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Encyclopedia > Diablerie

World of Darkness
Vampire series The World of Darkness (or WoD) is the name given to two related but distinct fictional universes developed by Mark Rein-Hagen. ... -1...

Settings
Dark Ages
Victorian Age
Masquerade
Eternal Struggle
Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ... Vampire: the Eternal Struggle, published as Jyhad in the first edition and often abbreviated as VtES, is a multiplayer collectible card game set in the World of Darkness, published by White Wolf, Inc. ... This articles content is specific to the fictional setting known as the World of Darkness. ...

Vampirism
Blood bond · Blood point · Bloodline · Clan · Childe · Dhampir · Diablerie · Discipline · Embrace · Frenzy · Ghoul · Revenant · Rötschreck · Vitae · Wassail In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the thrall) on another one (the regnant), created and maintained by the repeated consumption of blood. ... A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ... In the Vampire: The Masquerade role-playing game universe created by White Wolf Game Studios, a Dhampir is the child of a 15th generation Vampire and a Mortal or two 15th generation vampires. ... Disciplines are supernatural powers used by Vampires in White Wolfs World of Darkness setting. ... In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ... In White Wolf Game Studios role-playing games and books set in the World of Darkness, a ghoul is a living being (human or animal) that has become a slave to a vampire and addicted to vampiric blood (vitae). ... // Description Revenant familes were bred over many generations to serve the sabbat. ... In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ... In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead... Wassail is a hot, spiced punch often associated with winter celebrations of northern Europe, usually those connected with holidays such as Christmas, New Years and Twelfth Night. ...

Masquerade society
Anarchs · Antitribu · Autarkis · Black Hand · Blood hunt · Bloodline · Caitiff · Camarilla · Clan · Inconnu · Laibon · Kuej-jin · Masquerade · Sabbat · Tal'mahe'Ra The Anarchs are a fictional sect of vampires in White Wolf Game Studios Vampire: The Masquerade role-playing game. ... In White Wolf Game Studios role-playing game Vampire: The Masquerade, most vampire clans belong to a sect, either the Camarilla or Sabbat (some vampires and clans are independent). ... An Autarkis is a fictional term found in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Black Hand are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ... The Caitiff are a fictional group of vampires in Vampire: The Masquerade role-playing game by White Wolf Game Studio. ... The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... The Inconnu is a fictional sect of vampires in the World of Darkness, the setting of White Wolfs role-playing game Vampire: The Masquerade. ... The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the Vampire: The Masquerade role-playing game set in White Wolf Game Studios World of Darkness setting. ... Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. ... The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The TalmaheRa are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Masquerade Mythology
Caine · Lilith ·
Antediluvians ·
Book of Nod ·
Revelations of the Dark Mother ·
The Erciyes Fragments ·
Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ... Lilith is the first wife of Adam and mother of all demons in the fictional setting called the World of Darkness, created by White Wolf Game Studio. ... This article should belong in one or more categories. ... The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Revelations of the Dark Mother is a book written in a similar style to the Book of Nod for White Wolfs Vampire:The Masquerade game series. ... The Erciyes Fragments The Erciyes Fragments is a fictional book in White Wolf Game Studios role-playing setting, World of Darkness. ...

Masquerade History
Cainite Heresy ·
Time of Thin Blood ·
Gehenna The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ...

Requiem
Requiem Clans · Requiem Bloodlines · Carthian Movement · Circle of the Crone · Invictus · Lancea Sanctum · Ordo Dracul
The Carthian Movement is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ... White Wolf Game Studios The Circle of the Crone is a secretive and mystic group of Kindred, holding its own belief about vampiric nature and even its own Discipline. ... The Invictus is one of the five covenants in the World of Darkness role-playing game Vampire: the Requiem published by White Wolf. ... The Lancea Sanctum is a group of vampires in the Vampire: the Requiem roleplaying game. ... The Ordo Dracul is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ...

