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Encyclopedia > Dance Dance Revolution SuperNOVA
Dance Dance Revolution SuperNOVA
Developer(s) Konami
Publisher(s) Betson Enterprises (US)
Konami (JP)
Designer(s) Konami
Release date(s) North America May 15, 2006
Japan July 12, 2006
Genre(s) Music
Mode(s) Single, Versus, Double, Battle
Rating(s) ESRB: Everyone 10+ (E10+)
Platform(s) Arcade, PlayStation 2
Input Dance Pad Controller
Dancing Stage SuperNOVA
Developer(s) Konami
Publisher(s) Konami
Designer(s) Konami
Release date(s) April 28, 2006
Genre(s) Music
Mode(s) Single, Versus, Double
Rating(s) PEGI: 3+
Platform(s) Arcade, PlayStation 2
Input Dance Pad Controller

Dance Dance Revolution SuperNOVA (Dancing Stage SuperNOVA in Europe) is the latest arcade game in the Dance Dance Revolution series of music video games. It was produced by Konami and released through Betson Enterprises. The game was released in Europe on April 28, 2006, followed shortly by the North American release on May 15. Unlike previous DDR arcade releases, the versions for Japan, North America and Europe will have the same features and song list. Image File history File linksMetadata Ddr-supernova. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... This article or section does not cite its references or sources. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... A game designer is a person who designs games. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... Image File history File links This is a lossless scalable vector image. ... is the 135th day of the year (136th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... Image File history File links Flag_of_Japan. ... is the 193rd day of the year (194th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... Video games are categorized into genres based on their gameplay. ... A music video game, also commonly known as a music game or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the players ability to follow a musical beat and stay with the rhythm of the games soundtrack. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... Image File history File links Ds-supernova. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... This article or section does not cite its references or sources. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... A game designer is a person who designs games. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... Image File history File links European_flag. ... is the 118th day of the year (119th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... Video games are categorized into genres based on their gameplay. ... A music video game, also commonly known as a music game or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the players ability to follow a musical beat and stay with the rhythm of the games soundtrack. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... PEGIs logo Pan European Game Information, or more commonly PEGI, is a European system for rating the content of computer and video games, and other entertainment software. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... World map showing the location of Europe. ... Dance Dance Revolution, a. ... Opensource music video game StepMania A music video game, also commonly known as a music game, rhythm action game, or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the players ability to follow a musical beat and stay with the rhythm... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... is the 118th day of the year (119th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... is the 135th day of the year (136th in leap years) in the Gregorian calendar. ... North America North America is a continent [1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... World map showing the location of Europe. ...


The Japanese version is its ninth traditional arcade release, and the first since Dance Dance Revolution EXTREME in 2002. The North American version is its third arcade release, and the first since Dance Dance Revolution USA in 2000. The European version is its fifth arcade release, and the first since Dancing Stage Fusion in 2004. This article or section is not written in the formal tone expected of an encyclopedia article. ... For album titles with the same name, see 2002 (album). ... Dance Dance Revolution USA is one of the first games in the Dance Dance Revolution series to be released in North America. ... 2000 (MM) was a leap year starting on Saturday of the Gregorian calendar. ... Dancing Stage Fusion is a video game designed by Konami and is the PAL series equivalent of the Dance Dance Revolution games. ... shelby was here 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...


The release contains 301 songs. Of those, 64 are completely new to DDR (including three Extra Stage songs and a One More Extra Stage), and a total of 57 songs are from home versions of DDR and are appearing on an arcade machine for the first time. Of the songs that are new to DDR, 19 are licensed. There are two sets of unlockable songs revealed on the section of the DDR SuperNOVA website labeled "Secret". The first set is accessed by choosing Expert Mode, and clearing FINAL STAGE with an AA or better. These songs are Healing-D-Vision DE-STRAD, Fascination MAXX 100-200-400, and Fascination - eternal love mix - 2MB. The second set is unlocked by clearing any Secret Song (a song unlocked by the first method) in EXTRA STAGE. The song unlocked by this method is CHAOS DE-SIRE retunes. [1]

Contents

Game Features

The game was initially released in an updated cabinet with a new CPU core and a 32-inch high-definition CRT. The new dedicated cabinets are considerably less deep than their predecessors. An upgrade to current JAMMA DDR cabinets were made available in October 2006. JAMMA is an acronym, standing for Japanese Amusement Machine Manufacturers Association. ...


