The player's character is a human who rides a large, snake-like, flying dragon. The dragon is invincible, capable of blocking most enemy projectiles and damaging enemies on contact; the human, however, is not, but is armed with a forward-firing blaster gun.
The dragon's body is very flexible and responds to the player's movement, enabling the player to use the dragon as a mobile shield or as a whip-like weapon.
The dragon can also spit fireballs, in a manner very similar to the Wave Cannon from R-Type. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power; at its strongest, the fireball resembles a dragon's head. The game also contains some platforming elements - the human is able to dismount on horizontal platforms.
Power-ups
Power-ups can be acquired by shooting small green dragons that appear intermittently throughout the levels, or they can be collected from the ground on foot. The power-ups resemble lanterns with a coloured sphere in the middle.
There are four different power-ups, each of which provides a different weapon to the dragon. Collecting multiple power-ups of the same colour makes that weapon more powerful. The dragon changes colour depending upon which power-up has been collected.
Red - enables the dragon to breathe a flame. The flame gets longer if more power-ups are collected.
Yellow - enables the dragon's body to fire tiny yellow crescents in all directions.
White - enables the dragon to produce up to four miniature dragons, which home in on enemies.
Blue - enables the dragon to fire downward bolts of electricity from its underside.
DragonBreed is a horizontally-scrolling shoot-em-up arcade game produced by Irem in 1989.
The dragon is invincible, capable of blocking most enemy projectiles and damaging enemies on contact; the human, however, is not, but is armed with a forward-firing blaster gun.
The dragon's body is very flexible and responds to the player's movement, enabling the player to use the dragon as a mobile shield or as a whip-like weapon.
The actual dragon is invincible of course, so it's only you on his back who can be killed.
I say "for the most part" because while, er, for the most part you directly control the dragon around the screen, using his tail (which responds pretty convincingly to your joystick waggles) to cunningly curl around yourself as a shield or to hit and kill baddies with, there are moments when you don't.
Dragon, and is perhaps a touch easier, though probably not quite as polished looking and certainly not as colourful.