| Contra |  | | Developer: | Konami | | Publisher: | Konami | | Release date: | 1987 | | Genre: | Platform/Scrolling shooter | | Game modes: | Up to 2 players simultaneously | | Cabinet: | Standard | | Controls: | Joystick; 2 buttons | | Monitor | | Orientation: | Vertical | | Type: | Raster, standard resolution (Used: 224 x 280) | | Notes | | The game was called Gryzor in some markets. | Contra is a 1987 arcade game by Konami. The player is a well-armed and muscled commando. Overview The player takes on the role of a commando who must battle waves of enemies, human and machine, to reach his ultimate goal. Powerful power-ups become available along the way, increasing the variety and appeal of the game.he maintains his power in the event he does not get his ass blown.
Ports The series debuted on video game consoles in 1988 and continues to this day, with games released on systems ranging from the 8-bit NES to the 128-bit PlayStation 2. The series is famed for its use of the Konami Code, which the series is sometimes wrongfully credited for having initiated (Gradius was the actual originator of the code).
Legacy The arcade version was followed by one sequel, Super Contra, in 1988. The NES port of Contra was the first of many console based games. Super Contra (also known as Super C), Contra Force,and the SNES based Contra 3: The Alien Wars was one of the most highly acclaimed titles for Nintendo's 16bit console due to its revolutionary graphics (level bosses took up large parts of the screen, never before seen Mode 7-effects). Later the Sega Genesis got its fill of Contra with Contra: Hard Corps. The Sony Playstation game Contra: Legacy of War is generally considered the most diappointing of the whole series, being completely in 3D and sporting awkward controls. However, the PS 2 games Contra: Shattered Soldier, , and Neo Contra were more true to the original contra formula. Contra also has the most well-known use of the Konami Code. In addition, the early console versions of Contra were called Probotector in Europe and the two main characters were changed to robots. One reason might be because people worried about violent games in Europe. But no one knows for sure. Another guessing is that Konami feared Germany's so-called "Bundesprüfstelle", an institution that watches newly released media in general and is allowed to forbid the selling of a game. In the 1980s and 1990s dozens of games in which people have to be killed in order to progress (i.e. Rambo III) were put on an index which meant that these games were not allowed to be advertised or displayed in stores. Only people over 18 years could buy them upon request. Consequently, this meant commercial disaster. So Konami possibly chose to avoid such a scenario.
Famous quotes "We must attack -- Aggressively!"
External link |