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IcarusWeb - Linguica Interview. (1643 words) |
 | It was then that I sort of realized that Dukrous and I were in charge of a site which at the time was one of the hubs of the Doom community. |
 | I know, making a Doom WAD doesn't have much to do with webpage design, but if a person has the aesthetic sense and technical knowledge to make a decent webpage, it leads me to believe that their project will have the same standards. |
 | I respect the coders who are actively improving the Doom codebase and adding new features, especially Julian for RorDoom which was done with no expectations or fanfare, and the maker of JHexen for creating what I think will be the best GL Doom-engine renderer. |
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Doom - Wikipedia, the free encyclopedia (4042 words) |
 | Doom is notable for the weapons arsenal available to the player, which became prototypical for first-person shooters. |
 | Doom was not the first first-person shooter with a deathmatch mode—MIDI Maze on the Atari ST had one in 1987, using the MIDI ports built into the ST to network up to four machines together. |
 | Doom was and remains notorious for its high levels of violence, gore, and satanic imagery, which have generated much controversy from a broad range of groups. |