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Encyclopedia > Epic Megagames
Epic Games
Type Private
Slogan N/A
Founded Rockville, Maryland (1991)
Location Raleigh, North Carolina
Key people Tim Sweeney, Founder/President
Mark Rein, Vice-President
Employees N/A
Products ZZT
Jill of the Jungle
Super ZZT
Solar Winds 1&2
Ken's Labyrinth
Xargon
Jazz Jackrabbit
Epic Pinball
Radix: Beyond the Void
Tyrian
Unreal
Jazz Jackrabbit 2
Unreal Tournament 2003
Unreal Tournament 2004
Unreal 2
Unreal Engine
Web site www.epicgames.com

Epic Games, formerly known as Epic MegaGames and also known as Epic, is a computer game development company based in Raleigh, North Carolina, United States.


Founded in 1991 by Tim Sweeney in Rockville, Maryland, Epic Games released its flagship product, ZZT, the same year. Gradually, the Epic brand grew with the advent of its shareware games, including Epic Pinball, Jill of the Jungle and Jazz Jackrabbit.


In 1998, Epic Games released Unreal, its first 3D first-person shooter, which expanded into a series of Unreal games. The company also began to license the core technology, or Unreal engine, used for the series to other game developers. In 1999, the company changed its name to Epic Games and moved its offices, including its Rockville headquarters, to Raleigh.


Designers at Epic Games include the aformentioned Lead Programmer Tim Sweeney and Games Industry Celebrity and Level Designer Cliff Bleszinski.


External links


  Results from FactBites:
 
Epic Games (3445 words)
Epic's tools, technology and support are fantastic." Click here to read the full press release.
Epic Games announces that Unreal Engine 3 technology and tools will be used in games developed by and published by Microsoft Game Studios and that earlier this year, Epic became an official licensed tool and middleware provider for the next generation Xbox® platform.
Epic Games is happy to announce the opening of multiple positions for next-gen development teams.
GameDaily BIZ: An Epic History (1115 words)
Epic Games founder Tim Sweeney (right) talks in-depth about the history of his once tiny company, how it's evolved over the years, and the trials and tribulations it faced along the way.
Epic MegaGames had five small teams of one to four people, which Sweeney helped manage and also kept a hand in programming a lot of content.
Epic built the game around this alien environment, where players crashed a spaceship on this planet that was like the Bermuda Triangle of the galaxy.
  More results at FactBites »


 
 

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