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The dictator game is a very simple game in experimental economics, similar to the ultimatum game. Experimental economics is the use of experimental methods to evaluate theoretical predictions of economic behaviour. ...
The Ultimatum game is an experimental economics game in which two parties interact anonymously and only once, so reciprocation is not an issue. ...
The first player "the proposer" determines an allocation (split) of some endowment (such as a cash prize). The "responder" in this case simply receives the remainder of the endowment not allocated by the proposer to himself. The responder's role is entirely passive (he has no strategic input into the outcome of the game). Endowment may refer to many things: Finance Financial endowment; relating to funds or property donated to institutions or individuals. ...
This game has been used to test the homo economicus model of individual behavior: If individuals were only concerned with their own economic well being, proposers would allocate the entire good to themselves and give nothing to the responder. However, Henrich et al (2004) discovered in a wide cross cultural study[1] that proposers do allocate a non-zero share of the endowment to the responder. (This 2004 study was an extension of earlier developments[2] in the dictator and impunity games). Homo economicus, or Economic man, is the concept in some economic theories of man as both rational and It is a term used for an approximation or model of Homo sapiens that acts to obtain the highest possible well-being for himself given available information about opportunities and other constraints...
The Impunity Game is a simple game in experimental economics, similar to the Dictator Game. ...
This result appears to demonstrate that either: - Proposers fail to maximize their own expected utility, or
- Proposer's utility functions include benefits received by others[3].
However, other explanations have been offered, such as the anonymity hypothesis, which claim that the experiment is not correctly designed to test for "altruistic" behaviour, and that the presence of the experimenter causes the proposer to avoid the appearance of "greed".[4] The expected utility hypothesis is the hypothesis in economics that the utility of an agent facing uncertainty is calculated by considering utility in each possible state and constructing a weighted average. ...
This article is about utility in economics and in game theory. ...
Altruism refers to both a practice or habit (in the view of many, a virtue) as well as an ethical doctrine. ...
Nick Bardsley's -and John List's- Experiments
University of Chicago economics professors John List and Steven Levitt discussed the Dictator Game, and Levitt said something like "It's great that people in the test want to give 30%-40% of their money away, but how come I've never once been on the subway and had someone come up to me and say 'I just got $10! Have some of it!'" The University of Chicago is a private university located principally in the Hyde Park neighborhood of Chicago. ...
John A. List is the Professor in Economics and the College at the University of Chicago. ...
Steven Levitt Steven Levitt (born May 29, 1967) is an American economist best known for his work on crime, in particular on the link between legalized abortion and crime rates. ...
So List designed a new experiment - one where the "dictator" can either give $0-$10 away, or take a dollar from the other person. The results: Many, many people did nothing, a few still gave some money and a few took the dollar. Basically, the bell curve shifted to have most people do nothing. This suggests that most people don't want to give money away, but they also want to seem like nice people because people, the scientists, are watching them. When the option of not stealing anything becomes "a nice thing to do" (whereas before it was the most selfish) most people would rather have more money. Another experiment had people choosing between giving $0-$10 away and taking $0-$10 from the other person. The results were that people usually took around $5, which made them not seem terrible, at least in their minds, but still got them a lot of money. The last experiment he told us about was where people first had to stuff envelopes for an hour and then they got $10. After that, they could choose whether they wanted to give any money away or take some from another envelope stuffer. Most people choose to keep their own money and not take anyone else's. This result satisfied Levitt because it does mirror reality - most people don't randomly give away money if they feel like they earned it, and they won't take other people's money if they think the other people earned theirs. However, the result that dictators will take given the opportunity to do so had already been discovered by experimentalist Nick Bardsley in the UK, when he was working at the University of Nottingham. The experiments were presented at the June 2005 meeting of the Economic Science Association in Montreal. The University of Nottingham is a leading research and teaching university in the city of Nottingham, in the East Midlands of England. ...
Bardsley had previously run three independent experiments along essentially the same lines as the above, with similar results. In one experiment, subjects in one treatment had to choose between doing nothing and giving up to £3 to another subject. Whilst subjects in a second treatment chose between doing nothing and taking up to the same amount. A bootstrap (statistics) procedure returned a 95% confidence interval of 34% - 93% for the proportion of givers who would have taken if they were in the other game, with a point estimate of 69%. In other words, it looks like most givers would take in the other game and there's strong evidence that more than 1/3 would switch. In statistics, bootstrapping is a modern, computer intensive, general purpose approach to statistical inference, falling within a broader class of resampling methods. ...
