Edwin may refer to: Wikipedia does not have an article with this exact name. ... Wiktionary (a portmanteau of wiki and dictionary) is a multilingual, Web-based project to create a free content dictionary, available in over 151 languages. ...
Edwin or often capitalized, EDWIN, is a Japanese clothing brand founded in 1969 by Edwin Company mainly focused on jeans manufacture. ... Saint Edwin (alternately Eadwine or Ãduini) (c. ... Edwin (died 1070) was the elder brother of Morcar, Earl of Northumbria, son of Ãlfgar, Earl of Mercia and nephew of Hereward. ... Edwins portrait in Baldurs Gate II Edwin Odesseiron is a prominent fictional character in the classic Baldurs Gate series, a Dungeons & Dragons computer role-playing game created by Bioware, which takes place in the Forgotten Realms. ... 1046 Edwin is an asteroid. ... Edwin is built into MIT Scheme. ... Edwin is a Canadian alternative rock singer and solo artist from Toronto, and former lead vocalist for I Mother Earth. ...
Transport
Edwin (ship), a ship wrecked off the coast of Australia in 1816.
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By Edwin's persuasion, moreover, Eorpwald, King of East Anglia, son of his old friend Redwald, was led to become a Christian.
Edwin was slain on 12 October, 633, in repelling an attack made on him by Penda, the pagan King of Mercia, who, together with the Welsh prince Cadwallon (a Christian only in name), had invaded his dominion.
Perishing thus in conflict with the enemies of the Faith, he was regarded as a martyr and as such was allowed by Gregory XIII to be depicted in the English College church at Rome.
Edwin is very similar to GNU Emacs -- you should refer to the GNU Emacs manual for information about Edwin's commands and key bindings --- except that Edwin's extension language is MIT Scheme, while GNU Emacs extensions are written in Emacs Lisp.
The Edwin debugger is similar to the command-line debugger, except that it takes advantage of multiple windows and Edwin's command structure to provide a more intuitive interface.
These procedures are designed to help Edwin's implementors deal with bugs during the implementation of the editor; they are not intended for casual use, but as a means of recovering from bugs that would otherwise require reloading the editor's world image from the disk.