The CPU core is actually a modified Sony PlayStation 2 with a hard drive upgrade and modified graphics processor to permit the HD signal display. One of the criticisms about the arcade port of Dancing Stage Fusion was that it was essentially the home version game with only very slight modification played in an actual PS2. DDR SuperNOVA, however, is a whole new game made specifically for the arcade powered on a modified PS2. It has, however, been ported to a home version, though the home version and arcade versions have slightly different songlists (the main difference being different licensed songs for the arcade and home versions). The two versions of the PS2 with an Eye Toy camera The PlayStation 2 (PS2) (Japanese: プレイステーション2) is Sonys second video game console, after the PlayStation. ... Dancing Stage Fusion is a video game designed by Konami and is the PAL series equivalent of the Dance Dance Revolution games. ...


The game's user interface is inspired by Dance Dance Revolution EXTREME 2, the Japanese counterpart Dance Dance Revolution STR!KE and its European counterpart, Dancing Stage MAX. The background of the selection screens rotate colors between red, blue and green, and has a wireframe motif. The three main difficulties of normal gameplay--Light, Standard and Heavy--have been renamed Basic, Difficult and Expert. Beginner and Challenge difficulties are the same. Dance Dance Revolution Extreme 2 is the tenth home version of Dance Dance Revolution to be released in the United States. ...


Gameplay

The cabinet for Dance Dance Revolution SuperNOVA

The general premise of DDR SuperNOVA is the same as the previous Dance Dance Revolution games. There are four game modes in SuperNOVA: Single (one player, using one platform), Versus (two players, each using one platform), Double (one player, using two platforms), and Battle (two players, each using one platform). The Battle mode is similar to that which previously appeared in Dancing Stage featuring Disney's Rave, as well as that of In the Groove. Image File history File links Ddr-supernova-cabinet. ... Image File history File links Ddr-supernova-cabinet. ... In the Groove (abbreviated ITG) was a series of music video games that use a four-panel dance pad. ...


The player must step to the beat,while matching the beat to the arrows presented to them on screen by stepping on arrows on a dance stage. Depending on the timing of each step, the step is scored "PERFECT," "GREAT," "GOOD," "ALMOST" or "BOO". A health bar is on the screen, and starts half-full at the beginning of the routine. PERFECT and GREAT steps increase the health bar until it is full. Almost and Boo steps diminish it. GOOD steps have no effect either way. If a player accumulates too many Almosts or Boos in rapid succession, and the health bar drops to zero, then the song is failed and the game ends. If one player depletes their life bar in a two-player game, they can continue playing if the other player passes.


Freeze Arrows appear on the screen as long green arrows, and require the player to hold the corresponding arrow on the dance stage as long as the arrow remains on the screen (instead of just stepping on the arrow). A player who hits the arrow and keeps it held until the arrow disappears from the screen scores an "OK", which increases the health bar. A player who hits the arrow but does not hold it long enough scores an "NG", which decreases the health bar.


A player may play anywhere from one to five songs in one game (not including extra stages); the maximum number of songs can be changed by the machine's owner/operator. The default setting is three songs. At the end of each song, the game displays a Results Screen, which shows the score, the total number of PERFECTs, GREATs, GOODs, ALMOSTs, BOOs and OKs, as well as a letter grade, for each player. The letter grade ranges from E (which means that the player failed due to a depleted life bar) to AAA (all steps PERFECT). At the end of the game, the game displays each player's score, step breakdown and letter grade based on all stages, including Extra Stage.


