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Encyclopedia > Eberron
The Eberron logo
The Eberron logo

Eberron is a campaign setting created by author and game designer Keith Baker for the Dungeons & Dragons role-playing game. Image File history File links WotC_Eberron. ... Image File history File links WotC_Eberron. ... A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... “D&D” redirects here. ... This article is about games in which one plays the role of a character. ...


Baker's Eberron setting was the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the Dungeons and Dragons game. Eberron was chosen from more than 11,000 entries. Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic. Wizards of the Coast (often referred to as WotC or simply Wizards) is a publisher of games, primarily based on fantasy and science fiction themes. ... Also see: 2002 (number). ... This article is about inexpensive fiction magazines. ... Magic: The Gathering. ...


The setting is the world of Eberron, in a period after a vast destructive war on the continent of Khorvaire. Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting. In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Khorvaire is one of the larger continents of the world. ... Many fantasy stories and worlds call their main sapient humanoid species races rather than species. ...


The Eberron setting was officially released with the publication of the Eberron Campaign Setting hardback book in June 2004. The campaign setting book was written by Keith Baker, Bill Slavicsek, and James Wyatt. Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... Bill Slavicsek is the Director of Roleplaying Design and Development at Wizards of the Coast. ... James Wyatt is a game designer and a former United Methodist minister. ...


In June 2005 the Eberron Campaign Setting book won the Origins Award for Best Roleplaying Game Supplement of 2004. The Origins Awards, presented by the Academy of Adventure Gaming Arts and Design, are presented at the Origins International Game Expo for outstanding work in the game industry. ...

Contents

Noteworthy differences from other official D&D campaign settings

Eberron Campaign Setting book cover
Eberron Campaign Setting book cover

One of the most obvious differences between Eberron and generic D&D is the level of magic. High-level magic, including resurrection spells, is less common than in most other settings. However, low-level magic is much more pervasive, primarily provided by the Dragonmarked Houses. Many cities have magical lanterns throughout the streets. A continent-wide, magical "lightning rail" provides high speed transportation. Description: This flatbed scan of the book cover for the Eberron role-playing game campaign setting was reduced in size by 80% and a drop shadow added using Paint Shop Pro. ... Description: This flatbed scan of the book cover for the Eberron role-playing game campaign setting was reduced in size by 80% and a drop shadow added using Paint Shop Pro. ... Magic: The Gathering. ...


Alignment is slightly more muddied than in other official settings. Evil beings of traditionally good races and good beings of traditionally evil races are encouraged; but alignment definition remains true to D&D standards, with good and evil retaining their meanings. However, the situation often arises in the campaign world that oppositely aligned characters will side with each other briefly if a threat looms over all, and also both good and evil characters will infiltrate each others organizations for purposes of espionage. In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... Spy and Secret agent redirect here. ...


Religion is similarly less clear-cut. The pantheon of Eberron does not make itself overtly known. The existence of divine magic is not evidence of the gods, as clerics who worship no deities but instead follow a path or belief system also receive spells. A cleric can even actively work against their own church and continue to receive spells. As a result, religion is largely a matter of faith. Unlike in many other 3rd edition D&D settings, a cleric does not have to be within one step of his deity's or religion's alignment, and is not restricted from casting certain spells because of alignment.[1] In the Dungeons & Dragons role-playing game, the cleric is one of the base character classes. ... For other uses, see Faith (disambiguation). ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ...


The setting adds a new base character class, the artificer. Artificers are spellcasters focusing on magical item creation. Artificer infusions (their equivalent to spells) focus on temporarily imbuing objects with the desired effects. For example, instead of casting bull's strength on a character, an artificer would cast it upon a belt to create a short term magical Belt of Bull's Strength. Artificers have access to a pool of "craft points" which act as extra experience points (only) for use in creating magical items without sacrificing level attainment. This pool is refilled when the artificer gains levels, or by draining power from an existing magical item (destroying the item in the process). Character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. ... // The artificer is a character class in the Dungeons & Dragons 3. ... This article does not cite any references or sources. ...


Eberron also introduces a new NPC class known as the magewright, which is an arcane caster who has a limited selection of low-level spells. The existence of magewrights is part of the reason for the prevalence of low-level magic in Eberron.[2]


Rules

To try to create a pulp setting, Eberron uses "action points" that allow a player to add a six-sided die to the result of rolls made with a twenty-sided die. Characters receive a set allotment of single-use action points each character level. The Eberron Campaign Setting also includes feats which grant additional uses for action points, such as allowing a player to add an eight-sided die instead of a six-sided die, or spending two actions points to grant your character an additional move or standard action. Certain class features with uses per day, like a barbarian's rage ability, a cleric's turn/rebuke undead ability, or a druid's wild shape ability, can be used again by spending 2 action points. The final use for action points is to spend one to stabilize a dying character.


