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Encyclopedia > Discipline (World of Darkness)

World of Darkness
Vampire series The World of Darkness (or WoD) is the name given to two related but distinct fictional universes developed by Mark Rein-Hagen. ... -1...

Settings
Dark Ages
Victorian Age
Masquerade
Eternal Struggle
Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ... Vampire: the Eternal Struggle, published as Jyhad in the first edition and often abbreviated as VtES, is a multiplayer collectible card game set in the World of Darkness, published by White Wolf, Inc. ... This articles content is specific to the fictional setting known as the World of Darkness. ...

Vampirism
Blood bond · Blood point · Bloodline · Clan · Childe · Dhampir · Diablerie · Discipline · Embrace · Frenzy · Ghoul · Revenant · Rötschreck · Vitae · Wassail In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the thrall) on another one (the regnant), created and maintained by the repeated consumption of blood. ... A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ... In the Vampire: The Masquerade role-playing game universe created by White Wolf Game Studios, a Dhampir is the child of a 15th generation Vampire and a Mortal or two 15th generation vampires. ... In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also her/his soul, generally in order to increase his/her own powers. ... In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ... In White Wolf Game Studios role-playing games and books set in the World of Darkness, a ghoul is a living being (human or animal) that has become a slave to a vampire and addicted to vampiric blood (vitae). ... // Description Revenant familes were bred over many generations to serve the sabbat. ... In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ... In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead... In the old World of Darkness a vampire who has lost all humanity or otherwise fallen to the beast enters a permenant frenzy. ...

Masquerade society
Anarchs · Antitribu · Autarkis · Black Hand · Blood hunt · Bloodline · Caitiff · Camarilla · Clan · Inconnu · Laibon · Kuei-jin · Masquerade · Sabbat · Tal'mahe'Ra The Anarchs are a fictional sect of vampires in White Wolf Game Studios Vampire: The Masquerade role-playing game. ... In White Wolf Game Studios role-playing game Vampire: The Masquerade, most vampire clans belong to a sect, either the Camarilla or Sabbat (some vampires and clans are independent). ... An Autarkis is a fictional term found in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Black Hand are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ... Caitiff are a fictional group of clanless vampires in Vampire: The Masquerade, a role-playing game by White Wolf, Inc. ... The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... The Inconnu is a fictional sect of vampires in the World of Darkness, the setting of White Wolfs role-playing game Vampire: The Masquerade. ... The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the Vampire: The Masquerade role-playing game set in White Wolf Game Studios World of Darkness setting. ... Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. ... The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The TalmaheRa are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Masquerade Mythology
Caine · Lilith ·
Antediluvians ·
Book of Nod ·
Revelations of the Dark Mother ·
The Erciyes Fragments ·
Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ... Lilith is the first wife of Adam and mother of all demons in the fictional setting called the World of Darkness, created by White Wolf Game Studio. ... This article should belong in one or more categories. ... The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Revelations of the Dark Mother is a book written in a similar style to the Book of Nod for White Wolfs Vampire:The Masquerade game series. ... The Erciyes Fragments The Erciyes Fragments is a fictional book in White Wolf Game Studios role-playing setting, World of Darkness. ...

Masquerade History
Cainite Heresy ·
Time of Thin Blood ·
Gehenna The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ...

Requiem
Requiem Clans · Requiem Bloodlines · Carthian Movement · Circle of the Crone · Invictus · Lancea Sanctum · Ordo Dracul
The Carthian Movement is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ... White Wolf Game Studios The Circle of the Crone is a secretive and mystic group of Kindred, holding its own belief about vampiric nature and even its own Discipline. ... The Invictus is one of the five covenants in the World of Darkness role-playing game Vampire: the Requiem published by White Wolf. ... The Lancea Sanctum is a group of vampires in the Vampire: the Requiem roleplaying game. ... The Ordo Dracul is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ...

