The Cover of the current Daemonhunters sourcebook, Codex: Daemonhunters In the fictional Warhammer 40,000 universe, the Daemonhunters (who make up the Ordo Malleus (Order of the Hammer), a sub-section of the Inquisition) are one of the three Ordos of the Holy Emperor's Inquisition. Aided by the Grey Knights Space Marine Chapter, it is the task of the Ordo Malleus to destroy the physical manifestation of Chaos. Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
This article is about the tabletop miniature wargame and the fictional universe in which it is set. ...
The Inquisition (The Holy Orders of the Emperors Inquisition) is a secret organisation in the Warhammer 40,000 universe. ...
A squad of Grey Knights Terminators In the tabletop wargame Warhammer 40,000, the Grey Knights are a mysterious chapter of Space Marines. ...
In Games Workshops Warhammer 40,000 and Warhammer Fantasy fictional universes, Chaos refers to the often malevolent entities which live in some sort of parallel universe, known as the Warp in Warhammer 40,000 and as the Realm of Chaos in Warhammer Fantasy. ...
Foundation and role
The Ordo Malleus was founded after the end of the Horus Heresy to prevent any further daemonic incursion or influence. It is one of the two original Ordos of the Inquisition, the other being the Ordo Xenos. The Ordo Malleus concerns itself with the daemonic threat that faces the imperium and for thousands of years has waged a covert war for humanity's continued survival. Every single Inquisitor has sworn to pledge their every hour to seeking out and destroying daemonic threats wherever they may appear. In the fictional Warhammer 40,000 universe, the Ordo Xenos, (more commonly known as the Alien Hunters) are one of the three Ordos of the Inquisition, faced with counteracting the threat of alien species. ...
An Inquisitor of the Ordo Malleus has at his disposal all the Imperium may offer. He will not hesitate to recruit local troops at a moment's notice, or to call upon a detachment from the Space Marines. No force is considered too strong to combat such a threat, and to prevent the further spread of Chaos, all records of their actions are eliminated. Those with skills too useful to waste are mind-scrubbed and brainwashed to forget, while any other forces are consigned to labour camps or executed. The current Space Marine sourcebook (codex) cover The Space Marines are one of the major forces available in the table-top wargame Warhammer 40,000. ...
When the level of Daemonic infestation is so great that even an Inquisitor cannot handle it, an Ordo Malleus Inquisitor can call on the Grey Knights, the Chamber Militant of the Ordo Malleus. Surpassing even their fellow Marines in power, the Grey Knights have the skill and determination to destroy any daemon and send its presence back into the Immaterium. The Immaterium (also referred to as the Empyrean or Warp) is an alternate dimension in the fictional Warhammer 40,000 universe. ...
Without the Ordo Malleus and the Grey Knights, the Imperium would not survive.
Combat doctrine In combat, the Inquisition deploys a variety of troops, as an Inquisitor has the authority to command almost any citizen of the Imperium. They may field Inquisitorial Storm Troopers, Inducted Imperial Guardsmen, Allied Space Marines using the "by the authority of the Immortal Emperor of Mankind" rule. They may also call upon the Vindicare, Calidus, Eversor and Culexus temples of the Offico Assasinorium. [1]. Regardless of the additional troop selection, the Grey Knights, Chamber Militant of the Ordo Malleus, are the quintessential representation of the Daemonhunters and gallantly pursue the Daemonic wherever it is to be found.
The Grey Knights -
The Grey Knights are issued with the best equipment possible. Their aegis armour shields them against psychic attacks, and is physically repelling to daemons, and is also covered in a shroud of ancient technology making them harder to spot and shoot at on the battlefield. They carry a stormbolter on one wrist, and carry a nemesis force-weapon, which is typically a halberd that is tuned to the Grey Knight's psyche. Heavy weapons squads (Purgation Squads) carry special double barreled flamethrowers (known as incinerators) that are loaded with holy oils that are the anathema for daemon-kind. Psycannons, which carry psychically charged, silver bolts that are inscribed on a microscopic level with holy sayings and litanies, can bypass material and psychic shields.They are especially suited to fighting the Daemonic. A squad of Grey Knights Terminators In the tabletop wargame Warhammer 40,000, the Grey Knights are a mysterious chapter of Space Marines. ...
The devotion of the Grey Knights to their duties and their vows is quite notable; as of current background fiction, no Grey Knight has ever turned to Chaos or otherwise been declared Excommunicate Traitoris during the chapter's entire recorded history. The Daemonhunter Codex explains that the Grey Knights are descended from the Emperor's own flesh and were created specifically to stave off future daemonic intrusion (Post-Horus Heresy). It is largely believed that the first members were loyalists from the space marine legions that turned traitor during the Horus Heresy. These men - from a variety of legions - escaped in the badly damaged space cruiser the Eisenstein from the Istvaan System, where Horus was setting the stage for his betrayal of humanity and the Emperor. (NOTE: this is purely speculation. Since the Daemonhunters Codex implies that the Grey Knight gene seed, which was used to create the first Grey Knights, came from the Emperor himself. Thus the loyalist survivors of the traitor Legions could only have served as trainers and drill instructors for the first Grey Knights at the time of the Second Founding. Furthermore ALL Grey Knights have psychic abilities and the loyalist survivors (according to what can be inferred from the Eisenstein novel) were somewhat lacking in that department.) Organization is not a large issue in this Space Marine Chapter, as they are usually split up, light years away from their brethren. Recruits are drawn from various worlds as the other Astartes except the recruit must show signs of a psyker, though any Chaos taint will rebuke his skills and the planet may be investigated further by the Inquisition. After going through all the necessary steps to becoming a Space Marine, and possibly a few more, the recruit has to be finally checked before being able to don the ancient, Aegis armour and his new Nemesis force weapon. Grey Knights then join a squad, under the command of a Justicar. Eventually, they will learn the battle skill and join a teleport or Purgation squad and become Justicars themselves, teaching and commanding their own squad. If judged to be of proper piety and knowledge, they might join a terminator squad, for one must be extremely accomplished to wear these holy suits. If somehow, through the Blessed Emperor, a Grey Knight lives past becoming a Brother Captain, commander of a terminator squad, he may become a Grand Master. Akin to a Chapter Master of other Chapters, a Grand Master may have colleagues in the same position, where up to three act as Grand Masters. A Grand Master always occupies a seat in the Inner Enclave of the Inquisition for reasons to keep the organizations coherent.