SuperNOVA's scoring system has been greatly simplified from prior DDR versions. As in In the Groove and the Challenge or "Oni" Mode in DDRMAX2 and DDR EXTREME, all steps in the song are now valued equally; no longer will later steps in the song be worth more than earlier steps. All songs are worth a maximum of 10,000,000 points. Each Perfect step is worth 10M/n (where n is the number of steps plus three times of number of freezes in the song), and each Great is worth 10M/2n. Unlike DDRMAX through EXTREME, double steps ("jumps") only add 1 to the combo counter instead of 2. Songs are also scored invisibly to the player by "Dance Points," which determine which letter grade is given to the player; each Perfect step is worth 2 Dance Points, a Great step is worth 1 Dance Point, and an OK on a Freeze Arrow is worth 2 Dance Points. Goods, Almosts, Boos, and NGs are worth 0 dance points; unlike DDRMAX through EXTREME, they do not subtract from your Dance Point total. The maximum Dance Point score is therefore equal to double the number of steps plus two times of number of freezes in the song. Due to how SuperNOVA's score is calculated, it is possible to determine your Dance Point percentage by dividing your song score by 100,000. You can obtain an estimate of your dance points by dividing the score by 10,000,000 then multiplying the sum of twice of the number of steps and two times of the number of freezes in the song. Also worth noting is that each individual song has its own high score, which is briefly displayed when the song is selected, but before it loads.


FMV Backgrounds

The screen refreshes at a full speed of 60 frames per second. Unlike previous recent games, only previous songs from other mixes will have full motion video backgrounds. New songs will, instead, have live-rendered backgrounds with dancing characters, but are disabled if a song features an exclusive video. They are featured in an arcade mix for the first time since Dance Dance Revolution 5thMIX; Dancing Stage Fever (AC) in European countries. A selection of one out of eight different characters (six returning characters with two new dancers(Emi, Rage, Jenny, Disco, Baby-Lon, Robo-Zukin, Gus, Ruby)) can be selected by the player(s). A selection of crossover songs from the Beatmania IIDX series feature their original movies from their originating Styles (although the movie would be cut if the song itself was cut). Screenshot of an FMV from Final Fantasy VIII using Bink Video. ... Dance Dance Revolution 5thMIX, or DDR 5th Mix, is the fifth game in the Dance Dance Revolution series of music video games. ... Dancing Stage Fever is the european version of the best selling dance video game Dance Dance Revolution. ... beatmania IIDX (alternately beatmaniaIIDX or just IIDX, pronounced two dee-ecks or two deluxe) is a series of rhythm video games introduced by Konami in 1999. ...


Groove Radar

The Groove Radar, originally debuting in DDRMAX: Dance Dance Revolution 6thMIX as the new system for identifying a song's difficulty, is a graphical representation of how difficult a song is, based upon five different key aspects of a step pattern:

  • Stream represents the total number of steps in the entire song. The higher the note count, regardless of song length, the higher this value becomes.
  • Voltage represents the speed of the maximum density of notes. This is calculated by finding the highest number of steps per beat in a single measure and multiplying that by the tempo of the song.
  • Chaos shows how many off-beat notes exist within the song. That is, steps that do not coincide with a beat of the music. (These notes are removed with the "Cut" option, formerly known as "Little".)
  • Air represents the amount of jump-steps within the song. Jump-steps are when two arrows are present, requiring you to jump in order to hit them both successfully.
  • Freeze represents the amount of freezes (requiring the player to hold a note after it has been pressed initially) in the song. This is calculated by finding the total length of freezes within the song.

The Groove Radar displays up to two graphs, one for each player, depending on the difficulty they select. The Groove Radar is not as visually prominent in SuperNOVA as it has been in previous versions, and is the first arcade version of DDR to have a Groove Radar that does not animate to change its shape when changing songs or difficulty.


