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Encyclopedia > Dominaria

In the fictional world of the fantasy trading card game Magic:The Gathering, Dominaria is a plane where many other planes intersect (the Dominian Nexus). Also known as the "Song of Dominia", Dominaria has 2.5 times the surface area of the Earth, but the gravity isn't substantially stronger than that of Earth. Dominaria's year is 420 days long organized into twelve months, each of 35 days duration. Dominaria is mostly covered in oceans, separating the continents with many thousands of miles of water. The oceans tend to be shallower than Earth's, and scattered volcanic activity has raised immense strings of habitable islands that trail like stepping stones across the leagues. Skipping along these island chains is the only realistic way to cross most of the oceans, and only the bravest sailors are willing to leave the sea-lanes and challenge the vast uncharted oceans. haha For other meanings see Fantasy (disambiguation) Fantasy is a genre of art that uses magic and other supernatural forms as a primary element of plot, theme, or setting. ... Collectible card games (CCGs), also called customizable card games or trading card games, are played using specially designed sets of cards. ... Magic: The Gathering (colloq. ... Look up nexus in Wiktionary, the free dictionary. ...

The Dominarian globe featuring the lands between Terisiare and Aerona
The Dominarian globe featuring the lands between Terisiare and Aerona

Contents

Image File history File links Download high-resolution version (1167x1143, 217 KB)[edit] Samenvatting The Dominarian globe, featuring the view from Terisiare to Aerona [edit] Licensing I, the creator of this work, hereby release it into the public domain. ... Image File history File links Download high-resolution version (1167x1143, 217 KB)[edit] Samenvatting The Dominarian globe, featuring the view from Terisiare to Aerona [edit] Licensing I, the creator of this work, hereby release it into the public domain. ...

The Arctic Continent

A huge uncharted landmass around the northpole of Dominaria, larger than all other known land masses put together.


Upper Videnth

The Arctic Continent's southwestern peninsula stretching towards Terisiare. This is one of the reasons why the relatively southerly Terisiare got hit so badly with glaciers as the ice travelled easier and further down land-masses.


Terisiare

Terisiare is a large continent in the northern hemisphere. It lies in the middle of the ocean, halfway between Shiv and Aerona. Throughout Dominarian History, several important nations were located on Terisiare, such as the Thran Empire, Argive and Kjeldor.

Main article: Terisiare

The Dominarian globe featuring Terisiare in the west In the fantasy trading card game Magic:The Gathering, Terisiare was a large continent in the northern hemisphere of Dominaria. ...

The Spice Isles

A vast island chain extents from Terisiare to Aerona in the east. The Spice Isles are part of this chain. They lie west of Aerona and were reigned by pirates before they were conquered by the Sheoltun Empire. Later control was taken over by Benalia.


Etlan Shiis

A Vodalian merfolk colony in the sea west of the Domains. The name means Freedom's Warmth in Vodalian tongue, but became corrupted into Atlantis by the sea-faring human merchants they traded with. The lowly artisan caste had once been treated well within Vodalian society, but as Vodalia turned its eye towards imperial conquest, military and political skills became more important than sheer craftsmanship. Unappreciated and discriminated against, the artisan class sought and was granted the right to start a new colony that, by mutual agreement, would be located far away from the Imperial government that was oppressing them. Atlantis (Greek: , Island of Atlas) is the name of an island first mentioned and described by the classical Greek philosopher Plato. ...


The Central Domains

The Central Domains consist of three continents: inhospitable Icehaven, and North and South Aerona, which are linked by the Hurloon Mountains. Many of the greatest civilizations of Dominaria are found here.


Icehaven

The northernmost subcontinent, split from the other parts of Aerona by a small sea called the Rip. Icehaven is home to many small states, separated by this barren land's indigenous tribes of stone giants. The only two larger nations, Keld and Parma, are divided by a barren waste. As implicated by the name, Icehaven is notorious for its cold climate.


Keld

The warrior land of Keld occupies the western and southern parts of Icehaven. It is governed by warlords who enslave their people through magic and sacrifice them in battle. The Keldons have held war campaigns throughout Dominaria. Led by Latulla, Keldon overseer and artificer, Keld even invaded Jamuraa. In the fictional world of the fantasy trading card game Magic:The Gathering, Jamuura is an Africa-like supercontinent on Dominaria, about two thousand miles south of Corondor. ...


Gurdurngs

The plains between the two mountain ranges in the southern part of Keld.


