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Encyclopedia > Dungeon Magazine

Dungeon Adventures, commonly called simply Dungeon, is a magazine targeting people who play role playing games, particularly Dungeons & Dragons.


Each issue provides four to ten self-contained pre-written, playtested game sessions, sometimes called modules. Gamemasters can present these modules to their players as written, or adapt them to their own campaign setting. By providing ideas, plots, villains, maps, monsters, and hooks, it can save gamemasters a great deal of time preparing a game for their players. As a magazine containing several modules per issue, it is also significantly cheaper than stand-alone modules, which perhaps explains its enduring popularity.


In 1991, Dungeon won the Origins Award for Best Professional Adventure Gaming Magazine of 1990.


In late 2002, Paizo Publishing (http://paizo.com/) acquired publishing rights to Dungeon as well as its sister magazine, Dragon.


Starting with Issue 90 in 2002, Dungeon was combined with Polyhedron magazine into a single magazine. Many of the Polyhedron sections presented complete mini-games for the d20 system, starting with "Pulp Heroes" in issue 90.


In August 2004, starting with issue 114 (http://paizo.com/dungeon/products/issues/2004/v5748btpy739m), editor Erik Mona changed the format, focusing solely on Dungeons and Dragons alone and discontinuing the Polyhedron magazine section. It now includes three modules per issue, one each for low, medium, and high levels. In addition, there are several smaller one to two-page articles on various subjects in each issue, along with cartoons and a regular columns Wil Save by Wil Wheaton and Dungeoncraft by Monte Cook.


External links

  • Dungeon Magazine homepage (http://paizo.com/dungeon)
  • Index (http://www.patman.org/ADD/resources/dungeons.asp) - partial index of Dungeon magazine articles

  Results from FactBites:
 
Dungeon (magazine) - Wikipedia, the free encyclopedia (577 words)
Dungeon Adventures, commonly called simply Dungeon, is a magazine targeting people who play role playing games, particularly Dungeons and Dragons.
As a magazine containing several modules per issue, it is also significantly cheaper than stand-alone modules, which perhaps explains its enduring popularity.
A notable feature of Dungeon magazine's recent history has been the use of connected series of adventures; these long series are referred to as "Adventure Paths" and take characters from the very beginning of their adventuring careers (1st level) up through Epic levels (20+).
  More results at FactBites »


 
 

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