There is a minor glitch with the Groove Radar during Extra Stage. When the player earns Extra Stage, the song wheel is set by default to one of the red boss songs. The player may choose any song, and when scrolling away from the boss song the first time, the Radar gets stuck on the original song's Groove Radar shape. After subsequent presses, the Radar acts normally again.


Foot Rankings

Debuting in the original Dance Dance Revolution, foot rankings have been the staple indicator for a songs difficulty. Originally on a scale of one to eight "feet," it has since then been expanded to a scale of one to ten, with flashing ten footers being used to indicate songs that are more difficult than can be displayed on the one to ten scale. SuperNOVA uses a mixed Difficulty Display which combines the Groove Radar, with the Foot Ranking display of that from Dance Dance Revolution 5th Mix, which shows all available step chart and rankings, instead of displaying the rankings one at a time, ala the DDRMAX-generation of games. However, the Groove Radar only displays graphical representations of the currently selected difficulty for each player. Dance Dance Revolution, a. ... Dance Dance Revolution 5thMIX, or DDR 5th Mix, is the fifth game in the Dance Dance Revolution series of music video games. ...


Modifiers

Modifiers are changes that can be made to modify the step routine. A menu is available to make these modifications easily, and is accessed by choosing "Options" below the Challenge foot rating, or holding the start button when selecting your song. Some of the modifiers are: Speed mods, visibility mods, boost mods, and difficulty. SuperNOVA introduces the ability to disable jumps - the player can choose to convert them to single steps or eliminate them entirely. "Solo" is renamed to "Rainbow", and a new noteskin is added that resembles StepMania's "Note" skin; it is functionally similar to "Rainbow", but the colors are more distinctive.


Extra Stage

If the player receives an AA or better grade (a score of 9,500,000 or higher, and thus 95% or more of the total Dance Points possible) on their final stage playing on Expert or Challenge difficulty, an Extra Stage is earned. Any song may be chosen for the Extra Stage, although depending on the game mode chosen at the beginning of the game, an additional song which is not normally available is added to the song list. The Extra Stage may only be played on Expert difficulty. The song modifiers are pre-set and may not be changed. Finally, the Extra Stage's life meter follows different rules; instead of starting half-full and (re)filling as the player hits steps accurately, the life meter starts completely filled, but cannot recover. Approximately five "Almost" and/or "Boo" steps will deplete the meter and fail the song.


If the starting game mode was Easy or Medium, the Extra Stage song is Healing-D-Vision by De-Strad, a 10-foot difficulty song with a BPM of 180 which speeds up to 360 near the end. Note that this song was originally rated a "9" before the patch released in mid-September. If the starting game mode was Hard or All Music, the Extra Stage song is Fascination MAXX by 100-200-400, a flashing-10-foot difficulty song with a BPM which shifts between 100, 200, and 400. The patch for DDR SuperNOVA, released in mid-September of 2006, also added another challenging song selectable only as an Extra Stage song. Fascination ~eternal love mix~ by 2MB is a remix of Fascination MAXX that also has a shifting BPM, but it adds stops. The steps are simpler, but still difficult.


Regardless of song, the forced modifiers are 1.5x, Rainbow, and Reverse.


One More Extra Stage

The 'One More Extra Stage', also known as the Encore Extra Stage, was introduced in DDRMAX and is always a fixed song to play, with a set of predetermined modifiers. One More Extra Stage uses a "Sudden Death" life bar; the player automatically fails if they get any Good, Almost, Boo, or NG steps. In SuperNOVA, it is obtained by passing Healing-D-Vision or getting at least an A grade on Fascination MAXX or Fascination ~eternal love mix~ during the first Extra Stage.


In SuperNOVA, the designated song for the One More Extra Stage is CHAOS by DE-SIRE retunes, a mid-tempo to moderately fast song with an unusual rhythm and erratic stops in the beat -- at least 43 of them -- making it very difficult to follow. This song has the most difficult steps out of all. It is the first One More Extra Stage to have a foot rating of 10. The predetermined modifiers for CHAOS are actually none at all - the song must be played at the default settings all around.


