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Encyclopedia > Eleusis (game)

Eleusis is a multi-genre card game. It technically belongs to the shedding group and inductive group. A card game is any game using playing cards, either traditional or game-specific. ... A card game is any game using playing cards, either traditional or game-specific. ... Induction or inductive reasoning, sometimes called inductive logic, is the process of reasoning in which the conclusion of an argument is very likely to be true, but not certain, given the premises. ...


In this game players try to get rid of their cards by playing them to a discard pile. However, the unique feature of this game is that the rule governing which cards can legally be played is initially unknown to the players. The dealer (sometimes known as "God") secretly invents and writes down the rule governing play. The other players try to guess the rule by observing which plays are legal.


The original version of Eleusis was invented by Robert Abbott in 1956, and was published in Martin Gardner's column in the Scientific American in June 1959. It subsequently appeared in Gardner's 2nd Scientific American Book of Mathematical Puzzles and Diversions and in Abbott's book Abbott's New Card Games (Stein & Day 1963). It was named after Eleusis, the home of the Greek Eleusinian Mysteries cult. Robert Abbott (born 1933) is an American game inventor. ... 1956 was a leap year starting on Sunday of the Gregorian calendar. ... Martin Gardner (born October 21, 1914) is an American recreational mathematician, skeptic, and author of the long-running but now discontinued Mathematical Games column in Scientific American. ... Scientific American is one of the oldest and most serious popular-science magazines. ... Eleusis (Greek, Modern: Ελεύσινα, Ancient/Katharevousa: -is) was a small town about 30 km NW of Athens. ... The Eleusinian Mysteries were annual initiation ceremonies for the cult of Demeter and Persephone based at Eleusis in ancient Greece. ...


In the 1970s Abbott made some major improvements to Eleusis, including the option for a player to become a prophet and try to predict whether each play would be called legal or illegal. This current version, The New Eleusis, was published in the Scientific American in October 1977. There is also a booklet about it, obtainable from the inventor, which gives a fascinating account of the development of the game, as well as the rules.


The game is sometimes considered an analogy to the problems of scientific method. It can be compared with the card game Mao, which also has secret rules which can be learned inductively. The games of Penultima and Zendo also feature players attempting to discover inductively a secret rule or rules thought of by a "Master" or "Spectators" who declare plays legal or illegal on the basis of the rule(s). The characterization phase can require extended and extensive study, even centuries. ... Mao (also sometimes called Chairman, Dictator, Maul or Maui or, in Mongolia, Mangarti) is a card game. ... Zendo is a game of inductive logic designed by Kory Heath, in which the Master creates a rule and the Students attempt to discover it by building and studying arrangements of pyramids. ...


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  Results from FactBites:
 
Eleusis (game) - Wikipedia, the free encyclopedia (361 words)
The original version of Eleusis was invented by Robert Abbott in 1956, and was published in Martin Gardner's column in the Scientific American in June 1959.
The game is sometimes considered an analogy to the problems of scientific method.
The games of Penultima and Zendo also feature players attempting to discover inductively a secret rule or rules thought of by a "Master" or "Spectators" who declare plays legal or illegal on the basis of the rule(s).
  More results at FactBites »


 

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