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Encyclopedia > Educational game

Educational games are games; board and card games, including video games that are designed to teach people, typically children, about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assit them in learning a skill as they play. Tug of war is an easily organized, impromptu game that requires little equipment. ... A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ... // This article is about games played with cards. ... Namcos Pac-Man was a hit, and became a cultural phenomenon. ... A child (plural: children). ...

Contents

Board Games

A board game is a game played with counters or pieces that are placed on, removed from, or moved across a "board" (a premarked suface, usually specific to that game). A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ...


Examples

Acquire is an abstract board game of investing in hotel chains. ... Box art for the Milton Bradley edition Axis & Allies is a popular series of World War II strategy board games, with nearly two million copies printed [1]. The first game was originally designed by Larry Harris and published by Nova Games[2], before being republished and popularized by the Milton... Typical game contents and scoring example. ... Scrabble is a popular word game and board game in which 2-4 players score points by forming words from individual lettered tiles on a 15×15 game board. ... A finished Upwords game. ...

External links

  • Acquire
  • Age of Empires
  • Age of Mythology
  • Battle Cry
Grade/Age: 6 - college / 11 - adult
Application: Social Studies/History; Learning enhancement for American Civil War battles
  • Blokus
Grade/Age: K - college /5 - adult
Application: Mathmatics and brain development; pattern thinking, logic, spacial perception and orientation.
  • Caylus
  • Civilization
  • Conquest of the Empire
Grade/Age: 5 - college / 10 - adult
Application: Social Studies/History; learning enhancement for Roman Empire, the post Marcus Aurelius world, map and miniatures (included) can also be used to illustrate and visualize ancient wars, legion movements, battles etc. for the likes of Alexander the Great, Sargon of Akkad, Darius I etc.
Grade/Age: 6 - college / 11 - adult
Application: Social Studies/History/Geography/MAps; learn the locations of cities, states, mountains and rivers in North America
  • Guess Who
Grade/Age: 1-4/6-10
Application: deductive reasoning and critical thinking
  • New England
  • Power Grid
Grade/Age: 5 - college / 10 - adult
Application: Science/Ecology/Social Studies; efficient and inefficient energy sources, natural resources, market forces, power distribution and networks
Grade/Age: 6-college/12 to adult
Application: Social Studies/History; learning enhancement for ancient Mesopotamia (3,000 BCE)

Combatants United States of America (Union) Confederate States of America (Confederacy) Commanders Abraham Lincoln, Ulysses S. Grant Jefferson Davis, Robert Edward Lee Strength 2,200,000 1,064,000 Casualties 110,000 killed in action, 360,000 total dead, 275,200 wounded 93,000 killed in action, 258,000 total... The Roman Empire was a phase of the ancient Roman civilization characterized by an autocratic form of government. ... Imperator Caesar Marcus Aurelius Antoninus Augustus (April 26, 121[1] – March 17, 180) was Roman Emperor from 161 to his death. ... Alexander the Great (Greek: ),[1] Megas Alexandros; July 356 BC–June 11, 323 BC), also known as Alexander III, king of Macedon (336–323 BC), was one of, if not the most successful military commanders in history, conquering most of the known world before his death; he is regarded as... Sargon of Akkad, or Sargon the Great (Akkadian Sharru-kin, the true king, reigned 2334 BC - 2279 BC, short chronology), founder of the Dynasty of Akkad. ... Darius I of Persia Darius the Great (Darayawush I) (ca. ... Mesopotamia refers to the region now occupied by modern Iraq, eastern Syria, and southeastern Turkey. ...

Card Games

An educational card game is any game using playing cards, either traditional or game-specific. Generally these games expand concepts, such as the food chain, set matching, etc. // This article is about games played with cards. ...


Examples

Grade/Age: preK - college+/4 to adult
Application: math, set matching, grouping(s) and variations, pattern recognition

Three cards from a SET deck. ...

