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Encyclopedia > Demoscene
Demoscene
Concepts
Demo - Demoparty - Demogroup - Compo
Parties
Current: Assembly - Breakpoint - Evoke - Scene Event - The Gathering
Past: Mekka & Symposium - The Party
Websites
Hornet Archive - Nectarine - Orange Juice - Pouët - Scene.org - demoscene.tv
Magazines
Hugi
v·d·e

The demoscene is a computer art subculture that specializes itself on producing demos, non-interactive audio-visual presentations, which are run real-time on a computer. The main goal of a demo is to show off better programming and artistic and musical skills than other demogroups. Image File history File links Screenshot from Gift, an Amiga 64k intro by Potion This is a screenshot of copyrighted computer software. ... A frame part of an animation displayed in real time. ... The demoscene is a computer subculture that came to prominence during the rise of the 16 bit micros (the Atari ST and the Amiga), but demos first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum. ... Demogroups are groups of demosceners, who make demos, products of a computer audio-visual artform known as the demoscene. ... Wikipedia does not yet have an article with this exact name. ... Overview of the Assembly 2004 party hall. ... Breakpoint 2004 - the real party is outside Breakpoint is a German demoscene party. ... Evoke 2002: Spectators at one of the demoshow rooms watch computer animations in 3D. Evoke is the second largest demoparty held annually in Germany (the largest being Breakpoint). ... Scene Event (SE or SE2k for short, formerly Summer Encounter 1996-2000) is an annually held computer art festival (or demoparty for conveniency) in Denmark. ... The Gathering is the largest computer party in the world (and holds the record for the worlds largest temporary network). ... Mekka & Symposium (MS or M&S) was a demoparty held annually over the easter days from 1997 to 2002. ... The Party is a demoscene event held yearly from 1991 to 2002 in Aars, Denmark. ... The Hornet Archive was a file repository for releases and resources from the worldwide PC demoscene. ... Nectarine radio website as of 2005. ... Orange Juice is a website known as the demoscene information center, sponsor of Nectarine demoscene web radio. ... Pouët Pouët, or pouet. ... Scene. ... demoscene. ... Hugi is a free disk magazine for the IBM PC. Its first issue was released in 1996. ... This computer generated image was created using the program Sterling Fractal, which uses a fractal to seed the colouring algorithms and filters. ... As understood in sociology, anthropology and cultural studies, a subculture is a set of people with a distinct set of behavior and beliefs that differentiate them from a larger culture of which they are a part. ... A frame part of an animation displayed in real time. ... In computer science, real-time computing (RTC) is the study of hardware and software systems which are subject to a real-time constraint —ie. ... Computer programming (often simply programming or coding) is the craft of writing a set of commands or instructions that can later be compiled and/or interpreted and then inherently transformed to an executable that an electronic machine can execute or run. Programming requires mainly logic, but has elements of science... Demogroups are groups of demosceners, who make demos, products of a computer audio-visual artform known as the demoscene. ...


The demoscene first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum, and came to prominence during the rise of the 16/32-bit micros (the Atari ST and the Amiga). In the early years, demos had a strong connection with software cracking. When a cracked program was started, the cracker or his team would take credit via an increasingly impressive-looking graphical introduction called a "crack intro". Later, the making of intros and standalone demos evolved into a new subculture independent of the software piracy scene. Quite a few of the young talents that spent their time coding demos and thus gaining in-depth experience programming computer graphics later ended up working in the games industry, whose products they had initially cracked. 8-bit refers to the number of bits used in the data bus of a computer. ... The Commodore 64 personal computer, released in August 1982, became the best selling single computer model of all time, according to the Guinness Book of World Records. ... The ZX Spectrum was a home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ... The 68000 grew out of the MACSS (Motorola Advanced Computer System on Silicon) project, begun in 1976. ... TRS-80 Color Computer II The home computer is a consumer-friendly word for the second generation of microcomputers (the technical term that was previously used), entering the market in 1977 and becoming common during the 1980s. ... The Atari 520ST Atari 1040STF with SC1224 color monitor The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... The original Amiga 1000 (1985) with Commodore 1080 monitor The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ... Software cracking is the modification of software to remove encoded copy prevention. ... A typical crack intro has a text running at the bottom of the screen. ... The Scene is a term used to refer to a collection of communities of pirate networks that obtain and copy new movies, music, and games, often before their public release, and illegally distribute them throughout the Internet (and previously through BBSes). ... In computer programming, the word code refers to instructions to a computer in a programming language. ... Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world. ...

