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Encyclopedia > Electronic Video Agent

The Electronic Video Agent, or EVA, is a fictional artificial intelligence featured in the science fiction real-time strategy computer game series Command & Conquer. Its counterpart is Nod's CABAL. Other examples of EVA-like technology exist throughout the various series as well. The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ... Hondas intelligent humanoid robot Artificial intelligence (AI) is defined as intelligence exhibited by an artificial entity. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... Age of Empires (1997), Invasion of an enemy A real-time strategy (RTS) game is a type of computer strategy game which does not have turns like conventional turn-based strategy video or board games. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Command & Conquer (commonly abbreviated as C&C or CnC) is a real-time strategy series of computer games released by the game developer Westwood Studios (1985 – 2003), which was purchased by Electronic Arts in 1998. ... CABAL The Computer Assisted Biologically Augmented Lifeform (CABAL) is an artificial intelligence in the Tiberian Series of Command & Conquer. ...


While EVA is often used in the game universe as a generic term for all battlefield command and control systems, it actually refers to a specific device, a combined strategic artificial intelligence, intelligence gathering tool, communication system and console interface, giving field commanders an omniscient view of the operational theatre. This technology allows the player to give commands to individual units on the battefield. In telecommunications, command and control (C 2) is the exercise of authority and direction by a properly designated commander over assigned and attached forces in the accomplishment of the mission. ... Military intelligence (abbreviated MI, int [Commonwealth], or intel [U.S.]), is a military discipline that focuses on information gathering, analysis, and dissemination about enemy units, terrain, and the weather in an area of operations. ... Console may be: An organ term for the area of an organ including the keys, stops, and foot pedals manipulated by the organist. ... Omniscience is the capacity to know everything, or at least everything that can be known. ... In warfare, a theater or theatre is normally used to define a specific geographic area within which armed conflict occurs. ...


In the Command and Conquer storyline, the EVA technology is developed in the 1950s computer revolution during the (fictional) war between the European powers and the Soviet Union. The voice for the interface, which remained the same whether playing the Allies or the Soviets, is male. Later, at the beginning of the first Tiberian war, the EVA unit is introduced and the voice is that of a female. // Events and trends This map shows two essential global spheres during the Cold War in 1959. ... World map showing Europe A satellite composite image of Europe Europe is conventionally considered one of the seven continents which, in this case, is more a cultural and political distinction than a physiogeographic one. ...


Though the Red Alert and Command and Conquer series divert at this point, EVA and its equivalent are found in both series of games. It is also possible that an EVA-like equivalent exists in the Command and Conquer: Generals series as well, given that the controls between the three series are similair.


Command and Conquer Series:

In the Command and Conquer series, by the first Tiberian War in 1993 EVA is the routine method of battlefield control and is a limited artificial intelligence. By the second Tiberian War in the 2030s, EVA is fully developed, with highly sophisticated natural language processing abilities and intelligent thought sufficient to make complex strategic and tactical decisions traditionally assigned to experienced commanders. 1993 (MCMXCIII) was a common year starting on Friday of the Gregorian calendar and marked the Beginning of the International Decade to Combat Racism and Racial Discrimination (1993-2003). ... Hondas intelligent humanoid robot Artificial intelligence (AI) is defined as intelligence exhibited by an artificial entity. ... Millennia: 2nd millennium - 3rd millennium - 4th millennium Centuries: 20th century - 21st century - 22nd century Decades: 1980s 1990s 2000s 2010s 2020s - 2030s - 2040s 2050s 2060s 2070s 2080s Years: 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 The Decade as a Whole This decade is expected to be called the... Natural language processing (NLP) is a subfield of artificial intelligence and linguistics. ... A strategy is a long term plan of action designed to achieve a particular goal, as differentiated from tactics or immediate actions with resources at hand. ... Tactics is the collective name for methods of winning a small-scale conflict, performing an optimization, etc. ...


The original and authentic version of EVA is the exclusive property of the United Nations, and is in use by the executive and military arm of the United Nations Security Council, the Global Defense Initiative. However, additional pirated versions are known to exist. In the the first Tiberian War, the Brotherhood of Nod uses such a pirated version of EVA. The Brotherhood again obtains a copy of EVA during the second Tiberian War when Nod's (equivalent) device, the Computer Assisted Biologically Augmented Lifeform, goes rogue. It is also possible, given their level of organization, that The Forgotten posess a copy of EVA to coordinate their defense efforts; but this is unsubstantiated. Originality refers to something being new or novel. ... See also authenticity (philosophy) and authentication (which deals only with computer security). ... United Nations - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... The United Nations Security Council is the most powerful organ of the United Nations (UN). ... The emblem of the United Nations Global Defense Initiative The Global Defense Initiative (GDI) is a fictional military faction in the science fiction computer game Command & Conquer. ... The copyright infringement of software is often called software piracy by those seeking to reduce its incidence. ... The emblem of the Brotherhood of Nod The Brotherhood of Nod, or simply Nod, is one of the primary factions in the Command & Conquer series of computer and video games (although the GDI-Nod conflict has been less dealt with after the success of the offshoot games like Red Alert). ... CABAL The Computer Assisted Biologically Augmented Lifeform (CABAL) is an artificial intelligence in the Tiberian Series of Command & Conquer. ...


Other 'Conquer' Series:

In Command and Conquer: Red Alert 2, as well as the expansion pack, Yuri's Revenge, the player in the role of one of the three faction's generals is assisted by an aide. The Allies' aide is named Lieutenant Eva (performed by actress Athena Massey). The Soviet aide is Comrade Sofia. Yuri's faction has an unnamed acolyte performing this role. Eva and her counterparts perform similar duties to the EVA system, acting as a vocal interface for the player. This reliance on a human coordinator suggests that the version of the EVA-like technology in the Red Alert storyline is not yet as advanced as that found in the Tiberian series; this should not be all too surprising, as the Second Soviet War takes place in the 1970's as opposed to the 21st century.


Command and Conquer: Generals, and its expansion, Zero Hour, have no direct link to the other Command and Conquer games. However, players in the role of the three faction's generals have the same minute control over their units as in other Command and Conquer games. While this technology is not EVA per se it is clearly an equivalent to justify the same feel between the different series. However, the USA assistant addresses herself as Eva on the briefing for the first USA mission, although this is most likely a simple reference.



 
 

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