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Encyclopedia > Crackdown
Crackdown

Developer(s) Realtime Worlds
Publisher(s) Microsoft Game Studios
Designer(s) David Jones
Engine RenderWare
Physics: Havok
AI: Kynapse
Foliage: SpeedTree
Platform(s) Xbox 360
Release date NA 2007-02-20

JPN 2007-02-22
AUS 2007-02-22
EU 2007-02-23 For the Xbox 360 game, see Crackdown. ... Image File history File links Download high-resolution version (491x699, 127 KB) http://www. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Realtime Worlds Ltd is a computer game developer based in Dundee, Scotland. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... A game designer is a person who designs games. ... David Jones founded the computer game company Real Time Worlds in 2002. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... // RenderWare (RW) is computer and video game middleware from Criterion Software. ... This article is about the physics engine. ... Kynapse Game Engine Kynapse is Kynogons core technology. ... SpeedTree is a programming package produced by Interactive Data Visualization, Inc. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... North American redirects here. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 51st day of the year in the Gregorian calendar. ... This article is about the country in East Asia. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 53rd day of the year in the Gregorian calendar. ... For other uses, see Australia (disambiguation). ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 54th day of the year in the Gregorian calendar. ...

Genre(s) Action adventure/Third-person shooter
Mode(s) Single-player, Co-op
Rating(s) ESRB: Mature
CERO: Z (18 or above)
BBFC: 15
OFLC: MA15+
Media DVD

Crackdown (titled Riot Act in Japan) is a free-form urban action video game exclusively for the Xbox 360 console. The game was released in North America on February 20, 2007 and worldwide by February 23, 2007. Crackdown was developed by Realtime Worlds, and distributed by Microsoft Game Studios. The game's concept was created by Realtime Worlds' founder, David Jones, who also created Grand Theft Auto and Lemmings. Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ... This article does not cite any references or sources. ... Doom popularised co-op on the PC. Cooperative gameplay (often abbreviated as co-op) primarily refers to a feature in video games that allows players to work together as teammates with the absence of player-controlled competitors. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The ESRBs logo. ... This article or section is incomplete and may require expansion and/or cleanup. ... British Board of Film Classification logo The British Board of Film Classification (BBFC), originally British Board of Film Censors, is the organisation responsible for film and some video game classification and censorship within the United Kingdom. ... More than one country has an organization called the Office of Film and Literature Classification. ... DVD (also known as Digital Versatile Disc or Digital Video Disc - see Etymology) is a popular optical disc storage media format. ... Freeform role-playing games, also called freeforms, are a type of role-playing game which employ minimal or no rules; occupying a middle-ground between traditional role-playing games and improvisational theatre. ... Computer and video games redirects here. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... Game console redirects here. ... North American redirects here. ... is the 51st day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 54th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Realtime Worlds Ltd is a computer game developer based in Dundee, Scotland. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... David Jones founded the computer game company Real Time Worlds in 2002. ... This article is about the videogame. ... Lemmings is a puzzle computer game, developed by DMA Design (now Rockstar North) and published by Psygnosis in 1991, originally for the Commodore Amiga. ...


The player takes the role of a cybernetically enhanced Agent whose job is to defeat three main crime lords and their underlying organizations within the near-future fictional Pacific City, with the player free to select the approach to complete this task or the various side missions. As the Agent takes out foes or completes other tasks, his aptitude in certain skills improve, leading to more benefits from using those skills as well as changes in appearance to reflect the current skill levels. The game features a cooperative play mode for two players over Xbox Live. Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ...


Crackdown, originally planned for released on the Xbox console, was designed to give the player a large open world to experiment with. Microsoft Game Studios feared that the game would not be well received based on test audience feedback, and opted to bundle Crackdown with an invitation to the multiplayer demonstration for then-upcoming Halo 3 in order to boost sales. As a result, the game sold 1.5 million copies within the first six months of release. However, despite these fears, Crackdown has received positive press, including several gaming awards during 2007 for its innovative game play. The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Microsoft Game Studios (MGS), branded with current logo and moniker in 2002 (formerly the Microsoft Game Division or Microsoft Games), is a wholly owned subsidiary of Microsoft Corp. ... For the Nine Inch Nails release, see Head Like a Hole. ... (NOTE: Some release dates listed are not global release dates. ...

Contents

Plot

Pacific City, the setting for Crackdown. The Agency Towers can be seen in the left background.
Pacific City, the setting for Crackdown. The Agency Towers can be seen in the left background.

