 | 9.0 | 2.0 | | | AIW 9700 Pro | Jul 2002 | R300 | 150 | AGP 8x | 128 | 325 | 310 | 4:8:8:8 | 2600 | 19.80 | DDR | 256 | 9.0 | 2.0 | | | Radeon 9800 SE 128Bit | 2003 | R350 | 150 | AGP 8x | 128 | 325 | 270 | 4:4:4:4 | 1300 | 9.28 | DDR | 128 | 9.0 | 2.0 | F-Buffer2 | | Radeon 9800 SE 256Bit | 2003 | R350 | 150 | AGP 8x | 128 | 380 | 340 | 4:4:4:4 | 1520 | 21.76 | DDR, GDDR2 | 256 | 9.0 | 2.0 | F-Buffer2 | | Radeon 9800 128Bit | 2003 | R350 | 150 | AGP 8x | 128 | 325 | 270 | 4:8:8:8 | 2600 | 9.28 | DDR | 128 | 9.0 | 2.0 | F-Buffer2 | | Radeon 9800 Pro 128Bit | Mar 2003 | R350 | 150 | AGP 8x | 128 | 380 | 340 | 4:8:8:8 | 3040 | 10.88 | DDR | 128 | 9.0 | 2.0 | F-Buffer2 | | Radeon 9800 | 2003 | R350 | 150 | AGP 8x | 128 | 325 | 290 | 4:8:8:8 | 2600 | 18.56 | DDR | 256 | 9.0 | 2.0 | F-Buffer2 | | Radeon 9800 Pro | Mar 2003 | R350 | 150 | AGP 8x | 128 | 380 | 340 | 4:8:8:8 | 3040 | 21.76 | DDR, GDDR2 | 256 | 9.0 | 2.0 | | | AIW 9800 Pro | Mar 2003 | R350 | 150 | AGP 8x | 128 | 380 | 340 | 4:8:8:8 | 3040 | 21.76 | DDR | 256 | 9.0 | 2.0 | F-Buffer2 | | Radeon 9800 Pro 256MB | 2003 | R350 | 150 | AGP 8x | 256 | 380 | 350 | 4:8:8:8 | 3040 | 22.4 | GDDR2 | 256 | 9.0 | 2.0 | F-Buffer2 | | Radeon 9800 XT | Oct 2003 | R360 | 150 | AGP 8x | 256 | 412 | 365 | 4:8:8:8 | 3296 | 23.36 | DDR | 256 | 9.0 | 2.0 | F-Buffer2 | | Radeon X1050 | Jan 2007 | RV370 | 110 | AGP 8x, PCIe x16 | 128,256 | 400 | 333 | 2:4:4:4 | 1600 | 5.33,10.66 | DDR, DDR2 | 64,128 | 9.0 | 2.0 | | The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
A question mark is a punctuation mark. ...
Radeon R300 PCIe (X3xx, X5xx, X6xx) series -
Main article: Radeon R300 | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon Xpress 200 IGP | Nov 8, 2004 | RS480 | 130 | onboard PCIe | 128 | 300 | 200 (DDR) 333 (DDR2) | 0:2:2:2 | 600 | 6.40 10.67 | DDR DDR2 | 64/128 Shared | 9.0 | 2.0 | | | Radeon Xpress 200 IGP | June? 2005 | RS482 | 110 | onboard PCIe | 128 | 300 | 200 (DDR) 333 (DDR2) | 0:2:2:2 | 600 | 6.40 10.67 | DDR DDR2 | 64/128 Shared | 9.0 | 2.0 | | | Radeon Xpress 200 IGP | Mar 11, 2005 | RS400 | 130 | onboard PCIe | 256 | 300 | 200 (DDR) 333 (DDR2) | 0:2:2:2 | 600 | 6.40 10.67 | DDR DDR2 | 64/128 Shared | 9.0 | 2.0 | | | Radeon Xpress 1100 IGP | May 23, 2006 | RS482 | 110 | onboard PCIe | 128 | 300 | 400 | 0:2:2:2 | 600 | 12.80 | DDR2 | 128 Shared | 9.0 | 2.0 | | | Radeon Xpress 1150 IGP | May 23, 2006 | RS485 | 110 | onboard PCIe | 128 | 400 | 400 | 0:2:2:2 | 800 | 12.80 | DDR2 | 128 Shared | 9.0 | 2.0 | | | Radeon X300 SE | Jun 2004 | RV370 | 110 | PCIe x16 | 128 | 325 | 200 | 2:4:4:4 | 1300 | 3.20 | DDR, GDDR2 | 64 | 9.0 | 2.0 | | | Radeon X300 | Jun 2004 | RV370 | 110 | PCIe x16 | 128 | 325 | 200 | 2:4:4:4 | 1300 | 6.40 | DDR, GDDR2 | 128 | 9.0 | 2.0 | | | Radeon X550 SE | Jul 2005 | RV370 | 110 | PCIe x16 | 64, 128 | 400 | 250 | 2:4:4:4 | 1600 | 4.00 | DDR, GDDR2 | 64 | 9.0 | 2.0 | | | Radeon X550 | Jul 2005 | RV370 | 110 | PCIe x16 | 64, 128 | 400 | 250 | 2:4:4:4 | 1600 | 8.00 | DDR, GDDR2 | 128 | 9.0 | 2.0 | | | Radeon X600 Pro | Jun 2004 | RV380 | 130 Low-k | PCIe x16 | 128, 256 | 400 | 300 | 2:4:4:4 | 1600 | 9.60 | DDR, GDDR2 | 128 | 9.0 | 2.0 | | | AIW X600 Pro | Jun 2004 | RV380 | 130 Low-k | PCIe x16 | 128, 256 | 400 | 300 | 2:4:4:4 | 1600 | 9.60 | DDR | 128 | 9.0 | 2.0 | | | Radeon X600 XT | Jun 2004 | RV380 | 130 Low-k | PCIe x16 | 128, 256 | 500 | 370 | 2:4:4:4 | 2000 | 11.84 | DDR, GDDR2 | 128 | 9.0 | 2.0 | | The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
Radeon R400 AGP (X7xx, X8xx) series -
Main article: Radeon R420 | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon X700 | ? | R410 | 110 | AGP 8x | 256 | 350, 400 | 200, 350, 500 | 6:4:8:8, 6:8:8:8 | 3000 | 9.8, 11.2 | DDR, GDDR2, GDDR3 | 256 | 9.0b | 2.0 | | Radeon X800 SE | ? | R420 | 130 Low-k | AGP 8x | 256 | 425 | 400 | 6:8:8:8 | 3400 | 25.60 | DDR, GDDR2, GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 GT | 2005 | R420 | 130 Low-k | AGP 8x | 256 | 475 | 490 | 6:8:8:8 | 3800 | 31.36 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 Pro | May 2004 | R420 | 130 Low-k | AGP 8x | 256 | 475 | 450 | 6:12:12:12 | 5700 | 28.80 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 Pro VIVO | May 2004 | R420 | 130 Low-k | AGP 8x | 256 | 475 | 450 | 6:12:12:12 | 5700 | 28.80 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 XL | ? | R430 | 110 | AGP 8x | 256 | 400 | 500 | 6:16:16:16 | 6400 | 32.00 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 XT | 2004 | R420 | 130 Low-k | AGP 8x | 256 | 500 | 500 | 6:16:16:16 | 8000 | 32.00 | GDDR3 | 256 | 9.0b | 2.0 | | | AIW X800 XT | 2004 | R420 | 130 Low-k | AGP 8x | 256 | 500 | 500 | 6:16:16:16 | 8000 | 32.00 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 XT PE | May 2004 | R420 | 130 Low-k | AGP 8x | 256 | 520 | 560 | 6:16:16:16 | 8320 | 35.84 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X850 Pro | 2005 | R481 | 130 Low-k | AGP 8x | 256 | 520 | 540 | 6:12:12:12 | 6240 | 34.56 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X850 XT | 2005 | R481 | 130 Low-k | AGP 8x | 256 | 520 | 540 | 6:16:16:16 | 8320 | 34.56 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X850 XT PE | 2005 | R481 | 130 Low-k | AGP 8x | 256 | 540 | 590 | 6:16:16:16 | 8640 | 37.76 | GDDR3 | 256 | 9.0b | 2.0 | | The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
A question mark is a punctuation mark. ...
