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Encyclopedia > Confrontation

Confrontation is a tactical tabletop fantasy wargame in which the combatants are represented by metal figures in 28-30mm scale. For comparison purposes, the system's figures are slightly larger than those of Games Workshop or The Foundry, but not sculpted quite as hefty. // For other meanings see Fantasy (disambiguation) Fantasy is a genre of art, literature, film, television, games and music that uses magic and other supernatural forms as a primary element of either plot, theme, setting, or all three. ... Wargaming can be one of number of ways of exploring the effects of warfare without actual combat. ... The style of the Games Workshop logo is copied in the titles of many of their games Games Workshop (GW) is a British game production and retailing company. ... The Foundry may refer to: The Foundry is the industrial core of North America, and one of the Nine Nations of North America identified by Joel Garreau in his book of that title, published in 1981. ...


The game is set in a world of medieval fantasy where Knights, Wizards, Priests and Barbarians fight each other as well as fantastic creatures such as Wolfen, Elves, Orcs, Goblins and the Undead. The entire world is at war and all are fighting for the supremacy of the continent.


The game itself works on a simple principle: the excitement and absorbing competition of one on one play. The rules are intended to be versatile, and are able to represent a small fight between a handful of desperate warriors just as well as a large skirmish between several dozen soldiers and their leaders.

Contents


Getting Started

To begin playing Confrontation, each player needs to acquire between five and ten figures from one of the factions in the setting. The sculptors at publisher Rackham make game figures with dynamic poses, beautiful subjects, and a consistent artistic vision across the entire range. Each faction includes numerous characters and troop types, for a wide variety of choice.


Each blister contains one or more metal figures, a booklet of basic game rules, and a special reference card that describes the characteristics and special abilities of the game pieces. A photo or artist's drawing of the figures is on the reverse of the reference card, as a painting guide for the hobbyist.


Players also need several 6-sided dice and a table with scale scenery to play on.


Basic Rules

The Basic Rules Booklet packed with each blister describes the core rules of the game: movement, initiative, shooting and hand to hand combat.


In the recently released Confrontation 3 edition, the rules have been changed and combined into a single hardback edition. The changes in the third edition have changed how the game plays out per turn (a stacked deck of miniature cards vs. random draw) as well as tweaking the majority of the spells and abilities of each race.


Various Editions

"Confronation" has had two prior editions - the first was only available in French and German, while the second was available in French, German, Italian, and English.


The first and second editions consisted of small-form rule books that were included in the various blisters. First edition had "Confrontation", "Incantation", and "Incarnation". The second edition updated these rules and added "Divination" and "Fortification".


First Edition Rules

Confrontation can be played with the basic rules alone, but the are several supplements available. These describe optional rules and multiply the tactical options allowed. All are packed free in the appropriate blisters, just like the basic rules.


Incantation introduces powerful Wizards to the game. In this supplement a new characteristic appears: Mental Strength. Mental Strength is the essential element used to call upon the power of Magic. Wizards can use that power to change the course of battle: project fire balls, raise the dead and even invoke powerful spirits. Every blister that contains a Wizard includes a free Incantation Rules Booklet as well as cards that describe magic items and special spells particular to each. A small plate of counters representing 'Mana', the very essence of Magic, is also included. 'Grimoires,' packs of 15 additional spell cards, are available separately.


Incarnation allows players to individualize their game characters. Special 'Adventurer' figures are furnished with the Incarnation Rules Booklet which details how they progress in experience. The character acquires power, fame, new abilities and magic objects as he accomplishes quests. Two new types of cards are packed in the Adventurer blisters: Scenarios and Experience Cards. Each Adventurer is furnished with a scenario specially written for him. Scenarios card packs are also available separately. Many scenarios based on the official characters of the range are available free on the Confrontation web site (in French). 'Travel Journals,' packs of cards for treasures, rare objects or magic artifacts, are available to further customize scenarios.


Second Edition Rules

Divination addresses the gods themselves and their servants, the faithful Priests that represent them on the battlefields. The magic of the Priests is powerful but variable, for it depends on the vagaries of the fickle gods. It also tends to be more defensive in nature than Wizards' magic. The blisters of the Priests figures are packaged with the Divination Rules Booklet and several 'Miracle' cards to call upon the aid of the divine powers. The 'Litanies' card packs group together additional miracle cards.