Crackdown takes place in the fictional metropolis of Pacific City, which is laid out across four islands with several districts and areas within it. The city is controlled by three crime organizations: the Central American Los Muertos, Eastern European Volk, and East Asian Shai-Gen.[1] Order in Pacific City is normally controlled by the Peacekeepers, but the crime in the city has been on the rise, overstressing their forces. The city has turned to the Agency, an organization that oversees cybernetic soldiers and operating from a large skyscraper from the center of the city, to restore order in the city. The character controlled by the player, the "Agent", works for the Agency, and is tasked with systematically bringing down the three organized gangs while keeping both the populace and Peacekeepers safe.[1] The Agent's actions are monitored by the Agency, and the Agency Director (voiced by Michael McConnohie) provides continuous reports to the Agent on his progress. If and when the player is eventually successful in defeating all three gangs including their kingpins, the Agency Director reveals to the Agent during the final cutscenes of the game that there was an ulterior motive for the Agency's actions: by manufacturing fear in the residents by empowering the three gangs, the Agency would be able to create a need for unconditional control of the city, a pattern they plan to reproduce elsewhere.[2] For other uses, see Central America (disambiguation). ... Statistical regions of Europe as delineated by the United Nations (UN definition of Eastern Europe marked red):  Northern Europe  Western Europe  Eastern Europe  Southern Europe Pre-1989 division between the West (grey) and Eastern Bloc (orange) superimposed on current borders: Russia (dark orange), other countries formerly part of the USSR... This article is about the geographical region. ... Peacekeeping is a way to help countries torn by conflict create conditions for sustainable peace. ... Michael D. McConnohie (Born July 23, 1951 in Mansfield, Ohio, USA) is a voice actor and is the President of the Nevada-based Voxworks voice-acting corporation. ...


Gameplay

The game is set in a large sandbox environment, akin to the video game, Mercenaries: Playground of Destruction. After selecting one of the predefined Agent characters, the player is assigned to defeat the Kingpin of each game, though the player can opt to select their approach. While the player may face the Kingpin and his bodyguards at any time, the player can improve their chances of taking out the Kingpin by facing and defeating the various henchmen that are responsible for certain aspects of the Kingpin's offense and defense, removing those from play.[1] For example, by eliminating a weapons dealer for a gang, the Kingpin will lack the use of heavy firepower, while assassinating the gang recruitment officer will reduce the size of the Kingpin's protective force. It is the player's choice to kill the bosses, or skip them entirely to defeat the Kingpin.[1] Each of the three gangs cannot be entirely destroyed unless the player tracks down and kills all the Generals and the Kingpin, with the ultimate goal of completely eliminating every gang.[3] GTA: San Andreas is a sandbox-style game with a huge free-roaming map. ...

In Crackdown, the Agent can use many super-human powers, including Strength, to defeat his foes
In Crackdown, the Agent can use many super-human powers, including Strength, to defeat his foes

Much like other sandbox styled games, the player mainly uses melee attacks, guns and explosives to fight the opposing forces and can run, climb buildings, jump across rooftops, or use vehicles to get around the city's landscape. Unique to Crackdown is a series of character-based skills that can be upgraded to increase specific traits that can be used in combat, driving, or on foot agility.[1] These skills include: "Agility" that controls how high the player is able to jump and how fast the player can run, "Driving" that affects how well the player can handle a vehicle, "Explosives" that affects the power of explosive weapons, "Strength" that affects what the player can lift and throw and how hard they can hit an opponent, and "Firearms" that improves the player's aptitude with weapons. Crackdown's skills make few concessions to realism: character abilities are similar to those of comic book superheroes or cartoon characters. This concept is further highlighted by the comic book-like technique used in the game's graphics.[4] | Superhuman strength, also called super strength or enhanced strength, is an ability commonly utilized in fiction. ... Agility definitions have traditionally centered around skills that are needed for the body to change direction at speed. ... For other uses, see Driving (disambiguation). ... This article is concerned solely with chemical explosives. ... | Superhuman strength, also called super strength or enhanced strength, is an ability commonly utilized in fiction. ... A firearm is a kinetic energy weapon that fires either a single or multiple projectiles propelled at high velocity by the gases produced by action of the rapid confined burning of a propellant. ... A comic book is a magazine or book containing the art form of comics. ... For other uses, see Superhero (disambiguation). ... For other uses, see Cartoon (disambiguation). ... A comic book is a magazine or book containing the art form of comics. ...


Skills are mainly increased by gaining experience orbs. Experience orbs are released from defeated enemies, with the type appearing based on how the player dispatched the foe. Stronger enemies release more experience orbs. In addition, agility orbs are scattered about the rooftops of Pacific City. There are also hidden orbs that enhance all player abilities.[1] The player can also compete in "rooftop races" or car races to gain agility and driving skill orbs, respectively.[1] The final way the player can collect orbs is earning Xbox Live Achievements, which rewards him/her with orbs from every skill category. Each skill has five levels (from 0 to 4 stars), with a numeric gauge on the display to indicate how close the player is to the next level. If the character should die, or injure civilians or the local authorities, their experiences' progression will be slowed, making it temporarily harder to increase their character's traits. Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ...


