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Encyclopedia > Dominance (game theory)

In game theory, dominance (also called strategic dominance) occurs when one strategy is better than another strategy for one player, no matter how that player's opponents may play. Many simple games can be solved using dominance. The opposite, intransitivity, occurs in games where one strategy may be better or worse than another strategy for one player, depending on how the player's opponents may play. For other uses, see Game theory (disambiguation) and Game (disambiguation). ... In game theory, a players strategy, in a game or a business situation, is a complete plan of action for whatever situation might arise; this fully determines the players behaviour. ... Intransitivity is a scenario in which weighing several options produces a loop of preference. ...

Contents

[edit] Terminology

When a player tries to choose the "best" strategy among a multitude of options, that player may compare two strategies A and B to see which one is better. The result of the comparison is one of:

  • B dominates A: choosing B always gives at least as good an outcome as choosing A. There are 2 possibilities:
    • B strictly dominates A: choosing B always gives a better outcome than choosing A, no matter what the other player(s) do.
    • B weakly dominates A: There is at least one set of opponents' action for which B is superior, and all other sets of opponents' actions give B at least the same payoff as A.
  • B and A are intransitive: B neither dominates, nor is dominated by, A. Choosing A is better in some cases, while choosing B is better in other cases, depending on exactly how the opponent chooses to play. For example, B is "throw rock" while A is "throw scissors" in Rock, Paper, Scissors.
  • B is dominated by A: choosing B never gives a better outcome than choosing A, no matter what the other player(s) do. There are 2 possibilities:
    • B is weakly dominated by A: There is at least one set of opponents' actions for which B gives a worse outcome than A, while all other sets of opponents' actions give A at least the same payoff as B. (Strategy A weakly dominates B).
    • B is strictly dominated by A: choosing B always gives a worse outcome than choosing A, no matter what the other player(s) do. (Strategy A strictly dominates B).

This notion can be generalized beyond the comparison of two strategies. Rock, Paper, Scissors chart Listen to this article ( info/dl) This audio file was created from an article revision dated 2006-07-13, and may not reflect subsequent edits to the article. ...

  • Strategy B is strictly dominant if strategy B strictly dominates every other possible strategy.
  • Strategy B is weakly dominant if strategy B dominates all other strategies, but some are only weakly dominated.
  • Strategy B is strictly dominated if some other strategy exists that strictly dominates B.
  • Strategy B is weakly dominated if some other strategy exists that weakly dominates B.

[edit] Mathematical definition

In mathematical terms, For any player i, a strategy s^*in S_i weakly dominates another strategy s^primein S_i if

forall s_{-i}in S_{-i}left[u_i(s^*,s_{-i})geq u_i(s^prime,s_{-i})right] (With at least one strict inequality)

(Remember that S i represents the product of all strategy sets other than i's)


On the other hand, s * strictly dominates s^prime if

forall s_{-i}in S_{-i}left[u_i(s^*,s_{-i})> u_i(s^prime,s_{-i})right]

[edit] Dominance and Nash equilibria

C D
C 1, 1 0, 0
D 0, 0 0, 0

If a strictly dominant strategy exists for one player in a game, that player will play that strategy in each of the game's Nash equilibria. If both players have a strictly dominant strategy, the game has only one unique Nash equilibrium. However, that Nash equilibrium is not necessarily Pareto optimal, meaning that there may be non-equilibrium outcomes of the game that would be better for both players. The classic game used to illustrate this is the Prisoner's Dilemma. In game theory, the Nash equilibrium (named after John Forbes Nash, who proposed it) is a kind of solution concept of a game involving two or more players, where no player has anything to gain by changing only his or her own strategy unilaterally. ... Pareto efficiency, or Pareto optimality, is a central concept in economics with broad applications in game theory, engineering and the social sciences. ... This article contains mathematical terminology from game theory, which should not be confused with the common usage. ...


Strictly dominated strategies cannot be a part of a Nash equilibrium, and as such, it is irrational for any player to play them. On the other hand, weakly dominated strategies may be part of Nash equilibria. For instance, consider the payoff matrix pictured at the right. It has been suggested that this article or section be merged with normal form game. ...


Strategy C weakly dominates strategy D. Consider playing C: If one's opponent plays C, one gets 1; if one's opponent plays D, one gets 0. Compare this to D, where one gets 0 regardless. Since in one case, one does better by playing C instead of D and never does worse, C weakly dominates D. Despite this, (D, D) is a Nash equilibrium. Suppose both players choose D. Neither player will do any better by unilaterally deviating—if a player switches to playing C, they will still get 0. This satisfies the requirements of a Nash equilibrium.