A question mark is a punctuation mark. ...
Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ...
Radeon R400 PCIe (X7xx, X8xx) series -
Main article: Radeon R420 | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon X700 | ? | RV410 | 110 | PCIe x16 | 128, 256 | 400 | 350 | 6:8:8:8 | 3200 | 11.20 | DDR, GDDR2, GDDR3 | 128 | 9.0b | 2.0 | | | Radeon X700 Pro | Sep 2004 | RV410 | 110 | PCIe x16 | 128, 256 | 425 | 430 | 6:8:8:8 | 3400 | 13.76 | GDDR3 | 128 | 9.0b | 2.0 | | | Radeon X700 XT | Sep 2004 | RV410 | 110 | PCIe x16 | 128 | 475 | 525 | 6:8:8:8 | 3800 | 16.80 | GDDR3 | 128 | 9.0b | 2.0 | review samples only | | Radeon X800 SE | ? | R423 | 130 Low-k | PCIe x16 | 128 | 425 | 350 | 6:8:8:8 | 3400 | 22.40 | DDR, GDDR2, GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 GT 128 | Sep 2005 | R423, R480 | 130 Low-k | PCIe x16 | 128 | 400 | 490 | 6:8:8:8 | 3200 | 15.68 | DDR, GDDR2, GDDR3 | 128 | 9.0b | 2.0 | | | Radeon X800 GT 256 | Sep 2005 | R423, R480 | 130 Low-k | PCIe x16 | 256 | 475 | 490 | 6:8:8:8 | 3800 | 31.36 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 GTO 128 | Nov 2005 | R423, R480 | 130 Low-k | PCIe x16 | 128 | 400 | 350 | 6:12:12:12 | 4800 | 22.40 | DDR, GDDR2, GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 | Dec 2004 | R430 | 110 | PCIe x16 | 128, 256 | 392 | 350 | 6:12:12:12 | 4704 | 22.40 | DDR, GDDR2, GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 GTO 256 | Nov 2005 | R423, R480 | 130 Low-k | PCIe x16 | 256 | 400 | 490 | 6:12:12:12 | 4800 | 31.36 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 GTO² | | R430, R480 | 110, 130 | PCIe x16 | 256 | 400 | 490 | 6:16:16:16 | 6400 | 31.36 | GDDR3 | 256 | 9.0b | 2.0 | some have 12 pipelines only | | Radeon X800 GTO-16 | | R430 | 110 | PCIe x16 | 256 | 400 | 490 | 6:16:16:16 | 6400 | 31.36 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 Pro | May 2004 | R423 | 130 Low-k | PCIe x16 | 256 | 475 | 450 | 6:12:12:12 | 5700 | 28.80 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 Pro VIVO | ? | R423 | 130 Low-k | PCIe x16 | | | 900 | ?:12:12:12 | | | GDDR3 | 256 | 9.0b | 2.0 | | | AIW X800 XL | ? | R430 | 110 | PCIe 16x | 256 | 400 | 490 | 6:16:16:16 | 6400 | 31.40 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 XL | Dec 2004, May 2005 | R430 | 110 | PCIe x16 | 256, 512 | 400 | 500 | 6:16:16:16 | 6400 | 32.00 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 XT | ? | R423 | 130 Low-k | PCIe x16 | 256 | 500 | 500 | 6:16:16:16 | 8000 | 32.00 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 XT VIVO | ? | R423 | 130 Low-k | PCIe x16 | 256 | 500 | 500 | 6:16:16:16 | 8000 | 32.00 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X800 XT PE | ? | R423 | 130 Low-k | PCIe x16 | 256 | 520 | 560 | 6:16:16:16 | 8320 | 35.84 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X850 Pro | Dec 2004 | R480 | 130 Low-k | PCIe x16 | 256 | 520 | 540 | 6:12:12:12 | 6240 | 34.56 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X850 XT | Dec 2004 | R480 | 130 Low-k | PCIe x16 | 256 | 520 | 540 | 6:16:16:16 | 8320 | 34.56 | GDDR3 | 256 | 9.0b | 2.0 | | | Radeon X850 XT PE | Dec 2004 | R480 | 130 Low-k | PCIe x16 | 256 | 540 | 590 | 6:16:16:16 | 8640 | 37.76 | GDDR3 | 256 | 9.0b | 2.0 | | The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
A question mark is a punctuation mark. ...
A question mark is a punctuation mark. ...
Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ...
A question mark is a punctuation mark. ...
A question mark is a punctuation mark. ...
Video In Video Out, usually seen as the acronym VIVO, enables video cards to have bidirectional (input and output) video transfer through one connector, by using a specialised splitter cable. ...
A question mark is a punctuation mark. ...
A question mark is a punctuation mark. ...
Radeon IGP X12xx series -
Main article: AMD 690G | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon Xpress 1250 IGP (based on X700) | Aug 29, 2006 | RS600 | 80 | onboard PCIe | 512 (HM) | 500 | System Memory | 0:4:4:4 | 2000 | System Memory | System Memory (DDR2) | 128 | 9.0b | 2.0 | AVIVO | | Radeon X1270 IGP (based on X700) | Feb 28, 2007 | M690T | 80 | onboard PCIe | 1024 (local frame buffer + HM) | 400 | System Memory | 0:4:4:4 | 1600 | System Memory | System Memory + local frame buffer (DDR2) | 128 | 9.0b | 2.0 | AVIVO, DDR2 local frame buffer | | Radeon X1250 IGP (based on X700) | Feb 28, 2007 | RS690 | 80 | onboard PCIe | 1024 (HM) | 400 | System Memory | 0:4:4:4 | 1600 | System Memory | System Memory (DDR2) | 128 | 9.0b | 2.0 | AVIVO | | Radeon X1200 IGP (based on X700) | Feb 28, 2007 | RS690C | 80 | onboard PCIe | 1024 (HM) | 350 | System Memory | 0:4:4:4 | 1400 | System Memory | System Memory (DDR2) | 128 | 9.0b | 2.0 | AVIVO | | Radeon 2100 IGP | Feb 28, 2007 | RS740/RS740C | 55 | onboard PCIe | 1024 (HM) | ? | System Memory | 0:4:4:4 | ? | System Memory | System Memory (DDR2) | 128 | ? | 2.0 | AVIVO | The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ...
It has been suggested that this article be split into multiple articles. ...
AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ...
The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ...
The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ...
The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ...
The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ...