Other Modes

In addition to the four basic difficulty levels of Easy, Medium, Hard, and All Music, the following selections are available:


Tutorial Mode is significantly different than Extreme's Beginner Mode. A three-to-four minute tutorial about how to play the game is shown, giving players the opportunity to follow the announcer's instructions. Afterwards, one song is chosen. This time, the song selected in Beginner in normal gameplay does not show the background of a character on a DDR pad showing how to step. It is instead played like a normal Beginner Song.


Nonstop Mode allows the player to play one of several set courses without stopping. It is selectable when you are selecting the difficulty for the song. Its scoring is the same as a normal game, and is otherwise functionally identical to Extreme's Nonstop mode. The only difference is that in Extreme, the player was able to select a "Normal" or "Difficult" level for the course, whereas in Supernova, all courses have only one difficulty level.


Challenge Mode, also referred to as Oni Mode, formerly known as Challenging Mode, requires you to complete a set course of songs, with difficulties set and, in some cases, different mods. Song play options are disabled in Oni Mode, and the player must play them all at normal scroll and whatever option(s) the machine deems is part of the course. Unlike Nonstop Mode, you have to be perfect with your steps. The life bar is replaced with a battery. If you get a GOOD, ALMOST, BOO or NG up to four times in any one song, it fails you out and the game ends. Your score is derived from the dance point system, and is the number of possible dance points you earned. ALMOSTs and BOOs do not take away from your dance points. This mode also has changed in that the player's combo increases with Greats, rather than having them not affect the current combo. Also worth noting is that life recovery is much harder - only one life can be recovered every two songs.


Battle Mode is a competitive mode between two players. Each player must play on the same difficulty and is given a shuffled version of the stepchart. Creating combos can send one of many different attacks to the other player's side to make it more difficult for him to read his notes. Creating longer combos results in more damaging attacks. These attacks (especially the stronger ones) can include strange modifiers that cannot be selected under normal circumstances. The health bar is replaced by a balance meter on the top of the screen; whoever's side of the bar is longer at the end of the song wins.


Home Versions

The American home version of Dance Dance Revolution SuperNOVA was released on September 26, 2006. The European and Japanese releases of the game (Dancing Stage SuperNOVA and Dance Dance Revolution SuperNOVA respectively) will both be released in Spring 2007, albeit at different times. Dance Dance Revolution SuperNOVA (Dancing Stage SuperNOVA in Europe) is the latest arcade game in the Dance Dance Revolution series of music video games. ...


The American release has 29 songs in its default songlist, although up to 45 additional songs can be unlocked for a total of 74. Hidden songs are made available generally through the completion of tasks in the Stellar Master Mode, and then can be purchased with accumulated points in a Shop just like EXTREME 2/STR!KE/DS MAX. Also, 5 additional songs in the game may only be played in the game's online mode. The American songlist contains licensed songs by artists such as Fall Out Boy, Cyndi Lauper, Kelly Clarkson and The Buggles. Dance Dance Revolution Extreme 2 is the tenth home version of Dance Dance Revolution to be released in the United States. ... Dance Dance Revolution STR!KE is the eleventh home version of Dance Dance Revolution in Japan. ... Dancing Stage Max is a video game designed by Konami and is the PAL series equivalent of the Dance Dance Revolution games. ... Fall Out Boy (commonly abbreviated as FOB) is an American band from Wilmette, Illinois (a suburb of Chicago) that formed in 2001. ... Cynthia Ann Stephanie Cyndi Lauper (born June 22, 1953) is an iconic American Grammy Award-winning singer and Emmy Award-winning film, television and theatre actress. ... Kelly Brianne Clarkson (born April 24, 1982) is an American pop singer from Texas. ... Buggles (the official version of the band name, used on their albums, singles, and publicity material, omits the prefix The) were a New Wave band formed in 1977 consisting of Trevor Horn, born 1949 in Durham (bass guitar, guitar, percussion, and vocals), Geoff Downes, born 1952 in Stockport, Cheshire (percussion...