World

The Eberron setting primarily takes place in Khorvaire, a continent that was ruled by goblinoids of Dhakaan in ancient times. Humans are now the most populous race in Khorvaire, living primarily in the area known as the Five Nations. Southeast is the small continent of Aerenal, ruled by elves. Due south is the jungle continent of Xen'drik, once ruled by an empire of giants that collapsed, now under the dominion of the drow. Frostfell is an unexplored land of ice in the north. The other two main continents are Sarlona (a continent ruled by quori, creatures from the Region of Dreams) and Argonnessen (a continent inhabited by dragons). The world of Eberron has twelve moons; some sages believe there is a thirteenth moon that has vanished or is invisible to the naked eye.[3] In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Khorvaire is one of the larger continents of the world. ... Dhakaan was an ancient goblinoid empire in Eberron, a campaign setting of the Dungeons & Dragons game. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Aerenal is the island kingdom of the elves, home to the deathless Undying Court and the City of the Dead. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Xendrik is a continent to the south of Khorvaire. ... In the Dungeons & Dragons fantasy role-playing game, giant is a type of creature, or creature type. Giants are humanoid-shaped creatures of great strength and size. ... The drow (pronounced either //, rhymes with now, or //, rhymes with throw) or dark elves are a generally evil, dark-skinned subrace of elves in the Dungeons & Dragons fantasy roleplaying game. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Frostfell lies on the top of the world, separated from Khorvaire by the Bitter Sea. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Sarlona is the ancient cradle of human civilization. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the quori are nightmarish beings from the plane of Dal Quor, the Region of Dreams. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Argonnessen is the continent of dragons, occupying the southeastern part of the world. ... A natural satellite is an object that orbits a planet or other body larger than itself and which is not man-made. ...


"Eberron" is also the name for the land of the world, and is also referred to as the Dragon Between. Siberys, the Dragon Above, is the name given to the planetary rings which surround the planet. Khyber, the Dragon Below, is the name given to the underworld, and is similar to the Underdark in many other settings. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now. Siberys created the dragons, Eberron created humanoids and other "lower races", and Khyber created the "demons" of the world. (The term "demons" is meant to use the common definition, not the D&D outsider.) According to Keith Baker, there is some significance to the fact that each name contains "ber", but he has not stated what this is. A planetary ring is a ring of dust and other small particles orbiting around a planet in a flat disc-shaped region. ... The Underdark is a literal underworld to the surface world for the Dungeons & Dragons roleplaying games. ... Draconomicon image of the Chromatic and Metallic Dragons In modern fantasy fiction, dragons are often depicted as having many different races, each usually based on a particular color of their scales or an affinity with an element; much of this originated in the Dungeons & Dragons (D&D) role-playing game...


The Last War

The most recent significant event in the Eberron Campaign Setting is an event called the Last War, so-called because the people of Khorvaire believed that after the war was over everybody would grow tired of war (much as World War I was known as "the war to end all wars"). Coincidentally, the Last War ended on the 11th Day of Aryth (the equivalent to November 11, the day Germany signed the Armistice officially ending World War I). It refers to a series of conflicts in Khorvaire over 102 years that began with a dispute over the throne of the Kingdom of Galifar and the ruling of the Five Nations. In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Khorvaire is one of the larger continents of the world. ... “The Great War ” redirects here. ... Front page of the New York Times on Armistice Day, 11 November 1918 The armistice treaty between the Allies and Germany was signed in a railway carriage in Compiègne Forest on November 11, 1918, and marked the end of the First World War on the Western Front. ...


Two years prior to the end of the Last War, the nation of Cyre was destroyed in an incident known as the Day of Mourning. (The Eberron Campaign Setting does not give an official cause for this disaster, but it had a similar effect to the atomic bombings that ended World War II. Even a magical "radiation" mutates flora and fauna alike, similar to stereotypical but inaccurate depictions of the results of the nuclear radiation.) This event helped expedite the end of the Last War. Now, the region that was once Cyre is referred to as the Mournland and is the home of living spells, preserved dead bodies, and a militant sect of warforged (see Races) led by one called the Lord of Blades whose avowed goal is the total domination of the continent by the warforged at the expense of all "flesh and blood" humanoids. Those in the Mournland do not heal naturally, and magical healing has no effect. For all these reasons, few people enter the region. In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Khorvaire is one of the larger continents of the world. ... The mushroom cloud over Hiroshima after the dropping of Little Boy. ... Radiation poisoning, also called radiation sickness, is a form of damage to organ tissue due to excessive exposure to ionizing radiation. ... The warforged are one of the playable races of creatures in the Eberron campaign setting for the Dungeons & Dragons role-playing game. ...


The Last War officially ended two years prior to the start of the campaign, with the Treaty of Thronehold, as each of the Five Nations and most of the nations that broke off during the war officially became independent.[4]


The Dragonmarked Houses

Main article: Dragonmarked house

The Dragonmarked Houses are thirteen extended families which control most business throughout Khorvaire. Within the houses, only a small percentage of every generation manifest dragonmarks, which are marks on the body that grant spell-like abilities to those born with them. These dragonmarks are designated by taking the Least, Lesser or Greater Dragonmark feat or taking levels in the Dragonmark Heir prestige class. There used to be thirteen dragonmarks but only twelve remain. Each family possesses only one type of mark, and only one or two races can manifest a particular type of mark. Additionally, only races listed in the Player's Handbook can manifest a dragonmark at all. With the exception of House Phiarlan and House Thuranni (which both possess the Mark of Shadow), each house exclusively has one type of dragonmark. Dragonmarked houses are organizations set in the Eberron Campaign Setting of the Dungeons & Dragons fantasy Role-Playing Game (RPG) that are based on bloodlines descended from families that first manifested dragonmarks. ... Appearing in primitive form in the second edition rules of the Dungeons & Dragons role-playing game and developed extensively in the third edition rules, prestige classes (PrC) are character classes that offer specialized, exclusive abilities once certain restrictive requirements are met. ... Players Handbook for D&D version 3. ... Dragonmarked houses are organizations set in the Eberron Campaign Setting of the Dungeons & Dragons fantasy Role-Playing Game (RPG) that are based on bloodlines descended from families that first manifested dragonmarks. ... Dragonmarked houses are organizations set in the Eberron Campaign Setting of the Dungeons & Dragons fantasy Role-Playing Game (RPG) that are based on bloodlines descended from families that first manifested dragonmarks. ...