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In the context of White Wolf Game Studio's vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also her/his soul, generally in order to increase his/her own powers. A vampire who engages in diablerie is known as a diablerist. White Wolf, Inc. ... -1... A chained book in the Bodleian Library at Oxford University A book is a set or collection of written, printed, illustrated, or blank sheets, made of paper, parchment, or other material, usually fastened together to hinge at one side, and within protective covers. ... A role-playing game (RPG, often roleplaying game) is a type of game in which the participants assume the roles of fictional characters and collaboratively create or follow stories. ... The World of Darkness (or WoD) is the name given to two related but distinct fictional universes developed by Mark Rein-Hagen. ... Vampires (or vampyres) are mythological or folkloric beings that subsist on human and/or animal lifeforce. ...

Old World of Darkness

In Vampire: The Masquerade and related media, the strength of vampirical powers is often correlated with the vampire's generation, i. e. the generational distance between the original vampire Caine and the vampire, where Caine was the first generation, his childer were the second, etc. (in The Masquerade, the default generation for starting characters is the 13th). On each successive generation these powers become more and more diluted. By committing diablerie, a vampire can absorb those purer powers from a vampire of an earlier generation, effectively decreasing his/her own generation (the victim, of course, experiences the final death in the process). Vampire: The Masquerade (Revised Edition) cover. ... This article or section does not cite its references or sources. ... Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ...


Diablerie is explicitly forbidden by the vampiric tradition and is considered a crime by the Camarilla, but it is a fairly common practice in the Sabbat. In the past, the Assamite clan devoted its energies to diablerie in order to gain power, until the Tremere placed a magic curse on them, by virtue of which Assamites became physically harmed by the act of drinking vampire blood. Nevertheless, this curse did not stop the Assamites from continuing their practices by indirect means. It was finally broken in 1998 by the Methuselah Ur-Shulgi, childe of the Assamite Antediluvian Haqim, who arose from torpor and took command of the clan. It must also be noted that diablerie was not unknown to the Tremere (the clan's founder committed diablerie on Saulot, the Antediluvian founder of clan Salubri). The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... The Sabbat are a fictional sect of vampires, composed of several clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... A diagram of the genealogy of the Assamites The Assamites, in a role-playing-game context, are a clan of fictional vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games, based on a historical group, by the same name. ... The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ... The Salubri are a fictional bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...


Vampires with the Discipline of Auspex are supposed to be able to recognize diablerists by the characteristic dark veins in their aura. Look up aura in Wiktionary, the free dictionary. ...


In the game Vampire: The Dark Ages, set in the 13th century, this practice was known as Amaranth. When a blood hunt was to be declared, it was customary to send the victim a flower of amaranth a week in advance. The sire traditionally killed his childe through diablerie. Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ... Amarant redirects here. ...


New World of Darkness

In the new vampire game, Vampire: The Requiem, the concept of generation is no longer used. Instead, the power of an individual vampire corresponds to that vampire's Blood Potency, which increases as they age (and can also decrease if they spend sufficient time in torpor). Engaging in diablerie may increase Blood Potency if the victim has a higher blood potency. This articles content is specific to the fictional setting known as the World of Darkness. ...


Furthermore, the rulebook states that Amaranth is not just the drinking of another vampire's vitae, but of their very soul. In some cases, memories or personality traits may transfer into the diablerist. Diablerie is specifically forbidden in the Requiem, and the punishment for a known diablerist is Final Death.


Diablerie is the second of three forbidden acts in Vampire: The Requiem, along with siring childer without permission and breaking the Masquerade (like Camarilla in Vampire: The Masquerade). Committing diablerie results in an automatic roll for a decrease in Humanity. The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ... Vampire: The Masquerade (Revised Edition) cover. ...


  Results from FactBites:
 
Dictionary.com/Word of the Day Archive/diablerie (97 words)
She invariably had every child in the establishment at her heels, open-mouthed with admiration and wonder,--not excepting Miss Eva, who appeared to be fascinated by her wild diablerie, as a dove is sometimes charmed by a glittering serpent.
His worst excesses of unfeeling diablerie belong to his early days.
Diablerie comes from the French, from diable, devil, from Latin diabolus, from Greek diabolos, "slanderer," from diaballein, "to slander," literally "to throw across," from dia-, "across" + ballein, "to throw."
Diablerie (920 words)
The initial state of Diablerie, the Feeding, is when the Diabolist is actually draining blood from the Vessel.
A vampire committing diablerie is quite vulnerable to attack.
All attacks against a vampire attempting diablerie are made versus a difficulty of 2.
  More results at FactBites »


 

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