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DEU (Doom Editing Utility) allows the creation and editing of WAD files for use with id Software's computer game Doom.

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DEU screenshot

History

DEU was developed during January through May of 1994.


Made possible by Matt Fell's release of the Unofficial Doom specifications Brendon Wyber released the second version of DEU into the public domain on 26 January 1994. Shortly thereafter Doom enthusiasts became involved with further enhancing the DEU program. Rapheal Quinet spearheaded the program development efforts and overall project release while Steve Bareman lead the documentation effort and creation of the DEU Tutorial. More than 30 other persons also helped with the effort and their names appear in the README.1ST file included with the program distribution.


External links and references

  • Official DEU page (http://www.montefiore.ulg.ac.be/~quinet/games/DEU/DEU-en.html)

  Results from FactBites:
 
BIGpedia - DEU - Encyclopedia and Dictionary Online (139 words)
DEU (Doom Editing Utility) allows the creation and editing of WAD files for use with id Software's computer game Doom.
DEU was developed during January through May of 1994.
Made possible by Matt Fell 's release of the Unofficial Doom specifications Brendon Wyber released the second version of DEU into the public domain on 26 January 1994.
Doom Level Design with DEU 5 (4536 words)
One young programmer, Raphaël Quinet, was hard at work on a project of his, DEU, one of the first and still one of the best editors ever released...
His work on DEU and his generosity in making its source freely available helped spawn a plethora of authoring tools and editors.
In DEU 5.0 (non-BETA) much of this process has been automated such that any two adjacent sectors sharing a single linedef (remember each linedef can have two sidedefs, one for either adjacent sector) will cause the linedef to automatically have one flag set and one flag cleared.
  More results at FactBites »


 
 

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