[edit] Iterated elimination of dominated strategies (IEDS)

The iterated elimination (or deletion) of dominated strategies is one common technique for solving games that involves iteratively removing dominated strategies. In the first step, all dominated strategies of the game are removed, since rational players will not play them. This results in a new, smaller game. Some strategies—that were not dominated before—may be dominated in the smaller game. These are removed, creating a new even smaller game, and so on. This process is valid since it is assumed that rationality among players is common knowledge, that is, each player know that the rest of the players are rational, and each player know that the rest of the players know that he knows that the rest of the players are rational, and so on ad infinitum (see Aumann, 1976) The word iteration is sometimes used in everyday English with a meaning virtually identical to repetition. ...


There are two versions of this process. One version involves only eliminating strictly dominated strategies. If, after completing this process, there is only one strategy for each player remaining, that strategy set is the unique Nash equilibrium.


Another version involves eliminating both strictly and weakly dominated strategies. If, at the end of the process, there is a single strategy for each player, this strategy set is also a Nash equilibrium. However, unlike the first process, elimination of weakly dominated strategies may eliminate some Nash equilibria. As a result, the Nash equilibrium found by eliminating weakly dominated strategies may not be the only Nash equilibrium. (In some games, if we remove weakly dominated strategies in a different order, we may end up with a different Nash equilibrium.)


[edit] See also

In economics and finance, arbitrage is the practice of taking advantage of a price differential between two or more markets: a combination of matching deals are struck that capitalize upon the imbalance, the profit being the difference between the market prices. ... In game theory a winning strategy for a player A is a set of rules which, if followed by player A, will result in that player winning, no matter what choices are made by the other players. ... Risk dominance and payoff dominance are two related refinements of the Nash equilibrium (NE) solution concept in game theory, defined by John Harsanyi and Reinhard Selten. ...

[edit] External links and references

This article incorporates material from Dominant strategy on PlanetMath, which is licensed under the GFDL. Jean Tirole (born 9 August 1953) is a notable contemporary french economist, author of many works in economics, scientific director of the Industrial Economics Institute in Toulouse. ... Anatol Rapoport (born May 22, 1911) is a Russian-born American Jewish, mathematical psychologist. ... PlanetMath is a free, collaborative, online mathematics encyclopedia. ...