Skyshroud

Skyshroud was a forest stolen from Dominaria by Volrath for experimentation. During the planar overlay during the Phyrexian Invasion the Skyshroud Forest of Rath was diverted by Freyalise and ended up in Keld. After the planar overlay and the strife resulting in the apocalypse, Freyalise, the planeswalker "god of the elves" decided to take it under her wing and protect it from the elements of Keld. Volrath is a being that comes from the card game Magic: The Gathering. ... In Magic: The Gathering, Rath is an artificial plane created by Yawgmoth (a. ... One of the planeswalkers in the fictional multiverse of Magic: The Gathering. ...


Parma

The Kingdom of Parma, much smaller than Keld, occupies the eastern part of Icehaven. The people of Parma believe that the hardship of their environment is a spiritual purifier that winnows out the weak and strengthens the worthy. The Northern Paladins of Parma travel throughout the Domains spreading their society's central teaching.


North and South Aerona

Two continents located six thousand miles east of Terisiare, and directly south of Icehaven

Main article: Aerona

In the fictional world of the fantasy trading card game Magic:The Gathering, the two continents and acompanying islands of Aerona are located on Dominaria, six thousand miles east of Terisiare. ...

The Eastern Domains

Of all the regions of Dominaria, the Domains are the favorite of planeswalkers for the rich variety of creatures, cultures, and fierce warriors nurtured there. The islands of the Eastern Domains stretch for thousands of miles, pointing the way to Sarpadia to the south, and the eternal ice of the north. In the far east they are connected to the Burning Isles. They are surrounded by the Honeyed Sea in the southwest and the Voda Sea in the east and the Sea of Whales in the north.


Foriys

The biggest of the islands between the Green Lands of Aerona and Shanodin. Home to monstrous two-headed giants and brigades of soldiers.


Kish

A small island between Sursi and Oneah.


Varnalca

A small island south of Foriys and Shanodin.


Amjad

The northern part of the large unnamed island that also consists of Oneah, Shanodin and Savaea. This island lies east of Kish and Northeast of Foriys.


Oneah

The central part of the large unnamed island that also consists of Amjad, Shanodin and Savaea. Oneah once was one of the most enlightened of societies. Though famous for their martial skills, Oneans viewed the ownership of a bladed weapon as strictly taboo. The nation had seven main cities, of which only six are known.


Oneah-city

The capital. A beautiful city. Home to many scholars, clerics and soldiers.


Other cities

Xa-On, Onnirah, Onlish, Onmarakhent, Onnila.


Red Mountains

During the Goblin Wars the goblins of the Red Mountains overran and destroyed Oneah.


Shanodin

Forrested southwestern region of the large unnamed island that also consists of Amjad, Oneah and Savaea. Dryads are fairly common within its borders. Little is known of this place, for few who enter here survive, and those who do cannot bear to speak of their experiences within. The Dryad by Evelyn De Morgan Dryads are tree spirits in Greek mythology. ...


Savaea

Southeastern part of the large unnamed island that also consists of Amjad, Oneah and Shanodin. Home to the Savaen Elves, which are magicians with the power to disenchant.


Stahaan

Landmass in the most extreme north of the Domains.


Stahaan Mountains

Home to a radical xenophobic nation of minotaurs. It is notorious for its crusades.


Mirtiin Mountains

Home to another xenophobic nation of minotaurs, sister nation of Stahaan.


Null Divva

A human settlement.


Bathtown

Another human settlement.


Orvada Empire

A merchant empire rivaling Benalia in trade. It consists of a stretch of islands running north to south, halfway between Aerona and Corondor.


Domains of uncertain location

Amrou Haven

Home of the Kithkin. It has been destroyed during the apocalypse. Look up Apocalypse in Wiktionary, the free dictionary. ...


Askaranton

A place conquered/raided by Keld.


Glenar

A region of the Domains that was home to Black Elves.


Uthden

A lush land known for its giant and powerful trolls.


Surr

Its inhabitants have facial paintings and build burial pyramids.


Vesuva

Notorious for its Doppelgangers and other shapeshifters. It is everywhere you've ever been.


Tolaria

Tolaria is a legendary island far to the south of the Eastern Domains. Most people think of Tolaria as a myth - a land of great wealth that was lost to an unknown curse that covered the island in terrible, devouring mists. For centuries sailors have told the tales of that land, of people who entered the isle's interior only to return weeks later without any knowledge of the time that had passed ... or worse still, of people gone for hours but aged years.


