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The Crown of Horns is an evil, intelligent artifact of great power from the Forgotten Realms Dungeons & Dragons campaign setting. Forged by Myrkul, the former god of death, it carries with it a long history of corruption and tragedy. This article is about artifacts in fantasy and roleplaying. ...
The Forgotten Realms Second Edition logo. ...
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A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame. ...
Myrkul was the fictional God Of the Dead in the Forgotten Realms campaign setting based upon the Dungeons & Dragons universe. ...
At one point, the Crown possessed Laeral Silverhand, one of the Seven Sisters, and was sundered by her husband, the archmage Khelben "Blackstaff" Arunsun, who locked its pieces away within the heavily-protected walls of his tower. However, when Myrkul died at Midnight's hand during the Time of Troubles, the god tore the broken shards of the Crown from Blackstaff Tower, reforged it in a new shape, and infused it with the remains of his sentience before teleporting away. To this day, Myrkul, through the Crown, has been spreading evil through the Realms, tormenting members of the Church of Cyric as well as hapless innocents. The Seven Sisters - fictional characters of the Forgotten Realms Dungeons & Dragons campaign setting, and creations of Ed Greenwood - are seven immortal human women, all Chosen and daughters of the goddess Mystra. ...
It has been suggested that Mageborn be merged into this article or section. ...
Khelben Blackstaff Arunsun Khelben Blackstaff Arunsun, Lord Mage of Waterdeep, is a fictional character of the Forgotten Realms Dungeons & Dragons campaign setting, brainchild of Forgotten Realms creator Ed Greenwood and Realms game designer Steven Schend. ...
The Time of Troubles, also known as the Godswar or Avatar Crisis, was a cataclysmic time period in the chronology of the Forgotten Realms Dungeons & Dragons campaign setting. ...
Cyric is a fictional deity in the Forgotten Realms campaign setting, a branch of Dungeons & Dragons. ...
The Crown of Horns appears as a silver circlet with a black diamond set on the brow and four bone horns mounted around its edge. It imbues the wearer with several considerable necromantic powers - including the unique "Myrkul's Hand" property - but has a tendency to strongly influence that action of the wearer, changing his alignment to neutral evil and gradually making him into an undead creature, among other things. Necromancy (Latin necromantia, Greek νεκÏομανÏία nekromantÃa) is the alleged divination by which a Necromancer uses a Spirit of Divination or an Operative Spirit to practice magic for them and thereby achieve a desired effect much more easily. ...
In Dungeons & Dragons and some similar role-playing games, alignment refers to the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ...
The term lich comes from the Old English lic, (pronounced the same) which means corpse; an alternative spelling is liche. The word is cognate with modern German Leiche, meaning corpse; for the linguistic background see lich on the German language Wikipedia. ...
The Crown of Horns was last seen in the possession of a yuan-ti pureblood named Nhyris D'Hothek, who disappeared from his haunts in Skullport in 1370 DR, after the Crown transformed him into a lich. People and creatures who have remained dedicated to Myrkul after, or have become dedicated to him since, his demise, devote themselves to him through the Crown of Horns and are known as Horned Harbingers - Nhyris included. The Yuan-Ti are a species of snake-men in Dungeons & Dragons. ...
A city located deep under the city of Waterdeep (city) a fictional location in the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. ...
DR redirects here. ...
References
- City of Splendors boxed set (1994)
- Volo's Guide To All Things Magical (1996)
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