Fortification adds in war machines such as cannon, ballista, and chariots. Some of the existing figures, such as the Dwarf Steam Cannon are reclassified to war machines.


Dogs of War

Dogs of War is the first supplement to Confrontation, third edition. It provides campaign rules that allow players to create small warbands that gain experience and improve as they are fielded in games of Confrontation. These personalized warbands can be played in games of Confrontation or Rag'Narok, though they are not sanctioned for official tournaments.


In addition, Dogs of War includes expanded terrain rules, rules for Nexi, scenario rules, and rules for very large models, called ' 'Titans' '.


Dogs of War cannot be played with earlier editions of Confrontation


Other Related Games

Ragnarok

Rag’Narok is at once an evolution of the basic game and an entirely new one. Where the basic game represents small confrontations and skirmishes, in Rag'Narok entire armies are involved in battles.


Rag’Narok uses exactly the same basic resources as Confrontation (figures, cards and game characteristics), but the rules differ somewhat to accommodate the change in scope and keep the game manageable.


Hybrid

Hybrid and its expansion Nemesis is a board game set in the world of Aarklash, the setting for Confrontation. The game is played on illustrated tiles arranged to form the floor plan of the underground labratories of the Alchemists of Dirz. Players take the role of either the denizens of these labratories or the outside forces invading them to either steal their secrets or shut them down. The rules of this subgame ressemble Space_Hulk somewhat. Cover of the first edition of Space Hulk Space Hulk was a board game by Games Workshop. ...


The game uses a subset of the figures but with different reference cards.


Cadwallon

Cadwallon is a role playing game (RPG) using the same setting as Confrontation, Hybrid, and Rag'Narok. It uses the same miniatures as the other games. It will be released in June of 2006. RPG is an abbreviation with several different meanings: Role-playing game Hand Held Anti-tank Grenade Launcher (from Russian Ручной противотанковый гранатомет ; (Ruchnoi Protivotankovye Granatamyot), literally hand held antitank grenade-launcher) RPG-7 Soviet Cold War hand held anti-tank grenade launcher RPG-29 Modern Russian hand held anti-tank grenade launcher RPG...


Cry Havoc!

Cry Havoc! is a quarterly magazine published by Rackham that includes information about Confrontation, Hybrid, and Rag’Narok. The publication includes two magazines and new reference cards. The larger magazine has general articles on painting and modeling, as well as features on the games, tactics articles, battle reports, and background information on the world of Aarklash. The second magazine consists of play aids, variant rules, and scenarios. The reference cards supplement and augment the articles in the two magazines. These cards are not available separately.


The Confederations

The Confederations are a non-profit corporations set up in various countries to help expand the player base for Confrontation, Hybrid, and Rag’Narok. The Confederations work together as sister organizations, coordinating global tournaments and leagues. They also run tournaments, leagues, and demonstrations of the games in their own countries.


Membership in the confederations is open to anyone in their region. For an annual fee, a member has access to purchase exclusive Confederation miniatures as well as the ability to be ranked both nationally and internationally.


External links

Main english forum


Voidgamers - Confrontation Resource site


Rackham online store


Rackscan - Confrontation resource site


JMT's Confrontation Page - Resource site


The North American Conf'Federation of the Red Dragon (NACORD)


The United Kingdom Conf'Federation of the Red Dragon (UKCORD)


  Results from FactBites:
 
Confrontation - Wikipedia, the free encyclopedia (1258 words)
Confrontation is a tactical tabletop fantasy wargame in which the combatants are represented by metal figures in 28-30mm scale.
The rules are intended to be versatile, and are able to represent a small fight between a handful of desperate warriors just as well as a large skirmish between several dozen soldiers and their leaders.
Confrontation can be played with the basic rules alone, but the are several supplements available.
Basics 7: Confrontation: the dark mirror (1326 words)
Confrontation, for counselors and priest/esses, means telling clients about inconsistencies that the clients may not yet have spotted for themselves.
There are two main circumstances in which priest/esses and counselors might offer confrontation, two very different kinds of inconsistencies: those between what we say and how we feel, and those between what we say and what we do.
Normally, offering loving confrontation means volunteering to be there with the person as they work through the implications of whatever they learn from what you share with them.
  More results at FactBites »


 

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