Lotus Vale

At the very heart of Tolaria lies the mysterious Lotus Vale, where grow the powerful Black Lotus blossoms. It is guarded by an anonymous order of wizards led by Barrin.


Pendrell Vale

Known for its Tabernacle, mists and drakes. The Tabernacle is known in Hebrew as the Mishkan ( משכן Place of [Divine] dwelling). It was to be a portable central place of worship for the Hebrews from the time they left ancient Egypt following the Exodus, through the time of the Book of Judges when they were engaged in conquering...


The Tolarian Academy

Founded by Urza in order to learn to travel back in time to meet the Thran. Staffed with the best and brightest mages he could find. At the same time he issued an island-wide ban on adult visitors. Urza guided all manner of time-travel experiments, ultimately resulting in disastrous explosion which flooded the entire island with temporal distortions. Barely half the academy's population survived. However, the academy was rebuilt and continued to teach and train. Urza Planeswalker is a fictional character from the universe of Magic: The Gathering, best known for his millennia-long struggle with Yawgmoth and the plane of Phyrexia. ...


Giant’s Pate

A plateau which leads to Angelwood and a slow-time rift in which the metathran commanders Agnate and Thaddeus were kept until the Phyrexian invasion.


Angelwood

A slow time area on Tolaria which is a heavenly area. Due to the slow time the area gets copious amounts of sunlight and is tremendously verdant. During Urza's war against the Phyrexians on Tolaria the Phyrexian army attacked through Angelwood, but was repulsed by the combined efforts of a returning Urza and Barrin's army.


The Burning Isles

A highly volcanic archipelago to the east of the Eastern Domains and northwest of Jamuraa, the Burning Isles are notorious for their habitation by panther warriors, nightstalkers, embermages and necromancers. A dozen lords, very powerful entities, all claim dominion. The burning Isles consist of three large islands, and dozens of smaller ones. The Mergui Archipelago An archipelago is a landform which consists of a chain or cluster of islands. ...


Bogardan

Among the most volcanic regions on Dominaria, the creatures and tribes that inhabit Bogardan are as volatile as the land itself. Many embermages hail from Bogardan. Bogardan once was at war with the hellish demesne of Urborg, controlled by the lich Nevinyrral. In contrast to Urborg's jungles, Bogardan is predominantly arid and riddled with volcanoes. The air is often choked with cinders and the night sky glows a dull red. Most of Bogardan's settlements are beside the meager rivers that flow through two canyons across the land. Many of the cultures are primitive, enthusiastically sacrificing both kin and strangers to the volcanoes they perceive to be gods. Bogardan is the second most powerful site of red mana on Dominiaria (Shiv being the first). Several portals to the plane of Wildfire exist, but the Emberwilde Order has made no move into Bogardan for fear of insulting the powerful entities that reside in its depths. While these entities remain unidentified, it is believed they influence Bogardan's burgeoning population of canines, from the proverbial Beast to Lava Hounds to dozens more mundane and magical species.


Urborg

A large tropical and particularly marshy isle and its satellites. Urborg is known for being one of the regions with the most concentrated amounts of Black mana on Dominaria. Urborg's more powerful witches and necromancers are constantly in a power struggle of control over the island. Some of the most famous denizens of Urborg are the lich Nevinyrral, Gwendlyn Di Corci, Lord Windgrace, Kaervek, Gallowbraid, Morinfen and Crovax. Crosis, the Purger is the primeval dragon from Urborg. Necromancy is divination by raising the spirits of the dead. ... A lich as depicted in Battle for Wesnoth In modern fantasy fiction, a lich (sometimes spelled liche) is a type of undead creature, usually an evil magician. ... // Chinese dragon, colour engraving on wood, Chinese school, 19th Century The dragon is a mythical creature typically depicted as a large and powerful serpent or other reptile, with magical or spiritual qualities. ...


Legend has it that Urborg was once only the name of a city upon the isle. This hellish demesne was controlled by the lich Nevinyrral, who was at war with Bogardan. Little is known of the war, as it predates the Ice Age, but legend states that Nevinyrral was outmaneuvered and the city of Urborg was swallowed by a volcano that tore up from the ground directly beneath it. Nevinyrral's last act was to use her famous disk to deny his enemies any of the magical trove that might survive the flames.


Modern Urborg is ruled by several horrors, many claiming to be Nevinyrral's undying lieutenants. Each one asserts that the site of the original city exists within its borders, and this ancient contention has split the land in many factions.