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Disciplines are supernatural powers used by Vampires in White Wolf's World of Darkness setting. While some disciplines are known by many clans and are easily accessible, others remain almost exclusive to a certain clan or even bloodline.-1... The logo of White Wolf Publishing, one of White Wolf, Inc. ... The World of Darkness (or WoD) is the name given to two related but distinct fictional universes developed by Mark Rein-Hagen. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ...


Some Disciplines are safe as they carry no visual effects or cannot be traced to the caster, while others will certainly violate the Masquerade. The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ...

Contents

Disciplines in Vampire: The Requiem

Main article: Vampire: The Requiem

In 2004, the World of Darkness was rebooted with new rules and a new setting, with many new or changed concept. While this new setting still has Vampiric Disciplines very similar to those of its predecessor, there are differences both notable and subtle. This articles content is specific to the fictional setting known as the World of Darkness. ... This articles content is specific to the fictional setting known as the World of Darkness. ...


Physical

  • Celerity: The ability to move at faster-than-human speeds and with uncanny precision.
  • Resilience: The ability to withstand damaging attacks with comparatively minor injuries.
  • Vigor: The ability to manifest supernatural strength above and beyond even a vampire's naturally superhuman capabilities.

Psychic

  • Animalism: The power to commune with and command animals; related to a vampire's inner Beast.
  • Obfuscate: The power to prevent others from sensing one's self by clouding their minds; related to a vampire's natural cunning and guile.

Uncommon disciplines

  • Auspex: Preternatural sensitivity and awareness and the ability to foresee and know things seemingly unknowable (practised by the Mekhet).
  • Dominate: The piercing stare that commands minds and the ability to break the will of others (practised by the Ventrue).
  • Majesty: Seductive or commanding sway of emotions and the predatory manipulation of the weak in this way (practised by the Daeva).
  • Nightmare: The ability to evoke sheer terror by revealing one's primal nature (practised by the Nosferatu).
  • Protean: The ability to assume a variety of forms such as a wolf or a mist (practised by the Gangrel).

Covenant disciplines

  • Coils of the Dragon: Used to cheat the Curse, stripping away limitations and negative effects of the Unliving state. (practised by the Ordo Dracul)
  • Crúac: Pagan blood sorcery. (practised by the Circle of the Crone)
  • Theban Sorcery: Miraculous magic taught, or in some interpretations stolen, by an "avatar of God." (practised by the Lancea Sanctum)

Bloodline (Rare) disciplines

The various Rare Disciplines are numerous and wildly diverse. While they are generally only available their respective bloodlines and highly specialized there are a few which provide significant advantages in combat (particularly some published in the antagonists book, VII, and that of the Spina Bloodline from the Invictus supplement).

Disciplines in Vampire: The Masquerade

The previous version of the World of Darkness had over thirty distinct disciplines. Ten of those were introduced in the original first and second editions of the core rulebook (Auspex, Animalism, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence, Protean, Thaumaturgy, Vicissitude), while others were introduced gradually during many years in various game supplements, especially those which introduced new Clans and Bloodlines.


In Time of Thin Blood it was revealed that, quite surprisingly, the weak 14th and 15th generation vampires are actually capable of creating new Disciplines - something that was previously possible only to a handful of Vampires of very low generation. In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ...


Core Disciplines

Animalism

Animalism allows communication and control over animals, as well as manipulation of the "animal" or "bestial" nature of people.

