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Encyclopedia > English draughts

English draughts, also called American checkers or "straight checkers", commonly called checkers in the U.S., but commonly called draughts in some other countries, is a form of the draughts board game played on an 8×8 board with 12 pieces on each side that may only move and capture forward. For other uses, see United States (disambiguation) and US (disambiguation). ... “Checkers” redirects here. ... A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ...

English draughts board

Contents

Checkers board, photographed by eurleif. ... Checkers board, photographed by eurleif. ...

Rules

As in all draughts variant, English draughts is played by two people, on opposite sides of a playing board, alternating moves. One player has dark pieces, and the other has light pieces. Pieces move diagonally and pieces of the opponent are captured by jumping over them.


The rules of this variant of draughts are:

  • Board The board is an 8×8 grid, with alternating dark and light squares, called a checkerboard (forming a "checkered" pattern, from which the game gets its North American name). The playable surface consists of the 32 dark squares only. A consequence of this is that, from each player's perspective, the left and right corners encourage different strategies.
  • Pieces The pieces are usually made of wood and are flat and cylindrical. They are invariably split into one darker and one lighter color. Traditionally, these colors are Red and White. There are two kinds of pieces: "men" and "kings". Kings are differentiated as consisting of two normal pieces of the same color, stacked one on top of the other. U.S. checkers sets typically consists of red and black plastic pieces with ridges on the perimeter to aid stacking. The board is red and black, with play on the black squares only. On these sets, black plays first. Often, the checkers board is also equipped with a backgammon board on the reverse, with 15 of each color piece supplied for playing that game.
The starting position
The starting position
  • Starting Position Each player starts with 12 pieces on the three rows closest to their own side, as shown in the diagram. The row closest to each player is called the "crownhead" or "kings row". The black (darker color) side moves first.
  • How to Move There are two ways to move a piece: simply sliding a piece diagonally forward to an adjacent and unoccupied dark square, or "jumping" a piece of the opposing player. It is possible for a piece to be "jumped" if on one side there is an opposing piece and the opposite side is vacant. In this case, one piece would "jump over" the other into the vacant square on the opposite side. A piece that is jumped is captured and removed from the board. Multiple-jump moves are possible if when the jumping piece lands there is another opposing piece with a vacant square on the opposite side. Jumping is mandatory and cannot be passed up to make a non-jumping move, nor can fewer than the maximum jumps possible be taken in a multiple-jump move. When there is more than one way for a player to jump, one may choose which sequence to make, not necessarily the sequence that will result in the most amount of captures. However, one must make all the captures in that sequence. (Under traditional draughts rules jumping is not mandatory. If it is not done, the opponent may either force the move to be reversed, huff the piece or carry on regardless.)
  • Kings If a player's piece moves into the kings row on the opposing player's side of the board, that piece is said to be "kinged" and gains the ability to move in both forward and backward directions. If player's piece jumps into the kings row, the move terminates (it cannot jump out (as in a multiple-jump move) until that move has ended and the piece has been kinged).
  • How the Game Ends A player wins by capturing all of the opposing player's pieces, or by leaving the opposing player with no legal moves.

In tournament English draughts, a variation called three-move restriction is preferred. The first three moves are drawn at random from a set of accepted openings. Two games are played with the chosen opening, each player having a turn at either side. This tends to reduce the number of draws and can make for more exciting matches. Three-move restriction has been played in the United States championship since 1934. A two-move restriction was used from 1900 until 1934 in the United States and in the British Isles until the1950s. Before 1900, championships were played without restriction: this style is called go-as-you-please (GAYP). 5 by 5 checkerboard pattern A checkerboard (or chequerboard) is a board on which American checkers is played. ... The perimeter is the distance around a given two-dimensional object. ... Backgammon is a board game for two players in which pieces are moved according to the roll of dice. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... To tie or draw is to finish a competition with identical or inconclusive results. ... This does not cite any references or sources. ...


One rule of long standing that has fallen out of favor is the "huffing" rule. In this variation, jumping is not mandatory, but a piece that could have jumped, but failed to do so, may be taken — or "huffed" — by the opposing player at the beginning of his or her next turn. After huffing the offending piece, the opponent then takes his or her turn as normal. Huffing has been abolished by both the American Checker Federation and the English Draughts Association. In a number of board games, capturing an opponents piece is compulsory when it is possible. ...


Three common misinterpretations of the rules are,

  • that the game ends in a draw when a player has no legal move but still pieces remaining (true in Chess but not in draughts)
  • that capturing with a king precedes capturing with a regular piece
  • a piece which in the current move has become a king can then in the same move go on to capture other pieces

Chess is a recreational and competitive game for two players. ...

Computer players

The first computer English draughts program was written by C. S. Strachey M.A., National Research Development Corporation, London, in the early 1950s. See the Proceedings of the Association for Computing Machinery Meeting, Toronto, 1952. A BlueGene supercomputer cabinet. ... This does not cite any references or sources. ... 1952 (MCMLII) was a Leap year starting on Tuesday (link will take you to calendar). ...


