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Encyclopedia > Dungeon crawl
This article is about the general style of adventure. For the computer game named after it, see Linley's Dungeon Crawl

A dungeon crawl (often referred to as a dungeon crawler or dungeon bash) is a type of role-playing adventure in which the heroes fight their way through an extensive dungeon (or other labyrinthine environment, such as a castle or cave), battling various traps and monsters (often creatures such as dragons and orcs), and looting any treasure they may find. The term can be used in a pejorative sense, since dungeon crawls often lack any meaningful plot or logical consistency. (The parody game Munchkin, as described on its home page, is about "the essence of the dungeon experience... Kill the monsters, steal the treasure, stab your buddy." [1]) Because of the dungeon crawl's simplicity, it can be easier for a gamemaster to run than a more complex adventure, and the "hack and slash" style of play common in dungeon crawls is appreciated by many players who focus on the action and combat aspects of the game. Linleys Dungeon Crawl (or just Dungeon Crawl or Crawl) is a roguelike computer game originally programmed by Linley Henzell in 1995. ... A role-playing game (RPG, often roleplaying game) is a type of game in which the participants assume the roles of fictional characters and collaboratively create or follow stories. ... [[Image:Bothwell castle 1997 d. ... A Roman mosaic picturing Theseus and the Minotaur. ... Pierrefonds Castle, France Castle has a history of scholarly debate surrounding its exact meaning. ... Lechuguilla Cave, New Mexico A cave is a natural underground void large enough for a human to enter. ... Chinese dragon, color engraving on wood, Chinese school, 19th Century The dragon is a mythical creature typically depicted as a large and powerful serpent or other reptile with magical or spiritual qualities. ... Orkish redirects here. ... Munchkin is a popular card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing to win). The card game is itself a spin-off from The... This article does not cite its references or sources. ... In several different types of games, hack and slash refers to a type of game or a style of gameplay which primarily comprises defeating enemies and monsters in combat, typically with swords or other melee weapons, hence the name. ...

Contents

Dungeon crawls in Dungeons & Dragons

Dungeon crawls in the role playing game Dungeons & Dragons were influenced by J.R.R. Tolkien's The Hobbit, the "Lankhmar" short stories by Fritz Leiber, Poul Anderson's "Three Hearts and Three Lions" and by the "Cugel" stories from the Dying Earth books by Jack Vance.[2] This article is about traditional role-playing games. ... This article is about the role-playing game. ... The Hobbit is a childrens story written by J. R. R. Tolkien in the tradition of the fairy tale. ... Lankhmar is a fictional city in the Fafhrd and the Gray Mouser stories by Fritz Leiber. ... Poul Anderson portrayed on the cover of a special edition of The Magazine of Fantasy and Science Fiction; painting by Kelly Freas. ... The original alignment system of Dungeons and Dragons (which grouped all players and creatures into Law and Chaos) was derived from the Three Hearts and Three Lions novel by Poul Anderson, where a troll is also described from whence derived the D&D description of the monster. ... Dying Earth is a series of fantasy books by Jack Vance. ... Jack Vance John Holbrook Vance (b. ...


The word "dungeon" probably became a standard term in the role-playing context through the popularity of Dungeons & Dragons.[citation needed] However, the word does not refer exclusively to prisons but to any dangerous area used as the site for an adventure, such as a cave, ruin, or shipwreck. This article is about the role-playing game. ...


Popularity

Visual aids such as maps, models, or miniature figures are often used to represent the landscape of a dungeon in a dungeon crawl. Due to their potential for simplicity and the limited expectations most players have for plot and logical consistency in dungeon crawls, they are fairly popular in computer role-playing games. The roguelike genre is a common and typical example, with endless randomly generated dungeon terrain and randomly placed monsters and treasures scattered throughout. This article or section does not cite its references or sources. ... A roguelike is a computer game that borrows some of the elements of another computer game, 1980s Rogue. ...


Dugeon crawls in other media

The dungeon crawl has also been a major influence on action-based first-person perspective computer games, notably Doom, Doom 2 and Quake.[citation needed] The first dungeon crawl computer game was pedit5 written in 1974 by Rusty Rutherford.[citation needed] pedit5 was the first dungeon crawl. ...


Footnotes

  1. ^ http://www.sjgames.com/munchkin/
  2. ^ DeVarque, Aardy. Literary Sources of D&D. Retrieved on 2007-02-23.

2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the Anno Domini (common) era. ... February 23 is the 54th day of the year in the Gregorian Calendar. ...

See also

Munchkin (role-playing games) A munchkin is a player who plays a normally cooperative game (usually an RPG) to amass as much power and as many kills as possible, whatever the costs to role-playing, the storyline, fairness, logic, or the other players fun. ...


External Links

The Grand List of Console Role Playing Game Cliches


  Results from FactBites:
 
Dungeon Crawl Stone Soup (457 words)
Dungeon Crawl Stone Soup is a fun, free rogue-like game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot.
Dungeon Crawl Stone Soup is a variant of Linley's Dungeon Crawl that's openly developed and invites participation from the Crawl community.
Dungeon Crawl has superb, deep tactical gameplay, innovative magic and religion systems, and a grand variety of monsters to fight.
RPGnet d20: Review of Dungeon Crawl Classics 7: The Secret of Smuggler's Cove (1530 words)
While it is a Dungeon Crawl, but it's not one big dungeon (or medium sized), but basically 5 small-ish ones.
Obviously, as a Dungeon Crawl, it's a bit lacking when it comes to NPCs that aren't meant to be killed (this is actually used as a selling point), but there is a town (Fair Haven) detailed briefly (just a few shops and such) with a few friendly NPCs.
And there are a couple prisoners in the dungeons themselves which may or may not be friendly in the long run, much like the old classic modules had NPCs that you weren't completely sure of.
  More results at FactBites »


 

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