The Breathstealers are an ancient cult of fanatical religious assassins from Urborg known for their ability to kill with complete accuracy and utter silence. After the end of the Jamuran war, the Breathstealers have been insinuating themselves into Suq'Atan society. Only the Breathstealers guild is said to possess both the knowledge and the desire to summon the dreaded Spirit of the Night. They worship this Spirit. It is the ultimate honor for a Breathstealer to sacrifice himself to become a part of the Spirit of the Night made manifest. They can work minor magics, including controlling certain creatures.


Phyrexian Stronghold

Urborg was a major battlefield during the Phyrexian War, in which the Phyrexian Stronghold was transplanted to Urborg during the Rathi planar overlay.


Yavimaya

In a counterstroke Multani transplanted Yavimaya-forest from Terisiare to Urborg's edge, to battle the Phyrexians. The Dominarian globe featuring Terisiare in the west In the fantasy trading card game Magic:The Gathering, Terisiare was a large continent in the northern hemisphere of Dominaria. ...


Steel

The third of the three larger islands that make up the archipelago. It was once completely taken over by Phyrexian machines.


Corondor

Corondor is a continent a few thousand miles east of the Domains, bordered by the Golthonorian Sea. It was the setting of the Planeswalker War storyline, which is told in the comics (The Shadow Mage) and the arcade-style Battlemage computer game by Acclaim. A planeswalker named Ravidel uses an artifact known as the Mox Beacon to lure other planeswalkers to Corondor. He trapped them there and forced them to battle until they were weak enough to be killed individually. There were six planeswalkers - three Conquerors, who wanted to take over Corondor for themselves (one of them being Sandruu), and three Defenders, who defended the land from the Conquerors. In the wake of that war Corondor has fallen on hard times. Several Magic: The Gathering video games exist for multiple systems. ... Acclaim Entertainment was a American video game developer and publisher. ... In some works of fantasy, a planeswalker is a person with the ability to travel to different planes of existence. ...


Corondor was also the homeland of the wizard Mangara.


Minorad

Minorad was a city in the northeast of the continent of Corondor. Refuge for survivors after the Ice Age and the breaking up of Terisiare. It became a centre of learning. In the year 1 (according to the mages of Minorad), inspired by the teachings of Taysir of Rabiah, there was a summit of mages and planeswalkers who swore to protect the world and its inhabitants. Participants were: Emberec the ashen warlord, Liana of Minorad, Kristina of the Woods, Altair of Coloni and Grenfell of Golthonor. The Summit was disturbed by the Wargod Ravidel who threatened to destroy the world with the Golgothian Sylex. As the leader Kristina surrendered, Emberec immediately left. After the Mages promised not to interfere with Ravidel they were banned from Minorad, so that the city could go on undisturbed for almost 1300 years. Exactly 1276 years later Ravidel broke his promise, he returned and destroyed the city and western Corondor in search for the moxes which would help him to recall his master Taysir. (comics)


Arathoxia

City in southwest Corondor, destroyed by Ravidel.


Golthonor

Region on the coast of Corondor. Famous for its sandseas and salt-marshes. Home of Grenfell and Embereck.


The Rift

In The Rift of Golthonor stand monoliths which are used for Duels of planeswalkers. One of these is the monolith of Piru, named after a Legendary Elder Dragon. In some works of fantasy, a planeswalker is a person with the ability to travel to different planes of existence. ...


Hamath

City on the border of the Plains of Urlan on the western side of the Tenamis River. Reigned by the Guides and the seeress Kadesha


Plains of Coloni

Home of Altair.


Plains of Urlan

Stonehaven

Region in western Corondor, ruled by Ravidel.


Ephren

City in Stonehaven. Birthplace of Jared Carthalion. Location of Ravidel's castle and the first battle between Jared and Ravidel.


Salt Marshes

Khone Keep

Home to a House of Rulers that included Sol'Kanar the Swamp King and Geyadrone Dihara


White Woods of Casindral

Region in Corondor. Refuge for the Quirion Elves. Here Mangara won the loyalty of the Quirion.


Corundis

Island-kingdom in the Golthonorian Sea, near Corondor. Grenfell was adviser of its queen. (Comics)


Telemar

City of bridges, between Golthonor and the Islands of Corundis. Birthplace of Gwendolynn.