Dragonmarks come in five forms: aberrant, least, lesser, greater, and Siberys. Aberrant dragonmarks are deviations from normal marks and are not recognized by the dragonmarked houses. People who have aberrant dragonmarks are commonly believed to have been warped by Khyber, the Dragon Below. Least, lesser, and greater dragonmarks can be gained by taking the appropriate feats or taking levels in the Dragonmark Heir prestige class. These types of marks must be taken in order. The Siberys mark is the greatest mark, but someone cannot have both a least, lesser, or greater mark along with a Siberys mark. A Siberys mark is gained by taking the Heir of Siberys prestige class.


Another family line known as Vol possessed an additional dragonmark known as the Mark of Death, but that line was mostly destroyed in a conflict between dragons and other elves. Only one heir remains today (named Erandis d'Vol), but because she is a lich she cannot use her dragonmark. However, she tries to gather information to restore the mark through the Order of the Emerald Claw and the religion known as the Blood of Vol. In the Dungeons & Dragons fantasy role-playing game, the lich is an undead creature; a spellcaster who seeks to defy death by magical means. ... Holy Symbol of the Blood of Vol In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the Blood of Vol is a lawful evil cult that reveres the ancient lich Vol, Queen of the Dead. ...


The worst punishment for a member of a dragonmarked house is called excoriation. It is similar to excommunication in that the other members of the house are not allowed to have any contact with the excoriate under threat of severe punishment themselves. Excoriates may not even avail themselves of the publicly-available services their house provides. Excoriation is the punishment for only the worst offenses that dishonor the house. In prior times, the house would actually flay the dragonmark from the person's body. If the person survived excoriation, the missing dragonmark would regrow on a different part of the body and continue to function, but its use caused severe pain to the person. An excoriation is an erosion or destruction of the skin by mechanical means, which appears in the form of a scratch or abrasion of the skin. ... Excommunication is a religious censure used to deprive or suspend membership in a religious community. ...


Deities and Religious Systems

Main article: Religions of Eberron

Religion in Eberron is based around the church and pantheons rather than a specific deity. A paladin might thus follow Dol Arrah first and foremost, but still be of the same faith (the Sovereign Host) as a wizard following Aureon. A paladin of the Silver Flame, on the other hand, belongs to a different religion and might have very different views on theological issues, although still devoted to the cause of law and good. Deities in Eberron are not in general specific to a race, although both elves and kalashtar have religions not commonly practiced by other races. In the Eberron campaign setting for the Dungeons & Dragons role-playing game, most people identify with churches rather than a specific patron deity, as is the custom in other D&D settings. ... Holy Symbol of the Sovereign Host In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the Sovereign Host is the most commonly worshipped pantheon of deities in Khorvaire. ... Holy Symbol of the Sovereign Host In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the Sovereign Host is the most commonly worshipped pantheon of deities in Khorvaire. ... Holy Symbol of the Sovereign Host In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the Sovereign Host is the most commonly worshipped pantheon of deities in Khorvaire. ... Holy Symbol of the Silver Flame In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the Silver Flame is a disembodied lawful good deity associated with a former mortal woman and paladin named Tira Miron, who merged with a silvery pillar of fire and a couatl. ... In the Dungeons & Dragons fantasy role-playing game, elves are a humanoid race that are one of the primary races available for play as player characters. ... The kalashtar are a race of psionic people in the Eberron campaign setting of the Dungeons & Dragons role-playing game. ...


Planes

Further information: Eberron Cosmology

Like most other D&D campaign settings, Eberron has a number of planes. Besides the Prime Material Plane, the Ethereal Plane, the Plane of Shadow, and the Astral Plane, the Eberron Campaign Setting has thirteen relatively unique planes. Gates or portals to any of the planes are very rare. These thirteen planes metaphysically orbit around Eberron, and depending on their current location are considered in one of four states.[5] In Dungeons & Dragons, the fantasy role-playing game, an Outer Plane is one of a number of general types of planes of existence. ... In the standard cosmology of the Dungeons and Dragons role-playing game, the planes of existence are alternate planes or alternate dimensions. ... In Dungeons & Dragons, the fantasy role-playing game, an Outer Plane is one of a number of general types of planes of existence. ...

  • Waxing/Waning - The plane is either approaching or moving away from Eberron. Planar travel occurs as normal.
  • Coterminous - The plane actually touches Eberron, and certain effects are strengthened in Eberron. Also, it may be possible to travel between planes by going to an appropriate spot. For example, when Risia, the Plain of Ice is coterminous, one may enter the plane from Eberron by walking into a blizzard. Because of seals placed by the Gatekeeper druids, Xoriat, the Realm of Madness, is incapable of becoming coterminous with Eberron.
  • Remote - The plane is furthest from Eberron, and certain effects are weakened in Eberron. Also, reaching a remote plane with the spell plane shift is difficult and requires a high Spellcraft DC check. Because of the conflict between the Quori and the giants of Xen'drik, Dal Quor is always considered remote from Eberron.

Also, certain places in Eberron have a manifest zone, which is a permanent connection to the plane regardless of the plane's distance from Eberron. Similar to when a plane is coterminous, certain effects of the plane appear in the manifest zone. However, unlike when a plane is coterminous, one cannot pass between planes in a manifest zone.


The most well-known manifest zone in Eberron is in the metropolis of Sharn, the City of Towers: this manifest zone to Syrania, the Azure Sky improves levitation and flying magic and allows for the buildings to reach the sky. Sharn, often called The City of Towers, is the iconic fictional metropolis in the Dungeons & Dragons campaign setting world, Eberron. ...


