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Crush is a videogame for the PlayStation Portable developed by Kuju Entertainment's Zoë Mode studio and published by Sega. A video game developer is a software developer (a business or an individual) that creates video games. ...
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Sega Corporation ) is a Japanese multinational video game software and hardware developing company, and a former home computer and console manufacturer. ...
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Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
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May 29 is the 149th day of the year (150th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
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May 31 is the 151st day of the year (152nd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
Video games are categorized into genres based on their gameplay. ...
A puzzle is a problem or enigma presented as entertainment; that is written down, acted out, etc. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
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The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and currently manufactured by Sony Computer Entertainment. ...
Kuju Entertainment is a European computer and video game corporation. ...
Sega Corporation ) is a Japanese multinational video game software and hardware developing company, and a former home computer and console manufacturer. ...
Story
The protagonist of the game, a young man named Danny, suffers from insomnia caused by worry, stress and repressed memories from his past. He obviously wants to be rid of it, but also wants to avoid being stuck in a hospital getting treated for it. Therefore, he seeks the help of one Dr. Reuben, a mad scientist. Reuben thinks one of his new inventions will be able to help Danny: a large, heavy helmet by the name of C.R.U.S.H. The helmet places Danny under hypnosis, during which time he is able to unclutter his mind and hopefully get his life together, curing his insomnia. A protagonist is the main figure of a piece of literature or drama and has the main part or role. ...
This article is about the sleeping disorder. ...
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Professor Charcot was well-known for showing, during his lessons at the Salpêtrière hospital, hysterical woman patients â here, his favorite patient, Blanche (Marie) Wittman, supported by Joseph BabiÅski. ...
Gameplay The player controls a representation of Danny, wearing a dressing gown and slippers. The general look of the levels in the game represent Danny's mind; a dark city landscape in the background with many skyscrapers and other tall buildings with the occasional streetlamp. The levels themselves "float" and are mostly composed of platforms formed from green/yellow blocks of different shapes and sizes. Danny, within the virtual worlds, has a limited jumping ability and can crawl into narrow areas, as well as push round objects around. For other uses, see Mind (disambiguation). ...
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A yellow Tulip. ...
The crux of the game is the ability to switch the layout of the area between 2D and 3D at any time (a similar concept used in the recent Super Paper Mario), which is the key to solving puzzles. Danny can also switch the camera to three different perspectives to use together with the dimension-switching. For example, if an object had to be reached from the top of a tall pillar that couldn't be reached any other way, Danny can switch the camera to a top-down view and then "crush" to 2D. This causes all multiple planes in 3D to become one flat plane, meaning the object can be reached easily via a top-down maze. "Crushing" from a side-view will result in a 2D platformer-like view. Danny can also "uncrush" the level at any time. Certain blocks, when crushed, become impassible, either becoming obstacles for Danny to work through, or ledges that Danny can use to reach other parts of the level If Danny attempts to "crush" the level in a manner that would harm him (either embedded in an impassible block, or left over the edge of the level), the "crush" is canceled. However, Danny can be left in a helpless state upon "uncrushing". Should Danny fall off the level, he "wakes up" but is immediately reinserted into the level at either the starting point or at the last checkpoint that he touched. Super Paper Mario ) is a platform/role-playing video game developed by Intelligent Systems, a division of Nintendo. ...
Grand Theft Auto Top-down perspective, also sometimes referred to as birds-eye view or helicopter view, is a view used in computer and video games that shows the player and the area around him or her from above. ...
Platform games, or platformers, are a very popular genre of video games that originated in the early 1980s. ...
Monsters may inhabit the levels, but Danny can "crush" the monsters by flattening the impassable blocks against them. Danny may also encounter timers that will immediately start to countdown when they are crushed the first time and can only be stopped by Danny by jumping on top of them; failure to do so will kick Danny out of the virtual world just as if he fell off the level. Scattered throughout the level are the quintessential pickups of platform games. Danny's goal on each level is to collect a certain number of marbles of three colors (blue, purple, and red, each valued as 1, 3, or 10, respectively) to open the exit point on the level, and then to make it safely to the exit point. In addition, there are optional jigsaw pieces that can be collected to open up extra artwork in the game menus, and trophies that can only be found in the crushed versions of the levels. When Danny completes the level, he's given a rating for how long he spent on the level, how many times he was "woken up", and points for collecting all the marbles, the jigsaw piece, and the trophy hidden on the level. Collecting a trophy for a level opens the "trophy mode" for that level, in which both time and the number of "crushes" that can be performed are limited. A Bosch power jigsaw A jigsaw is a type of saw used for cutting arbitrary curves, such as stenciled designs or other custom shapes, into a piece of wood or similar material. ...
The game contains 40 levels within four different "worlds", each based on an event in Danny's past.
External links Game page at Sega Europe |