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Encyclopedia > Dungeon Master's Guide
Dungeon Master's Guide for D&D version 3.5.
Dungeon Master's Guide for D&D version 3.5.

The Dungeon Master's Guide ("DMG" or "DM's Guide"; in earlier editions, the Dungeon Masters Guide) is a book of rules for the seminal role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use primarily or only by the game's Dungeon Master. Image File history File links Dms_guide_v35_cover. ... Image File history File links Dms_guide_v35_cover. ... Look up book in Wiktionary, the free dictionary. ... A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ... For other uses, see Dungeons & Dragons (disambiguation). ... A Gamemaster or Game Master (often abbreviated as GM) is a player in a multiplayer game who acts as organizer, arbitrator, and officiant in rules situations. ...


It is intended as a companion book to the Player's Handbook, which contains all of the basic rules of gameplay, and the Monster Manual, which is a reference book giving statistics and characteristics to various animals and monsters. The Player's Handbook, Dungeon Master's Guide and the Monster Manual are collectively referred to as the "core rules" of the Dungeons & Dragons game. Players Handbook for D&D version 3. ... Current Monster Manual (v3. ... A graph of a bell curve in a normal distribution showing statistics used in educational assessment, comparing various grading methods. ... Phyla Subregnum Parazoa Porifera (sponges) Subregnum Agnotozoa Placozoa (trichoplax) Orthonectida (orthonectids) Rhombozoa (dicyemids) Subregnum Eumetazoa Radiata (unranked) (radial symmetry) Ctenophora (comb jellies) Cnidaria (coral, jellyfish, anemones) Bilateria (unranked) (bilateral symmetry) Acoelomorpha (basal) Orthonectida (parasitic to flatworms, echinoderms, etc. ... This article or section needs additional references or sources. ... Players Handbook for D&D version 3. ... Current Monster Manual (v3. ...


While all players, including the Dungeon Master, are expected to have to be able to refer to a copy of the Player's Handbook, only the Dungeon Master is expected to refer to the Dungeon Master's Guide or Monster Manual during gameplay.


Like other volumes of Dungeons & Dragons handbooks, the Dungeon Master's Guide has gone through several versions through the years.


The Dungeon Master's Guide contains scores of tables and charts for figuring damage and resolving encounters in a typical adventure, tables and rules for creating characters, and lists of the various abilities of the different classes of characters.

Original Dungeon Masters Guide (TSR, 1979); Cover art by David C. Sutherland III
Original Dungeon Masters Guide (TSR, 1979); Cover art by David C. Sutherland III

One of the main problems with the original DMG though was the incredibly bad organisation it had. It seemed put together almost in a stream of consciousness and had very poor indexing. Topics that related to each other were sometimes many pages apart. There were also many sections that appeared incomplete or confusing, such as those on unarmed combat or psionics. Some of these more obscure and esoteric aspects of the game were expanded upon in supplementary publications, such as issues of Dragon Magazine or rulebooks like the Psionics Handbook or Deities & Demigods. Cover of Dungeon Masters Guide, covered under fair use, original from The Acaeum (http://www. ... Cover of Dungeon Masters Guide, covered under fair use, original from The Acaeum (http://www. ... David C. Sutherland III was an early Dungeons & Dragons artist. ... Psionics means the pseudoscience of psychic abilities. ... Dragon, first issue 1976, is one of the two official magazines for source material for the Dungeons & Dragons role-playing game. ... Expanded Psionics Handbook for D&D version 3. ... The cover of the first printing of the first edition, featured artwork by Erol Otus. ...


One of the most useful features of the guide was the Random Dungeon Generator. The generator allowed, by the rolling of dice, to generate a dungeon adventure "on the fly." A dungeon complete with passageways, rooms, treasure, monsters and other encounters could easily and randomly be constructed as the player progressed. Best of all, it could be used with several people or a single player. This was a useful tool to easily beef up new characters and to allow players to play the game when others weren't available to play. Unfortunately version 3 of the Dungeon Master's Guide no longer carried this generator. Typical role-playing dice, showing a variety of colors and styles. ... Look up Passage in Wiktionary, the free dictionary This article needs to be cleaned up to conform to a higher standard of quality. ... A room is an enclosed space in a house or other building. ... Treasure is a concentration of riches, often that which is considered lost or forgotten until being rediscovered. ... This article needs to be cleaned up to conform to a higher standard of quality. ...


For many players, the three core rulebooks were referred to so often that some dungeon masters wore out one or more copies of each book over the years. This led to the development of the Dungeon Master's Screen: two heavy-duty boards with the most oft-used tables printed on them for easy reference. The screen could be stood on-end to shield notes, rolls and other adventure bookkeeping from players' eyes. The Advanced Dungeons & Dragons Second Edition screen came packaged with a brief adventure; later editions of that screen, and screens produced for later editions, have instead included character sheets and general reference booklets. A Gamemaster or Game Master (often abbreviated as GM) is a player in a multiplayer game who acts as organizer, arbitrator, and officiant in rules situations. ... See also Adventure! (role-playing game), a role-playing game from White Wolf Game Studio. ... A character sheet is a series of numbers, notes, and other details about a character in a role-playing game. ... A booklet is a small book. ...


Other editions of the book

AD&D 2.5 Edition
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AD&D 2.5 Edition
Image File history File links DungeonMasterGuide2e-RCover. ... Image File history File links DungeonMasterGuide2e-RCover. ...

  Results from FactBites:
 
Dungeon Master's Guide - Wikipedia, the free encyclopedia (577 words)
While all players, including the Dungeon Master, are expected to have to be able to refer to a copy of the Player's Handbook, only the Dungeon Master is expected to refer to the Dungeon Master's Guide or Monster Manual during gameplay.
The cover, a painting by David C. Sutherland III, of the 4th printing of the Advanced Dungeons and Dragons Dungeon Masters Guide shows an efrit grasping a damsel while engaged in combat with a fighter and a magic-user.
The generator allowed, by the rolling of dice, to generate a dungeon adventure "on the fly." A dungeon complete with passageways, rooms, treasure, monsters and other encounters could easily and randomly be constructed as the player progressed.
  More results at FactBites »


 
 

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