 1. Sweet Whispers 2. The Beckoning 3. Song of Serenity 4. Sharing of Spirits 5. Drawing Out the Beast 6. Animal Succulence (V:tM Player's Guide) Deep Song (Clanbook: Ravnos) Sense the Savage Way (Dark Ages Companion) Shared Soul (V:tM Player's Guide) Shepherd's Innocence (V:tM Player's Guide) Species Speech (V:tM Player's Guide) Tier of Souls (Clanbook: Tzimisce) Vrykolas (Libellus Sanguinis 1) 7. Conquer the Beast (V:tM Player's Guide) Master's Voice (V:tM Player's Guide) Twist the Feral Will (Dark Ages Companion) 8. Mass Summons (V:tM Player's Guide) Taunt the Caged Beast (Dark Ages Companion) Twin Spirits (V:tM Player's Guide) 9. Flesh Bond (V:tM Player's Guide) 10. Army of Beasts (V:tM Player's Guide) 

Auspex

The discipline Auspex is based around acquiring insight and knowledge. This discipline allows the practitioner to heighten her senses, to perceive auras and to communicate telepathically among other skills.

 1. Heightened Senses 2. Aura Perception 3. The Spirit's Touch 4. Telepathy 5. Psychic Projection 6. Babble (Clanbook: Malkavian) Clairvoyance (V:tM Player's Guide) Eagle's Sight (V:tM Player's Guide) The Flaying (Libellus Sanguinis 1) Genius Loci (Clanbook: Tzimisce) Insight of the Talespinner (Clanbook: Toreador) Prediction (V:tM Player's Guide) Sense Emotion (V:tM Player's Guide) Spirit Bond (Dark Ages Companion) Telepathic Communication (V:tM Player's Guide) The Dreaming (V:tM Player's Guide) What People Want to Hear (Clanbook: Toreador) 7. Escstatic Agony (Clanbook: Tzimisce) Melange (Clanbook: Malkavian) Personality Metamorph (Clanbook: Toreador) Pluck the Secret (Dark Ages Companion) Soul Scan (V:tM Player's Guide) Spirit Link (V:tM Player's Guide) Stealing the Mind's Eye (Dark Ages Companion) 8. Malkavian Madness Network (Clanbook: Malkavian) Omniscience (V:tM Player's Guide) The Oracle's Sight (Dark Ages Companion) Psychic Assault (V:tM Player's Guide) 9. Master of the Dom (Libellus Sanguinis 1) Precognition (V:tM Player's Guide) 10. Pulse of the Canaille (V:tM Player's Guide) 

Celerity

One of the three basic physical disciplines, which can be learned by vampires of any clan, as well as by Caitiffs, Ghouls and Dhampirs. Celerity is the discipline of unnatural enhanced speed. Caitiff are a fictional group of clanless vampires in Vampire: The Masquerade, a role-playing game by White Wolf, Inc. ... In White Wolf Game Studios role-playing games and books set in the World of Darkness, a ghoul is a living being (human or animal) that has become a slave to a vampire and addicted to vampiric blood (vitae). ... In the Vampire: The Masquerade role-playing game universe created by White Wolf Game Studios, a Dhampir is the child of a 15th generation Vampire and a Mortal or two 15th generation vampires. ...

 6. Mercury's Arrow (Dark Ages Companion) 7. Sanguinary Wind (Dark Ages Companion) 8. Resist Earth's Grasp (Dark Ages Companion) 

Chimerstry

 1. Ignis Fatuus 2. Fata Morgana 3. Apparition 4. Permanency 5. Horrid Reality 6. Army of Apparitions (Dark Ages Companion) Fata Amria (Clanbook: Ravnos) Fatuus Mastery Mass Reality 7. Far Fatuus Mirror's Visage (Dark Ages Companion) 8. Fantasy World (Dark Ages Companion) Pseudo Blindness Sensory Overload (Clanbook: Ravnos) 9. Sensory Deprivation 10. Reality 

Dominate

This discipline allows the Vampire to exert control over the minds of others via eye contact and verbal commands. This power is not usable on Vampires of lower Generation.