The player can freely explore the entire city from the start of the game to locate the hideouts for each boss and Kingpin, which can be made easier by freeing supply points scattered around the city.[5] Once a supply point is unlocked, the player can return there to travel to any other supply point, restock on weapons and ammo, or drop off newly acquired weapons to have them permanently added to the player's weapon selection. If the player should die, they can select any open supply point for respawning. While exploring, the player is likely to come across enemy resistance, with the aggressiveness based on how much damage the player has done to that gang recently, similar to the six-star system for police used in Grand Theft Auto 3. If the player is too aggressive against the non-gang residents of Pacific City including the Peacekeepers, they are flagged as rogue and Agency hit squads are dispatched to take them down. In computer and video games, especially first-person shooters, spawning is the in-game creation of an entity, for instance a player character, non-player character (NPC), or an item. ... Grand Theft Auto 3, or GTA 3, is a video game developed by DMA Design, published by Rockstar Games in October 2001 for the PlayStation 2 video game console, May 2002 for Windows-based PCs, and in November 2003 for the Xbox video game console. ...


Crackdown features an on-line two-player cooperative play mode that allows drop-in play. Both players may explore the city freely, with the other player's position noted in the HUD map. Players can fight along side each other, and also inflict friendly-fire damage.[1] The state of the city is determined by the host player's progress (including which bosses and kingpins remain). Both players are credited with the defeat of a boss or kingpin in the game (which will affect the state of the guest's progress), but are required to obtain supply points and gain experience of their own accord.[4] Co-op players can race against each other in both rooftop and road races, if both should choose to participate. Doom popularised co-op on the PC. Cooperative gameplay (often abbreviated as co-op) primarily refers to a feature in video games that allows players to work together as teammates with the absence of player-controlled competitors. ... The HUD, short for Head-Up Display, is the method by which information is visually relayed to the player in computer and video games. ...


Development

Crackdown was to go exceed the gameplay of Grand Theft Auto, giving the player toys to create their own in-game moments they could talk about to others.[6] The entire playfield was to be open at the start, requiring the need to create a progression for the player, while still allowing for experimentation.[6] Realtime Worlds had hired a number of former Grand Theft Auto developers who experimented with refining the game's sandbox element. "It was a big part of the idea to just let people do things," Realtime Worlds producer Phil Wilson said about the gameplay, "testers would do things we were completely blown away by."[7] Dave Jones, CEO of Realtime Worlds, described the concept of the game as "How do we reward somebody for just having fun?"[8] They had initially planned to have 200 Xbox Live Achievements for the game towards this purpose, well over the current cap of 50 set by Microsoft, and pressured Microsoft to lift the cap. Microsoft subsequently increased the maximum number of Achievements in a game to 80.[8] Through playtesting, the team noticed that many players performed certain out-of-the-way actions, such as climbing to the top of the Agency tower. The team recognized these actions, and created ways to reward the player for performing them; for example, they created a special procedure for the clouds during the in-game day/night cycle to behave differently each day that could be viewed from atop the Agency tower.[8] An initial fear of Jones that the early part of the game, when the Agent is underpowered, the player may not realize the potential of the game and would not complete it; "People weren't quite sure, because at that level, you're kind of like most characters in most other games."[8] Jones also expressed concern that "This game does not look good in screenshots."[8] They attempted to prevent this through a number of steps; the demo for the game on Xbox Marketplace allowed for accelerated growth of the player's abilities, and they included five in-game movies that would be presented early on to the player that would give them a taste for what a fully-powered character could do.[8] Grand Theft Auto may refer to Motor vehicle theft, a crime in many jurisdictions Grand Theft Auto (film), a film directed by Ron Howard Grand Theft Auto (series), a computer and video game series Grand Theft Auto (video game), the first game in this series Category: ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ...


Wilson stated that development of the game began in 2002 with a target release in 2005 on the original Xbox.[6] Initial development for twelve months was done by nine people, with plans to expand to 35 during full development.[6] By February 2004, they were able to provide a playable demo, but recognized there were still several challenges with the game's progression; they introduced "skills for kills" where skill points were only rewarded for killing foes instead of allowing the player to gain them by less risky opportunities, and reported the chance of success for a player of defeating a kingpin based on their current progression in the game to prevent the player from being frustrated by trying to fight bosses beyond their level.[6] 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ... 2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... 2004 2004 in games 2003 in video gaming 2005 in video gaming Notable events of 2004 in video gaming. ...