Jamuraa

Jamuraa is an Africa-like supercontinent, about two thousand miles south of Corondor. For other uses, see Africa (disambiguation). ...

Main article: Jamuraa

In the fictional world of the fantasy trading card game Magic:The Gathering, Jamuura is an Africa-like supercontinent on Dominaria, about two thousand miles south of Corondor. ...

Shiv

The home of the Shivan Dragons (and their cousins, the Viashivan). An inhospitable volcanic landmass, Shiv sits in a deep-ocean Ring of Fire which fuels the coastal waters to near boiling point. Only the Viashino know the secrets of how to navigate these inhospitable waters, much to the ire of the Shivans. Shiv lies to the northeast of the Jamuran string of continents. It is the most powerful source of red mana on Dominaria. Ring of Fire can refer to: The Pacific Ring of Fire, a region ringing the Pacific Ocean that is prone to earthquakes and volcanic activity Ring of Fire (song), a song by June Carter and Merle Kilgore which was performed by Johnny Cash and later covered by other bands such...


Shiv was also the location where Urza discovered the Mana Rig, a huge installation made by the Thran which could manufacture powerstones. With the help of the viashino and goblins this enabled him to create the Legacy.


The planeswalker Teferi phased out a large part of Shiv to secure it against Yawgmoth's invasion of Dominaria. When Teferi deemed the time ripe to return Shiv to its original location he found out that, due to shifting earthplates, it wouldn't fit anymore and may lead to a global catastrophe. Sacrificing his own planeswalker spark, Teferi managed to relocate it successfully. In some works of fantasy, a planeswalker is a person with the ability to travel to different planes of existence. ... Teferi is one of the planeswalkers in the fictional multiverse of Magic: The Gathering // Tolaria Teferi was a talented human apprentice wizard drafted by Urza to work in the Tolarian Academy, and a notable troublemaker. ...


Cometia

Shivan Gorge

Large river heated by volcanic activity. No living being was able to live in the surrounding land.


Darigaaz Caldera

Darigaaz, the Igniter was the primeval dragon of Shiv.


Otaria

Otaria is a continent about the size of Australia on Dominaria, due south of where Shiv was, and west of the landmass that contains Tamigazin. The main organizations on Otaria are The Order, The Mer Empire, the Cabal, the Pardic Barbarians, and the Krosan Forest.


Daru Plains

The Daru Plains at the northern edge of the continent form the location where the Order nomads and refugees from after the Mirari's destructive wake traverse and live.


Mer Empire

The Mer Empire is the empire that rules the oceans around Otaria. They are led by creatures called Cephalids, who are like intelligent squids who can be powerful magic users. This article needs cleanup. ...


Southern Cephalid Palace

The seat of power for the underwater empire off the eastern coast and beneath the waves.


Riptide Project

A secret research laboratory founded by Empress Llawan, Responsible for releasing the Slivers back into Dominaria after the apocalypse.


Krosan Forest

Krosa is a large forest in the center of Otaria. which borders the large northern plains dominated by the Order at the northern edge of the continent. It is home to many beasts and it`s guarded by Centaur Druids and the Nantuko insect-people.


Wirewood Forest

Birch forest, home to many different tribes of refugeed elves who had fled for the invasion.


Pardic Mountains

The Pardic Mountains are a group of mountains in western Otaria. They are home to a number of barbarians and dwarves. Many surviving Shivan dragons live there as well.


Skirk Ridge

Location in the southern half of the Pardic Mountains. Infested with goblins.


Cabal City

The original base of Cabal-operations, located in the swampy areas in the middle section of the continent Until destruction by the minion Chainer it was home to the infamous cabal pits.


Aphetto

After Chainer destroyed Cabal City, the Cabal moved to their southern city of Aphetto, constructing a Grand Coliseum to hold bigger and better pit fights than ever before. In turn, this city was almost totally destroyed by Karona.


Balshan Bay

Large bay at the eastcoast of Otaria.


Topos

Land created by the unman Lowallyn in his human form Ixidor. Home to all of Ixidor's creations, and the battle grounds for the Nightmare wars.


Averuu

Also known as Sanctum, after Karona's creation, it became the home of the temple of Karona, called the Temple of the False God.


Eroshia

Seen as a center of magical learning and knowledge. Sought out by Stick and Puddle, unmen created by Ixidor, in hopes they might make real bodies for themselves. Home to Karona for a while.