Contents

Concept

A screenshot of the 64-kilobyte demo Heaven 7 by Exceed.
A screenshot of the 64-kilobyte demo Heaven 7 by Exceed.

Prior to the popularity of IBM PC compatibles, most home computers of a given line had relatively little variance in their basic hardware, which made their capabilities practically identical. Therefore, the variations among demos created for one computer line were attributed to programming alone, rather than one computer having better hardware. This created a competitive environment in which demoscene groups would try to outperform each other in creating amazing effects. This is a an image part of a demo animation. ... This is a an image part of a demo animation. ... One of the first PCs from IBM - the IBM PC model 5150. ... A frame part of an animation displayed in real time. ... The demoscene is a computer sub-culture that came to prominence during the rise of the 16 bit micros (the Atari ST and the Amiga), but demos first appeared during the 8-bit era on computers such as C64 and ZX Spectrum. ... A still screenshot of a typical plasma effect. ...


Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and, more generally, how best to squeeze great activity onto the screen. Writers went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended. The perception that the demo scene was going to extremes and charting new territory added to its draw. CPU redirects here. ... {{ It is proposed that this article be deleted, because of the following concern: Advertisement of non-notable software; identical content to DS EXPLOit If you can address this concern by improving, copyediting, sourcing, renaming or merging the page, please edit this page and do so. ...


Recent computer hardware advancements include faster processors, more memory, faster video graphics processors, and hardware 3D acceleration. With many of the past's challenges removed, the focus in making demos has moved from squeezing as much out of the computer as possible to making stylish, beautiful, well-designed real time artwork - a directional shift that many "old school demosceners" seem to disapprove of. This can be explained by the break introduced by the PC world, where the platform varies and most of the programming work that used to be hand-programmed is now done by the graphics-card. This gives demo-groups a lot more artistic freedom, but can frustrate some of the old-schoolers for lack of a programming challenge. The old tradition still lives on, though. Demo parties have competitions with varying limitations in program size or platform. (Different series are called compos). On a modern computer the executable size may be limited to 64 kB or 4 kB. Programs of limited size are usually called intros. In other compos the choice of platform is restricted. Only old computers, like Commodore 64 or Atari ST, or mobile devices like handheld phones or PDAs are allowed. Such restrictions provide a challenge for coders, musicians and graphics artists and bring back the old motive of making a device do more than it was intended for. Computer hardware is the physical part of a computer, including the digital circuitry, as distinguished from the computer software that executes within the hardware. ... CPU redirects here. ... In psychology, memory is the ability of an organism to store, retain, and subsequently recall information. ... GeForce 6600GT (NV43) GPU Radeon 9800 Pro (R350) GPU A Graphics Processing Unit or GPU (also occasionally called Visual Processing Unit or VPU) is a dedicated graphics rendering device for a personal computer, workstation, or game console. ... The rewrite of this article is being devised at Talk:3D computer graphics/Temp. ... Old school, variously spelled old skool, oldschool or oldskool, is a slang term referring to an older school of thinking or acting, and to old objects in general, within the context of newer, more modern times. ... Wikipedia does not yet have an article with this exact name. ... Intro can mean the following things: A musical introduction A computer intro, a short or small version of the computer demo An R&B group This is a disambiguation page: a list of articles associated with the same title. ... The Commodore 64 personal computer, released in August 1982, became the best selling single computer model of all time, according to the Guinness Book of World Records. ... The Atari 520ST Atari 1040STF with SC1224 color monitor The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... To meet Wikipedias quality standards, this article or section can be improved by converting lengthy lists to text. ...


History

Game Music IV on the Commodore 64 by Charles Deenen (also known as "The Mercenary Cracker" (TMC) was perhaps one of the very first demos ever produced. Though TMC dated all his productions to 1991, this demo is known to have been produced in 1985.
Game Music IV on the Commodore 64 by Charles Deenen (also known as "The Mercenary Cracker" (TMC) was perhaps one of the very first demos ever produced. Though TMC dated all his productions to 1991, this demo is known to have been produced in 1985.

