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Encyclopedia > Donkey Kong Land
Donkey Kong Land
Donkey Kong Land game box.
Developers: Rareware
Publisher: Nintendo
Release date: 1995
Genre: Platformer
Game modes: Single player
Platform: Game Boy
Media: 8-megabit cartridge

Donkey Kong Land is a video game developed by Rareware for the Game Boy. It was released in 1995. In this portable follow-up to the Super Nintendo game Donkey Kong Country, a bitter Cranky Kong, jealous of all the success Donkey Kong and Diddy Kong have had from DKC, states that the only reason their first adventure was such a big hit was because of all the fanciful graphics and sound. He challenges that they'd never cut it on an 8-bit system, and then proceeds to get King K. Rool to steal the banana hoard once again. The levels in this game were different and there were fewer of them in general, and there were several gameplay mechanics that were changed to better suit the Game Boy. For example, only one character was displayed at one time because of the smaller screen, while the second one would teleport in when players needed him. Donkey Kong Lands box art. ... A video game developer is a software developer (a business or an individual) that creates video or computer games. ... Rare Ltd. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... Nintendo (Japanese: 任天堂; TSE: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. ... 1995 was a common year starting on Sunday of the Gregorian calendar. ... This is listing of computer and video game genres with a brief description and examples from each genre. ... Platform games, or platformers, are a very popular genre of video games that originated in the early 1980s. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The original Game Boys design set the standard for handheld gaming consoles. ... The megabit is a unit of information storage, commonly abbreviated Mbit. 1 megabit = 106 = 1 000 000 bits or 220 = 1 048 576 bits (see Binary prefix). ... In a variety of electronic equipments, a cartridge (in video game terms, cart, game pack, or Game Pak) can be one method of programming different functionality, providing variable content, or a method by which consumables may be replenished. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Rare Ltd. ... The original Game Boys design set the standard for handheld gaming consoles. ... 1995 was a common year starting on Sunday of the Gregorian calendar. ... The European SNES design is identical to the Super Famicom. ... Donkey Kong Countrys title screen. ... Cranky Kong Cranky Kong made his first appearance in Donkey Kong Country for the Super Nintendo. ... Donkey Kong (Japanese:ドンキーコング) is a gorilla character from Nintendo that appeared in many video games since 1981. ... Diddy Kong is a talking monkey in the Donkey Kong series of video games. ... King K. Rool from Donkey Kong Country. ... In satellite communication, Teleport refers to a Earth Station Hub, or Uplink Facility. ...


There were four worlds in Donkey Kong Land, all brand new but including many of the same level archetypes as seen in Donkey Kong Country. They all took place on and off the coast of Donkey Kong Island. The new worlds included: Donkey Kong Island as seen on the SNES version of Donkey Kong Country. ...


Gangplank Galleon Ahoy!: This area took place in the western areas of the Kongo Jungle from the first game, extending out to the pirate ship first seen at the end of DKC, the Gangplank Galleon. This is notable as the first world of Donkey Kong Country 2, to be released later that year, was also the Gangplank Galleon. The Kongo Jungle is the fictional home of Nintendo characters Donkey and Diddy Kong. ... The first level of gameplay. ...


Kremlantis: The second world of the game was the sunken Kremlantis, an extension of the ancient Kremling ruins found in DKC, and an obvious riff on the mythical Atlantis. A Kremling Krew cast photo from Donkey Kong Country 2: Diddys Kong Quest. ... An artistic rendition of an imaginary Atlantis Atlantis was a legendary ancient island, whose existence and location have never been confirmed. ...


Monkey Mountains and Chimpanzee Clouds: The third world was a mountain range that extended up into the clouds, providing some of the more original levels of the game.


Big Ape City: The fourth and final world was actually the location of the original Donkey Kong arcade game, retconned by Rare to be located on Donkey Kong Island. Construction sites, apartment buildings, and a hot-air blimp created the most urban backdrop of any Donkey Kong levels to date. It is here where players had their final showdown with K. Rool until Donkey Kong Country 2. Centipede by Atari is a typical example of a 1980s era arcade game. ... Retroactive continuity – commonly contracted to the portmanteau word retcon – refers to the act of changing previously established details of a fictional setting, often without providing an explanation for the changes within the context of that setting. ... King K. Rool from Donkey Kong Country. ...


Returning characters, besides DK, Diddy, and K. Rool, included Rambi the Rhino and Experesso the Ostrich. DKC alumni Cranky Kong, Funky Kong, and Candy Kong did not make an appearance, although Cranky was mentioned in the off-screen storyline, and it is suspected Funky built the teleportation device the characters must have been using, while Candy possibly programmed the K-O-N-G letters that would save game progress. Funky Kong was a character Rare added to the Donkey Kong franchise in Donkey Kong Country. ... Candy Kong Candy Kong is the lover of the fictional gorilla Donkey Kong. ...


This was also one of the few Game Boy games to feature a specially colored cartridge ("banana yellow"). The yellow cartridge was also used on the following two games in the series for the Game Boy, Donkey Kong Land 2 and Donkey Kong Land III. It was also one of the first to feature Super Game Boy special features, including a rendered jungle border across the television screen. The games title screen. ... The games title screen as seen on the Super Game Boy. ... The Super Game Boy is an adaptor cartridge for the Nintendo SNES (also called Super Famicom in Japan). ...


  Results from FactBites:
 
Donkey Kong Land - definition of Donkey Kong Land in Encyclopedia (518 words)
In this portable follow-up to the Super Nintendo game Donkey Kong Country, a bitter Cranky Kong, jealous of all the success Donkey Kong and Diddy Kong have had from DKC, states that the only reason their first adventure was such a big hit was because of all the fanciful graphics and sound.
This is notable as the first world of Donkey Kong Country 2, to be released later that year, was also the Gangplank Galleon.
DKC alumni Cranky Kong, Funky Kong, and Candy Kong did not make an appearance, although Cranky was mentioned in the off-screen storyline, and it's suspected Funky built the teleportation device the characters must have been using, while Candy possibly programmed the K-O-N-G letters that would save your game.
Donkey Kong Land - Wikipedia, the free encyclopedia (526 words)
Donkey Kong Land is a video game developed by Rareware for the Game Boy.
There were four worlds in Donkey Kong Land, all brand new but including many of the same level archetypes as seen in Donkey Kong Country.
DKC alumni Cranky Kong, Funky Kong, and Candy Kong did not make an appearance, although Cranky was mentioned in the off-screen storyline, and it is suspected Funky built the teleportation device the characters must have been using, while Candy possibly programmed the K-O-N-G letters that would save game progress.
  More results at FactBites »


 

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