 1. Command the Wearied Mind 2. Mesmerize 3. The Forgetful Mind 4. Conditioning 5. Possession 6. Automatic Mastery (Dark Ages Companion) Loyalty (V:tM Player's Guide) Obedience (V:tM Player's Guide) Rationalize (V:tM Player's Guide) Tranquility (V:tM Player's Guide) 7. Command the Legion (Dark Ages Companion) Mob Rule (V:tM Player's Guide) Repression of the Obvious (Clanbook: Malkavian) 8. Empowering the Puppet King (Dark Ages Companion) Far Mastery (V:tM Player's Guide) 9. Best Intentions (V:tM Player's Guide) 10. Puppet Master (V:tM Player's Guide) 

===Daimoinon=== (V:tM Storyteller's Handbook)

 1. Sense the Sin 2. Fear the Void Below 3. Flames of the Netherworld 4. Psychomachia 5. Curse 6. Diabolic Lure (Dark Ages Companion) Ignore the Searing Flames 7. Infernal Servitor (Dark Ages Companion) Summon the Herald of Hell 8. Great Curse Unleash Hell's Fury (Dark Ages Companion) 9. Call the Great Beast 

===Dark Thaumaturgy=== (Storyteller's Guide to the Sabbat)

 * Chains of Pleasure 1. Ecstasy 2. Overstimulation 3. The Wave of Pleasure 4. Writhing Delights 5. The Glow of a Thousand Embraces 
 * Fires of Inferno 1. One Die of Damage 2. Two Dice of Damage 3. Four Dice of Damage 4. Six Dice of Damage 5. Eight Dice of Damage 
 * Hands of Destruction 1. Decay 2. Gnarl Wood 3. Acidic Touch 4. Atrophy 5. Turn to Dust 
 * Path of Pestilence 1. Sickness 2. Vampire Sickness 3. The Swarming 4. Diseased Breath 5. Cause Plague 
 * Path of Phobos 1. Induce Fear 2. Spook 3. Terrorize 4. Fear Immersion 5. Leech of Fear 
 * Path of Secret Knowledge 1. Whispers 2. Secrets in the Dark 3. The Hidden 4. Dark Prophecy 5. Unlock the Heart of Mystery 
 * Path of SpiritDark Ages Companion) 1. Insignificant 2. Least 3. Lesser 4. Minor 5. Specific Demon 
 * Path of Torture 1. Hurt 2. Hunger 3. Torment 4. Agony 5. Pangs of Hell 

Fortitude

One of the three basic physical disciplines, which can be learned by vampires of any clan, as well as by Caitiffs, Ghouls and Dhampirs. Fortitude is the discipline of unnatural physical resilience, very useful in combat.

 6. Armor of Vitality (Dark Ages Companion) 7. Bestow Vigor (Dark Ages Companion) 8. Eternal Vigilance (Dark Ages Companion) 

Obfuscate

Obfuscate enables the Vampire various degrees of invisibility or illusory appearance.

 1. Cloak of Shadows 2. Unseen Presence 3. Mask of the Thousand Faces 4. Vanish from Mind's Eye 5. Cloak of Gathering 6. Conceal (V:tM Player's Guide) Diastasis (Dark Ages Companion) Mind Blank (V:tM Player's Guide) Scrawl (Clanbook: Malkavian) Soul Mask (V:tM Player's Guide) 7. Cache (V:tM Player's Guide) Cloak (V:tM Player's Guide) Veil the Legions (Dark Ages Companion) Visit Faerieland (Clanbook: Malkavian) 8. Old Friends (V:tM Player's Guide) 9. Create Name (V:tM Player's Guide) 10. Memory's Fading Glimpse (V:tM Player's Guide) 

Potence

One of the three basic physical disciplines, which can be learned by vampires of any clan, as well as by Caitiffs, Ghouls and Dhampirs. Potence is the discipline of enhanced strength.


Presence

This discipline allows the Vampire to manipulate the emotions of humans and Vampires that can see them, by extending their supernatural aura. This may be manifest as awe, fear, charm, or entrancement. Higher levels of the discipline allow deeper emotional changes.


Protean

This discipline allows the user to change their own form, to acquire eyes that enable night vision, to grow claws that can rip through metal, to meld with the earth, to take the form of mist or of wolves and bats among other feats.