The home version divides its song list into Easy, Medium, Hard and All Music groups as well when played in Game Mode. Each one makes a different song available when Extra Stage is earned: MAX 300 Super-Max-Me Mix for Easy, Healing-D-Vision for Medium, Fascination MAXX for Hard and Fascination ~eternal love mix~ for All Music. Unlike DDR EXTREME 2, Game Mode does play like in the Arcades in groups of one to five songs per game, though All Music is like Event Mode where, after a game is done, it goes back to the song wheel and immediately begins a new game.


Dance Dance Revolution SuperNOVA (Japanese Home Version)


Dance Dance Revolution SuperNOVA was released in Japan on January 25, 2007 as well as its Official Soundtrack. The game itself is a direct arcade port featuring nearly all new songs, whereas the US console released contained many older songs that were not yet playable on a US PS2. There are a few American licensed songs, such as "Jerk It Out" by the Caesars, but has most of the licensed arcade music leaving most of the American console licensed artists absent. The Stellar Master Mode is present in this release but it isn't as time consuming as the American Stellar Master Mode, for most of the songs in the game are presented in the extensive Free Play mode. There are also a handful of console-specific songs that did not appear on the Arcade version, such as SOUL CRASH, Baby's Tears (スカイガールズ・オプニングテーマ), and Silver Platform - I wanna get your heart -.


Songs such as Trim, Honey♂Punch, Silver Platform - I wanna get your heart -, Nijiiro, and Feelings Won't Fade (Extend Trance Mix) were/are to appear on the American release of Dance Dance Revolution SuperNOVA and have been seen on the Japanese release. There are rumors around that Konami of America will release a patch exclusively to the American release to unlock those 5 songs, but these actions are not confirmed. Hacking the American SuperNOVA game disk reveals those songs as the rest on the disk.


Leadup

Prior to its announcement, it was believed that due to Konami closing their Arcade division (in the United States) in 2001 and the loss over United States distribution rights to the arcade games as a result of the Konami vs. Andamiro lawsuit, that the series was to be relegated to the home console market. New releases to arcades had been limited to bootlegs of previous releases. Dancing Stage Fusion, released in Europe in 2004, was little more than the PS2 version of the game in an arcade cabinet. New arcade releases had become popular April Fool's Day jokes on DDR fan websites; Dance Dance Revolution EXTREME 2 started out as one, though it would later become an official North American home version game. Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... This article or section does not adequately cite its references or sources. ... Dancing Stage Fusion is a video game designed by Konami and is the PAL series equivalent of the Dance Dance Revolution games. ... The two versions of the PS2 with an Eye Toy camera The PlayStation 2 (PS2) (Japanese: プレイステーション2) is Sonys second video game console, after the PlayStation. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Dance Dance Revolution Extreme 2 is the tenth home version of Dance Dance Revolution to be released in the United States. ...


DDR SuperNOVA first became serious speculation when the DDR Freak website revealed a trademark application filed by Konami in the United States Patent and Trademark Office on December 12, 2005. Konami officials that work with the site confirmed the new version shortly thereafter. A preview machine for the European version, purported to be 75% complete, premiered at the Amusement Trade Exhibition International (ATEI) in London, England January 24, 2006. The next day, January 25, Konami officially announced the North American version at their Gamers' Day in San Francisco, California. Its first location test occurred at the Boomers Arcade in Irvine, California, on the weekend of January 28, 2006. For other senses of this word, see Trademark (disambiguation). ... PTO headquarters in Alexandria The United States Patent and Trademark Office (PTO or USPTO) is an agency in the United States Department of Commerce that provides patent and trademark protection to inventors and businesses for their inventions and corporate and product identification. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... This article is about the capital of England and the United Kingdom. ... Motto (French) God and my right Anthem No official anthem - the United Kingdom anthem God Save the Queen is commonly used England() – on the European continent() – in the United Kingdom() Capital (and largest city) London (de facto) Official languages English (de facto) Unified  -  by Athelstan 927 AD  Area  -  Total 130... January 24 is the 24th day of the year in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... is the 25th day of the year in the Gregorian calendar. ... This page is a candidate for speedy deletion. ... Official language(s) English Capital Sacramento Largest city Los Angeles Area  Ranked 3rd  - Total 158,302 sq mi (410,000 km²)  - Width 250 miles (400 km)  - Length 770 miles (1,240 km)  - % water 4. ... Location of Irvine within Orange County, California. ... January 28 is the 28th day of the year in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ...