Radeon R500 (X1xxx) series -
Main article: Radeon R520 | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon X1300 | Oct 2005 | RV515 | 90 | PCIe x16, (AGP 8x, PCI) Visiontek | 128, 256, 512 | 450 | 533 | 2:4:4:4 | 1800 | 8.0 | DDR SDRAM | 128, 128, 64 (PCI) | 9.0c | 2.0 | | | Radeon X1300 Pro | Oct 2005 | RV515 | 90 | PCIe x16, AGP 8x | 256 | 600 | 400 | 2:4:4:4 | 2400 | 12.8 | GDDR2 | 128 | 9.0c | 2.0 | | | Radeon X1300 XT | Sep 2006 | RV530, RV535 | 90, 80 | PCIe x16 | 128, 256, 512 | 500 | 400 | 5:12:4:4 | 2000 | 12.8 | GDDR2 | 128 | 9.0c | 2.0 | | | Radeon X1550 SE | Jan 2007 | RV516 | 80 | PCIe x16, AGP 8x | 256 | 400 | 333 | 2:4:4:4 | 2200 | 5.1 | DDR2 | 64 | 9.0c | 2.0 | | | Radeon X1550 | Jan 2007 | RV516 | 80 | PCIe x16, AGP 8x, PCI | 256, 512 | 550 | 400 | 2:4:4:4 | 2200 | 12.8 | GDDR2 | 128 | 9.0c | 2.0 | | | Radeon X1600 Pro | Oct 2005 | RV530 | 90 | PCIe x16, AGP 8x | 128, 256, 512 | 500 | 405 | 5:12:4:4 | 2000 | 12.8 | GDDR2 | 128 | 9.0c | 2.0 | | | Radeon X1600 XT | Oct 2005 | RV530 | 90 | PCIe x16, AGP 8x | 256 | 590 | 690 | 5:12:4:4 | 2360 | 22.1 | GDDR3 | 128 | 9.0c | 2.0 | | | Radeon X1650 | 2007? | RV530, RV535 | 90, 80 | PCIe x16, AGP 8x | 256, 512 | 500 | 400 | 5:12:4:4 | 2000 | 12.8 | GDDR2 | 128 | 9.0c | 2.0 | | | Radeon X1650 Pro | Sep 2006 | RV530, RV535 | 90, 80 | PCIe x16, AGP 8x | 256, 512 | 600 | 700 | 5:12:4:4 | 2400 | 22.4 | GDDR2 | 128 | 9.0c | 2.0 | | | Radeon X1650 GT | 2006 | RV560 | 80 | PCIe x16 | 256 | 400 | 400 | 8:24:8:8 | 3200 | 12.8 | GDDR3 | 128 | 9.0c | 2.0 | | | Radeon X1650 XT | Oct 2006 | RV560 | 80 | PCIe x16, AGP 8x | 256 | 575 | 690 | 8:24:8:8 | 4600 | 22.1 | GDDR3 | 128 | 9.0c | 2.0 | | | Radeon X1800 GTO | Mar 2006 | R520 | 90 | PCIe x16 | 256 | 500 | 500 | 8:12:12:12 | 6000 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1800 GTO Rev.2 | Mar 2006 | R520 | 90 | PCIe x16 | 256 | 500 | 500 | 8:16:16:16 | 8000 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | | | AIW X1800 XL | Nov 2005 | R520 | 90 | PCIe x16 | 256 | 500 | 500 | 8:16:16:16 | 8000 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1800 XL | Oct 2005 | R520 | 90 | PCIe x16 | 256 | 500 | 500 | 8:16:16:16 | 8000 | 32.0 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1800 XT | Mar 2006, Oct 2005 | R520 | 90 | PCIe x16 | 256, 512 | 625 | 750 | 8:16:16:16 | 10000 | 48.0 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1900 GT | May 2006 | R580 | 90 | PCIe x16 | 256 | 575 | 600 | 8:36:12:12 | 6900 | 38.4 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1900 GT Rev.2 | Oct 2006 | R580 | 90 | PCIe x16 | 256 | 512 | 660 | 8:36:12:12 | 6144 | 42.2 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1900 All-In-Wonder | Jan 2006 | R580 | 90 | PCIe x16 | 256 | 500 | 480 | 8:48:16:16 | 8000 | 30.7 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1900 CrossFire Edition | Jan 2006 | R580 | 90 | PCIe x16 | 512 | 625 | 725 | 8:48:16:16 | 10000 | 46.4 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1900 XT | Sep 2006, Jan 2006 | R580 | 90 | PCIe x16 | 256, 512 | 625 | 725 | 8:48:16:16 | 10000 | 46.4 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1900 XTX | Jan 2006 | R580 | 90 | PCIe x16 | 512 | 650 | 775 | 8:48:16:16 | 10400 | 49.6 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1950 GT | Oct 2006, Nov 2006 (AGP) | RV570 | 80 | PCIe x16, AGP 8X | 256, 512 | 500 | 600 | 8:36:12:12 | 6000 | 38.4 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1950 Pro | Oct 2006, Nov 2006 (AGP) | RV570 | 80 | PCIe x16, AGP 8X | 256, 512 | 575 | 690 | 8:36:12:12 | 6900 | 44.2 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1950 XT 256 | Nov 2006 | R580 | 90 | PCIe x16, AGP 8x | 256 | 625 | 900 | 8:48:16:16 | 10000 | 57.6 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1950 XT 512 | Q1 2007 | R580 | 90 | PCIe x16, AGP 8x | 512 | 625 | 800 | 8:48:16:16 | 10000 | 51.2 | GDDR3 | 256 | 9.0c | 2.0 | | | Radeon X1950 XTX | Sep 2006 | R580+ | 90 | PCIe x16 | 512 | 650 | 1000 | 8:48:16:16 | 10400 | 64.0 | GDDR4 | 256 | 9.0c | 2.0 | | ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
PCI Express (formerly known as 3GIO for 3rd Generation I/O, not to be mistaken with PCI-X) is an implementation of the PCI computer bus that uses existing PCI programming concepts and communications standards, but bases it on a much faster serial communications system. ...
The Accelerated Graphics Port (also called Advanced Graphics Port, often shortened to AGP) is a high-speed point-to-point channel for attaching a graphics card to a computers motherboard, primarily to assist in the acceleration of 3D computer graphics. ...
This article is about the computer bus type. ...
DDR SDRAM or double-data-rate synchronous dynamic random access memory is a type of memory integrated circuit used in computers. ...
DDR2 redirects here. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The ATI All-In-Wonder (also abbreviated to AIW) is a hybrid graphics card and TV/Radio Tuner. ...
This article does not cite any references or sources. ...