1. Eyes of the Beast 2. Wolf Claws 3. Earth Meld 4. Shape of the Beast 5. Mist Form


Thaumaturgy

A discipline that is practiced secretly by the vampires of the Tremere clan. Only under rare cases should a non-Tremere know thaumaturgy. In the event that it becomes known that a non-Tremere has learned this forbidden art, that kindred and the kindred responsible for the teaching are usually met with the final death by Clan Tremere. Blood magic allows the caster to use a small or big portion of his blood to harm the enemy or protect himself.


Disciplines in Vampire: The Masquerade - Bloodlines

The disciplines below are from Vampire: The Masquerade - Bloodlines, a video game which is considered canon in the World of Darkness setting. There are differences to the Disciplines the World of Darkness in other media. The "safety" mentioned below for each discipline refers to whether use of the discipline in view of non-Vampires is a violation of the Masquerade.
  • Animalism, non-exclusive Discipline that summons different magical animals to aid the player. The first level summons ravens that incapacitate the target for a time being, while the fifth swarms a large area with deadly insects. Non-safe. First level allows you to talk to animals. Second level allows you to beckon animals. Higher levels allow you to Quell the Beast.
  • Auspex, non-exclusive Discipline that allows to see other beings' auras and adds some points to Wits and Perception, the amount depending on Discipline's level. Safe.
  • Blood Buff, a Discipline accessible to all clans. Pushes all Physical attributes to maximum (i.e. 5 points). Safe.
  • Celerity, a non-exclusive Discipline that speeds the character up. Any use of this beyond the first level is considered Non-Safe.
  • Dementation, a Malkavian trademark Discipline that allows them to share their madness with others. First level makes target temporarily paralyzed by laughter, while the fifth one bestows upon a large group of enemies a random maddening effect. Also offers extra choices in dialogue. Safe.
  • Dominate, a Discipline that allows a vampire to control the weak-willed. First level allows the user to impose his will on the victim using a one word order. Higher levels of dominate allow kindred to completely erase the minds of the weak-willed. Presents the user with extra options during conversations. Safe.
  • Fortitude, non-exclusive Discipline that allows to sustain more damage by adding a certain number to Soak Bashing Feat, from 1 to 5 points. Non-safe.
  • Obfuscate, non-exclusive Discipline that allows to become invisible. While the first level only allows invisibility when being still and crouched, the fifth level allows free movement and interaction with the world. Safe.
  • Potence, non-exclusive Discipline that allows to do more damage adding a certain amount of 'supernatural damage' to melee attacks, from 1 to 5 points. The higher the level is, the farther you can knock away enemies in the game.
  • Presence, non-exclusive Discipline that causes nearby enemies to suffer certain penalties to their Attributes. It also allows for alternate conversation options. Safe.
  • Protean, a Gangrel-only Discipline that allows them to change their bodies and become one with the Beast (not to be mistaken with frenzying). Each level includes the benefits of the previous ones. The first level offers heat vision and +1 to Wits. Second form adds the benefit of powerful claws that deal aggravated damage, increasing with power every level. The fifth means full transforming in the war form. Non-safe.
  • Thaumaturgy: an exclusive Tremere Discipline, so-called 'blood magic'. Different levels offer different spells, from Blood Missile (shoots a homing missile that returns with stolen blood) to Blood Boil (target explodes, damaging those nearby). Non-safe.

Vampire: The Masquerade - Bloodlines is a role-playing computer game played from the first-person shooter perspective and is developed by Troika Games using Valve Softwares Source engine. ... Namcos Pac-Man was a hit, and became a universal phenomenon. ... This article or section does not cite its references or sources. ... The Malkavians are a fictional clan of vampires from White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ... The Gangrel are a clan of vampires, often associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ... This article or section needs copy editing for grammar, style, cohesion, tone and/or spelling. ... The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ...

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