Existence of DDR Supernova in Japan was finally confirmed when Konami announced that it would make an appearance at the All Nippon Amusement Machine Operators Union (Japanese equivialent to the Amusement Machine Operators of America) Expo in Tokyo on February 18, 2006.   , literally Eastern capital) is a unique subnational administrative region of Japan with characteristics of both a prefecture and a city. ... February 18 is the 49th day of the year in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ...


Music

Notable songs from this version include:

  • Fascination MAXX: Playable only as an Extra Stage or as a song in Challenge Mode, Fascination MAXX is arguably the most difficult song released in any DDR game, especially under the circumstances in which it must be played - the arrows scroll in reverse at 1.5x the normal speed, resulting in a blistering maximum speed of 600 BPM. Its main source of difficulty is at the end of the song, where the player is forced to hit 8th-note drills at 400 BPM. The minimum BPM for Fascination MAXX is 100.
  • CHAOS: Like bag, this is an unusual 10-footer. The difficulty of the song does not lie in speed or complexity of the arrows, but in the fact that there are 42 haphazardly-placed full stops. This song is only playable as either a One More Extra Stage or under Challenge Mode. No matter how the song is played, it is very difficult to pass due to the high likelihood of being thrown off by the stops.
  • Fascination -eternal love mix-: This song was remixed by 2MB, and its difficulty is comparable to Fascination MAXX. The maximum speed is 400 BPM and the minimum is 100. Though the difficulty is based more on complexity and technique rather than stamina, the song is still very hard. Its Challenge steps, however, are arguably the hardest steps of any DDR song, mainly due to its relentless streams of fast jumps.
  • Healing-D-Vision: Healing-D-Vision has a BPM range of 180-360. This 10-footer, though somewhat easier than the other "boss songs", is quite difficult, as there are series of jumps, gallops, and long streams throughout the song. Healing-D-Vision is notorious for its poor timing. Though the music follows a swing beat, the offbeat steps are 16th note, rather than 12th note, as is the standard with swing. The ending of its Challenge steps is an extremely difficult stream of 8th note crossovers at 360bpm.

Criticism

Recently, several beta versions of this game were released to select arcades throughout the world. A major complaint has arisen among players, in which many feel the machines have poor step detection and serious timing issues, as they are scoring lower on songs where they used to easily score a rank of AA on other versions. This complaint has been expressed mostly by North American and Japanese players.


At the Beta Test Location in Irvine, and then later again at the ASI game conference, experienced players noted sharply widened timing windows. Since this would dramatically decrease the overall difficulty of the game, this addition has drawn sharp criticism. Others simply argue that the majority of previous mixes were synced incorrectly (too early), and that SuperNOVA, with properly synced timing windows, only feels as if the windows are wider than before. ASI can refer to: Access Solutions, Inc. ...


However, this might not be such a recent change, as the timing values have started to decrease shortly after the first Dance Dance Revolution game made specifically for the home market, Dance Dance Revolution ULTRAMIX, was released. This may also be a simple matter of perception, as the home versions have had wider timing windows than their corresponding arcade versions since 5th Mix and possibly earlier[citation needed], and those who have gotten accustomed to the home versions' timing windows will most likely notice a difference in the arcade. Dance Dance Revolution ULTRAMIX, or DDR Ultramix, is the sixth home version of Dance Dance Revolution to be released in the United States, and the first DDR game to be released on the Microsoft Xbox video game console. ...