By 2004, Microsoft brought the team the Xbox 360 hardware and suggested moving the game to that system, with a release date in the spring of 2006.[6] By November 2004, the whole of Pacific City was in place, and cooperative mode was possible.[6] However, in January 2005 they switched to the Renderware 4 engine, which caused many problems according to Wilson and was considered a "gross mistake".[6] Microsoft was able to provide additional programmers to help during 2006 to correct the problems, just in time to create a demo for the 2006 E3 Convention.[6] Wilson admitted that when Crackdown was first unveiled, the team thought the game was too early to debut. "By the time we got to the end of pre-production we were woefully understaffed and over budget," Wilson commented.[7] Notable events of 2006 in video gaming. ... 2005 2005 in games 2004 in video gaming 2006 in video gaming Notable events of 2005 in video gaming. ... // RenderWare (RW) is computer and video game middleware from Criterion Software. ... E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ...


Microsoft found that by October 2006, the game had fallen into the bottom 30 percent for testing, and bottom 50 in interest, though gained some back by the next month.[6] To help the struggling game, it was decided to package the Halo 3 multiplayer trial with the game.[6][7] "It was a great boost," said Wilson.[7] Jones also was positive about the tie-in with the Halo 3 trial; ""We kind of knew 'Crackdown' would need as much help as it could get to get into players' hands...Like we've always said: It's a game player's game. It's not something that's going to sell in screenshot. So [the Halo 3 beta] was good."[8]

A map of Pacific City from Crackdown, demonstrating the sectors used for debugging the game
A map of Pacific City from Crackdown, demonstrating the sectors used for debugging the game

Pacific City within the game consisted of 495 "city blocks" which the player could travel between, according to Microsoft Game Studio's Jami Johns.[9][10] Each block had to be tested separately, so Microsoft Game Studios designed a software tool to track issues when the game was in testing.[9] For example, the tool was able to identify blocks where the performance dropped or the game crashed, allowing the developers to redesign the area to remove the issues. A further tool was used for the "seams" between city blocks, and included a screenshot just prior to any problem, which significantly reduced the debugging time for the game; this tool was further used with Forza Motorsport 2.[9] However, the team had found some bugs during testing that actually worked well as game mechanics without throwing off the game balance; for example, the ability to drive a vehicle up a vertical wall when the player has maxed out his driving skill was originally a bug within the game.[9] Forza Motorsport 2 is a racing game developed by Turn 10 Studios, and the sequel to the original Forza Motorsport, for the Xbox 360 gaming system. ...


Wilson and lead designer Billy Thomson had previously confirmed that Crackdown was designed from the outset to be a long running series of games,[11] stating that sequels for the game are very likely to be produced, especially if Crackdown performs well commercially.[11] However, during the Industry All Stars event in September 2007, Wilson confirmed that Realtime Worlds was no longer interested in creating a sequel to the game: "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2, and by then we had already started working on bigger, better things."[7] However, Shane Kim, a corporate vice-president for Microsoft, states that Microsoft still owns the intellectual property rights for Crackdown and that a Crackdown sequel is still a possibility.[12] For the 2006 film, see Intellectual Property (film). ...


Promotion

A demo was released via Xbox Live Marketplace on January 23, 2007. It was originally dated for January 18, 2007; however, it was delayed due to Microsoft's certification process.[13] This demo includes both single player and co-op play, but does not allow for jump-in co-op as seen in Gears of War. Silver account members received the demo one week later. The demo lasts for, at most, one hour, with a timer starting when either the player trains a skill to the second level, has eliminated two of the gang bosses, or has been playing for a half hour. At that point, a 30 minute timer will start, after which the demo automatically ends. During the demo, in-game skills can be trained up to the highest level, and this occurs at an accelerated rate in order to give players a "taste" of higher-level abilities.[8] The Crackdown demo quickly broke download records for Microsoft's Xbox Live Marketplace by becoming the most downloaded demo over a 24 hour period and a seven day (week-long) period.[14] In the week after its release, the Crackdown demo was the second most played Xbox Live game after Gears of War.[15] The demo went on to become the most downloaded and most played overall by March 2007.[16] Xbox Live Marketplace Logo The Xbox Live Marketplace (XBLM) is a virtual market designed for Microsofts Xbox 360 console that allows Xbox Live members to download purchased or promotional content. ... is the 23rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 18th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Gears of War is a tactical third-person shooter video game developed by Epic Games (the creators of the Unreal series) using Unreal Engine 3. ...