The earliest computer programs that have some resemblance to demos and demo effects can be found among the so-called display hacks. Display hacks predate the demoscene for several decades, with the earliest examples dating back to the early 1950s. Image File history File links Game_Music_4. ... Image File history File links Game_Music_4. ... The Commodore 64 personal computer, released in August 1982, became the best selling single computer model of all time, according to the Guinness Book of World Records. ... 1985 (MCMLXXXV) was a common year starting on Tuesday of the Gregorian calendar. ... A still screenshot of a typical plasma effect. ... A still image from the famous munching squares display hack. ... The 1950s was the decade spanning the years 1950 to 1959. ...


Demos in the demoscene sense began as software crackers' "signatures", that is, crack screens and crack intros attached to software whose copy protection was removed. The first crack screens appeared on the Apple II computers in the late 1970s and early 1980s, and they were often nothing but plain text screens crediting the cracker or his group. Gradually, these static screens evolved into increasingly impressive-looking introductions containing animated effects and music. Eventually, many cracker groups started to release intro-like programs separately, without being attached to pirated software. These programs were initially known by various names, such as letters or messages, but they later came to be known as demos. Software cracking is the modification of software to remove encoded copy prevention. ... For other uses, see Signature (disambiguation). ... A typical crack intro has a text running at the bottom of the screen. ... Copy prevention, also known as copy protection, is any technical measure designed to prevent duplication of information. ... The 1977 Apple II, complete with integrated keyboard, color graphics, sound, a plastic case and eight expansion slots. ... The 1970s decade refers to the years from 1970 to 1979, inclusive. ... The examples and perspective in this article or section may not represent a worldwide view. ...


Simple demo-like music collections were put together on the C64 in 1985 by Charles Deenen, inspired by crack intros, using music taken from games and adding some homemade color graphics. In the following year the movement we now know as the demoscene was born. The Dutch groups 1001 Crew and The Judges, both Commodore 64-based, are often mentioned as the earliest demo groups. Whilst competing with each other in 1986, they both produced pure demos with original graphics and music involving more than just casual work, and used extensive hardware trickery. At the same time demos from others, such as Antony Crowther (Ratt), had started circulating on Compunet in the United Kingdom. 1985 (MCMLXXXV) was a common year starting on Tuesday of the Gregorian calendar. ... Please wikify (format) this article or section as suggested in the Guide to layout and the Manual of Style. ... 1986 (MCMLXXXVI) was a common year starting on Wednesday of the Gregorian calendar. ... Antony Crowther, as seen in the title screen of the game, William Wobbler. ... Screenshot of Compunet shortly after the user has logged in. ...


Competition

PC text mode demo: Bolognese by Alpha Design.
Enlarge
PC text mode demo: Bolognese by Alpha Design.

The demoscene is a largely competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. In the early days, this competition came in the form of setting records, like the number of "bobs" (blitter objects) on the screen per frame, or the number of DYCP (different Y Character position) scrollers on a C64. These days, there are organized competitions, or "compos", held at demoparties, although there have been some online competitions as well. It has also been common for diskmags to have voting-based charts which provide ranking lists for the best coders, graphicians, musicians, demos and other things. However, the respect for charts has diminished since the 1990s. Screen capture from text mode demo Bolognese by Alpha Design. ... Screen capture from text mode demo Bolognese by Alpha Design. ... Text Mode demos are real-time calculated computer animations which make use of the native text graphic mode(s) common on the IBM PC. The Text Mode Demo Scene is one of many different facets of the demoscene. ... Alpha Design is a is an IBM PC Finland which was originally formed in 1994 under the name Nightmare Productions or NMP by founding members Britelite and Chaj. ... A BOB or BLOB, for BLitter OBject, is any hardware sprite-like object moved around the screen on an Amiga (and possibly a few contemporary platforms) by use of the blitter co-processor. ... Game Music IV on the Commodore 64 by Charles Deenen (also known as The Mercenary Cracker (TMC) was perhaps one of the very first demos ever produced. ... Wikipedia does not yet have an article with this exact name. ... The demoscene is a computer subculture that came to prominence during the rise of the 16 bit micros (the Atari ST and the Amiga), but demos first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum. ... A diskmag is an electronic magazine that can be read using computers. ... See also 1990s, the band The 1990s decade refers to the years from 1990 to 1999, inclusive, sometimes informally including popular culture from the very late 1980s and from 2000 and beyond. ...


Party-based competitions usually require the artist or a group member to be present at the event. The winners are selected by a public voting amongst the visitors and awarded at a prizegiving ceremony at the end of the party. Competitions at a typical demo event include a demo compo, an intro compo (usually 64K), a graphics compo and a music compo. Most parties also split some categories by platform, format or style.