Tamigazin

A long thin continent running North to South, lying west of Terisiare, and east of Jamuraa and Shiv. Its length is similar to Aerona but its width is probably no more than Corondor's size East to West. It is the home of humans, Viashino, Garan Elves, and the En'Jaga race. It’s unsure if the name Tamagazin refers to the whole continent or just to a specific location on that continent.


Tamigazin Valley

Some survivors of Lat-Nam headed westwards from Teresiare and set up a wizard nation in a valley in the middle of the Tamagazin continent. The valley is probably a huge crater.


Institute of Arcane Study

The most recent wizard school after the destruction of School of Lat-Nam. The stronghold of the wizards, located on a lonely high mountain in the midst of the valley. The institute is protected by a magic shield.


Berimish

A city west of the institute. It still lies within the protected perimeter of the magic shield.


En'Jaga Highlands

Highlands to the west of Tamagazin Valley. Through them streams the river Nish.


En’Jagan Swamps

Swamps along the coast, southwest of Tamagazin valley.


Garan Highlands

Highlands to the north of Tamagazin Valley, forming the border with Skollten.


Skollten

Country north of Tamagazin valley.


Suderbod

Country southwest of Tamagazin valley.


Norumber

Island east of Tamagazin valley.


Umber

Island directly south of Tamagazin valley.


Sarpadia

Sarpadia is a small continent several thousand miles due south of Terisiare. The southernmost part of Sarpadia is probably within the Antarctic Circle. The only way for a ship to reach Terisiare is via an island chain that runs south of Terisiare. It is quite the feat to manage to catch all the islands to ensure your crew doesn't die of starvation en route. Sarpadia was once the location of five developed empires, which fell after the disastrous climatic changes in the wake of the Brother's War. A few contemporary scholars claim to have visited the continent, and they talk of monstrosities ruling over inhuman kingdoms.


Citadel of the Ebon Hand

The black Sarpadian Empire. Cult in the western swamps of Icatia, founded by Tourach, worshipping the Dark Judge/Ebon Praeter/Ebon Hand. There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin (Card:Order of the Ebon Hand). Tourach's power was such that his followers deified him after his death (Card:Hymn to Tourach). Dedicated to the principles of Tourach, members of the Order of the Ebon Hand Demonstrated their devotion with grisly rituals (Card: Order of the Ebon Hand). Many initiates sacrificed a hand to become full members of the Order (Card:Initiates of the Ebon Hand). Non-human races could also be initiates. Endrek Sahr bred the Thrulls for the Order. In the end these started the Thrull Rebellion, sparked by Reod Dai (Robin Davies), under the leadership of the Thrull Wizards and Champions. The Order's counter-insurgency under the leadership of Jherana Rure had no effect. In the end the thrulls destroyed both the Order of the Ebon Hand and Icatia.


Achtep Keep

Achtep Keep is the capital of the Order of the Ebon Hand.


Tourach's Gate

Dwarven Cities of the Crimson Peaks

Red Empire of walled city-states. Its real name is sadly lost. It was overrun by Orcs and goblins, and the first Empire to fall.


Gurn Keep

One of the Dwarven Cities and last fortress to stand against the assault of the goblin and orc hordes.


Havenwood

The green Forest Empire, dotted with villages and fortresses. The Elves never had a standing army. When battle came, they pressed Hunters, Scouts and Farmers into a surprisingly effective army. However, they couldn't withstand the army of fungal-thallids and saprolings that was originally 'grown' by their own Thelon, who had learned to create life from the creators of thrulls. In the end Havenwood was seriously ravaged and almost destroyed. However, some thallids and elves remained.


Icatia

The white empire, ruled by king Henry Joseph I. The strongest and most advanced empire of Sarpadia, with a banking system and chosen leaders it was the last empire that withstood the onslaugth. Icatians worshipped the Hand of Justice. Threatened from the inside by the zealot Farrell, they were at last destroyed by the Thrulls, Orcs and Goblins.


Windenby

Capital of Icatia.


Montford

Icatian Bordertown, location of a battle lost by the orcs.


Trokair

Icatian city destroyed by the Thrulls.