Later versions of the game after the beta brought a new surge of complaints, this time that the timing windows were too narrow. Players also noted that some songs seemed to have inconsistent syncing, and would be synced one time they were played, but off the next, or even synced at the beginning of the song and progressively more off at the end; additionally, some songs were noted to be consistently off. In mid-September 2006, Betson Enterprises sent out update discs to owners of the affected arcade games which fix most timing issues, as well as making two new songs available for play: Flow (True Style), briefly a Japanese exclusive song, and Fascination ~eternal love mix~. However, even with this update, the synching on some songs was still incorrect.


Upgrade kits for owners of existing Dance Dance Revolution machines are available through Betson Enterprises. The upgrade kits use the updated version of SuperNOVA.


Also, one of SuperNOVA's stated features is "linking with home versions", a feature which has been present in the series for a long time (though few arcades in America own DDR machines which have the hardware necessary to do so.) Recently, Betson Enterprises has announced that SuperNOVA will not support the linking feature, due to supply issues concerning hardware components. It should be noted, however, that nearly all pre-SuperNOVA cabinets in existence outside of Japan were designed with domestic mixes in mind and were never intended to utilize the link feature.


An additional criticism stems from players outside of Japan not being able to play any of the so-called "boss" songs (Fascination MAXX, CHAOS, Healing-D-Vision, and Fascination -eternal love mix-) outside of a Nonstop course, Challenge course, or Extra Stage. In Japan, following the conclusion of the global Internet ranking in mid-January of 2007, these songs were unlocked for normal gameplay through the e-Amuse network. A representative of Betson Enterprises was asked whether he knew anything about whether the boss songs would be unlocked for normal gameplay in the United States. His response:


"The reason why they have 4 "boss songs" is because of the E-Amuse software. Since the machines in the US do not have that capability, we are without the other songs."


Considering how additional content was unlocked through the release of a software update, it was speculated that Konami of Japan did not plan for this phase of the software lifecycle on a global scale.


Release information

Dancing Stage SuperNOVA was officially released in the UK on the 28th of April 2006 as reported by DDRUK and Konami. The first machines appeared at The Trocadero - London, Hollywood Bowl - Stevenage, Megabowl - Feltham, The Forum - Bridlington, Cains Amusements - Leysdown and Cains Amusements - Herne Bay, Namco Station - Trafford Centre, Manchester. This article is being considered for deletion in accordance with Wikipedias deletion policy. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ...


The Dancing Stage version of the game was released before the American and Japanese counterparts. The American version was released on May 15, with the first confirmed sighting at Disneyland in Anaheim, California at the Tomorrowland Starcade. The Japanese version was delayed slightly so that the game software could be updated to fix the reported timing issues, and was later released with an extra song (the aforementioned remix of Flow) in late July 2006. is the 135th day of the year (136th in leap years) in the Gregorian calendar. ... This article is about a theme park in Anaheim, California USA. For other Disney parks and attractions, see Walt Disney Parks and Resorts. ... Location of Anaheim within Orange County, California Coordinates: Country United States State California County Orange Government  - Mayor Curt Pringle Area  - City  50. ...


The game received a widespread US release at the end of June 2006, as final SuperNOVA machines started popping up throughout the country.


Dancing Stage SuperNOVA began appearing in Timezone Amusement in the Philippines in August 2006. The said Amusement center has 11 Machines and 1 ASIAN VERSION of Dance Dance Revolution SuperNOVA that is equipped with e-amusement slots.


External links

  • Dance Dance Revolution SuperNOVA DDR SuperNOVA Gateway (Japan, America & Europe)
  • Dance Dance Revolution SuperNOVA Konami US product page


 

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