External links

  • ADD-iction
Grade/Age: 1-8/6-13
Application: Basic Mathmatics/Logic; learning enhancement for basic math skills.
Grade/Age: Pre-K-6/2-11
Applications: Science, Basic Mathematics, ABC's, Animals.
  • Citadels
Grade/Age: 4-8/10-13
Application: Social Studies/History; learning enhancement for history or literary units on Medieval Europe.
Grade/Age: K-2/4-7
Application: Science; teaches and reinforces lessons about the food chain.
Grade/Age: 1-6/6-12
Application: Science; learning enhancement for units on dinosaurs, including time period in which dinosaur lived.
  • Euphrates & Tigris
Grade/Age: 6-college/12 to adult
Application: Social Studies/History; learning enhancement for ancient Mesopotamia (3,000 BCE)
  • Guillotine
Grade/Age: 4-10/9-16
Application: Social Studies/History; learning enhancement for the French Revolution, Robespierre and the Reign of Terror
Grade/Age: 3 - college / 8 - adult
Application: Math; game forces quick addition in ones head. It also creates a situation where plaqyer must focus and learn to shut out extranious information as late in the game one has so many numbers floating in ones head from previous hands, it can be diffcult to add the cards in current play.
  • Zoki 9
Grade/Age: k - college / 5 - adult

The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times, beginning with the Renaissance. ... Orders & Suborders Saurischia Sauropodomorpha Theropoda Ornithischia Thyreophora Ornithopoda Marginocephalia Dinosaurs were vertebrate animals that dominated the terrestrial ecosystem for over 160 million years, first appearing approximately 230 million years ago. ... Mesopotamia refers to the region now occupied by modern Iraq, eastern Syria, and southeastern Turkey. ... The French Revolution (1789–1799) was a pivotal period in the history of French, European and Western civilization. ... Anonymous Portrait of Maximilien Robespierre c. ... The Reign of Terror (5 September 1793 – 28 July 1794) or simply The Terror (French: la Terreur) was a period in the French Revolution characterized by brutal repression. ...

Misc. Games

Games that are neither card, board or video games.


Examples

Typical game contents and scoring example. ... Yahtzee is the trademarked name of a popular dice game made by Milton Bradley (now owned by Hasbro). ...

Video and PC Games

Some people call these types of games edutainment because they combine education and entertainment. Closely related to the use of educational games is the use of what is known as Serious games. Edutainment is a recently coined term, a portmanteau, that expresses the union between education and entertainment in a television program, game or website. ... It has been suggested that this article or section be merged with Recreation. ... Serious games (SGs) are computer and video games that are intended to not only entertain users, but have additional purposes such as education and training. ...


Examples

There are many educational games. Games that parents and teachers play with children usually have some kind of educational value. Some examples include:

Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. calculus) that teaching via a game is impractical. Numerous subgenres exist, each for a different field (math games, typing games and so on). Screenshots GCompris is an open-source educational software for children aged 2 to 10. ... EduProfix is a computer game based on driving cars. ... Zoombinis are the main creatures in a series of educational software made by The Learning Company designed for child education. ... Pelmanism is a memory game sometimes also known as pairs. Played in a variety of ways, it basically consists of a number of pairs of objects (typically cards with different pattern or images) which are randomised, and then laid out face down. ... Urban Jungle is an educational computer game published in Croatia by Autoklub Rijeka and DIR. Its an educational traffic simulator aimed at kids in schools and all others that are about to drive a car. ... Storybook Weaver was an educational game released on floppy disk for the Apple Macintosh, aimed at children aged 6-12. ... Gizmos & Gadgets is an educational science computer game designed by The Learning Company. ... Calculus is a central branch of mathematics. ...


Notable games in the genre include the Carmen Sandiego series, Mavis Beacon Teaches Typing, and the Oregon Trail series. Carmen Isabela Sandiego is a fictional criminal featured in a long-running series of computer games and television shows in the United States and Canada. ... Mavis Beacon is an educational line of computer games, mainly focused on computer skills, such as typing. ... The Oregon Trail is an educational computer game about American pioneer life that has a long history in North American school districts and homes. ...