There are no criteria or rules the voters should be bound by, and a visitor typically just votes for those entries that made the biggest impression on him or her. In the old demos, the impression was often attempted with programming techniques introducing new effects and breaking performance records in old effects. Over the years, the emphasis has moved from technical excellence to more artistic values such as overall design, audiovisual impact and mood.


The demoscene constitutes the most part of its own audience, with the opinions of the community itself considered the most valid. For example, it is often considered lame to win large events with works that appeal to the non-demomaking masses but do not adhere to good demoscene aesthetics. However, most of the demos regarded as the best of all time have appealed both to the demomaking community itself and a larger audience.


In the recent years, an initiative to award demos in an alternative way arose by the name of the Scene.org Awards. The essential concept of the awards was to avoid the subjectivity of mass-voting at parties, and select a well-renowned jury to handle the task of selecting the given year's best productions on several aspects, such as Best Graphics or Best 64k Intro. Scene. ...


Parties

Assembly 2004 - a combination of a demoparty and a LAN party
Enlarge
Assembly 2004 - a combination of a demoparty and a LAN party
Main article: Demoparty

A demoparty is an event which gathers demomakers and provides them competitions to compete in. A typical demoparty is a non-stop event lasting over a weekend, providing the visitors a lot of time for socializing. The competing works, at least those in the most important competitions, are usually shown at night, using a video projector and big loudspeakers. Because one image tells more than a thousand words. ... Because one image tells more than a thousand words. ... Overview of the Assembly 2004 party hall. ... A large (approximately 300 people) LAN party in a sports hall in northern Germany A LAN party is a temporary, sometimes spontaneous gathering of people together with their computers, which they network together primarily for the purpose of playing multiplayer computer games. ... The demoscene is a computer subculture that came to prominence during the rise of the 16 bit micros (the Atari ST and the Amiga), but demos first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum. ... Wikipedia does not yet have an article with this exact name. ... A video projector takes a video signal and projects the corresponding image on a projection screen using a lens system. ... Closeup of a loudspeaker driver Wall-mounted loudspeaker. ...


Demoparties started to appear in the 1980s in the form of copyparties where software pirates and demomakers gathered to meet each other and share their software. Competitions did not become a major aspect of the events until the beginning of the 1990s. The examples and perspective in this article or section may not represent a worldwide view. ... Copyparties were gatherings of young people advertised through demos and intros (small animations) made by cracker groups. ... See also 1990s, the band The 1990s decade refers to the years from 1990 to 1999, inclusive, sometimes informally including popular culture from the very late 1980s and from 2000 and beyond. ...


Demoscene events are most frequent in continental Europe, with maybe fifty parties every year. For comparison, there have only been a dozen or so demoparties in the United States in total. Most events are local, gathering demomakers mostly from a single country, while the largest international parties (such as Breakpoint and Assembly) attract visitors from all over the globe. World map showing Europe Political map (neighboring countries in Asia and Africa also shown) Europe is one of the seven traditional continents of the Earth. ... Breakpoint 2004 - the real party is outside Breakpoint is a German demoscene party. ... Overview of the Assembly 2004 party hall. ...


Demo types

Screenshot from Gift by Potion, winner of the Mekka & Symposium 2000 Amiga 64k intro competition
Enlarge
Screenshot from Gift by Potion, winner of the Mekka & Symposium 2000 Amiga 64k intro competition

The demoscene still exists on many platforms, including the PC, C64, ZX Spectrum, Atari, Amiga, Amstrad CPC, Dreamcast and Game Boy Advance. The large variety of platforms makes their respective demos hard to compare. Some 3D benchmark programs also have a demo or showcase mode, which derives its roots from the days of the 16 bit platforms. A frame part of an animation displayed in real time. ... Image File history File links Screenshot from Gift, an Amiga 64k intro by Potion This is a screenshot of copyrighted computer software. ... Image File history File links Screenshot from Gift, an Amiga 64k intro by Potion This is a screenshot of copyrighted computer software. ... Mekka & Symposium (MS or M&S) was a demoparty held annually over the easter days from 1997 to 2002. ... The original Amiga 1000 (1985) with Commodore 1080 monitor The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ... IBM PC (IBM 5150) with keyboard and green screen monochrome monitor (IBM 5151), running MS-DOS 5. ... The Commodore 64 personal computer, released in August 1982, became the best selling single computer model of all time, according to the Guinness Book of World Records. ... The ZX Spectrum was a home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ... This article or section does not cite its references or sources. ... The original Amiga 1000 (1985) with Commodore 1080 monitor The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ... Amstrad CPC 464, with CTM644 colour monitor The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ... Sega Dreamcast The Sega Dreamcast (Japanese: ドリームキャスト; code-named Katana during development) was Segas last video game console. ... This article or section does not cite its references or sources. ...