Radeon R600 (HD 2xxx, HD 3xxx) series -
Main article: Radeon R600 | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max | Memory | Graphics library support (version) | Notes | | GTexel/s | GPixel/s | FP32 GPixel/s | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon HD 2350 series | 2007 | RV610 (A12) | 65 | PCIe x16, AGP | 256 | 525 | 400 | 40(8x5):4:4 | 2.1 | 2.1 | 1.05 | 6.4 | DDR2 | 64 | 10 | 2.0 | UVD disabled as core with bug, OEM only | | Radeon HD 2400 Pro | 2007 | RV610 | 65 | PCIe x16, AGP, PCI [1] | 256, 512 | 525 | 400 | 40(8x5):4:4 | 2.1 | 2.1 | 1.05 | 6.4 | DDR2 | 64 | 10 | 2.0 | UVD | | Radeon HD 2400 XT | 2007 | RV610 | 65 | PCIe x16 | 256 | 700 | 800 | 40(8x5):4:4 | 2.8 | 2.8 | 1.4 | 12.8 | GDDR3 | 64 | 10 | 2.0 | UVD | | Radeon HD 2600 PRO | 2007 | RV630 | 65 | PCIe x16, AGP [2] | 256, 512 | 600 | 700 | 120(24x5):8:4 | 4.8 | 2.4 | 1.2 | 22.4 | GDDR3 | 128 | 10 | 2.0 | UVD | | Radeon HD 2600 XT | 2007 | RV630 | 65 | PCIe x16, AGP [3] | 256, 512 | 800 | 900 1100 | 120(24x5):8:4 | 6.4 | 3.2 | 1.6 | 35.2 | GDDR3 GDDR4 | 128 | 10 | 2.0 | UVD | | Radeon HD 2900 GT [2] | 2007 Nov,6th | R600 GT | 80 | PCIe x16 | 256 | 600 | 800 | 240(48x5):12:12 | 7.2 | 7.2 | 3.6 | 51.2 | GDDR3 | 256 | 10 | 2.0 | No UVD | | Radeon HD 2900 Pro | 2007 Sep,25th | R600 PRO | 80 | PCIe x16 | 512, 1024 | 600 | 800 1000 | 320(64x5):16:16 | 9.6 | 9.6 | 4.8 | 105.6 128.0 | GDDR3 GDDR4 | 512 | 10 | 2.0 | lower-clocked version of XT, no UVD | | Radeon HD 2900 XT | 2007 May,14th | R600 XT | 80 | PCIe x16 | 512, 1024 | 743 2 | 825 1000 | 320(64x5):16:16 | 11.9 | 11.9 | 5.9 | 105.6 128.0 | GDDR3 GDDR4 | 512 | 10 | 2.0 | 1024 MB (GDDR4) Card is incorrectly referred to as the "Radeon HD 2900 XTX", No UVD. | | Radeon HD 3100 Graphics (780V IGP) [3] | 2008 Jan 23 (China) Mar 4 (Worldwide) | 780V | 55 | Onboard PCIe | 128, 256 (local frame buffer)+ ? (HM) | ? 2 | System Memory | 40(8x5):4:4 | ? | ? | ? | System Memory | System Memory | ? | 10.1 | 2.0 | UVD | | Radeon HD 3200 Graphics (780G IGP) [3] | 2008 Jan 23 (China) Mar 4 (Worldwide) | 780G | 55 | Onboard PCIe | 128, 256, 512 (local frame buffer)+ ? (HM) | 500 2 | System Memory | 40(8x5):4:4 | 2 | 2 | 1 | System Memory | System Memory/ local frame buffer (DDR2/GDDR3) | 32 (local frame buffer) | 10.1 | 2.0 | UVD, 8x AA (wide-tent CFAA) | | Radeon HD 3300 Graphics (790GX IGP) [3] | 2008 | 790GX | 55 | Onboard PCIe | 128, 256 (local frame buffer)+ ? (HM) | ? 2 | System Memory | 40(8x5):4:4 | ? | ? | ? | System Memory | System Memory/ local frame buffer (DDR2/GDDR3) | ? | 10.1 | 2.0 | UVD | | Radeon HD 3430 [4] | 2008 | RV620 LE | 55 | PCIe 2.0 x16 | ? | ? | ? | 40(8x5):4:4 | ? | ? | ? | ? | DDR2 | 64 | 10.1 | 2.0 | | | Radeon HD 3450 [5] | 2008 | RV620 LE | 55 | PCIe 2.0 x16 | 256 | 600 2 | 500 | 40(8x5):4:4 | 2.4 | 2.4 | 1.2 | 8 | DDR2 | 64 | 10.1 | 2.0 | | | Radeon HD 3470 [5] | 2008 | RV620 PRO | 55 | PCIe 2.0 x16 | 256 | 800 2 | 950 | 40(8x5):4:4 | 3.2 | 3.2 | 1.6 | 15.2 | DDR2 GDDR3 | 64 | 10.1 | 2.0 | | | Radeon HD 3650 [5] | 2008 | RV635 PRO | 55 | PCIe 2.0 x16 AGP 8x | 256, 512 | 725 2 | 800 | 120(24x5):8:4 | 5.8 | 2.9 | 1.45 | 25.6 | DDR2 GDDR3 GDDR4 | 128 | 10.1 | 2.0 | Reference design with Dual DisplayPort and DVI-D [6] | | Radeon HD 3690/3830 [7][8] | 2008 | RV670 PRO | 55 | PCIe 2.0 x16 | 256 | 668 2 | 828 | 320(64x5):16:16 | 10.7 | 10.7 | 5.35 | 25.6 | GDDR3 | 128 | 10.1 | 2.0 | budget version of "RV670 PRO", UVD China only as of March 2008 3830 has unique device ID | | Radeon HD 3850 [9] | 2007 Nov,19th | RV670 PRO | 55 | PCIe 2.0 x16 AGP 8x | 256, 512, 1024 | 668 2 | 828 | 320(64x5):16:16 | 10.7 | 10.7 | 5.35 | 53 | GDDR3 | 256 | 10.1 | 2.0 [10] | codenamed Revival, UVD, double-precision FP | | Radeon HD 3850 X2 | 2008 Apr,4th | RV670 PRO | 55 | PCIe 2.0 x16 (internal PCIe 1.1 x16) | 2x 512 | 2x 668 | 828 | 2x [320(64x5):16:16] | 2x 10.7 | 2x 10.7 | 2x 5.35 | 2x 53 | GDDR3 | 2x 256 | 10.1 | 2.0 | Dual GPU solution, UVD, double-precision FP, one CF bridge on PCB, only one CF connector | | Radeon HD 3870 [9] | 2007 Nov,19th | RV670 XT | 55 | PCIe 2.0 x16 | 512, 1024 | 775 2 | 900 1125 | 320(64x5):16:16 | 12.4 | 12.4 | 6.2 | 57.6 72.0 | GDDR3 GDDR4 | 256 | 10.1 | 2.0 [10] | codenamed Gladiator, UVD, double-precision FP | | Radeon HD 3870 X2[11] [12][13][14] | 2008 Jan, 28th [15] | R680 [16] | 55 | PCIe 2.0 x16 (internal PCIe 1.1 x16) | 2x 512 2x 1024? | 2x 825 2 | 900 1126 | 2x [320(64x5):16:16] | 2x 13.2 | 2x 13.2 | 2x 6.6 | 2x 57.6 | GDDR3 GDDR4 | 2x 256 | 10.1 | 2.0 [10] | Dual GPU solution, UVD, double-precision FP, one CF bridge on PCB, only one CF connector | The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...
The Unified shader model, known in DirectX 10 as Shader Model 4. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
ATI PowerPlay is a collective name for a set of technologies implemented in a series graphics adapters manufactured by ATI, including Mobility Radeon, Imageon handheld chipset and Radeon family of desktop GPUs. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
This article does not cite any references or sources. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
This article does not cite any references or sources. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
This article does not cite any references or sources. ...
This article does not cite any references or sources. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ...
The framebuffer is a part of RAM in a computer allocated to hold the graphics information for one frame or picture. ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ...
The framebuffer is a part of RAM in a computer allocated to hold the graphics information for one frame or picture. ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
In digital signal processing, anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution signal at a lower resolution. ...
The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ...
The framebuffer is a part of RAM in a computer allocated to hold the graphics information for one frame or picture. ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
This article does not cite any references or sources. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
CrossFire (also CrossFire X after release of the Spider desktop platform on November 19, 2007) is a brand name for ATI Technologies multi-GPU solution, which competes with its rival nVidias Scalable Link Interface (SLI). ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
This article does not cite any references or sources. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
This article does not cite any references or sources. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
CrossFire (also CrossFire X after release of the Spider desktop platform on November 19, 2007) is a brand name for ATI Technologies multi-GPU solution, which competes with its rival nVidias Scalable Link Interface (SLI). ...