Nemesis Force Weapons Perhaps the most distinguishing part of any Grey Knight is his weapon. Many speculate that the halberds used by the Grey Knights came in fact from the design of the Guardian Spear that are used by the Adeptus Custodes. All Nemesis Force Weapons are crafted with the purest materials to the highest standards. Each weapon is also unique as it is tailored specifically to the wielder's psychic energies. Because of this, no one can use a Nemesis Force Weapon other than the owner. The weapon will accumulate power as its owner gains experience. Higher ranking knights can destroy even Terminator armour with their Force Weapon. Grand Masters can kill monstrous creatures outright with a single stab. Nemesis Force Weapons normally take the shape of a sword or halberd but can also be an axe or any other melee weapon. The Custodian Guard, otherwise known as the Adeptes Custodes, are the Emperor of Mankinds personal guardians in the fictional universe of Warhammer 40,000. ...
This, however, is in conflict with the novel Grey Knights where the Nemesis Sword of the late Grand Master Mandulis was used by a Grey Knight Terminator named Tancred to defeat the tainted corpse of St. Evisser as a prelude to the summoning of a lieutenant of Tzeentch. In the fictional universes of Warhammer 40,000 and Warhammer Fantasy, Tzeentch is one of the four major Chaos gods. ...
Notable Daemonhunters Below are those notable for serving the Daemonhunters. For other Grey Knights that are notable for fighting Daemons (such as Grand Master Mandulis or Justicar Alaric), but not necessarily for fighting with the Daemonhunters, see Grey Knights#Notable Members. A squad of Grey Knights Terminators In the tabletop wargame Warhammer 40,000, the Grey Knights are a mysterious chapter of Space Marines. ...
A squad of Grey Knights Terminators In the tabletop wargame Warhammer 40,000, the Grey Knights are a mysterious chapter of Space Marines. ...
A squad of Grey Knights Terminators In the tabletop wargame Warhammer 40,000, the Grey Knights are a mysterious chapter of Space Marines. ...
Brother-Captain Stern -
Main article: Grey Knights#Brother-Captain Stern Brother-Captain Stern is a character in the First Edition of the Daemonhunters Codex. He has served the Grey Knights and banished the Lord of Change M'kachen. This incident follows Stern every chance it can and is called the Strands of Fate and the Daemonic Nemesis (M'kachen's ability to appear in battle against Stern or intertwine their fates together)[2]. A squad of Grey Knights Terminators In the tabletop wargame Warhammer 40,000, the Grey Knights are a mysterious chapter of Space Marines. ...
A squad of Grey Knights Terminators In the tabletop wargame Warhammer 40,000, the Grey Knights are a mysterious chapter of Space Marines. ...
He is armed with Terminator Armour, a Nemesis Force weapon, a Storm Bolter, and a Grimoire of True Names (a book containing names of Daemons).
Inquisitor Lord Coteaz and his Retinue Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
Inquisitor Lord Torquemada Coteaz Inquisitor Lord Toquemada Coteaz is a character in the First Edition of the Daemonhunters Codex[1]. He gained his reputation for being a fearsome Daemonhunter through years of action against the Daemonic. One such incident was against Senior Inquisitor Laredian, who he declared "Extremis Diabolus." He proved this claim within the span of an hourglass and was proclaimed High Protector of the Formosa Sector. The Inquisition (The Holy Orders of the Emperors Inquisition) is a secret organisation in the Warhammer 40,000 universe. ...
He was given the title "Scourge of the Xethorites" after exterminating them during the Lorgamar Rebellions. After destroying the Medarean Nebula Daemon cults, he was made an Inquisitor Lord. He later destroyed the Plague Lord in the "Great Scourging of 957.M41" and cleansed the daemons tech engineers of Forge World Glovoda and was awarded a twin-headed psyber-eagle (the Glovodan Eagle). He is now known as the High Protector of the Formosa Sector[1]. With his power and popularity, he has a retinue of thousands, and he arms himself with rare weapons (like his Anointed Daemonhammer), Artificer Armour, his Glovodan Eagle, and Daemonhunter Relics[1].
Quotations - "It is better that one hundred innocents fall before the wrath of the Emperor than one bows before the Daemon."
~First Book of Indoctrinations - "Innocence proves nothing."
~Inquisitorial motto - "Better crippled in body than corrupted in mind"
~Inquisitorial motto
References - ^ a b c d Andy Chambers, Phil Kelly and Graham McNeill (2003). Codex: Daemonhunters. Games Workshop. ISBN 1-84154-361-6.
- ^ McNeil, Graham; and Haines, Pete (2003). Warhammer 40,000 Codex: Daemonhunters. Nottingham: Games Workshop. ISBN 1-84154-361-6.
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