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Encyclopedia > Cyberculture

Cyberculture is a frequently and flexibly used term lacking an explicit meaning. Generally, it refers to cultural issues relating to "cyber-topics", e.g. cybernetics, computerization, digital revolution, cyborgization of the human body (from specific point of view reflected by ideology of transhumanism, for example), etc., and always incorporates at least an implicit link to an anticipation of the future, to a kind of Lunenfeldian "not yet". However, the specific definition of the term varies from author to author. Basically, we can say that cyberculture encompasses the human-machine social and cultural levels involved in what was previously defined as cyberspace, or a wide social and cultural movement closely linked to advanced information and communication technologies (ICT), their emergence and development and their cultural colonization between 1960s-1990s. This article is in need of attention from an expert on the subject. ... The digital Revolution describes the effects of rapid drop in cost and ongoing improvement of digital devices such as computers replacing or emulating analog devices. ... 7 of 9, a Borg in Star Trek: Voyager The term cyborg, a portmanteau of cybernetic organism, is used to designate an organism which is a mixture of organic and mechanical (synthetic) parts. ... Human anatomy or anthropotomy is a special field within anatomy. ... Transhumanism (sometimes abbreviated >H or H+) is an emergent philosophy analysing or favouring the use of science and technology, especially neurotechnology, biotechnology, and nanotechnology, to overcome human limitations and improve the human condition. ... Cyberspace, a metaphoric abstraction used in philosophy and computing, is a (virtual) reality which represents the Noosphere/World 2 both inside computers and on computer networks. ...


There can be found numerous specific concepts of cyberculture formulated by several authors (Lev Manovich, Pierre Lévy, Margaret Morse, Arturo Escobar, for example), but most of these concepts concentrate only on certain aspects of what can be considered as constitutive elements of cybercultural phenomena and they do not cover these in sufficient detail. Lev Manovich is Professor of Visual Arts, University of California, San Diego, where he teaches new media art and theory. ...


Some authors aiming to more comprehensive approach distinguish between early and contemporary cyberculture (Jakub Macek) or between cyberculture as cultural context of ICTs and cyberculture (e.g. cyberculture studies) as "a particular approach to the study of the 'culture + technology' complex" (David Lister et al.).


Early cyberculture (from the beginning of the 1960s to the first half of the 1990s) can be described as a socio-cultural formation developed outside the cultural and social mainstream (or it developed in a kind of dialectical relationship with them). It is exactly this early cyberculture that initiated the signification of the world of advanced information and communication technologies. Contemporary cyberculture could be understood on one hand as a set of cultural practices enabling us to deal with new forms of information and on the other hand as a set of NGOs, civic activities and subcultural social groups forming the discoursive opposition against the governmental and commercial interests on the field of ICTs.


Cyberculture studies cover the examination of the subject and the forming communities within the realms of those networked spaces which are being created through the use of modern technologly. Cyberculture engages with political, philosophical and psychological issues engendered by humans in the network and by humans in cultural relation to ICTs. Cyberculture studies are being developed in numerous institutions, with the European Graduate School being one of the most relevant and dedicated since it gathers in its faculty many staff who have worked on closely related fields of thought. The European Graduate School (EGS) in Switzerland is a privately-funded graduate school founded by the non-profit European Foundation of Interdisciplinary Studies (EGIS). ...


