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Encyclopedia > Daktaklakpak

The Daktaklakpak are a fictional race of aliens from the sci-fi computer game Star Control 3. Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... The Star Control series is a trilogy of computer games with a cult following. ...

A semi-sentient machine ,Daktaklakpak form the technological wing of the Hegemonic Crux. They are known to be created by the Precursors, and this makes them profoundly arrogant. However, they do not realise they were created by the Precursors to be nothing more than maintenance drones, only partly sentient. The Precursors prevented the Daktaklakpak from developing sufficient sentience which, combined with their own amatuerish self modification, caused the Daktaklakpak to have an initially indecipherable language. 'Daktaklakpak' is itself the beginning of an alphanumeric string that encodes their creation by the Precursor factories, and as such contains all information about them. They believe the same applies to the Eternal Ones. An ancient race from the game Star Control which is presumed to either have gone to some better place or have become extinct. ...


When the Daktaklakpak met the Ploxis (who were engaged in a civil war), they traded a Precursor vessel for several valuable artefacts. With this vessel the Ploxis Plutocrats and their K'tang allies won the war. In the Crux, the Daktaklakpak dissect new races and technologies provided by their allies, the Ploxis. This was the origin of the name of their ship: The Daktaklakpak Vivisector. They have several such craft stationed at every artifact site in the quadrant, presumably guarding them till excavation crew arrive. Ploxis are a bird-like race in Star Control fictional universe. ... The Ktang are small, weak, cowardly worms with minimal intelligence, low cunning, and a bad case of spinal column envy. ...


Their adoration of the Precursors causes them to zealously seek artifacts of the Precursors. Though they may be allied to the Crux, they would eagerly defect for the pursuit of greater knowledge. In particular, they quest to find the full name of Eternal Ones, which they believe that, like their own name, will reveal the exact nature of the species. They will trade virtually anything for this information, including information on their allies, advanced weaponry or their own services in battle.


Of course, considering that, due to Precursor fail-safes, the entry of the Eternal Ones name into a Daktaklakpak causes their cybernetic brains to self destruct, the value of the latter option is questionable. As well as having themselves commit electronic suicide like this, it is also possible to reassert their original programming with the aid of a Precursor artifact, turning them from spiteful, arrogant, greedy megalomaniacs back into servile scrub-bots whose only desire is to make things slightly shinier than they were before. Both fates are considered fully deserved.


  Results from FactBites:
 
Daktaklakpak - Wikipedia, the free encyclopedia (415 words)
The Precursors prevented the Daktaklakpak from developing sufficient sentience which, combined with their own amatuerish self modification, caused the Daktaklakpak to have an initially indecipherable language.
When the Daktaklakpak met the Ploxis (who were engaged in a civil war), they traded a Precursor vessel for several valuable artefacts.
Of course, considering that, due to Precursor fail-safes, the entry of the Eternal Ones name into a Daktaklakpak causes their cybernetic brains to self destruct, the value of the latter option is questionable.
  More results at FactBites »


 

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