There are several categories demos are informally classified into, the most important being the division between the "full-size" demos and the size-restricted intros, a difference visible in the competitions of nearly any demo party. The most typical competition categories for intros are the 64K intro and the 4K intro, where the size of the executable file is restricted to 65536 and 4096 bytes, respectively.


Groups

PC-Demo: Interceptor by Black Maiden.
PC-Demo: Interceptor by Black Maiden.
Main article: Demogroup

A typical demo is created by a demogroup, which is a team of demosceners. Although some demogroups boast dozens of members, the number of individuals involved in a single production rarely exceeds ten. Since the demogroup is also a major way of self-identification for demosceners, even individual creations are usually associated with a group. This is a file from the Wikimedia Commons, a repository of free content hosted by the Wikimedia Foundation. ... This is a file from the Wikimedia Commons, a repository of free content hosted by the Wikimedia Foundation. ... Black Maiden PC-Demo: Interceptor by Black Maiden ANSI by Voice/Black Maiden Black Maiden is a group of people — mainly from Europe — participating in various art disciplines like demos, music, textmode art, graphics design, graffiti and alike. ... Demogroups are groups of demosceners, who make demos, products of a computer audio-visual artform known as the demoscene. ...


A demoscener is typically specialized in a certain area of creativity. The traditional division is in coders, graphicians and musicians, who are specialized in programming (often including overall design), still graphics (including 2D art and 3D modelling) and music, respectively. There are also demosceners who have little involvement in the actual demomaking but that do considerable work in areas such as party organizing.


Impact

A demo running on a TI-86 calculator
A demo running on a TI-86 calculator

Although demos are still a more or less obscure form of art even in the traditionally active demoscene countries, the scene has had an impact on areas such as computer games industry and new media art. Image File history File links Screenshot of the mobile demo Anal Party IV by EhD, made on a TI-86 calculator. ... Image File history File links Screenshot of the mobile demo Anal Party IV by EhD, made on a TI-86 calculator. ... TI-86 The TI-86 is a programmable graphing calculator introduced in 1997 and produced by Texas Instruments. ... Namcos Pac-Man was a hit, and became a cultural phenomenon. ... New media art (also known as media art) is a generic term used to describe art related to, or created with, a technology invented or made widely available since the mid-20th Century. ...


A great deal of European game programmers, artists and musicians have come from the demoscene, often cultivating the learned techniques, practices and philosophies in their work. For example, the Finnish company Remedy Entertainment, known for the Max Payne series of games, was founded by the PC group Future Crew, and most of its employees are former or active Finnish demosceners. Sometimes demos even provide direct influence even to game developers that have no demoscene affiliation: for instance, Will Wright names demoscene as a major influence on the new Maxis game Spore, which is largely based on procedural content generation and is being programmed by many demoscene veterans. Remedy Entertainment is a Finnish computer game developer founded in 1995 based in Espoo, Finland. ... Max Payne is a third-person shooter computer game developed by Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July, 2001. ... Artwork from their popular demo, Second Reality. ... Publicity photo of Will Wright and a character from The Sims William R. Wright (born January 20, 1960) is an American computer game designer and co-founder of the game development company, Maxis. ... A color version of the Maxis logo, used since 1992 Maxis Software was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Spore is a simulation computer game designed by Will Wright. ... Procedural generation is a widely used term to indicate the possibility to create content on the fly, as opposed to creating it before distribution. ...


Certain forms of computer art have a strong affiliation with the demoscene. Tracker music, for example, originated in the Amiga games industry but was soon heavily dominated by demoscene musicians. Nowadays, there is a major tracking scene separate from the actual demoscene. A form of static computer graphics where demosceners have traditionally excelled is pixel art; see artscene for more information on the related subculture. ModPlug Tracker in Fast Tracker 2 color mode Tracker is the generic term for a class of software music sequencers which, in their purest form, allow the user to arrange sound samples stepwise on a timeline across several monophonic channels. ... This monster (The Gunk) is an example of pixel art drawn using Microsoft Paint Pixel art is a form of digital art, created on the computer through the use of raster graphics software, where images are edited on the pixel level. ... The phrase computer art scene or artscene for short refers to a community of individuals and groups who are interested and active in the creation of computer-based artwork. ...