Radeon R700 (HD 4xxx) series | | This section may contain original research or unverified claims. Please improve the article by adding references. See the talk page for details. (May 2008) | -
Main article: Radeon R700 | Model | Year | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Reference clock rate | Config core1 | Fillrate | Memory | Graphics library support (version) | Notes | | Core (MHz) | Shader (MHz) | Memory (MHz) | Texture (GT/s) | Pixel (GP/s) | Bandwidth (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Radeon HD 4450 | 2008 | RV710 | 55 | PCIe 2.0 x16 | 128 | ? | 700 | 500 | 40(8x5):8:4 | 5.6 | 2.8? | 16 | DDR2 | 128 | 10.1 | ? | UVD2, PowerPlay+ | | Radeon HD 4470 | 2008 | RV710 | 55 | PCIe 2.0 x16 | 256 | ? | 900 | 800 | 40(8x5):8:4 | 7.2 | 3.6? | 25.6 | GDDR3 | 128 | 10.1 | ? | UVD2, PowerPlay+ | | Unknown RV730 [17] | 2008 | RV730 | 55 | PCIe 2.0 x16 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | 10.1 | ? | | | Radeon HD 4650 | June,2008 | RV740 PRO | 55 | PCIe 2.0 x16 | 256 | ? | 800 | 600 | 240(48x5):24:12 | 19.2 | 9.8? | 38.4 | GDDR3 | 256 | 10.1 | 2.1 | UVD2, PowerPlay+ | | Radeon HD 4670 | June,2008 | RV740 XT | 55 | PCIe 2.0 x16 | 512 | 800 | 1000 | 900 | 240(48x5):24:12 | 20.8 | 12.0? | 57.6 | GDDR3 | 256 | 10.1 | 2.1 | UVD2, PowerPlay+ | | Radeon HD 4850 | Mid-June,2008 | RV770 PRO | 55 | PCIe 2.0 x16 | 256,512 | 650 | 850 | 1143 | 480(96x5):32:16 | 24.0 | 13.6 | 73.2 | GDDR3 | 256 | 10.1 | 2.1 | UVD2, PowerPlay+ | | Radeon HD 4870 | June,2008 | RV770 XT | 55 | PCIe 2.0 x16 | 512,1024 | 850 | 1050 | 1935 | 480(96x5):32:16 | 27.2 | 16.8 | 247.7 | GDDR5 | 512 | 10.1 | 2.1 | UVD2, PowerPlay+ | | Radeon HD 4870 X2 | July,2008 | R700 | 55 | PCIe 2.0 x16 (internal MCM) | 1024 | 850 | 1050 | 1728 | 2x [480(96x5):32:16] | 2x 27.2 | 2x 16.8 | 2x 221.2 | GDDR5 | 1024 (2x 512 Shared memory on MCM) | 10.1 | 2.1 | Multi-Chip Module Dual GPU solution, UVD2, PowerPlay+ | The Radeon R700 is the engineering codename for an upcoming Graphics Processing Unit series which is in development by AMD, to be sold under the ATI brand. ...
General-purpose computing on graphics processing units (GPGPU, also referred to as GPGP and to a lesser extent GP²) is a recent trend focused on using GPUs to perform computations rather than the CPU. The addition of programmable stages and higher precision arithmetic to the rendering pipelines allowed software developers...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
...
This article is about the picture element. ...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
GDDR5 (Graphics Double Data Rate, version 5) is a type of graphics card memory. ...
POWER5 MCM with four processors and four 36 MB external L3 cache modules on a ceramic substrate. ...
GDDR5 (Graphics Double Data Rate, version 5) is a type of graphics card memory. ...
// Diagram of a typical Shared memory system. ...
POWER5 MCM with four processors and four 36 MB external L3 cache modules on a ceramic substrate. ...
POWER5 MCM with four processors and four 36 MB external L3 cache modules on a ceramic substrate. ...
Mobility Radeon Series | Model | Year | Model Number | Code name | Fab (nm) | Bus interface | Memory max (MiB) | Core clock max (MHz) | Memory clock max (MHz) | Config core1 | Fillrate max (MT/s) | Memory | Graphics library support (version) | Notes | | Bandwidth max (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL | | Mobility Radeon | 2001 | M6 | RV100 | 180 | AGP 4x | 32 | | | 0:1:3:1 | | | SDR,DDR | 32,64 | 7 | 1.3 | | | Mobility Radeon 7500 | 2002 | M7 | RV200 | 150 | AGP 4x | 64 | | | 0:2:6:2 | | | DDR | 64,128 | 7 | 1.3 | DX7 T&L | | Mobility Radeon 9000 | 2002 | M9 | RV250 | 150 | AGP 4x | 64 | | | 1:4:4:4 | | | DDR | 64,128 | 8.1 | 1.4 | PowerPlay 3.0, Fullstream | | Mobility Radeon 9200 | 2003 | M9+ | RV280 | 150 | AGP 8x | 64 | | | 1:4:4:4 | | | DDR | 64,128 | 8.1 | 1.4 | PowerPlay 3.0, Fullstream | | Mobility Radeon 9500 | | M11 | RV360 | 130 | AGP 8x | 64 | | | 2:4:4:4 | | | DDR | 64,128 | 9.0 | 2.0 | | | Mobility Radeon 9550 | | M12 | RV360 | 130 | AGP 8x | 64 | | | 2:4:4:4 | | | DDR | 64,128 | 9.0 | 2.0 | | | Mobility Radeon 9600 | Jun 2003 | M10,M11 | RV350 | 130 | AGP 8x | 128 | | | 2:4:4:4 | | | DDR | 64,128 | 9.0 | 2.0 | | | Mobility Radeon 9600 Pro | 2004 | M10 | RV350 | 130 | AGP 8x | 64 | 333 | | 2:4:4:4 | 1332 | | DDR | 128 | 9.0 | 2.0 | | | Mobility Radeon 9600 Pro Turbo | 2004 | M10 | RV350 | 130 | AGP 4x/8x | 128 | 338 | 243 | 2:4:4:4 | 1332 | 7.8 | DDR | 128 | 9.0 | 2.0 | | | Mobility Radeon 9700 | Feb 2004 | M11 | RV360 | 130 | AGP 8x | 128 | 450 | 260 | 2:4:4:4 | 1800 | 8.32 | DDR | 128 | 9.0 | 2.0 | | | Mobility Radeon 9800 | Sep 2004 | M18 | R420 | 130 | AGP 8x | 256 | 350 | 300 | 4:8:8:8 | 2800 | 19.2 | DDR | 256 | 9.0 | 2.0 | | | Mobility Radeon X300 | Nov 2005 | M22 | RV370 | 110 | PCI-E x16 | 128 | 350 | 300 | 2:4:4:4 | 1400 | 4.8 | DDR | 64 | 9.0b | 2.0 | Powerplay 5.0 | | Mobility Radeon X600 | Jun 2004 | M24 | RV380 | 130 | PCI-E x16 | 128 | 400 | 250 | 2:4:4:4 | 1600 | 8 | DDR | 128 | 9.0b | 2.0 | | | Mobility Radeon X700 | Mar 2005 | M26 | RV410 | 110 | PCI-E x16 | Shared-128 | 350 | 350 | 6:8:8:4 | 2800 | 11.2 | GDDR3 | 128 | 9.0b | 