The second computer program was written in 1956 by Arthur Samuel, a researcher from IBM. Other than it being one of the most complicated game playing programs written at the time, it is also well known for being one of the first adaptive programs. It learned by playing games against modified versions of itself, with the victorious versions surviving. Samuel's program was far from mastering the game, although one win against a blind checkers master gave the general public the impression that it was very good. Samuel didn't mention his opponent was blind! Year 1956 (MCMLVI) was a leap year starting on Sunday (link will display full calendar) of the Gregorian calendar. ... Arthur L. Samuel (b. ... International Business Machines Corporation (known as IBM or Big Blue; NYSE: IBM) is a multinational computer technology and consulting corporation headquartered in Armonk, New York, USA. The company is one of the few information technology companies with a continuous history dating back to the 19th century. ...


In the 1990s, the strongest program was Chinook written by a team led by Jonathan Schaeffer. Marion Tinsley, world champion from 1955-1962 and 1975-1991, won a match against the machine in 1992. In 1994, he had to resign in the middle of an even match because of health reasons; he died shortly thereafter. Chinook defended its man-machine title against Don Lafferty, and won the US national tournament in 1996 by a large margin. Chinook was retired after that tournament. The man-machine title was never contested again. For the band, see 1990s (band). ... Chinook is a computer program that plays English draughts, developed at the University of Alberta, led by Jonathan Schaeffer. ... Jonathan Schaeffer is a researcher and professor at the University of Alberta. ... Marion Tinsley (February 3, 1927 - April 3, 1995) is considered the greatest checkers player ever. ... 1955 (MCMLV) was a common year starting on Saturday (link will display the full calendar) of the Gregorian calendar. ... 1962 (MCMLXII) was a common year starting on Monday (the link is to a full 1962 calendar). ... 1975 (MCMLXXV) was a common year starting on Wednesday. ... Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display the 1991 Gregorian calendar). ... Year 1992 (MCMXCII) was a leap year starting on Wednesday (link will display full 1992 Gregorian calendar). ... 1994 (MCMXCIV) was a common year starting on Saturday of the Gregorian calendar, and was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by United Nations. ... Don Lafferty (1933-1998) was a Grandmaster checkers player. ... 1996 (MCMXCVI) was a leap year starting on Monday of the Gregorian calendar, and was designated the International Year for the Eradication of Poverty. ...


The best computer programs of today are stronger than the best humans, and also stronger than Chinook was at the time when it won the man-machine title. In addition, today's computers are much faster than Chinook's hardware.


Computational complexity

It is a common misconception that English draughts has been solved. The best computers can now beat all humans, but English draughts is not yet completely solved. It is generally expected that English draughts will be solved by the 2010s.[citation needed] A two-player game can be solved on several levels. ... A two-player game can be solved on several levels. ... The 2010s decade is a period of time that consists of the dates from January 1, 2010 to December 31, 2019 inclusive. ...


The number of legal positions in English draughts is estimated to be 1018, and it has a game-tree complexity of approximately 1031. In game theory, game complexity is a measure of the complexity of a game. ...


When draughts is generalized so that it can be played on an n-by-n board, the problem of determining if the first player has a win in a given position is EXPTIME-complete. In computational complexity theory, a generalized game is a game that has been generalized so that it can be played on a board of any size. ... In computational complexity theory, the complexity class EXPTIME (sometimes called EXP) is the set of all decision problems solvable by a deterministic Turing machine in O(2p(n)) time, where p(n) is a polynomial function of n. ...


In August 2004, the Chinook team announced that the tournament opening in English draughts called the White Doctor (10-14 22-18 12-16) has proven to be a draw. Chinook is a computer program that plays English draughts, developed at the University of Alberta, led by Jonathan Schaeffer. ...


See also

List of draughts players is concerned with the leading or champion figures in the history of various forms of draughts, commonly called checkers. ...

External links

  • English Draughts Association

This article incorporates text from the Encyclopædia Britannica Eleventh Edition, a publication now in the public domain. Encyclopædia Britannica, the 11th edition The Encyclopædia Britannica Eleventh Edition (1910–1911) is perhaps the most famous edition of the Encyclopædia Britannica. ... The public domain comprises the body of all creative works and other knowledge—writing, artwork, music, science, inventions, and others—in which no person or organization has any proprietary interest. ...


  Results from FactBites:
 
Draughts - Wikipedia, the free encyclopedia (1187 words)
Checkers or draughts (pronounced "drafts"), is a group of abstract strategy board games between two players which involve diagonal moves of uniform pieces and mandatory captures by jumping over the enemy's pieces.
The most popular forms are international draughts, played on a 10×10 board, followed by English draughts, also called American checkers that is played on a 8×8 board, but there are many other variants.
In Turkish draughts pieces move straight forwards or sideways, kings moving like a rook in chess, so that both red and fl squares are used.
English draughts - Wikipedia, the free encyclopedia (1242 words)
English draughts, also called American checkers or straight checkers, commonly called checkers in the U.S., but commonly called draughts in some other countries, is a form of the draughts board game played on an 8×8 board with 12 pieces on each side that may only move and capture forward.
As in all draughts variant, English draughts is played by two people, on opposite sides of a playing board, alternating moves.
In November 2004, the Chinook team announced that the tournament opening in English draughts called the White Doctor (10-14 22-18 12-16) has proven to be a draw.
  More results at FactBites »


 

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