The number 13

The number 13 plays an important role in Eberron, particularly in the form of "thirteen minus one", where a group of 13 lost one of its number, resulting in 12. Some examples are:

  • There are 13 unique planes, but only 12 of them currently interact with Eberron on a regular basis.
  • There are 13 different dragonmarks (not houses), but only 12 currently exist (all known bearers of the Mark of Death were destroyed). Similarly, there are 13 Dragonmarked Houses, but they only represent these twelve remaining Marks.
  • There are currently 13 different nations, but one of those is a wasteland (the Mournland). Not all nations are "officially recognized."
  • The ancient calendar of the giant empire is said to have 13 months, whereas the current calendar has 12.
  • During the Age of Giants, legend says there were 13 moons, but currently there are 12 (one has vanished).
  • In the dwarven Mror Holds, there were 13 clans, but one has been destroyed, leaving 12.

Note that the number 13 is known as a "baker's dozen." Because the phrase has an established use it is used as a play on the author's name. [6] For other uses, see Bakers dozen (disambiguation). ...


Races and monsters

The Eberron Campaign Setting introduced four new player races: the warforged, the shifters, the changelings and the kalashtar. Two other playable races were later added in the Magic of Eberron supplement: The Psiforged, and the Daelkyr Half-Blood.


Warforged are sentient "living constructs" similar to golems but capable of independent thought. Warforged were first invented thirty years ago during the Last War by House Cannith. They are constructed primarily of Livewood, timber from Aerenal that remains alive after being felled. Warforged were produced in Creation Forges in House Cannith strongholds. Under the treaty of Thronehold, the truce ending the Last War, the construction of new Warforged was banned and the existing members of the race were given their freedom. However, in the lands of Thrane and Karnath, Warforged are forced into "indentured servitude." They are the newest intelligent race of Eberron and don't yet have a well-defined place in the various civilizations of the world. With the loss of their regimented and well-regulated military lifestyle individual Warforged have had to develop their own goals in life. The warforged are one of the playable races of creatures in the Eberron campaign setting for the Dungeons & Dragons role-playing game. ... A golem is a construct, a magically created monster in the Dungeons & Dragons role-playing game. ... Dragonmarked houses are organizations set in the Eberron Campaign Setting of the Dungeons & Dragons fantasy Role-Playing Game (RPG) that are based on bloodlines descended from families that first manifested dragonmarks. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Aerenal is the island kingdom of the elves, home to the deathless Undying Court and the City of the Dead. ...


Psiforged are a new breed of Warforged that can focus and channel psionic energy. Psionic crystals are imbedded within their bodies and can be seen beneath their exoskeletons. These crystals help focus the psionic energy that can be found in all living things. Although they are the same race as the Warforged, they have come to be set apart by being referred to as the "Psiforged."


Shifters, or "weretouched", are a true race that developed through the breeding of humans and lycanthropes resulting in a superficially human form with somewhat "animalistic" features. They have the ability to temporarily gain an increase in speed, a natural weapon (bite or claw), greater climbing ability, or other abilities as appropriate to their individual heritage. Shifters can only do this for short periods a limited number of times per day, however. Shifters suffered persecution from the church of the Silver Flame during their crusade against lycanthropes 160 years ago. The church of the Silver Flame initially considered shifters as dangerous and unnatural as lycanthropes, but later recognized this error and reclassified them as a distinct and natural race. Shifters, also known as the Weretouched, are a race in the Dungeons and Dragons Eberron setting. ...


Changelings developed through the breeding of humans and doppelgangers. While they do not have the full shapechanging and telepathic abilities of doppelgangers, they still have a minor change shape ability that allows them to take on other appearances at will. Changelings lack a distinct culture and history of their own, instead using their abilities to blend in to the societies they live in, in many cases keeping their true race a secret to all. Changelings are a character race in the Eberron campaign setting. ...


Daelkyr Half-Bloods, introduced in the supplement Magic of Eberron, are formed when the venomous spirit of a Daelkyr, sealed beneath the earth, leaks into the surrounding environment. Unborn children within this sphere of influence are born Daelkyr Half-Bloods. In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the daelkyr are the lords of Xoriat, the Realm of Madness. ...


Eneko, introduced in the supplement Secrets of Sarlona, are the descendants of half-giants and ogres, and are most common in the Sarlonan nation of Syrkarn. Skitty , Eneco in original Japanese language versions) are one of the 493 fictional species of Pokémon creatures from the multi-billion-dollar[1] Pokémon media franchise – a collection of video games, anime, manga, books, trading cards and other media created by Satoshi Tajiri. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Sarlona is the ancient cradle of human civilization. ...


Finally, Eberron introduced the kalashtar — humans bound with a spiritual psychic connection to a quori, a creature originally from Dal Quor, the Region of Dreams.[7] This bonding first happened thousands of years ago and resulted in a new and distinct race with minor physical differences from humans and significant mental ones; Kalashtar have psionic abilities and some degree of shared memory due to the common spirit they share with their ancestors. The kalashtar are a race of psionic people in the Eberron campaign setting of the Dungeons & Dragons role-playing game. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the quori are nightmarish beings from the plane of Dal Quor, the Region of Dreams. ... Psionics, in role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the paranormal psionic abilities that some people claim in reality. ...