2.0 | 3DC, Dynamic Lane Count Switching, | | Mobility Radeon X800 | Nov 2004 | M28 | R423 | 130 | PCI-E x16 | 256 | 400 | 400 | 6:12:12:12 | 4800 | 25.6 | GDDR3 | 256 | 9.0b | 2.0 | 3DC, DLCS, Clock Gating | | Mobility Radeon X800 XT | Jun 2005 | M28 PRO | R423 | 130 | PCI-E x16 | 256 | 480 | 550 | 6:16:16:16 | 7680 | 35.2 | GDDR3 | 256 | 9.0b | 2.0 | 3DC, DLCS, Clock Gating | | Mobility Radeon X1300 | Jan 2006 | M52 | RV515 | 90 | PCIe x16 | Shared-128? | 400 | 325 | 2:4:4:4 | 1600 | 10.40 | DDR | 128 | 9.0c | 2.0 | | | Mobility Radeon X1350 | Sep 2006 | M52 | RV515 | 90 | PCIe x16 | Shared-128? | 432 | 345 | 2:4:4:4 | 1728 | 10.4 | DDR | 128 | 9.0c | 2.0 | | | Mobility Radeon X1400 | Jan 2006 | M54 | RV515 | 90 | PCIe x16 | 256 | 432 | 396 | 2:4:4:4 | 1728 | 11.00 | DDR | 64,128 | 9.0c | 2.0 | | | Mobility Radeon X1450 | Jan 2006 | M64 | RV515 | 90 | PCIe x16 | 128 + Shared (767) | 432 | 345 | 2:4:4:4 | 1728 | 11.00 | GDDR3 | 128 | 9.0c | 2.0 | | | Mobility Radeon X1600 | Dec 2005 | M56 | RV530 | 90 | PCIe x16 | 256 | 445 | 350 | 5:12:4:4 | 1780 | 11.20 | GDDR3 | 128 | 9.0c | 2.0 | | | Mobility Radeon X1700 | Sep 2006 | M66 | RV535 | 90 | PCIe x16 | 256 | 450 | 350 | 5:12:4:4 | 1880 | 15.04 | GDDR3 | 128 | 9.0c | 2.0 | strained silicon | | Mobility Radeon X1800 | Mar 2006 | M58 | R520 | 90 | PCIe x16 | 256 | 450 | 500 | 8:12:12:12 | 5400 | 32.00 | GDDR3 | 256 | 9.0c | 2.0 | | | Mobility Radeon X1800 XT | Mar 2006 | M58 | R520 | 90 | PCIe x16 | 256 | 550 | 650 | 8:16:16:16 | 8800 | 41.6 | GDDR3 | 256 | 9.0c | 2.0 | | Mobility Radeon X1900 | Jan 2007 | M68 | R580 | 80 | PCIe x16 | 256 | 400 | 450 | 8:36:12:12 | - | - | GDDR3 | 256 | 9.0c | 3.0 | PowerPlay 6.0 | | Mobility Radeon X2300[18] | Q2 2007 | M64 | RV535 | 80 | PCIe x16 | 128? | 450 | 400 | 2:4:4:4 | - | 6.4 | DDR2 | 128 | 9.0c | 2.0 | renamed product, HyperMemory, no UVD, PowerPlay 7.0 | | Mobility Radeon HD 2300[19] | Q2 2007 | M71 | RV550 | 80 | PCIe x16 | 128/256/512 | 450 | 400 | 2:4:4:4 | - | 6.4 | DDR2 | 128 | 9.0c | 2.0 | same as X2300, but with UVD, PowerPlay 7.0 | | Mobility Radeon X2500[20][verification needed] | Q2 2007 | M66? | RV535? | 90? | PCIe x16 | 256 | 425 | 400 | 5:12:4:4 | 1700 | 12.80 | GDDR2/3? | 128 | 9.0c | 2.0 | based on X1600/1700, HM up to 896M?, no UVD, PowerPlay 7.0 | | Mobility Radeon HD 2400[21] | Q2 2007 | M72S | RV610 | 65 | PCIe x16 | 384 | 522 | 400 | 402(8x5):4:4 | - | 6.4 | GDDR3 | 64 | 10 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 2400 XT[22] | Q2 2007 | M72M | RV610 | 65 | PCIe x16 | 256? | 700 | 700 | 402(8x5):4:4 | - | 11.2 | GDDR3 | 64 | 10 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 2600[23] | Q2 2007 | M76M | RV630 | 65 | PCIe x16 | 256/512 | 500 | 400 | 1202(24x5):8:4 | - | - | DDR2 GDDR3 | 128 | 10 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 2600 XT[24] | Q2 2007 | M76XT | RV630 | 65 | PCIe x16 | 512 | 700 | 750 | 1202(24x5):8:4 | - | - | GDDR3 | 128 | 10 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 2700[25] | 2007 | M76 | RV630 | 65 | PCIe x16 | 512 | 700 | 700 | 1202(24x5):8:4 | - | - | DDR2 GDDR3 | 128 | 10 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 3450[26][3] | 2008 | M82 [4] | RV620 | 55 | PCIe x16 2.0 | | | | 402(8x5):4:4 | - | - | DDR2 GDDR3 | 64 | 10.1 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 3470[27][3] | 2008 | M82 [4] | RV620 | 55 | PCIe x16 2.0 | | | | 402(8x5):4:4 | - | - | DDR2 GDDR3 | 64 | 10.1 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 3650[28] | 2008 | M86 [4] | RV635 | 55 | PCIe x16 2.0 | 512 | | | 1202(24x5):8:4 | - | - | DDR2 GDDR3 GDDR4 | 128 | 10.1 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 3850 [3] | 2008 | M88 [4] | RV670 | 55 | PCIe x16 2.0 | 512 | 600 | 800 | 3202(64x5):16:8 | - | - | GDDR3 GDDR4 | 256 | 10.1 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 3850 X2 [4] | 2008 | 2x M88 | R680 | 55 | PCIe x16 2.0 | 1024 | 650? | 700? | 2x [3202(64x5):16:8] | - | - | GDDR3 | 2x 256 | 10.1 | 2.0 | UVD, PowerPlay 7.0 Dual GPU solution | | Mobility Radeon HD 3870 [3] | 2008 | M88 [4] | RV670 | 55 | PCIe x16 2.0 | 512 | 700? | 950? | 3202(64x5):16:8 | - | - | GDDR3 GDDR4 | 256 | 10.1 | 2.0 | UVD, PowerPlay 7.0 | | Mobility Radeon HD 3870 X2 [4] | 2008 | 2x M88 | R680 | 55 | PCIe x16 2.0 | 1024 | 750? | 800? | 2x [3202(64x5):16:8] | - | - | GDDR3 | 2x 256 | 10.1 | 2.0 | UVD, PowerPlay 7.0 Dual GPU solution | Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
The Unified shader model, known in DirectX 10 as Shader Model 4. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
Look up model in Wiktionary, the free dictionary. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a...
Strained silicon is a layer of silicon in which the silicon atoms are stretched beyond their normal interatomic distance. ...
ATI PowerPlay is a collective name for a set of technologies implemented in a series graphics adapters manufactured by ATI, including Mobility Radeon, Imageon handheld chipset and Radeon family of desktop GPUs. ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
DDR-II SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that is expected to become a mainstream solution at some point late in 2004. ...
