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Encyclopedia > Cooperative games

A cooperative game is a game where groups of players ("coalitions") may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players. This article or section is in need of attention from an expert on the subject. ...


Recreational games are rarely cooperative, because they usually lack mechanisms by which coalitions may enforce coordinated behaviour on the members of the coalition. Such mechanisms, however, are abundant in real life situations - from law to legal contract. This article or section is missing references or citation of sources. ... A contract is a promise or an agreement that is enforced or recognized by the law. ...

Contents


Mathematical treatment

A cooperative game is given by specifying a value for every (nonempty) coalition. Mathematically speaking, the game is a function
nu ; : ; 2^N ; to Re
from the set of coalitions to a set of payments. The function describes how much collective payoff a set of players can gain by forming a coalition. The players are assumed to choose which coalitions to form, according to their estimate of the way the payment will be divided among coalition members. It is assumed that the empty coalition gains nil.


Useful axioms of cooperative game theory

Super Additivity
If A and B are any two coalitions then their joint value is no less than the sum of their values: nu (A cup B) ; ge ; nu (A) ; + ; nu (B).
Monotonicity
Larger coalitions gain more: A subseteq B Rightarrow nu (A) le nu (B).

Simple games

A simple game is a special kind of cooperative game, where the payoffs are either 1 or 0. I.e. coalitions are either "winning" or "losing".

  • A simple game is called proper, if nu (A) ; = ; 1 ; - ; nu (N setminus A). That is, a coalition is winning if and only if its complement (opposition) is losing.

Relation with non-cooperative theory

Let G be a strategic (non-cooperative) game. Then, assuming that coalitions have the ability to enforce coordinated behaviour, there are several cooperative games associated with G. These games are often referred to as representations of G.

  • The α-effective game associates with each coalition the sum of gains its members can 'guarantee' by joining forces. By 'guarranteeing', it is meant that the value is the max-min, e.g. the maximal value of the minimum taken over the opposition's strategies.
  • The β-effective game associates with each coalition the sum of gains its members can 'strategically guarantee' by joining forces. By 'strategically guarranteeing', it is meant that the value is the min-max, e.g. the minimal value of the maximum taken over the opposition's strategies.

Solution concepts for cooperative theory

A cooperative game describes payoffs given for coalitions. Players will only join a coalition if they expect to gain from it. So, in order to find what coalitions will actually be created, one needs to estimate both the relative power of different coalitions, as well as the strength of the different players within each coalition.


The core

Main article: Core (economics)

The core of a game is a set of vectors allocating payoffs to players, which preserve the following conditions: A core is the set of feasible allocations in an economy that cannot be improved upon by subset of the set of the economys consumers (a coalition). ...

Efficiency
It is assumed that the players form the grand coalition (a coalition containing all players), and so the sum of individual payoffs should equal the value of the grand coalition.
Strategic stability or balance
No coalition can earn more by defecting from the grand coalition. E.g. no coalition has a value greater than the sum of its members' payoffs.

Note that the core of a game may be empty.


Shapley's value

Main article: Shapley value

In game theory, a Shapley value, named in honor of Lloyd Shapley, who introduced it in 1953, describes one approach to the fair allocation of gains obtained by cooperation among several actors. ...

The Kernel

Is a vector allocating payoffs to players which is:

  • Efficient
  • Personally reasonable

Some examples of recreational cooperative games

One example is "Stand Up", where a number of individuals sit down, link arms (all facing away from each other) and attempt to stand up. This objective becomes more difficult as the number of players increases.


Another is the counting game, where the players, as a group, attempt to count to 20 with no two participants saying the same number twice. In a cooperative version of volleyball, the emphasis is on keeping the ball in the air for as long as possible. The counting game is a cooperative game usually played with a large number of participants-- possibly as few as three or as many as twenty, but working best with about ten. ... Volleyball is an Olympic sport in which two teams, separated by a high net, hit a ball back and forth over the net between the teams. ...


Role-playing games are the most common form of recreational cooperative game, where coalition forming (and sometimes coalition disintegration) are an intrinsic part of the game. In such games, the players, who act through persons called "characters", usually strive toward intertwined goals. However, each character has his or her own ambitions, and ultimately, individual goals. Hence conflict between groups of characters often occurs in these games. A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ...


Many multiplayer card games and board games exhibit cooperative behaviour, usually where a group of weak players join forces to halt the progress of a leading player. An interesting example is Diplomacy, a board game in which the forming and breaking of coalitions is the main strategic aspect of play. Diplomacy is a board game, war game, and strategy game set in Europe in the era before the beginning of World War I. From two to seven may play, but the game dynamics are best with seven. ...


References

  • Osborne, M.J. and Rubenstein, A. (1994) A Course in Game Theory, MIT Press (see Chapters 13,14,15)
  • Luce, R.D. and Raiffa, H. (1957) Games and Decisions: An Introduction and Critical Survey, Wiley & Sons. (see Chapter 8).
Topics in game theory
Definitions Normal form game - Extensive form game - Cooperative game - Information set - Strategy - Mixed strategy - Preference
Equilibrium concepts Dominant strategy equilibrium - Nash equilibrium - Subgame-perfect Nash equilibrium - Bayes-Nash equilibrium - Perfect Bayes-Nash equilibrium - Sequential equilibrium - Evolutionarily stable strategy - Other equilibria
Classes of games Symmetric game - Perfect information - Dynamic game - Repeated game - Signaling game - Cheap talk - Zero-sum game - Mechanism design - Win-win game
Games Prisoner's dilemma - Chicken - Stag hunt - Ultimatum game - Matching pennies - Minority Game - Rock, Paper, Scissors - Dictator game -...
Theorems Revelation principle - Minimax theorem - Purification theorems - Folk theorem of repeated games - Bishop-Cannings theorem
Related topics Mathematics - Economics - Behavioral economics - Evolutionary biology - Evolutionary game theory - Population genetics - Behavioral ecology - List of game theorists
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  Results from FactBites:
 
Cooperative game manifesto for software development - AC (2301 words)
English: "Software development is a (series of) cooperative game(s), in which people use markers and props to inform, remind and inspire themselves and each other in getting to the next move in the game.
The endpoint of the game is an operating software system; the residue of the game is a set of markers to inform and assist the players of the next game.
The players of the next game will know a different amount from the players of this game, and so what counts as "sufficient" for the next team is different from what counted as "sufficient" for this team.
  More results at FactBites »

 

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