In statistics, a confidence interval (CI) is an interval between two numbers, where there is a certain specified level of confidence that a population parameter lies. ...
The results can be interpreted as an effect of demand characteristics of the experimental situation, a problem well-known in the methodological literature on experimental social psychology.[5]
Notes - ↑ Henrich, Joseph, Robert Boyd, Samuel Bowles, Colin Camerer, Ernst Fehr, and Herbert Gintis (2004) Foundations of Human Sociality: Economic Experiments and Ethnographic Evidence from Fifteen Small-Scale Societies. Oxford University Press.
- ↑ For example, Bolton, Katok, Zwick 1998, Dictator game giving: Rules of fairness versus acts of kindness in International Journal of Game Theory, Volume 27, Number 2 (Article Abstract). This paper includes a review of dictator games going back to 1994 (Forsythe R, Horowitz JL, Savin NE, Sefton M, 1994 Fairness in simple bargaining experiments. in Games and Economic Behavior).
- ↑ For example, the model of "inequity aversion" proposed by Ernst Fehr of the Henrich et al. study above: This model assigns personal disutility to an uneven split for equal work, sometimes called "guilt".
- ↑ See Bolton et al. page 270.
- ↑ Demand characteristics are discussed in Bardsley (2005), Experimental Economics and the Artificiality of Alteration in Journal of Economic Methodology, Vol 12, Number 2.
2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...
Game theory is a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns. ...
1994 (MCMXCIV) was a common year starting on Saturday of the Gregorian calendar, and was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by United Nations. ...
1994 (MCMXCIV) was a common year starting on Saturday of the Gregorian calendar, and was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by United Nations. ...
Inequity aversion is the preference for fair rewards and fairplay in Anthropology (in the sub-disciplines sociology, economics, sociobiology, psychology, Evolutionary psychology, and primate behaviourology). ...
Ernst Fehr is an Austrian economist. ...
This article or section does not cite its references or sources. ...
Related research Haley, K. and Fessler, D. (2005). Nobody’s watching? Subtle cues affect generosity in an anonymous economic game, Evolution and Human Behaviour, 26. 245-256. (The research above concludes that people tend to be more generous if there is a picture of a pair of eyes watching them)
| v • d • e | Topics in game theory | | Definitions Game theory is a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns. ...
| Normal form game · Extensive form game · Cooperative game · Information set · Preference In game theory, normal form is a way of describing a game. ...
It has been suggested that Game tree be merged into this article or section. ...
A cooperative game is a game where groups of players (coalitions) may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players. ...
In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed so far. ...
Preference (or taste) is a concept, used in the social sciences, particularly economics. ...
| | Equilibrium concepts In economics, economic equilibrium often refers to an equilibrium in a market that clears: this is the case where a market for a product has attained the price where the amount supplied of a certain product equals the quantity demanded. ...
In game theory and economic modelling, a solution concept is a process via which equilibria of a game are identified. ...
| Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy In game theory, the Nash equilibrium (named after John Forbes Nash, who proposed it) is a kind of solution concept of a game involving two or more players, where no player has anything to gain by changing only his or her own strategy unilaterally. ...
Subgame perfect equilibrium is an economics term used in game theory to describe an equilibrium such that players strategies constitute a Nash equilibrium in every subgame of the original game. ...
In game theory, a Bayesian game is one in which information about characteristics of the other players (i. ...
The trembling hand perfection is a notion that eliminates actions of players that are unsafe because they were chosen through a slip of the hand. ...
In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. ...
Sequential equilibrium is a refinement of Nash Equilibrium for extensive form games due to David M. Kreps and Robert Wilson. ...
Quasi-perfect equilibrium is a refinement of Nash Equilibrium for extensive form games due to Eric van Damme. ...
In game theory, an evolutionarily stable strategy (or ESS; also evolutionary stable strategy) is a strategy which if adopted by a population cannot be invaded by any competing alternative strategy. ...
| | Strategies In game theory, a players strategy, in a game or a business situation, is a complete plan of action for whatever situation might arise; this fully determines the players behaviour. ...
| Dominant strategies · Mixed strategy · Grim trigger · Tit for Tat · Winning strategy In game theory, dominance occurs when one strategy is better or worse than another regardless of the strategies of a players opponents. ...
A mixed strategy is used in game theory economics to describe a strategy comprising possible moves and a probability distribution which corresponds to how frequently each move is chosen. ...