Every pre-ordered and specially marked copy of Crackdown included an invitation to beta test the highly-anticipated Microsoft game Halo 3. The Crackdown game disc was required to download and launch the Halo 3 beta through the in-game menus.[17] On April 10, 2007, Bungie announced that the beta would become available for download for those that own this copy of Crackdown on May 16, 2007.[18] This beta was playable for three weeks from when it was downloadable. For the Nine Inch Nails release, see Head Like a Hole. ... is the 100th day of the year (101st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... is the 136th day of the year (137th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...


Downloadable content

The downloadable content for Crackdown includes new vehicles and new weapons such as a harpoon gun.

On February 19, 2007 a free downloadable pack was made available for the game. The pack includes four new male agents to play as in the game,[19] three of whom have unique, upgradable headgear. A title update was released on May 11, 2007 which allows the player to reset gangs, makes it easier to find orbs, improves stunt ring visibility, enhances targeting and camera angles when driving amongst some other minor fixes and updates. This update also includes a new ground strike attack.[20] For other uses, see Harpoon (disambiguation) harpoon gun redirects here. ... [[Media:Italic text]]{| style=float:right; |- | |- | |} is the 50th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...


In addition to the free updates, two packs of downloadable content have been released on May 10, 2007.[20][21] The "Free-For-All" pack, which is available for free, allows the player to impound any vehicle and store it at the Agency and allows the player to enter a "god mode" that allows them to alter the Agent's statistics or create several items, and other affects, but disables progress within the game. The "Gettin' Busy" bonus pack, available for 800 Microsoft Points (US$10), introduces new vehicles and weapons, new side missions, and street racing. As of September 6, 2007, the "Gettin' Busy" pack has been purchased from Xbox Live around 200,000 times.[7] is the 130th day of the year (131st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Microsoft Points are the currency of the Xbox Live Marketplace and Zune online stores. ... is the 249th day of the year (250th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...


The recent title update and downloadable content has been linked to a glitch which has reset a number of players saved games when they play co-op. A statement was made on the official Xbox forums which apologized for the glitch and offered a temporary workaround, however, saved games already lost to the glitch were not recoverable.[22][23] On May 16, 2007, a title update was released, resolving the issue, in addition to fixing issues with access to the Halo 3 beta.[24] is the 136th day of the year (137th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...


Soundtrack

Crackdown features over 100 tracks of electronica and sample-based music by a number of independent and video game music artists, including Amon Tobin, Atlas Plug, Celldweller and Hybrid.[25] Music supervisor Peter Davenport was in charge of selecting the music for the game three years prior to its release.[25] Davenport was allowed to select music from any source given the premise and missions within the game, and worked with the audio leads at Realtime Worlds to shape the full soundtrack, keeping it to a "dark and ominous" vibe than "super high energy".[25] Electronica refers to a wide range of contemporary electronic music designed for a wide range of uses, including foreground listening, some forms of dancing, and background music for other activities; but unlike electronic dance music, is not specifically focused on the dance floor. ... This article is about reusing existing sound recordings in creating new works. ... Amon Tobin is a musician, DJ, and producer known for his massive sound walls of sampled jazz fused with drum and bass, intelligent dance music and samba. ... Celldweller is a Detroit, United States based band that was created by Klayton (formerly created music as the 90s project Circle of Dust), who writes all of the music and performs the majority of vocals and instruments on studio recordings. ... Hybrid is a British electronic music group based in Swansea, formed around the duo of Mike Truman and Chris Healings. ...

Celldweller is a Detroit, United States based band that was created by Klayton (formerly created music as the 90s project Circle of Dust), who writes all of the music and performs the majority of vocals and instruments on studio recordings. ... Dieselboy is the stage name of Damian Higgins, an American drum and bass DJ and producer. ... Amon Tobin is a musician, DJ, and producer known for his massive sound walls of sampled jazz fused with drum and bass, intelligent dance music and samba. ... Amon Tobin is a musician, DJ, and producer known for his massive sound walls of sampled jazz fused with drum and bass, intelligent dance music and samba. ... The cover of Curves first full length album, Doppelgänger, from 1992 Curve was an English music group formed in 1991 chiefly around the collaboration of singer Toni Halliday and guitarist Dean Garcia. ... Hybrid is a British electronic music group based in Swansea, formed around the duo of Mike Truman and Chris Healings. ... The cover of Curves first full length album, Doppelgänger, from 1992 Curve was an English music group formed in 1991 chiefly around the collaboration of singer Toni Halliday and guitarist Dean Garcia. ... Amon Tobin is a musician, DJ, and producer known for his massive sound walls of sampled jazz fused with drum and bass, intelligent dance music and samba. ... Robert Miles (born Roberto Concina, November 3, 1969, in Neuchâtel) is an Italian record producer, composer and musician in trance and ambient music. ... Amon Tobin is a musician, DJ, and producer known for his massive sound walls of sampled jazz fused with drum and bass, intelligent dance music and samba. ... Amon Tobin is a musician, DJ, and producer known for his massive sound walls of sampled jazz fused with drum and bass, intelligent dance music and samba. ...