For other uses, see Game theory (disambiguation) and Game (disambiguation). ... In game theory, normal form is a way of describing a game. ... It has been suggested that Game tree be merged into this article or section. ... A cooperative game is a game where groups of players (coalitions) may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players. ... In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed so far. ... Preference (or taste) is a concept, used in the social sciences, particularly economics. ... Price of market balance In economics, economic equilibrium is simply a state of the world where economic forces are balanced and in the abscence of external shocks the (equilibrium) values of economic variables will not change. ... In game theory and economic modelling, a solution concept is a process via which equilibria of a game are identified. ... In game theory, the Nash equilibrium (named after John Forbes Nash, who proposed it) is a kind of solution concept of a game involving two or more players, where no player has anything to gain by changing only his or her own strategy unilaterally. ... Subgame perfect equilibrium is an economics term used in game theory to describe an equilibrium such that players strategies constitute a Nash equilibrium in every subgame of the original game. ... In game theory, a Bayesian game is one in which information about characteristics of the other players (i. ... In game theory, a Bayesian game is one in which information about characteristics of the other players (i. ... The trembling hand perfection is a notion that eliminates actions of players that are unsafe because they were chosen through a slip of the hand. ... Proper equilibrium is a refinement of Nash Equilibrium due to Roger B. Myerson. ... In game theory, an Epsilon-equilibrium is a strategy profile that approximately satisfies the condition of Nash Equilibrium. ... In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. ... Sequential equilibrium is a refinement of Nash Equilibrium for extensive form games due to David M. Kreps and Robert Wilson. ... Quasi-perfect equilibrium is a refinement of Nash Equilibrium for extensive form games due to Eric van Damme. ... In game theory, an evolutionarily stable strategy (or ESS; also evolutionary stable strategy) is a strategy which if adopted by a population cannot be invaded by any competing alternative strategy. ... Risk dominance and payoff dominance are two related refinements of the Nash equilibrium (NE) solution concept in game theory, defined by John Harsanyi and Reinhard Selten. ... Pareto efficiency, or Pareto optimality, is an important notion in neoclassical economics with broad applications in game theory, engineering and the social sciences. ... In game theory, a players strategy, in a game or a business situation, is a complete plan of action for whatever situation might arise; this fully determines the players behaviour. ... A pure strategy is a term used to refer to strategies in Game theory. ... In game theory a mixed strategy is a strategy which chooses randomly between possible moves. ... Tit for Tat is a highly-effective strategy in game theory for the iterated prisoners dilemma. ... Grim Trigger is a trigger strategy in game theory for a repeated game, such as an iterated prisoners dilemma. ... Look up collusion in Wiktionary, the free dictionary. ... In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. ... Perfect information is a term used in economics and game theory to describe a state of complete knowledge about the actions of other players that is instantaneously updated as new information arises. ... In game theory, a sequential game is a game where one player chooses his action before the others chooses theirs. ... In game theory, a repeated game (or iterated game) is an extensive form game which consists in some number of repetitions of some base game (called a stage game). ... Signaling games are dynamic games with two players, the sender (S) and the receiver (R). ... Cheap Talk is a term used in Game Theory for pre-play communication which carries no cost. ... Zero-sum describes a situation in which a participants gain (or loss) is exactly balanced by the losses (or gains) of the other participant(s). ... Mechanism design is a sub-field of game theory. ... In game theory, a stochastic game is a competitive game with probabilistic transitions played by two players. ... A non-transitive game is a game for which the various strategies produce one or more loops of preferences. ... Game theory studies strategic interaction between individuals in situations called games. ... This article contains mathematical terminology from game theory, which should not be confused with the common usage. ... In game theory, the travelers dilemma (sometimes abbreviated TD) is a type of non-zero-sum game in which two players attempt to maximise their own payoff, without any concern for the other players payoff. ... In game theory, the Nash equilibrium (named after John Nash) is a kind of optimal strategy for games involving two or more players, whereby the players reach an outcome to mutual advantage. ... For other uses, see Chicken (disambiguation). ... The Volunteers dilemma game models a situation in which each of N players faces the decision of either making a small sacrifice from which all will benefit or freeriding. ... On eBay, where an auction has a starting price of $1 ... The Battle of the Sexes is a two player game used in game theory. ... In game theory, the Stag Hunt is a game first discussed by Jean-Jacques Rousseau. ... Matching Pennies is the name for a simple example game used in game theory. ... The Ultimatum game is an experimental economics game in which two parties interact anonymously and only once, so reciprocation is not an issue. ... Minority Game is a game proposed by Yi-Cheng Zhang and Damien Challet from the University of Fribourg. ... Rock, Paper, Scissors chart Rock, Paper, Scissors (sometimes with the elements in its name permuted and/or Rock replaced with Stone and/or Paper with Cloth, but also known as Roshambo, Rochambeau, Ick-Ack-Ock, Janken, Mora, Morra Cinese, Gawi-Bawi-Bo, JanKenPon or Farkle) is a popular hand game... From Howard Pyles Book of Pirates The pirate game is a simple mathematical game. ... The dictator game is a very simple game in experimental economics, similar to the ultimatum game. ... The Public goods game is a standard of experimental economics; in the basic game subjects secretly choose how many of their private tokens to put into the public pot. ... Blotto games (or Colonel Blotto games) constitute a class of two-person zero-sum games in which the players are tasked to simultaneously distribute limited resources over several objects, with the gain (or payoff) being equal to the sum of the gains on the individual objects. ... In game theory the War of attrition is a model of aggression in which two contestants compete for a resource of value V by persisting while accumulating costs at a constant rate c. ... -1... In game theory, the purification theorem was contributed by Nobel laurate John Harsanyi in 1973[1]. The theorem aims to justify a puzzling aspect of mixed strategy Nash equilibria: that each player is wholly indifferent amongst each of the actions he puts non-zero weight on, yet he mixes them... In game theory, folk theorems are a class of theorems which imply that in repeated games, any outcome is a feasible solution concept, if under that outcome the players minimax conditions are satisfied. ... The revelation principle of economics can be stated as, To any equilibrium of a game of incomplete information, there corresponds an associated revelation mechanism that has an equilibrium where the players truthfully report their types. ... In voting systems, Arrow’s impossibility theorem, or Arrow’s paradox demonstrates the impossibility of designing a set of rules for social decision making that would meet all of a certain set of criteria. ...

  Results from FactBites:
 
Dominance (game theory) - Wikipedia, the free encyclopedia (899 words)
In game theory, dominance (also called strategic dominance) occurs when one strategy is better than another strategy for one player, no matter how that player's opponents may play.
B weakly dominates A: There is at least one set of opponents' action for which B is superior, and all other sets of opponents' actions give A and B the same payoff.
The classic game used to illustrate this is the Prisoner's Dilemma.
Game Theory (20520 words)
Game theory is the study of the ways in which strategic interactions among rational players produce outcomes with respect to the preferences (or utilities) of those players, none of which might have been intended by any of them.
The mathematical theory of games was invented by John von Neumann and Oskar Morgenstern (1944).
Game theory has been fruitfully applied in evolutionary biology, where species and/or genes are treated as players, since pioneering work by Maynard Smith (1982) and his collaborators.
  More results at FactBites »

 

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