Vodalia

The blue empire. Vodalia was a large military regime centered in the ocean around Sarpadia. The Vodalian social structure was extremely hierarchical. When they began to notice its waters becoming cooler with each passing year, the Royal Mages were able to determine that the world had suffered a great injury during the Brother's War, and that the world was sliding into a period of lasting cold. At the same time the Vodalian Empire was eroded by continual assaults by the Homarids. With the death of their Emperor, the cooling of their environment, and the constant threat of the Homarids, the demoralized and exhausted survivors, led by Empress Galina III, began to evacuate Vodalia for the colony Etlan Shiis. Dromar, the Banisher is the Primeval dragon from Vodalia. // Chinese dragon, colour engraving on wood, Chinese school, 19th Century The dragon is a mythical creature typically depicted as a large and powerful serpent or other reptile, with magical or spiritual qualities. ...


Caliman

Caliman is an island far to the south in Dominaria. It is the setting for Portal Second Age. Most of the civilized races use both magic and technology. Caliman is the only place on Dominiaria where handguns have been invented and are in use.


Alaborn

Alaborn is a highly advanced human kingdom on Caliman’s southern plains. Alaborn's peaceful existence came to an end when the humans encountered the goblins of the mountains and suffered many humiliating defeats. The Alaborns also battled the swamp queen Tojira. The Alaborns wielded many advanced powder- and steamweapons.


Trokin

The capital of Alaborn, a town famous for its festival.


The Talas

The Talas are the merchants and pirates from the west of Caliman. They dominate the seas and islands with numerous flying ships and a naval army, and control some timber towns and port towns. They harvest featherwood from the elven forests


Norwood

Norwood is the elven forest that covers much of the north part of Calimas. Faced with many enemies they elves had become highly militarized. The elven queen of Norwood is Arathel.


Dakmor

Dakmor is a ruined Thran city that is hidden in the salt marshes, home of the swamp queen Tojira. Many dark beings come from Dakmor, including mounted human warriors, sorceresses and creatures like scorpions and bats. But but the real threat is the deadly nightstalker army, spawned by Tojira and equiped with Phyrexian weaponry. In Magic: The Gathering, The Thran were a utopian race of humans whose technology level was much more advanced than any other Dominarians. ...


Mountain realms

The Calima mountains lack a dominant nation. Instead, they are infested with berserker ogres who wield motorized weapons, huge giants and a kind of especially ferocious goblin. The goblin clans also have commercial trade with Tojira for Phyrexian weapons.


The Madaran Empire

An island-group south-east of Jamuraa. It's relative size compared to that of Jamuraa is that of Japan compared to Russia.


Madara

The largest of the island cluster and the seat of the former Madaran Empire. First founded by a warrior queen who fancied herself a godess, it was soon overtaken by the ancient planeswalker Nicol Bolas, who 'ruled' the empire for roughly 400 years, until his exile at the hands of Tetsuo Umezawa.


It is now controlled almost entirely by Nekoru, or cat-dragons.


Gitte-Yatay Mountains

A chain of mountains that serve as the 'backbone' of the Madaran island. They provide Madara with it's supply of red mana, one of it's three dominant types.


Suido river

A river fed from the Gitte-Yatay Mountains. It provides the island with a strong base of blue mana, one of the three dominant types.


Imperial Shrine

A shrine that once stood at the points where the Suido River, an area of marshlands,and the Gitte-Yatay Mountains more or less converged, resulting in a focal point rich in Blue, Red, and Black mana.


The Imperial Shrine at one time served as an audience chamber, of sorts, for the former emporer of Madara, planeswalker Nicol Bolas, and his three chiefs-of-staff, the Imperial Assassin, General of the Kentsu Army, and the Imperial Champion. It was also a 'waystation' that granted Bolas physical access to Madara and Dominaria as a whole, because he had grown far too powerful to simply walk unto the plane (doing so would have resulted in catastrophe).


It was destroyed by the last Imperial Champion, Tetsuo Umezawa, in an effort to kill the corrupt Bolas.


Dark's Keep

Located near the island's western coast, this structure was home of the Imperial Assassin Ramses Overdark. Surrounded by swampland and a branch of the Suido River, it provided Lord Dark with bountiful access to the black and blue mana he implemented.


It was destoyed by the Bogarden Seismicmage Kolo Meha under the instruction of Tetsuo Umezawa


Pelada Village

Located on the west coast.


Sekada Village

A fishing village. The catch brought in from the surrounding sea caught the attention of the pregnant Nekoru queen Wasitora. After breif conflict with the Imperial Champion, she served under him as the village protector. It can be assumed that her offspring are the Nekoru who now control the island.


Talon gates

Two spires of rock set at the southern mouth of the Suido River.


Umezawa Manor

The ancestral manor of Clan Umezawa, it was founded by the patriarch Toshiro Umezawa following his banishment from the plane of Kamigawa.