Grim Trigger is a trigger strategy in game theory for a repeated game, such as an iterated prisoners dilemma. ...
Tit for Tat is a highly-effective strategy in game theory for the iterated prisoners dilemma. ...
In game theory a winning strategy for a player A is a set of rules which, if followed by player A, will result in that player winning, no matter what choices are made by the other players. ...
| | Classes of games | Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. ...
Perfect information is a term used in economics and game theory to describe a state of complete knowledge about the actions of other players that is instantaneously updated as new information arises. ...
In game theory, a sequential game is a game where one player chooses his action before the others chooses theirs. ...
In game theory, a repeated game (or iterated game) is an extensive form game which consists in some number of repetitions of some base game (called a stage game). ...
Signaling games are dynamic games with two players, the sender (S) and the receiver (R). ...
Cheap Talk is a term used in Game Theory for pre-play communication which carries no cost. ...
Zero-sum describes a situation in which a participants gain (or loss) is exactly balanced by the losses (or gains) of the other participant(s). ...
Mechanism design is a sub-field of game theory. ...
| | Games Game theory studies strategic interaction between individuals in situations called games. ...
| Prisoner's dilemma · Coordination game · Chicken · Battle of the sexes · Stag hunt · Matching pennies · Ultimatum game · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game Will the two prisoners cooperate to minimize total loss of liberty or will one of them, trusting the other to cooperate, betray him so as to go free? In game theory, the prisoners dilemma is a type of non-zero-sum game in which two players can cooperate with...
In game theory, the Nash equilibrium (named after John Nash) is a kind of optimal strategy for games involving two or more players, whereby the players reach an outcome to mutual advantage. ...
The game of chicken (also referred to as playing chicken) is a game in which two players each drive a vehicle of some sort towards each other, and the first to swerve loses and is humiliated as the chicken. In practice, this sort of game, if played at all, is...
The Battle of the Sexes is a two player game used in game theory. ...
In game theory, the Stag Hunt is a game first discussed by Jean-Jacques Rousseau. ...
Matching Pennies is the name for a simple example game used in game theory. ...
The Ultimatum game is an experimental economics game in which two parties interact anonymously and only once, so reciprocation is not an issue. ...
Minority Game is a game proposed by Yi-Cheng Zhang and Damien Challet from the University of Fribourg. ...
Rock, Paper, Scissors chart Listen to this article · (info) This audio file was created from an article revision dated 2006-07-13, and does not reflect subsequent edits to the article. ...
The Pirate Game is a simple mathematical game. ...
| | Theorems | Minimax theorem · Purification theorems · Folk theorem · Revelation principle Minimax is a method in decision theory for minimizing the expected maximum loss. ...
In game theory, the purification theorem was contributed by Nobel laurate John Harsanyi in 1973[1]. The theorem aims to justify a puzzling aspect of mixed strategy Nash equilibria: that each player is wholly indifferent amongst each of the actions he puts non-zero weight on, yet he mixes them...
In game theory, folk theorems are a class of theorems which imply that in repeated games, any outcome is a feasible solution concept, if under that outcome the players minimax conditions are satisfied. ...
The revelation principle of economics can be stated as, To any equilibrium of a game of incomplete information, there corresponds an associated revelation mechanism that has an equilibrium where the players truthfully report their types. ...
| | Related topics | Mathematics · Economics · Behavioral economics · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists Euclid, Greek mathematician, 3rd century BC, known today as the father of geometry; shown here in a detail of The School of Athens by Raphael. ...
Face-to-face trading interactions among on the New York Stock Exchange trading floor Economics, may just involve more otriches than you think social science, studies the production, distribution, and consumption of commodities. ...
Nobel Prize in Economics winner Daniel Kahneman, was an important figure in the development of behavioral finance and economics and continues to write extensively in the field. ...
Evolutionary game theory (EGT) is the application of game theory in evolutionary biology. ...
Population genetics is the study of the distribution of and change in allele frequencies under the influence of the four evolutionary forces: natural selection, genetic drift, mutation, and migration. ...
Behavioral ecology is the study of the ecological and evolutionary basis for animal behavior, and the roles of behavior in enabling an animal to adapt to its environment (both intrinsic and extrinsic). ...
Adaptive Dynamics is a set of techniques for studying long-term phenotypical evolution developed during the 1990s. ...
This is a list of notable economists, mathematicians, political scientists, and computer scientists whose work has added substantially to the field of game theory. ...
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