The demoscene's unique ability to create amazing things on limited capability hardware also lives on nowadays: since handheld consoles and cellular phones have comparable processing power or capabilities to "oldskool" platforms (such as low resolution screens which require pixel-art, or limited storage and memory for music replay), many demosceners develop games for these platforms for a living. A handheld game console is a lightweight, portable, electronic device for playing video games. ... Cellular redirects here. ...


Some attempts have been made to increase the familiarity of demos as an art form. For example, there have been demo shows, demo galleries and demoscene-related books, sometimes even TV programs introducing the subculture and its works.


Sometimes a demoscene-based production may become very famous in technical contexts. For example, the 96-kilobyte FPS game .kkrieger by .theprodukkt uses procedural content generation algorithms that are quite common on today's 64K intros but largely unknown to the computer games enthusiasts and the US-based game development community. .kkrieger (from Krieger, German for warrior) is a first-person shooter computer game created by the German demo group . ... Farbrausch is a German group of demomakers which made themselves especially famous in the demoscene in December 2000 with a 64kb intro called fr-08: .the . ...


Literature

  • Polgár, Tamás ("Tomcat"): FREAX: Volume 1. CSW-Verlag 2005, , Website. ISBN 3-9810494-0-3
  • Polgár, Tamás ("Tomcat"): FREAX Art Album. CSW-Verlag 2006, , Website. ISBN 3-9810494-0-3. Follow-up for FREAX: Volume 1. FREAX Volume 2 planned for mid-2007.
  • Tasajärvi, Lassi: DEMOSCENE: the art of real-time. even lake studios 2004, ISBN 952-91-7022-X, Website. ISBN 952-91-7022-X
  • Demo Scene Research - bibliography of scientific publications about the demoscene.

See also

Commons logo
Wikimedia Commons has media related to:
Demoscene

Image File history File links Commons-logo. ... Wikimedia Commons logo by Reid Beels The Wikimedia Commons (also called Commons or Wikicommons) is a repository of free content images, sound and other multimedia files. ... The phrase computer art scene or artscene for short, refers to a community of individuals and groups, that are both interested and active in the creation of computer-based artwork. ... A frame part of an animation displayed in real time. ... Demogroups are groups of demosceners, who make demos, products of a computer audio-visual artform known as the demoscene. ... The demoscene is a computer subculture that came to prominence during the rise of the 16 bit micros (the Atari ST and the Amiga), but demos first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum. ... Amiga demos are demos created for the Commodore Amiga home computer. ... This is a list of notable demos by year. ... A netlabel, also called online label, web label or MP3 label, distributes its music in digital audio formats (mainly MP3 or Ogg) online. ...

Categories

  • Category:Demos
  • Category:Demo groups
  • Category:Demoscene
  • Category:Demosceners
  • Category:Demoscener Wikipedians
  • Category:Diskmags

Specific platforms

Amiga demos are demos created for the Commodore Amiga home computer. ... The Apple IIgs demo scene goes back to the days of the original Apple II series in the 1980s, when software crackers would put signature screens at the beginnings of games of which they had broken the copy protection. ... The Atari Demo Scene can probably be traced back to a group called The Exceptions (TEX for short) who created a series of music demos (enhanced with a bit of scrolling text and some nice rasters) in 1987. ... Game Music IV on the Commodore 64 by Charles Deenen (also known as The Mercenary Cracker (TMC) was perhaps one of the very first demos ever produced. ... Commodore VIC-20 demos are demos written for the Commodore VIC-20 home computer. ... The demo scene on the ZX Spectrum can probably be traced back to Castor Cracking Group and a few other groups back in 1986. ... Text Mode demos are real-time calculated computer animations which make use of the native text graphic mode(s) common on the IBM PC. The Text Mode Demo Scene is one of many different facets of the demoscene. ...