This article does not cite any references or sources. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
This article does not cite any references or sources. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
This article does not cite any references or sources. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
FireGL series -
FireGL 4 video card FireGL was a company in Germany that built workstation-class graphics accelerator cards based on IBM geometry and rasterizer chips. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
The Unified shader model, known in DirectX 10 as Shader Model 4. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
The Radeon 8500 (a. ...
this page has been deleted, by the inconspicuous Headline text booooooooooooooooooooooooooooooooooooooooobz Headline text ...
The Radeon 8500 (a. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
this page has been deleted, by the inconspicuous Headline text booooooooooooooooooooooooooooooooooooooooobz Headline text ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ...
The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
PCI Express (formerly known as 3GIO for 3rd Generation I/O, not to be mistaken with PCI-X) is an implementation of the PCI computer bus that uses existing PCI programming concepts and communications standards, but bases it on a much faster serial communications system. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
DDR2 SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that, as of 2005, is becoming the mainstream standard for personal computer memory. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
DDR2 SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that, as of 2005, is becoming the mainstream standard for personal computer memory. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
DDR2 SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that, as of 2005, is becoming the mainstream standard for personal computer memory. ...
The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
DDR2 SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology that, as of 2005, is becoming the mainstream standard for personal computer memory. ...
The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...
This article does not cite any references or sources. ...
The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...
This article does not cite any references or sources. ...
DisplayPort is a new digital display interface standard (approved May 2006, current version 1. ...
The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...
This article does not cite any references or sources. ...
The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...
This article does not cite any references or sources. ...
The Radeon R700 is the engineering codename for an upcoming Graphics Processing Unit series which is in development by AMD, to be sold under the ATI brand. ...
GDDR5 (Graphics Double Data Rate, version 5) is a type of graphics card memory. ...
Mobility FireGL series -
FireGL 4 video card FireGL was a company in Germany that built workstation-class graphics accelerator cards based on IBM geometry and rasterizer chips. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
The Unified shader model, known in DirectX 10 as Shader Model 4. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
Development Radeon 256 The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6, (later R100), as the successor to ATIs aging Rage 128 which was unable to compete with the GeForce 256. ...
The Radeon 8500 (a. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...
Console graphics processors | Model | Year | Code name | Fab (nm) | Bus interface | Core clock (MHz) | Core config1 | Fillrate | Memory (MiB) | Memory clock (MHz) | Memory | Graphics library support (version) | Notes | | Pixel (MP/s) | Vertex (MV/s) | Texture (MT/s) | Bandwidth (GB/s) | RAM type | Bus width (bit) | DirectX | OpenGL | | Flipper (GameCube)[31] | Sep 2001 | | 180 | Integrated | 162 | 0:4:4:4 | 648 | ? | 648 | 24 shared 16 shared 3 eDRAM | 324 80 162 | 2.7 0.08 10.4/7.6 3 | 1T-SRAM SDRAM eDRAM | 64 8
| ? | ? | fixed-function T&L. TEV "pixel shader" | | Xenos (Xbox 360)[32] | Nov 2005 | R500, C1 | 90 | Integrated | 500 | 482:16:8 | 4000 | 1500 | 8000 | 512 (shared) 10 eDRAM | 1400 500 | 22.4 32 (GPU - Logic) 256 (Logic - Memory) | GDDR3 eDRAM | 128 | 9.0c superset Xbox 360 | N/A | Surface tessellation | | Hollywood (Wii) | Nov 2006 | | 90 | Integrated | 243 | ?:?:?:? | ? | ? | ? | 24 shared 64 shared 3 eDRAM | 243 Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
The Unified shader model, known in DirectX 10 as Shader Model 4. ...
Vertex and pixel (or fragment) shaders are shaders that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Geometry shader (abbreviation GS) is a shader program, normally excecuted on the Graphics processing unit. ...
Vertex and pixel (or fragment) shaders are computer programs that run on a graphics card, executed once for every vertex or pixel in a specified 3D mesh. ...
Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ...
The Render Output Unit, often abbreviated as ROP, and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. ...
A year (from Old English gÄr) is the time between two recurrences of an event related to the orbit of the Earth around the Sun. ...
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ...
A nanometre (American spelling: nanometer) is 1. ...
In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers and typically is controlled by device driver software. ...
This article is about the computer interface. ...
This article is about the SI unit of frequency. ...
The fillrate is the number of pixels a video card can generate in a period of time. ...
MiB redirects here. ...
This article is about the SI unit of frequency. ...
This article is about the picture element. ...
In geometry, a vertex (plural vertices) is a special kind of point, usually a corner of a polygon, polyhedron, or higher dimensional polytope. ...
...
This article is about the unit of measurement. ...
This article is about the unit of information. ...
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ...
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
// Diagram of a typical Shared memory system. ...
1T-SRAM is MoSyss implementation of embedded-DRAM on a conventional digital-logic (standard-cell) ASIC process. ...
SDRAM means synchronous dynamic random access memory which is a type of solid state computer memory. ...
eDRAM stands for embedded DRAM, a capacitor-based dynamic random access memory usually integrated on the same die or in the same package as the main ASIC or processor, as opposed to external DRAM modules and transistor-based SRAM typically used for caches. ...
Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a...
Radeon R500 redirects here. ...
It has been suggested that Xbox 360 Elite be merged into this article or section. ...
GDDR3 (Graphics Double Data Rate, version 3) is a graphics card-specific memory technology, designed by ATI Technologies. ...
A tessellated plane seen in street pavement. ...
ATI Hollywood GPU within the Wii console Hollywood is the name of the Graphics Processing Unit (GPU) used in Nintendos Wii video game console. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
| | 1T-SRAM GDDR3 eDRAM | | ? | ? | TEV "pixel shader" | References - ^ Astle, Dave. "Moving Beyond OpenGL 1.1 for Windows", gamedev.net, 2003-04-01. Retrieved on 2007-11-15.
- ^ The Inquirer report, retrieved September 25, 2007
- ^ a b c d e f g (Spanish) Chile Hardware thread, retrieved January 17, 2008
- ^ a b c d e f g h ATI Device ID page, retrieved April 1, 2008
- ^ a b c The Inquirer report, retrieved November 20, 2007
- ^ DailyTech report, retrieved December 7, 2007
- ^ (Chinese) OCP-News (2008.01.17). [ATI First look at AMD 3650 and 3690, you'll regret to miss it.].
- ^ (Chinese) Sina Technology report, retrieved on January 17, 2008
- ^ a b (Chinese) Alan Yang (2007.10.20). [First Look Exclusive!!AMD's New Mid-range ATI Radeon HD 3800 Series Unveiled].
- ^ a b c (Chinese) {{cite web | url=http://ati.amd.com/products/radeonhd3800/specs.html | title=ATI Radeon HD 3800 Series - GPU Specifications]
- ^ The Inquirer News, retrieved November 18, 2007
- ^ The Inquirer News, retrieved October 18, 2007
- ^ Fudzilla report, retrieved October 11, 2007
- ^ The Inquirer report, retrieved October 31, 2007
- ^ AMD Moving Up Launch Of Dual-GPU Graphics Card | Tom's Hardware
- ^ (Chinese)Tom's Hardware report, retrieved October 18, 2007
- ^ Fudzilla report, retrieved March 4, 2008
- ^ Mobility Radeon X2300 - Overview
- ^ ATI Mobility Radeon HD 2300 - Overview
- ^ ATI Mobility Radeon X2500, Notebook Check
- ^ ATI Mobility Radeon HD 2400 - Overview
- ^ ATI Mobility Radeon HD 2400 XT - Overview
- ^ ATI Mobility Radeon HD 2600 - Overview
- ^ ATI Mobility Radeon HD 2600 XT - Overview
- ^ ATI Mobility Radeon HD 2700 - Overview
- ^ ATI Mobility Radeon HD 3400 Series - Overview
- ^ ATI Mobility Radeon HD 3400 Series - Overview
- ^ ATI Mobility Radeon HD 3600 Series - Overview
- ^ 3D Professor review, retrieved April 1, 2008
- ^ a b http://pc.watch.impress.co.jp/docs/2007/1108/amd_3.jpg
- ^ GameCube vs. Xbox: Part Deux, ExtremeTech, accessed July 9, 2007.