As for traditional races, elves are relative newcomers to the continent of Khorvaire. Originally the elves were slaves to a race of giants on the continent of Xen'drik. They escaped to and founded a nation on the smaller continent of Aerenal. Aerenal elves in Eberron practice a form of ancestor worship. On Aerenal, those elves deemed to be particularly beneficial to the race are magically revived as Undying. The lich-like beings are enchanted with positive energy instead of the negative energy that animates undead. The Undying act as counselors to the Aerenal elves. Elves have occupied parts of Khorvaire sporadically, only recently forming their own nation there known as Valenar. Valenar elves hold different traditions from Aerenal elves, and stress bringing glory to their Xen'drik ancestors through combat. [8] In the Dungeons & Dragons fantasy role-playing game, elves are a humanoid race that are one of the primary races available for play as player characters. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Khorvaire is one of the larger continents of the world. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Xendrik is a continent to the south of Khorvaire. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Aerenal is the island kingdom of the elves, home to the deathless Undying Court and the City of the Dead. ... In the Dungeons & Dragons fantasy role-playing game, the lich is an undead creature; a spellcaster who seeks to defy death by magical means. ... In the Dungeons & Dragons fantasy role-playing game, undead is a type of creature, or creature type. Undead creatures were most often once-living creatures, which have been animated by spiritual or supernatural forces. ...


Dwarves, by legend, originated from the Arctic subcontinent of Frostfell and now live in a region called the Mror Holds. In addition to their traditional role as elite warriors, they also put much importance on wealth, and their dragonmarked house -- House Kundarak -- is used throughout Khorvaire for banking.[9] Halflings usually live in nomadic tribes in the Talenta Plains where they train dinosaurs as mounts. In the Dungeons & Dragons fantasy role-playing game, dwarves are a humanoid race, one of the primary races available for play as player characters. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Frostfell lies on the top of the world, separated from Khorvaire by the Bitter Sea. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Khorvaire is one of the larger continents of the world. ... Dragonmarked houses are organizations set in the Eberron Campaign Setting of the Dungeons & Dragons fantasy Role-Playing Game (RPG) that are based on bloodlines descended from families that first manifested dragonmarks. ... Halfling is another name for J. R. R. Tolkiens hobbit and is a fictional race sometimes found in fantasy novels and games. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Khorvaire is one of the larger continents of the world. ... Orders Saurischia    Sauropodomorpha    Theropoda Ornithischia Dinosaurs are giant reptiles that dominated the terrestrial ecosystem for most of their 165-million year existence. ...


In the Eberron campaign setting, unlike other campaign settings, orcs are given to spirituality and nature-worship. They established successful societies, learning druidic secrets from the green dragon Vvaraak while the goblinoid races built a mighty empire, some 16,000 years ago. The orc societies took a massive blow during the daelkyr invasion 9,000 years ago, though it was the orcs now known as the Gatekeepers who were able to stop the invasion by sealing the daelkyr beneath Eberron and severing the link between Eberron and the daelkyr home plane of Xoriat. The Gatekeeper druidic sect remains a presence in Eberron, albeit one largely concerned with defending the world from outsiders, aberrations and other unnatural foes rather than politics. In the Dungeons & Dragons role-playing game, orcs are a primitive race of barbaric humanoid, largely based upon the orcs appearing in the works of J.R.R. Tolkien. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the daelkyr are the lords of Xoriat, the Realm of Madness. ...


Gnomes commonly live in their own country of Zilargo and are considered excellent shipwrights, the masters of elemental binding, information seekers, and social manipulators.[10] Because of widespread immigration though, any race can be found anywhere on Khorvaire. In the Dungeons & Dragons fantasy role-playing game, gnomes are a humanoid race, and are one of the core races available for play as player characters. ... This does not adequately cite its references or sources. ...


Other significant races and monsters to Eberron include goblinoids (goblins, hobgoblins, and bugbears) who had an empire which once dominated Khorvaire, but powerful magics unleashed during the daelkyr invasion led to a period of decline. The remnants of their empire were largely wiped by the humans when they immigrated from Sarlona; however the Last War weakened the Five Nations to a degree that the goblinoids were able to form a new nation in part of what was once Cyre. [11] Drow, unlike the elves, remained in Xen'drik. They use scorpion imagery but they do not venerate scorpions as drow in Greyhawk or the Forgotten Realms do for spiders. Rather than being a subrace of elves, Keith Baker considers drow their own distinctive race. A special warped race of drow called the Umbragen or the shadow elves also exists, with information on them revealed in Dragon magazine and the computer game Dragonshard. In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. ... In the Dungeons & Dragons fantasy role-playing game, hobgoblins are a larger, stronger, smarter and more menacing cousin of the goblin, but not as high up on the goblinoid hierarchy as bugbears. ... A bugbear from Dungeons & Dragons. ... The drow (pronounced either //, rhymes with now, or //, rhymes with throw) or dark elves are a generally evil, dark-skinned subrace of elves in the Dungeons & Dragons fantasy roleplaying game. ... In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Xendrik is a continent to the south of Khorvaire. ... For other uses, see Scorpion (disambiguation). ... This article is about the role-playing game setting. ... It has been suggested that Forgotten Realms Campaign Setting be merged into this article or section. ... Families Suborder Mesothelae     Liphistiidae (primitive burrowing spiders) Suborder Mygalomorphae     Atypidae (atypical tarantula)     Antrodiaetidae (folding trapdoor spider)     Mecicobothriidae (dwarf tarantulas)     Hexathelidae (venomous funnel-web tarantula)     Dipluridae (funnel-web tarantula)     Cyrtaucheniidae (wafer trapdoor spider)     Ctenizidae (trapdoor spider)     Theraphosidae (tarantula) Suborder Araneomorphae     Hypochilidae (lampshade spider)     Filistatidae (crevice weaver)     Sicariidae (recluse spider)     Scytodidae (spitting... The cover of the 300th issue Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. ... Dragonshard is a Dungeons & Dragons title real-time strategy game for the PC, published by Atari, and developed by Liquid Entertainment in collaboration with Wizards of the Coast. ...