External links

Popular demoscene portals

  • scene.org archive, An expansive and comprehensive FTP archive of demos and demoparty releases
  • ojuice.net, Demoscene community and information portal
  • pouet.net, Comprehensive demoscene database containing links, screenshots and reviews of many demos for all sorts of platforms
  • slengpung.com, Pictures from parties and demoscene related events
  • demoscene.tv, Demoscene Web Television
  • demoparty.net, Database of past and future demoparties, location and travel info
  • bitfellas.org, Demoscene community and information portal
  • Nectarine Radio, 24/7 webradio streaming demo and demoscene related music

National demoscene sites

  • scene.cz, Czech demoscene portal
  • scene.ee, Estonian demoscene portal
  • demoscene.gr, Greek demoscene portal
  • demoscene.hu, Hungarian demoscene portal
  • scene.it, Italian demoscene portal
  • demology.tk, Italian demoscene production repository
  • demo.scene.lt, Lithuanian demo reviews repository
  • demoscene.no, Norwegian demoscene portal
  • polarboing.com/scene, Demoscene news in Norwegian
  • scene.pl, Polish demoscene portal
  • demoscene.ru, Russian demoscene portal
  • escena.org, Spanish demoscene portal
  • ukdemoscene.com, English demoscene portal

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Platform-specific portals

  • Amiga Music Preservation, The best resource for Amiga Musics and Musicians
  • unixscene, A huge collection of UNIX demos* Amiga Demoscene Archive
  • Kestra - The Amiga Demoscene Database
  • Dreamcast-Scene.com, The Dreamcast Demoscene

The scene explained

  • pc demoscene FAQ, Frequently Asked Questions about the present-day demoscene
  • DEMOing: Art or Craft? 1984-2002 (PDF), Write-up by Shirley Shor about the demoscene
  • Principles of Demo Spirit
  • The Demoscene (PDF), Flyer by Digitale Kultur e. V. about the demoscene
  • What is the Demoscene?, What is the Demoscene? by Rich Thompson
  • Definition of the demoscene Everything2.com demoscene definitions by multiple authors
  • demoscene.info, Information about the demoscene
  • Demo or Die!, by Dave Green, published in Wired magazine July 1995
  • Decrunching Demoscene Video, German spoken, by Daniel Bachmann aka triztan/vantage, published February 2005

Wired is a full-color monthly magazine and on-line periodical published in San Francisco, California since March 1993. ...

Other demoscene-related pages

  • Atari ST demo history
  • C64.CH - The C64 Demo Portal, The #1 site for Commodore 64 demos
  • Driven New demoscene site covering the NTSC/North American Demoscene on C64/PC
  • GAMEBOY Demospotting, Archive with demos for Game Boy and Game Boy Color.
  • Hugi Demoscene diskmag
  • Hornet.org An archive containing a large portion of classic demoscene related productions, music and magazines.
  • mindcandydvd.com, MindCandy: PC Demos - showcases old and new PC demos on DVD (Volume 2: Amiga is pending)
  • digitalmemoriesdvd.de, Digital Memories: C64 Demos - showcases the best C64 demos on DVD
  • PAiN, One of the longest operating diskmags
  • sceneish wiki, A scene related wiki, covering other subjects also.
  • Scenery Home of the Scenery demoscene history research project.
  • [1] Interview with Honey of 1001 Crew, one of the first demosceners.
  • demoo.calodox, A sortable collection of impressive PC demos throughout the ages
  • 256b.com, The 256bytes demos archive. Demoscene productions under 256-bytes in size for various platforms
  • IN4K, a wiki dedicated for the making of 4K intros.
  • demoscene.ws, The demoscene web site. A new demoscene wiki site.
  • Scenemusic Podcast, 30+ minutes of quality scene music every week.

A diskmag is an electronic magazine that can be read using computers. ... A diskmag is an electronic magazine that can be read using computers. ... A wiki (IPA: <WICK-ee> or <WEE-kee>[1]) is a type of website that allows the visitors themselves to easily add, remove and otherwise edit and change some available content, sometimes without the need for registration. ...


  Results from FactBites:
 
DTV :: All the demoscene on a web TV ! (462 words)
All the DTV releases about the demoscene, demoparties...
All the videos you find here have been produced by demosceners in their free time for demoscene.
Demoscene.tv strives to share and broadcast artwork urging from demoscene artists and stakeholders.
Math Games: 64K or Less - The Demoscene (1414 words)
As the eighties turned into the nineties, regular competitions started within the demoscene, as much of the material moved to the internet.
The tool they used for everything,.werkkzeug1, has been released to the public, and comes with a good tutorial.
One coder, BoyC from Hungary, was inspired by Ile's article in #18 about texture generation, for 64k intros.
  More results at FactBites »


 

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