Programming games like Robocode and Core War may also be put in the educational category. External links Programming Games and Contests Open Directory: Games: Video Games: Simulation: Programming Games Categories: Computer and video game genres | Educational computer games | Programming ... Robocode is a free educational game provided by IBM. It is designed to help people learn to program in Java and enjoy the experience. ... A game of Core War running under the pMARS simulator, as seen through the graphical core display. ...


A somewhat less serious approach to the genre is typified by the typing tutor The Typing of the Dead. The Typing of the Dead in Boss mode STRENGTH The Typing of the Dead is an arcade game (later ported to the Dreamcast and the PC), released in 1999, and of an unclassifiable genre based on The House of the Dead 2. ...


Educational Games on Nintendo DS

With the innovative touch screen feature of Nintendo DS, a handheld game console launched in 2004, numerous educational games have been designed and some of them have sold very well by attracting gamers of all ages. Notable examples include Brain Age, Big Brain Academy, and English Training. The Nintendo DS ) (sometimes abbreviated NDS or DS, also as iQue DS in China) is a handheld game console developed and manufactured by Nintendo and was released in 2004. ... One of the first handheld game consoles, Ball was the first product in the Game & Watch series. ... Brain Age: Train Your Brain in Minutes a Day , Professor Ryūta Kawashima of Tōhoku Universitys Centre for Collaborative Research on Future Technology Presents: Train Your Brain-DS Training for Adults) is an educational title for the Nintendo DS. Marketed for adults, the game is based on a... Big Brain Academy ) is a video game for Nintendo DS, similar to Brain Age: Train Your Brain in Minutes a Day! in genre. ... English Training is an educational video game for the Nintendo DS. External links Magic-Box confirmation Categories: | | | | ...


External links

Grade: 4, 5, 6
Application: Cybersecurity and safe Internet behaviors
This game is part of the Carnegie Mellon Cylab and INI's MySecureCyberspace initiative. It is for free use.
Grade/Age: 3-9/8-15
Application: Teaches playing music through arcade style game.

Magazines

Often gaming and education magazines devote a yearly issue to the topic.

  • Education World
  • Games Quarterly
  • Home Education Magazine

Research

  • Education Arcade

See also

v · d · e
Computer and video game genres
Adventure • City building • Beat 'em up • Economic simulators • Educational • Fighting • First-person shooter • Flight simulator • God game • Life simulators • Massively multiplayer • Music • Platform • Puzzle • Rail shooter • Racing • Real-time strategy • Real-time tactics • Role-playing • Run and gun • Shoot 'em up • Simulation • Sports • Stealth • Strategy • Survival horror • Third-person shooter • Turn-based strategy • Vehicular combat

  Results from FactBites:
 
Gamasutra - Features - "Soapbox: Learning to Play to Learn - Lessons in Educational Game Design" (2937 words)
Educators are energized by games' ability to engage with students, to capture their wayward attention and help them learn in rich and dynamic ways.
Game designers and developers are increasingly drawn to create educational games as well - perhaps from a desire to make new kinds of games, to create work with a purpose beyond pure entertainment, or even just as an escape from the rigid confines of the mainstream game industry.
A game that quizzes you on presidents' names or periodic tables is just a gimmicky test, but a game that simulates the planning and execution of your own archeological dig gives you a direct experience of process that a textbook or lecture can't.
Educational game - Wikipedia, the free encyclopedia (933 words)
Educational games are games; board and card games, including video games that are designed to teach people, typically children, about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assit them in learning a skill as they play.
A board game is a game played with counters or pieces that are placed on, removed from, or moved across a "board" (a premarked suface, usually specific to that game).
Closely related to the use of educational games is the use of what is known as Serious games.
  More results at FactBites »


 

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