Couatl — good creatures of positive energy — are responsible (with the aid of the dragons) for bringing an end to the Age of Demons 100,000 years before the campaign begins. Some believe that most couatl have bound themselves to the force known as the Silver Flame, which now has a church devoted to it. In the Dungeons & Dragons fantasy role-playing game, the couatl is a large serpentine creature that lives in warm jungles. ... Holy Symbol of the Silver Flame In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the Silver Flame is a disembodied lawful good deity associated with a former mortal woman and paladin named Tira Miron, who merged with a silvery pillar of fire and a couatl. ...


Rakshasas are part of an evil organization called the Lords of Dust who scheme in Khorvaire to release their godlike masters from Khyber. These evil spirits are the undisputed masters of illusion, treachery, and subversion, and they have a hand in the politics of practically every nation of Khorvaire. In the role-playing game Dungeons & Dragons, the Rakshasa are a type of evil outsiders from the lawful evil parts of the Outer Planes. ...


Daelkyr are extremely powerful, evil creatures from Xoriat hiding within Khyber who seek to eventually break the seals on the portals to their home plane and bring madness to Eberron. In the Eberron campaign setting for the Dungeons & Dragons role-playing game, the daelkyr are the lords of Xoriat, the Realm of Madness. ...


Roots and influences

The inspiration for Eberron came when Keith Baker was working on VR-1's cancelled pulp MMORPG Lost Continents. Baker aimed to fuse the energy of pulp adventure and film noir settings to traditional fantasy settings.[12] The Eberron Campaign Setting sourcebook lists the following movies as inspirations for Eberron's tone and attitude: This article is about inexpensive fiction magazines. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... This still from The Big Combo (1955) demonstrates the visual style of film noir at its most extreme. ... The fantasy genre has spawned many new subgenres with no clear counterparts in the myths or folklore upon which the tradition of fantasy storytelling is based, although inspiration from mythology and folklore remains a consistent theme. ...

This article is about a French film. ... Casablanca is an Oscar-winning 1942 romance film set during World War II in the Vichy-controlled Moroccan city of Casablanca. ... This article or section does not cite any references or sources. ... The Maltese Falcon is a 1941 Warner Brothers film written and directed by John Huston, based on the novel of the same name by Dashiell Hammett, and starring Humphrey Bogart as private investigator Sam Spade, Mary Astor as his femme fatale client, Sydney Greenstreet in his film debut, and Peter... The Mummy is a 1999 American film written and directed by Stephen Sommers, starring Brendan Fraser and Rachel Weisz, with Arnold Vosloo in the title role as the reanimated mummy. ... The Name of the Rose (original title, Der Name der Rose) is a 1986 film by Jean-Jacques Annaud, based on the book of the same name by Umberto Eco. ... Pirates of the Caribbean: The Curse of the Black Pearl is a movie of adventure and romance set in the Caribbean during the seventeenth century. ... Raiders of the Lost Ark, also known as Indiana Jones and the Raiders of the Lost Ark, is a 1981 adventure film directed by Steven Spielberg, produced by George Lucas and starring Harrison Ford. ... Sleepy Hollow (1999) is a horror film directed by Tim Burton, interpreting the legend of The Headless Horseman and based loosely around the Washington Irving story The Legend of Sleepy Hollow. ...

Dungeons & Dragons Products

  • Eberron Campaign Setting (June 2004, ISBN 0-7869-3276-7) is the core campaign setting, providing the campaign specific rules and details on the continent of Khorvaire. It is a basic requirement to use other Eberron products. It includes the introductory adventure "The Forgotten Forge."

Accessories

  • Sharn: City of Towers (November 2004, ISBN 0-7869-3434-4) provides additional campaign setting details for the city of Sharn.
  • Races of Eberron (April 2005, ISBN 0-7869-3658-4) provides additional campaign setting details for the core races found in Eberron, including more information on the unique races of the setting.
  • Five Nations (July 2005, ISBN 0-7869-3690-8) details the people and landmarks of the Five Nations that make up the former Kingdom of Galifar: Aundair, Breland, Karrnath, Thrane, and the Mournland (the former nation of Cyre).
  • Explorer's Handbook (August 2005, ISBN 0-7869-3691-6) provides additional campaign setting details for the continents of Eberron and describes the major modes of travel in and between them.
  • Magic of Eberron (October 2005, ISBN 0-7869-3696-7) details the many kinds of magic found in Eberron.
  • Deluxe Eberron Dungeon Master’s Screen (July 2005, ISBN 0-7869-3850-1) include information from the standard Deluxe D&D Dungeon Master's Screen, with modifications and additional material appropriate for game elements unique to the Eberron setting. Also includes a poster map of Khorvaire.
  • Deluxe Eberron Player Character Sheets (August 2005, ISBN 0-7869-3849-8) are based on the D&D Deluxe Player Character Sheets and also include a sheet for the new class introduced in the setting.
  • Player's Guide to Eberron (January 2006, ISBN 0-7869-3912-5),covers key topics a character should know about, from Aerenal to Zilargo, house politics to the Last War, dragons to the Lords of Dust, without revealing information meant for Dungeon Masters only.
  • Secrets of Xen'drik (July 2006, ISBN 0-7869-3916-8) offers the first in-depth look at the lost continent of Xen’drik, the adventure-rich, ruin-laden, unknown land to the south of Khorvaire.
  • Faiths of Eberron (September 2006, ISBN 0-7869-3934-6) presents detailed descriptions of the major religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the shadowed Blood of Vol.
  • Dragonmarked (November 2006, ISBN 0-7869-3933-8) offers an in-depth look at the power of dragonmarks and the thirteen dragonmarked houses of the Eberron world.
  • Secrets of Sarlona (February 2007, ISBN 0-7869-4037-9) explores the continent of Sarlona for the first time. It gives players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar.
  • The Forge of War (June 2007, ISBN 0-7869-4153-7) Secrets of the Last War revealed, plus new character options for war-torn heroes.
  • Dragons of Eberron (To be Released October 2007, ISBN 978-0-7869-4154-4) delves into the mysterious Draconic Prophecy and various draconic organizations. It introduces the continent of Argonnessen, homeland of the dragons, and describes various adventure sites and other places of interest that have never before been presented.
  • City of Stormreach (To be Released February 2008, ISBN 978-0-7869-4803-1)
  • Eberron Survival Guide (To be Released March 2008) will be an illustrated 64-page visual guide to the world of Eberron.