Reception

Reviews
Publication Score
1UP.com 9.0/10[26]
Edge 8/10[27]
Electronic Gaming Monthly 8.3/10[28]
Eurogamer 9.0/10[5]
Famitsu 34/40[29]
Game Informer 8.5/10[30]
GamePro 4.5/5.0[31]
GameSpot 7.8/10[4]
GameSpy 4/5[32]
IGN 8.0/10[1]
Official Xbox Magazine 7/10[33]
Play Magazine 8.5/10[34]
X-Play 5/5[3]
Compilations of multiple reviews
Compiler Score
Metacritic 83/100[35]
Game Rankings 84%[36]

Crackdown premiered to very strong sales. During the week of its worldwide release of 2007-02-22, it was the top selling Xbox 360 game in North American, Japan, and the UK.[37] However, the game is not sold in Germany due to the USK's decision to not rate the game.[38] Crackdown was listed as a bestseller among online stores, including EBGames.com and GameStop.com.[39] Crackdown sold 1.5 million copies in the first six months after its release.[7] The game was named the 2007 BAFTA "Best Action and Adventure Game" and "Best use of audio".[40] and also won the "Best Debut" award at the 2008 Game Developers Choice Awards.[41] The game received the Innovation Award at the 2007 Develop Awards, held by Develop Magazine.[42] ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... Cover art for Issue 1 of Famitsū magazine, June 1986, then known as Famicom Tsūshin Famitsū abbreviated ファミ Fami) is a Japanese video game magazine published by Enterbrain, Inc. ... Game Informer (often abbreviated to GI) is an American-based monthly magazine featuring articles, news, strategy and reviews of popular video games and associated consoles. ... GamePro is an American video game magazine published monthly. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Official Xbox Magazine is a monthly video game magazine which started in November 2001 around the launch time of the original Xbox. ... Please wikify (format) this article as suggested in the Guide to layout and the Manual of Style. ... X-Play logo X-Play (previously Gamespot TV and Extended Play) is a video game review television show hosted by Adam Sessler and Morgan Webb. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 53rd day of the year in the Gregorian calendar. ... The USKs official logo. ... BAFTA Award The British Academy of Film and Television Arts (BAFTA), is a British organisation that hosts annual awards shows for film, television, childrens film and television, and interactive media. ... The Game Developers Conference has annually hosted the Game Developers Choice Awards presented by the International Game Developers Association for outstanding developers of video game entertainment since 2001. ...


Critical response

Crackdown received generally positive reviews from game critics. Many praised the open-world approach and general fun value of the game. X-Play stated that "It’s an absolute blast to play, and arguably one of the finest superhero games made thus far",[3] and IGN noted that "Overall the thrill of jumping like a mutant kangaroo from rooftop to rooftop is unrivaled!"[1] The co-op play feature over Xbox Live was well received; Eurogamer commented that "Being able to pick and leap into any of your friends' or even complete strangers' cities is likely to keep that buzz going though",[5] and 1UP commented that "That it represents the best, if not the first, online multiplayer sandbox game on a console is just gravy."[26] Others comments on the lack of any appreciable story within the game, and how short the core game itself may be; IGN commented that "Crackdown won't last that long, it's uneven, and the story and the music are weak sauce."[1] X-Play logo X-Play (previously Gamespot TV and Extended Play) is a video game review television show hosted by Adam Sessler and Morgan Webb. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... 1UP.com is a video-game site owned and operated by Ziff Davis Media, the media conglomerate behind popular videogame magazines Computer Gaming World (CGW), Electronic Gaming Monthly (EGM), and Official U.S. PlayStation Magazine (OPM). ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...


Crackdown was not expected to be a good game, due to the game being tied to the anticipated Halo 3 multiplayer beta.[7] However, the game surpassed many expectations; GameSpy's Gabe Graziani commented in his review of the game that "Notice that I didn't mention the Halo 3 beta offer during this whole article? That's because it's completely irrelevant when looking at Crackdown, it's a solid game that delivers exactly what it promises: a giant sandbox to blow the crap out of."[32]
GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...


