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Encyclopedia > DOOM game details

This page provides information about the gameplay of the computer game Doom.

Contents

Overview

In Doom, the archetypical first person shooter, you navigate various levels. Along the way to the exit, you will encounter monsters. To assist you in defeating them, you will find weapons and powerups. You may also need to find switches and/or keys to finish a level.


At the completion of each level, you are rated as to kills (the percentage of the monsters on the level that you killed), items (the percentage of certain powerups that you picked up), and secret (the percentage of certain hidden areas you visited). Your completion time (in minutes and seconds) is shown, along with the author-determined par time.


Your kills may exceed 100% if the level contains an Arch-Vile monster. The Arch-Vile can resurrect dead monsters, and you get credit for each time you kill them.


If the game shows secret 0% it means either that you found none of the secret areas, or that the level contains no secret areas at all. All the levels supplied by id software contain secret areas, but some user-created levels do not.


In deathmatch mode, you use your weapons against other players.


Monsters

In the following table, Spawn Health indicates how much weapon fire is required to kill each monster (in hit points), and Version refers to the game version the monster first appears in:

  • S - Shareware version (Doom Episode 1)
  • R - Registered/Ultimate version (Doom Episodes 2-4)
  • 2 - Doom II
Monster Description Spawn Health Version
Former Human Zombie soldier 20 S
Former Human Sergeant Tougher zombie soldier 30 S
Imp Anthropomorphic alien, hurls fireballs 60 S
Demon Pink, bull-like alien 150 S
Spectre Partially invisible bull-like alien 150 S
Baron of Hell Minotaur-like alien 1000 S
Lost Soul Flying, flaming skull 100 R
Cacodemon Floating spheroid, belches fireballs 400 R
Spider Mastermind Shoots super-chaingun 3000 R
Cyberdemon Fires rockets 4000 R
Former Commando Shoots chaingun 70 2
Hell Knight Tamer version of the Baron of Hell 500 2
Arachnotron Smallish cybernetic spider 500 2
Pain Elemental Floating spheroid, belches Lost Souls 400 2
Revenant Skeleton-like, fires heat-seeking missles 300 2
Mancubus Both arms shoot fireballs 600 2
Arch-Vile Propels you into the air, resurrects dead monsters 700 2
Wolfenstein SS Nazis in secret levels 50 2
Boss Brain Final adversary 250 2

Weapons

In the following table, Power is the approximate average damage one shot will inflict (in hit points, assuming a direct hit), and Version refers to the game version the weapon first appears in:

  • S - Shareware version (Doom Episode 1)
  • R - Registered/Ultimate version (Doom Episodes 2-4)
  • 2 - Doom II
Weapon Power Version
Fist 11 S
Chainsaw 11 S
Pistol 10 S
Shotgun 70 S
Chaingun 10 S
Rocket 218 S
Plasma Rifle 22.5 R
BFG 9000 3130 R
Super Shotgun 200 2

Cyberdemons and Spider Masterminds take only the direct hit damage from a rocket (average 90 HP), not the additional blast damage (average 128 HP) that other monsters suffer.


Powerups

  • Ammunition: Bullets, Shells, Rockets, Plasma Cells
  • Health Potion, Stimpack, Medkit, Soul Sphere
  • Spiritual Armor, Security Armor, Combat Armor, Mega Sphere
  • Radiation Suit
  • Berserk Pack - makes fists ten times more powerful
  • Backpack - doubles ammo carrying capacity
  • Computer Map
  • Light Amplification Visor
  • Partial Invisibility
  • Invulnerability

References

  • Weapon power: Doom Weapon Damage Information (http://www.gamers.org/pub/idgames/lmps/tyson/weapons.html) by George Bell

  Results from FactBites:
 
Doom - Wikipedia, the free encyclopedia (3569 words)
The series lost appeal as the Doom game engine became obsolete after the mid-1990s, but was revived with the 2004 release of Doom 3, a retelling of the original game using new technology, and a subsequent motion picture scheduled for release in 2005.
Doom was not the first first-person shooter with a deathmatch mode—MIDI Maze on the Atari ST had one in 1987, using the MIDI ports built into the ST to network up to four machines together.
Doom prompted fears that the then-emerging virtual reality technology could be used to simulate extremely realistic killing, and in 1994 led to unsuccessful attempts by Washington state senator Phil Talmadge to introduce compulsory licensing of VR use.
Gameplay of Doom - Wikipedia, the free encyclopedia (383 words)
In Doom, the archetypical first person shooter, you navigate various levels.
Doom II is not divided into episodes; the backpack's effect lasts until the end of the game
If the game shows secret 0% it means either that none of the secret areas were found, or that the level contains no secret areas at all.
  More results at FactBites »


 
 

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