It's location near the Imperial Shrine gives it pleasant access to Red, Black, and Blue mana which is used in the Tsunami-nito school of swordsmanship, practiced by the Clan Umezawa.


Argenti

An island attacked by the Madaran Army. West of Madara.


Lisu

The capitol of Argenti.


Sylvan Library

Caleria’s Castle

Kusho

Another western island attacked by the Madaran Army.


Shima Pond

Healing water pond.


Chelonia Village

Port at the northcoast.


AErathi Island

Island destroyed by the army of Nicol Bolas. Once, Aerathi children who showed promise were left to survive for a year in the wilderness. Those who returned were shown the way of the Berserker.


Legendary locations

Some locations are only known from legends, myths and folktales. It is unknown when and where they existed. A legend (Latin, legenda, things to be read) is a narrative of human actions that are perceived both by teller and listeners to take place within human history and to possess certain qualities that give the tale verisimilitude. ... For the computer game, see Myth (computer game). ... Folklore is the ethnographic concept of the tales, legends, or superstitions current among a particular ethnic population, a part of the oral history of a particular culture. ...


Akron

Famous for its legionnaires.


Caverns of Despair

Craw

Craw is a forest in Dominaria, and is known to be the home of Giants and Wurms, among many other creatures.


Crookshank

Crookshank is a mountain that is infested by kobolds.


Eberyn

Region ruled by the Eberyn Militia of Sir Shandlar.


El-Abar

The site of a castle that was destroyed by dwarves, owned by a man called Najib.


Gal-Shan

Location of a famous battle.


Karakas

A country reigned by peace. Ruled by Angus MacKenzie.


Kry

known for its shields and weaponry.


Quarum Plains

Region plagued by Trench Gnomes.


Radjan

Known for its spirits.


Rainbow Vale

In the feudal days of Icatia, finding the Vale was often the goal of Knights' quests (Card: Rainbow Vale).


Seafarers' Quay

Shelk

Known for the Shelkin brownies. A signature Cox Brownie A brownie, brounie/Urisk (Lowland Scots) or ùruisg/brùnaidh (Scottish Gaelic) is a legendary kind of elf popular in folklore around Scotland and England (especially the north). ...


Shimia

Known for the Shimian Nightstalkers.


The moons of Dominaria

There are two moons in the sky of Dominaria (Cards: Seeds of Innocence, Gravebane Zombie, Mirage Swamp, Everglades, Bad Moon, Mistmoon Griffin, Morinfen, Cathedral of Serra).


The Mist Moon

The larger moon is called the Mist Moon because it is constantly shrouded in the mists of its murky atmosphere. There are griffins living on this moon. The moon is worshipped by the Vodalians, who call it the Pearl Moon or Sylvens moon.


The Null Moon

The smaller moon is called the Glimmer Moon or Null Moon. This is an artificial satellite and was built by the ancient Thran Empire. It was originally created to take control of all war machines during the Thran-Phyrexian War. To prevent it from falling into the hands of the Phyrexians, the Thran pilot sacrificed himself, taking the sphere into orbit, dragging along a vast cache of white mana. This moon tends to attract the attention of magic users because it pulls on them as the moon would pull on the sea. During the Phyrexian Invasion, Gerrard Capashen used the white mana contained within the Null Moon to shoot down Yawgmoth, and thus destroyed the moon. Gerrard Capashen is a warrior who commands the crew of the flying ship Weatherlight in the card game Magic: the Gathering. ... In the fictional multiverse of Magic: The Gathering, Yawgmoth, called the Ineffable by his servants, is the god of the artificial plane of Phyrexia. ...


  Results from FactBites:
 
Reference.com/Encyclopedia/Dominaria (4753 words)
Dominaria is mostly covered in oceans, separating the continents with many thousands of miles of water.
Skyshroud was a forest stolen from Dominaria by Volrath for experimentation.
Of all the regions of Dominaria, the Domains are the favorite of planeswalkers for the rich variety of creatures, cultures, and fierce warriors nurtured there.
Dominaria (1787 words)
Dominaria is filled to the atmosphere with strange and fantastic species.
The elves of Dominaria are forest-dwelling spirits who guard the fey life from outside forces, ever vigilant and on guard against the forces of darkness and manipulation.
Although the elven races of Dominaria are as varied as the human races, they all have several characteristics in common.
  More results at FactBites »


 

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