Donna Haraway, Manuel De Landa, Bruce Sterling, Kenji Siratori, Hendrik Speck, Kevin Kelly, Wolfgang Schirmacher, Victor J.Vitanza, Gregory Ulmer, Jean Baudrillard and several key other theorists and critics have produced relevant work that either speaks to or has influenced studies in cyberculture. Donna Haraway (1944-) earned a Ph. ... Manuel DeLanda, (born 1952 in Mexico City), is a writer, artist and distinguished philosopher who has lived in New York since 1975. ... Bruce Sterling at the Ars Electronica Festival Michael Bruce Sterling (born April 14, 1954) is an American science fiction author, best known for his novels and his seminal work on the Mirrorshades anthology, which defined the cyberpunk genre. ... Kenji Siratori (1975) a Japanese cyberpunk writer who is currently bombarding the internet with wave upon wave of highly experimental, uncompromising, progressive, intense prose. ... Kevin Kelly Kevin Kelly is the founding executive editor of Wired magazine, and former publisher of the Whole Earth Catalog. ... Wolfgang Schirmacher (born 1944) has taught philosophy at the University of Hamburg, is a former Core Faculty Member of the Media Studies Graduate Program, New School for Social Research, and Director of International Relations, Philosophy and Technology Studies Center, Polytechnic University, New York. ... Victor J. Vitanza is a professor at Clemson University (South Carolina), Department of English since 2005. ... Gregory L. Ulmer is a professor at the University of Florida (Gainesville), Department of English since 1985, and a a Professor of Electronic Languages and Cybermedia at the European Graduate School (Saas-Fee, Switzerland), where he teaches an Intensive Summer Seminar. ... Disneyfication in the New Media Chunnel: When Image Myth Takes Over, British Film Institute Conference paper Jean Baudrillard Faculty Page and Archive Baudrillard on the Web Disneyworld Company by Jean Baudrillard The Violence of the Global by Jean Baudrillard Welcome to the World of Jean Baudrillard Stanford Encyclopedia of Philosophy...


See also

Cipherspace is the encrypted (and often pseudonymous or fully anonymous) equivalent to cyberspace. ... Crypto-anarchism is a philosophy that expounds the use of strong public key cryptography to enforce privacy and therefore individual freedom. ... Cyber law encompasses a wide variety of political and legal issues related to the Internet and other communications technology, including intellectual property, privacy, freedom of expression, and jurisdiction. ... Berlins Sony Centre in Potsdamer Platz reflects the global reach of a Japanese corporation. ... Postcyberpunk describes a genre of science fiction which is believed to have emerged from the cyberpunk movement. ... Cyber (also cyber culture or cyberculture) is the name given to a subculture that has grown from multiple roots; some among it have branched off from the goth and rivethead subcultures, while others are more recognisable as an offshoot from the rave and clubbing scenes. ... Digitalism is a term that refers to all expressions of digital culture. ... Internet art is art or, more precisely, cultural production which uses the Internet as its primary medium and, more importantly, its subject, much like video art uses video as its medium - but is also very much about video, although many artists working with the Net view video as only a... The noosphere can be seen as the sphere of human thought being derived from the Greek νους (nous) meaning mind in the style of atmosphere and biosphere. Just as the biosphere is composed of all the organisms on Earth and their interactions, the noosphere is composed of all the interacting minds...

External links


  Results from FactBites:
 
CYDAILY.COM: Cyberculture (581 words)
Basically, we can say that cyberculture encompasses the human-machine social and cultural levels involved in what is popularly known as cyberspace, or a wide social and cultural movement closely linked to advanced information and communication technologies (ICTs), their emergence and development and their rise to cultural prominence between the 1960s and the 1990s.
Early cyberculture (from the beginning of the 1960s to the first half of the 1990s) developed outside the cultural and social mainstream (or in a kind of dialectical relationship with it).
Contemporary cyberculture can be understood, on one hand, as a set of cultural practices enabling us to deal with new forms of information, and, on the other hand, as a set of NGOs, civic activities and subcultural social groups forming a discursive opposition to the governmental and commercial interests in ICTs.
Cyberculture - Wikipedia, the free encyclopedia (563 words)
Basically, it can be said that cyberculture encompasses the human-machine social and cultural levels involved in what is popularly known as cyberspace (a neologism invented by the cyberpunk author William Gibson).
Numerous specific concepts of cyberculture have been formulated by such authors as Lev Manovich, Pierre Lévy, Margaret Morse, and Arturo Escobar.
Students of cyberculture engage with political, philosophical, sociological, and psychological issues that arise from the networked interactions of human beings by humans who act in various relations to ICTs.
  More results at FactBites »


 
 

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