- ^ Baumann, Dave. ATI Xenos: Xbox 360 Graphics Demystified, Beyond3D, June 13, 2005.
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
is the 91st day of the year (92nd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
is the 319th day of the year (320th in leap years) in the Gregorian calendar. ...
See also CrossFire (also CrossFire X after release of the Spider desktop platform on November 19, 2007) is a brand name for ATI Technologies multi-GPU solution, which competes with its rival nVidias Scalable Link Interface (SLI). ...
This article or section does not cite any references or sources. ...
This table contains general information about NVIDIAs GPUs and videocards based on official NVIDIA specifications. ...
This list is incomplete; you can help by expanding it. ...
Note 1: There are several Pentium 4 Extreme Editions. ...
This is a comparison of chipsets, manufactured by ATI Technologies. ...
This is a comparison of chipsets sold under the brand AMD, manufactured before May 2004 by the company itself, before the adoption of open platform approach as well as chipsets manufactured by ATI Technologies (ATI) after July 2006 as the completion of the ATI acquisition. ...
This is a list of computer motherboard chipsets made by Intel. ...
External links - ATI Homepage
- Beyond3D 3D GPU data & resources
- GPUReview ATI GPU database
- Notebookcheck Mobile Graphics Cards database
- TechPowerUP! GPU database
- Tom's Hardware VGA Charts
ATI Technologies Inc. ...
This page contains general information about ATIs GPUs and video cards based on official ATI specifications in table form. ...
The ATI Mach was one of the first GPU series developed by ATI Technologies Inc. ...
Direct3D is part of Microsofts DirectX API. Direct3D is only available for Microsofts various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. ...
The ATI Rage is a series of graphics chipsets offering 2D GUI acceleration, video acceleration, and 3D acceleration. ...
Development Radeon 256 The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6, (later R100), as the successor to ATIs aging Rage 128 which was unable to compete with the GeForce 256. ...
The Radeon 8500 (a. ...
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. ...
The Radeon R420 core from ATI Technologies was the companys basis for its 3rd-generation DirectX 9. ...
ATIs R520 core (codenamed Fudo) is the foundation for a line of DirectX 9. ...
Direct3D is part of Microsofts DirectX API. Direct3D is only available for Microsofts various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. ...
The graphics processing unit (GPU) codenamed R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies. ...
The Radeon R700 is the engineering codename for an upcoming Graphics Processing Unit series which is in development by AMD, to be sold under the ATI brand. ...
The Radeon R800 is a future AMD ATI graphics processing unit currently scheduled for release in either late 2008 or possibly 2009. ...
This is a comparison of chipsets, manufactured by ATI Technologies. ...
Development Radeon 256 The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6, (later R100), as the successor to ATIs aging Rage 128 which was unable to compete with the GeForce 256. ...
The Radeon 8500 (a. ...
Ati Radeon 200 Logo The Xpress 200 is a computer chipset released by ATi. ...
The Xpress 3200 is a new revision of the Xpress 200 computer chipset released by ATI. The chipset supports AMD64 processors of the Socket 939 and also of the Socket AM2. ...
This is a comparison of chipsets sold under the brand AMD, manufactured before May 2004 by the company itself, before the adoption of open platform approach as well as chipsets manufactured by ATI Technologies (ATI) after July 2006 as the completion of the ATI acquisition. ...
AMD 580 chipset series is a computer chipset series designed by AMD subsidairy ATI Technologies, for the AMD processors. ...
The AMD 690 chipset series or AMD 690 series chipset by AMD is a chipset family developed and manufactured by AMD subsidiary ATI for the AMD platform, focusing on both desktop and mobile computing markets. ...
The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of upcoming chipsets designed by ATI to be sold under the AMD brand and is scheduled to launch between the end of 2007 to the first half of 2008. ...
ATI Technologies Inc. ...
AMR (ATi Multi-Rendering) is a three year old (as of 2005) technology which enables a single computer to use more than one video processor. ...
CrossFire (also CrossFire X after release of the Spider desktop platform on November 19, 2007) is a brand name for ATI Technologies multi-GPU solution, which competes with its rival nVidias Scalable Link Interface (SLI). ...
Sun SPARCstation 1+, 25 MHz RISC processor from early 1990s A workstation, such as a Unix workstation, RISC workstation or engineering workstation, is a high-end desktop or deskside microcomputer designed for technical applications. ...
The field of high performance computing (HPC) comprises computing applications on (parallel) supercomputers and computer clusters. ...
FireGL 4 video card FireGL was a company in Germany that built workstation-class graphics accelerator cards based on IBM geometry and rasterizer chips. ...
The FireMV graphics card is marketed as a 2D video card, with 3D capabilities at the level of Radeon X300 (as specified in manual), aimed at the corporate environment who require several displays attached to a single computer. ...
The AMD FireStream (previously branded as ATI FireStream, also AMD Stream Processor [1]) is a stream processor developed by ATI Technologies. ...
This articles Limitations section does not cite any references or sources. ...
Consumer electronics is a term used to describe the category of electronic equipment intended for everyday use by people, the consumers. ...
The ATI All-In-Wonder (also abbreviated to AIW) is a hybrid graphics card and TV/Radio Tuner. ...
Imageon with Imageon TV The Imageon (previously ATI Imageon) is a line of media processor line developed by ATI providing graphics acceleration and other multimedia features for handheld devices such as mobile phones and Personal Digital Assistants (PDA). ...
Xilleon chip internal layout The ATI Xilleon video processor is a 32-bit system-on-a-chip MIPS processor, for use in set-top boxes and digital TVs, providing MPEG2 decoding and other functions for major worldwide broadcast networks (including PAL, NTSC, SECAM and ATSC). ...
The Unified Video Decoder, previously called Universal Video Decoder, or UVD in short, is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards, and being a part of AVIVO HD technology. ...
AVIVO is a video platform ATI first introduced with its R520-based line of GPUs. ...
The ATI Catalyst Drivers are the software drivers by AMD/ATI that include drivers and control software for most modern ATI chipsets and video cards. ...
HLSL2GLSL is a command line tool that translates DirectX 9 High Level Shader Language (HLSL) shaders into the OpenGL Shading Language (GLSL). ...
HyperMemory is ATI Technologies method of using a PCs main system RAM as part of or all of the video cards framebuffer memory on their line of Radeon video cards and motherboard chipsets. ...
ATI PowerPlay is a collective name for a set of technologies implemented in a series graphics adapters manufactured by ATI, including Mobility Radeon, Imageon handheld chipset and Radeon family of desktop GPUs. ...
Truform is a graphics texture technology created by ATI and employed in DirectX 8 and OpenGL, on both Mac and PC. The technology was first employed on Radeon 8500. ...
Game console redirects here. ...
GPU redirects here. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
Radeon R500 redirects here. ...
It has been suggested that Xbox 360 Elite be merged into this article or section. ...
ATI Hollywood GPU within the Wii console Hollywood is the name of the Graphics Processing Unit (GPU) used in Nintendos Wii video game console. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
|