Adventures

  • Shadows of the Last War (July 2004, ISBN 0-7869-3276-7). This adventure is designed as a sequel to "The Forgotten Forge" from the core campaign setting, but can be run on its own.
  • Whispers of the Vampire's Blade (September 2004, ISBN 0-7869-3510-3) This adventure is designed as follow on adventure to Shadows of the Last War for 4th-level heroes, but it can be run on its own. It takes them across the continent of Khorvaire with action-packed overland and aerial travel.
  • Grasp of the Emerald Claw (January 2005, ISBN 0-7869-3652-5) This adventure is designed as a sequel to Whispers of the Vampire's Blade for 6th-level heroes, but can be run on its own.
  • Voyage of the Golden Dragon (April 2006, ISBN 0-7869-3907-9) This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. Sidebars include ways to link the previously released adventures to the Golden Dragon.
  • Eyes of the Lich Queen (April 2007). This super-adventure is for levels 5-10, involves dragons, the Blood of Vol, and a curse tied to the Draconic Prophecy.

Novels

Anthologies

R. A. Salvatore is a science-fiction and fantasy author best known for his Star Wars and Forgotten Realms novels. ... Margaret Baldwin Weis (born March 16, 1948 in Independence, Missouri, United States) is an extremely prolific fantasy novelist who, along with Tracy Hickman, is one of the original creators of the Dragonlance game world and has written numerous novels and short stories set in the world of Krynn. ... Tracy Raye Hickman (born November 26, 1955) is a best-selling fantasy author, best known for his work on Dragonlance as a game designer and co-author with Margaret Weis, while he worked for TSR. They also wrote the Dark Sword trilogy, the Death Gate Cycle, and the Sovereign Stone... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ...

The Dreaming Dark

  1. The City of Towers (Keith Baker, February 2005, ISBN 0-7869-3584-7)
  2. The Shattered Land (Keith Baker, February 2006, ISBN 0-7869-3821-8)
  3. The Gates of Night (Keith Baker, November 2006, ISBN 0-7869-4013-1)

Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ...

The Lost Mark

  1. Marked for Death (Matt Forbeck, March 2005, ISBN 0-7869-3610-X)
  2. Road to Death (Matt Forbeck, January 2006, ISBN 0-7869-3987-7)
  3. Queen of Death (Matt Forbeck, October 2006, ISBN 0-7869-4012-3)

The War-Torn

  1. The Crimson Talisman (Adrian Cole, May 2005, ISBN 0-7869-3739-4)
  2. The Orb of Xoriat (Edward Bolme, October 2005, ISBN 0-7869-3819-6)
  3. In the Claws of the Tiger (James Wyatt, July 2006, ISBN 0-7869-4015-8)
  4. Blood and Honor (Graeme Davis, September 2006, ISBN 0-7869-4069-7)

James Wyatt is a game designer and a former United Methodist minister. ... Graeme Davis (born 1958 in Isleworth, England) is a writer and editor. ...

The Dragon Below

  1. The Binding Stone (Don Bassingthwaite, August 2005, ISBN 0-7869-3784-X)
  2. The Grieving Tree (Don Bassingthwaite, March 2006, ISBN 0-7869-3985-0)
  3. The Killing Song (Don Bassingthwaite, December 2006, ISBN 0-7869-4243-6)

Don Bassingthwaite was born in Meaford, Ontario, and now lives and works in Toronto. ... Don Bassingthwaite was born in Meaford, Ontario, and now lives and works in Toronto. ... Don Bassingthwaite was born in Meaford, Ontario, and now lives and works in Toronto. ...

Blade of the Flame

  1. Thieves of Blood (Tim Waggoner, May 2006, ISBN 0-7869-4005-0)
  2. Forge of the Mindslayers (Tim Waggoner, March 2007, ISBN 0-7869-4313-0)
  3. Sea of Death (Tim Waggoner, To Be Released February 2008, ISBN 978-0-7869-4791-1)

Tim Waggoner Fantasy, Horror, and Thriller author Tim Waggoner is the author of numerous novels, a short story collection, and over eighty published stories. ... Tim Waggoner Fantasy, Horror, and Thriller author Tim Waggoner is the author of numerous novels, a short story collection, and over eighty published stories. ... Tim Waggoner Fantasy, Horror, and Thriller author Tim Waggoner is the author of numerous novels, a short story collection, and over eighty published stories. ...