References

  1. ^ a b c d e f g h i j k Perry, Douglas (2007-02-12). Crackdown Review. IGN. Retrieved on 2008-02-22.
  2. ^ Realtime Worlds. Crackdown. (1997) “Agency Director: Who do you think supplied Los Muertos? Who do you think turned a blind eye to the Volk's activities? Who do you think was Shai Gen's biggest supporter? Who do you think ran organized law... And ran it into the ground? The people had to experience first hand absolute anarchy before they would accept unconditional control. You are the portent of a new world order, Agent. Pacific City was only the beginning.”
  3. ^ a b c Keil, Matt. Crackdown. G4TV. Retrieved on 2008-02-22.
  4. ^ a b c Gerstmann, Jeff (2007-02-12). Crackdown. GameSpot. Retrieved on 2008-02-22.
  5. ^ a b c Bradwell, Tom (2007-02-17). Crackdown. Eurogamer. Retrieved on 2008-02-22.
  6. ^ a b c d e f g h i j k Kumar, Mathew (2007-12-14). MIGS: Realtime Worlds' Wilson Talks Tense Times For Crackdown. Gamasutra. Retrieved on 2008-04-03.
  7. ^ a b c d e f g h Michael French (September 6, 2007). Realtime Worlds chats about Crackdown creation challenges. Develop. Retrieved on September 6, 2007.
  8. ^ a b c d e f g h Totilo, Stephen (2007-02-05). 'Halo 3' Gives 'Crackdown' A Boost — And That's Just Fine With Its Creator. MTV. Retrieved on 2008-03-28.
  9. ^ a b c d Johns, Jami (2007-08-13). "Five Hundred City Blocks of Pure Destruction: Adventures in Testing Crackdown". Gamefest: Microsoft Game Technology Conference 2007. Retrieved on 2008-04-03. 
  10. ^ Nutt, Christian (2007-08-07). GameFest: Testing Crackdown's 495 City Blocks. Gamasutra. Retrieved on 2008-02-22.
  11. ^ a b Crackdown Interview. Team Xbox (2007-02-01). Retrieved on 2007-03-29.
  12. ^ Kohler, Chris (2008-02-07). Interview: Shane Kim Talks Xbox In 2008. Wired. Retrieved on 2008-02-22.
  13. ^ Crackdown on Crime this February. Microsoft (2006-12-21). Retrieved on 2006-03-29.
  14. ^ Perry, Douglas (2007-01-30). Crackdown Breaks Records. IGN. Retrieved on 2008-04-17.
  15. ^ Hyrb, Larry (2007-02-03). Xbox Live Activity for week of 1/29. Major Nelson's Blog. Retrieved on 2008-04-17.
  16. ^ Bradwell, Tom (2007-03-27). Crackdown Community Q&A. Eurogamer. Retrieved on 2008-02-22.
  17. ^ Dreger, David (2007-02-08). Crackdown disc required to play Halo 3 Beta. Xbox 360 Fanboy. Retrieved on 2008-04-17.
  18. ^ Frankie (2007-04-10). Bungie — Halo 3 Beta Press Release. Bungie. Retrieved on 2008-04-17.
  19. ^ Hyrb, Larry (2007-02-19). Crackdown: Four new agents (Free). Major Nelson. Retrieved on 2008-02-22.
  20. ^ a b First Look at Crackdown Downloadables (Xbox 360). Team Xbox (2007-05-09). Retrieved on 2008-02-22.
  21. ^ Crackdown™ Downloadable Content Fact Sheet. Microsoft. Retrieved on 2008-02-22.
  22. ^ News about the Crackdown DLC. Microsoft (2007-05-11). Retrieved on 2008-02-22.
  23. ^ BraindeadRcr (2007-05-13). SERIOUS Crackdown GLITCH.. Gamespot Unions. Retrieved on 2008-02-22.
  24. ^ Glitches mar early access to Halo 3 video game. CBC (2007-05-17). Retrieved on 2008-04-17.
  25. ^ a b c Interview with Crackdown Music Supervisor Peter Davenport, Music Acquisition and Editorial Manager, Microsoft Corporation. Music 4 Games (2007-06-18). Retrieved on 2008-04-17.
  26. ^ a b Sharkley, Scott (2007-02-12). Crackdown (Xbox 360). 1UP. Retrieved on 2008-02-22.
  27. ^ "Crackdown Review", Edge, March 2007, p. 76. 
  28. ^ "Crackdown Review", Electronic Gaming Monthly, March 2007, p. 90. 
  29. ^ Ashcroft, Brian (2007-02-17). Kotaku Magu: This Week's Famitsu Scores [Updated]. Kotaku. Retrieved on 2008-02-28.
  30. ^ Reiner, Andrew. Crackdown. GameInformer. Retrieved on 2008-02-22.
  31. ^ Ouroborus (2007-05-14). Review: Crackdown. GamePro. Retrieved on 2008-02-22.
  32. ^ a b Granzani, Gabe (2007-02-20). Crackdown (X360). GameSpy. Retrieved on 2008-02-22.
  33. ^ "Crackdown Review", Official Xbox Magazine, March 2007, p. 72. 
  34. ^ "Crackdown Review", Play, March 2007, p. 51. 
  35. ^ Crackdown (xbox 360). Metacritic. Retrieved on 2008-02-23.
  36. ^ Crackdown Reviews. Game Rankings. Retrieved on 2008-02-23.
  37. ^ Cowen, Danny (2007-02-23). Supreme Commander, Crackdown Storm Real-Time Charts. Gamasutra. Retrieved on 2008-02-23.
  38. ^ "Germany cracks down on Crackdown", GameSpot author=Tim Surette, 2007-01-05. Retrieved on 2007-03-29. 
  39. ^ Lai, Marcus (2007-02-20). Xbox 360 game Crackdown a top seller online. Punch Jump. Retrieved on 2007-04-17.
  40. ^ Sliwinski, Alexander (2007-10-24). BAFTA: BioShock game of the year, Wii Sports wins most awards. Joystiq. Retrieved on 2007-10-24.
  41. ^ Portal BioShocks GDC Awards. GameSpot. Retrieved on 2008-02-21.
  42. ^ Crackdown wins innovation prize. BBC (2007-07-26). Retrieved on 2008-02-23.

Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 43rd day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... G4 was a cable television channel devoted to the world of video games and the people who play them. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 43rd day of the year in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 48th day of the year in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 93rd day of the year (94th in leap years) in the Gregorian calendar. ... is the 249th day of the year (250th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 249th day of the year (250th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 36th day of the year in the Gregorian calendar. ... This article is about the original U.S. music television channel. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 87th day of the year (88th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 225th day of the year (226th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 93rd day of the year (94th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 219th day of the year (220th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 32nd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 88th day of the year (89th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 38th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 355th day of the year (356th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 88th day of the year (89th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 30th day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 107th day of the year (108th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 34th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 107th day of the year (108th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 39th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 107th day of the year (108th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 100th day of the year (101st in leap years) in the Gregorian calendar. ... Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 107th day of the year (108th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... [[Media:Italic text]]{| style=float:right; |- | |- | |} is the 50th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 129th day of the year (130th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 137th day of the year (138th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 107th day of the year (108th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 169th day of the year (170th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 107th day of the year (108th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 43rd day of the year in the Gregorian calendar. ... 1UP.com is a video-game site owned and operated by Ziff Davis Media, the media conglomerate behind popular videogame magazines Computer Gaming World (CGW), Electronic Gaming Monthly (EGM), and Official U.S. PlayStation Magazine (OPM). ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 48th day of the year in the Gregorian calendar. ... Kotaku is a blog which focuses on video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 59th day of the year in the Gregorian calendar. ... Game Informer (often abbreviated to GI) is a United States-based monthly magazine featuring articles, news, strategy and reviews of popular video games and associated consoles. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... May 14 is the 134th day of the year (135th in leap years) in the Gregorian calendar. ... GamePro is an American video game magazine published monthly. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 51st day of the year in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 53rd day of the year in the Gregorian calendar. ... Official Xbox Magazine is a monthly video game magazine which started in November 2001 around the launch time of the original Xbox. ... Play is a monthly magazine produced by Imagine Publishing in the United Kingdom, covering all aspects of Sonys PlayStation product range, including the PlayStation 2, PlayStation Portable and the PlayStation 3. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 54th day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 54th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 54th day of the year in the Gregorian calendar. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 54th day of the year in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 5th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 88th day of the year (89th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 51st day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 107th day of the year (108th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 297th day of the year (298th in leap years) in the Gregorian calendar. ... Joystiq is a video gaming website founded in June 2004 that has since become one of the most successful sites within the Weblogs, Inc. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 297th day of the year (298th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 52nd day of the year in the Gregorian calendar. ... For other uses, see BBC (disambiguation). ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 207th day of the year (208th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 54th day of the year in the Gregorian calendar. ...

External links

The Open Directory Project (ODP), also known as dmoz (from , its original domain name), is a multilingual open content directory of World Wide Web links owned by Netscape that is constructed and maintained by a community of volunteer editors. ... Computer and video games redirects here. ... Realtime Worlds Ltd is a computer game developer based in Dundee, Scotland. ... APB (All Points Bulletin) is an unreleased open-ended MMORPG based in urban sprawls and featuring two sides, the Squads and the Gangs. ...

  Results from FactBites:
 
Xbox.com | Crackdown™ - Game Detail Page (465 words)
Crackdown™ pushes the action-driving hybrid genre into the next generation with the first ever truly 3-D playground.
Enforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city.
Coupled with highly innovative co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create a volatile cocktail of action as you clean up the streets.
  More results at FactBites »


 
 

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