FACTOID # 60: Japan's water has a very high dissolved oxygen concentration - but not enough to prevent drowning in the bath.
 
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Encyclopedia > Consequences

Consequences is an old parlour game similar to the Surrealist game exquisite corpse or Mad Libs.[1] Consequentialism refers to those moral theories which hold that the consequences of a particular action form the basis for any valid moral judgment about that action. ... Consequence can refer to:a good or a bad result of your actions. ... A parlour game is a group game played indoors. ... Surrealism in art, poetry, and literature utilizes numerous unique techniques and games to provide inspiration. ... An example of graphical exquisite corpse Exquisite corpse (also known as exquisite cadaver or rotating corpse) is a method by which a collection of words or images are collectively assembled, the result being known as the exquisite corpse or cadavre exquis in French. ... Mad Libs (a play on ad lib, from Latin ad libitum - as you wish) is a word game where one player prompts another for a list of words to substitute for blanks in a story; these word substitutions have a humorous effect when the resulting story is then read aloud. ...


Each person takes a turn choosing a word for one of six questions, in this order.

  1. Adjective for a man
  2. Man's name
  3. Adjective for a woman
  4. Woman's name
  5. Place name
  6. He said to her…
  7. She said to him…
  8. He gave her…
  9. She gave him…
  10. The consequence was… (a description of what happened after)
  11. An outcome

Then the story is read (for example): Scary Michael Jackson met voluptuous Buffy the Vamprie Slayer at the Zoo. He said "You are delicious", she said "Hit me baby one more time". He gave her a red rose, she gave him cholera. The consequence was that they eloped to Mexico. The world said "Lovely".


It is traditionally played by writing the words on paper and folding the paper to hide the previous words before passing it to the next player.


References

  1. ^ A Brief History

External links


  Results from FactBites:
 
Raising Children Network | Consequences (1224 words)
The consequence of dangerous behaviour could be serious injury, the consequence of persistently avoiding schoolwork can be educational failure, and sometimes natural consequences can actually reward antisocial behaviour – for example, aggressive behaviour can be rewarded when a victim gives the aggressor what he wants.
Time-out is a type of consequence that may be used for particularly difficult behaviour, or occasions when you both are feeling very angry and you need to take a break from each other for a short time to all calm down.
Consequences won’t make much sense to children under the age of three, particularly if they do not understand the connection between their actions and the outcomes of those actions.
  More results at FactBites »


 

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