Heirs of Ash

  1. Voyage of the Mourning Dawn (Rich Wulf, June 2006, ISBN 0-7869-4006-9)
  2. Flight of the Dying Sun (Rich Wulf, February 2007, ISBN 0-7869-4316-5)
  3. Rise of the Seventh Moon (Rich Wulf, October 2007, ISBN 0-7869-4342-4)

The Inquisitives

  1. Bound by Iron (Edward Bolme, April 2007, ISBN 978-0-7869-4264-0)
  2. Night of the Long Shadows (Paul Crilley, May 2007, ISBN 978-0-7869-4270-1)
  3. Legacy of Wolves (Marsheila Rockwell, June 2007, ISBN 978-0-7869-4293-0)
  4. The Darkwood Mask (Jeff LaSala, To Be Released March 2008, ISBN 978-0-7869-4970-0)

The Lanternlight Files

  1. The Left Hand of Death (Parker De Wolf, July 2007, ISBN 978-8-7869-4713-3)
  2. When Night Falls (Parker De Wolf, To Be Released July 2008)
  3. Death Comes Easy (Parker De Wolf, To Be Released December 2008)

The Draconic Prophecies

  1. Storm Dragon (James Wyatt, Hardcover August 2007 ISBN 978-0-7869-4710-2, Paperback To Be Released May 2008, ISBN 978-0-7869-4854-3)
  2. Forge Dragon (James Wyatt, Hardcover, To Be Released June, 2008)
  3. Dragon War (James Wyatt, Hardcover, Release Date Unknown)

James Wyatt is a game designer and a former United Methodist minister. ... James Wyatt is a game designer and a former United Methodist minister. ... James Wyatt is a game designer and a former United Methodist minister. ...

The Legacy of Dhakaan

  1. The Doom of Kings (Don Bassingthwaite, To Be Released August 2008)

Don Bassingthwaite was born in Meaford, Ontario, and now lives and works in Toronto. ...

Unknown

  1. Unknown (Keith Baker, To Be Released in 2008)

Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ...

The Couatl's Crucible

  1. Unknown (Edward Bolme, To Be Released in February 2009)

Comics

  • Eberron: Eye of the Wolf (Graphic novel, Author: Keith Baker, Artist: Chris Lie, June 2006)

Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ...

Video games

Dragonshard is a Dungeons & Dragons title real-time strategy game for the PC, published by Atari, and developed by Liquid Entertainment in collaboration with Wizards of the Coast. ... A real-time strategy (RTS) video game is one that is distinctly not turn-based. ... Dungeons & Dragons Online: Stormreach (abbreviated as DDO) is an MMORPG developed by Turbine, Inc. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ...

References

  1. ^ Baker, Keith (2004-07-05). "Religion in Eberron" (English). Retrieved on 2006-04-09.
  2. ^ Baker, Keith (2004-08-23). "Magic in Eberron: Magewrights" (English). Retrieved on 2006-04-09.
  3. ^ Baker, Keith; Chris Perkins (2005-03-07). "The Moons of Eberron" (English). Retrieved on 2006-04-09.
  4. ^ Baker, Keith (2004-06-29). "The Last War" (English). Retrieved on 2006-04-09.
  5. ^ Smith, Mat (2004-03-09). "Some Perspective on the World of Eberron" (English). Retrieved on 2006-04-09.
  6. ^ Eberron creator Keith Baker used this play on words when he created a page on his website entitled, "Baker's Dozen". This page dates back to at least fall of 2004. Baker, Keith (2006-09-14). Baker's Dozen (English). Archived from the original on 2004-10-10. Retrieved on 2006-09-30.
  7. ^ Baker, Keith (2005-01-10). "Blades of the Quori" (English). Retrieved on 2006-04-09.
  8. ^ Baker, Keith (2005-10-04). "The Elves of Valenar, Part 1" (English). Retrieved on 2006-04-09. Baker, Keith (2005-10-11). "The Elves of Valenar, Part 2" (English). Retrieved on 2006-04-09.
  9. ^ Baker, Keith (2004-11-01). "Dwarves of the Mror Holds, Part 1" (English). Retrieved on 2006-04-09. Baker, Keith (2004-11-08). "Dwarves of the Mror Holds, Part 2" (English). Retrieved on 2006-04-09.
  10. ^ Baker, Keith (2004-11-29). "The Gnomes of Zilargo, Part 1" (English). Retrieved on 2006-04-09. Baker, Keith (2004-12-06). "The Gnomes of Zilargo, Part 2" (English). Retrieved on 2006-04-09.
  11. ^ Baker, Keith (2004-08-16). "Heirs of Dhakaan" (English). Retrieved on 2006-04-09.
  12. ^ "Interview with Turbine and Keith Baker, the Creator of Eberron" (English) (2004-07-08). Retrieved on 2005-12-30.

Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 283rd day of the year (284th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Keith Baker is a freelance writer of Dungeons & Dragons material and is most well known for his setting, Eberron, which won the Wizards of the Coast Fantasy Setting Search. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 99th day of the year (100th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 364th day of the year (365th in leap years) in the Gregorian calendar. ...

External links


  Results from FactBites:
 
Eberron at AllExperts (4181 words)
Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.
Deities in Eberron are not in general specific to a race, although both elves and kalashtar have religions not commonly practiced by other races.
The most well-known manifest zone in Eberron is in the metropolis of Sharn, the City of Towers: this manifest zone to Syrania, the Azure Sky improves levitation and flying magic and allows for the buildings to reach the sky.
Eberron: Information from Answers.com (4140 words)
Eberron is designed to accommodate traditional DandD elements and races within a differently toned setting.
The most recent significant event in the Eberron Campaign Setting is an event called the Last War, so-called because the people of Khorvaire believed that after the war was over everybody would grow tired of war (much as World War I was known as "the war to end all wars").
Eberron Campaign Setting (June 2004, ISBN 0-7869-3276-7) is the core campaign setting, providing the campaign specific rules and details on the continent of Khorvaire.
  More results at FactBites »


 

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