|
Espio
Espio is a fictonal character from the Sonic franchise. He was first seen in his current form in Sonic heros.
Image File history File links Download high resolution version (607x1135, 77 KB) Summary Espio Licensing File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ...
Name: Espio Nicknames: N/A Race: Chameleon (Speculation: If you choose to get technical, Espio is probably a Jackson's Chameleon, because that is the only true chameleon with a horn. [It actually has three!]) Gender: Male Age: 16 Date of birth: Unknown Birthplace: Unknown (Speculation: Isolated Island or Angel Island maybe? Just logical suggestions.) Height: 110 centimeters (3 feet and 7 inches) Weight: 36 kilograms (79.2 pounds) Physical techniques: (1). Spin Attack Description: While in locomotion, Espio can curl down and take on a fetal position, rolling along the ground as a ball at a very high speed and rate of torque, meant primarily for breaking through barriers, or destroying enemies. In-game debut: Sonic Heroes, Nintendo GameCube/PlayStation 2/Microsoft Xbox, 2003 (2). Spin Jump Description: Also referred to as the "spinball jump," Espio is able to leap into the air and curl into a spinning, tightly compacted ball of destruction which can destroy enemies and break barriers. In-game debut: Sonic Heroes, Nintendo GameCube/PlayStation 2/Microsoft Xbox, 2003 (3). Whirl Description: The Whirl is a lot like the Roll for Espio, except instead of rolling into a ball, Espio spins on his tippy-toes like a spinning top tornado and is able to zoom across the ground in a manner similar to the roll, and is used for a similar purpose. It also gives him more vertical range, which makes it more useful. Unfortunately, it hasn't been used or seen since its debut. In-game debut: Knuckles' Chaotix, Sega Mega 32X, 1995 (4). Whirl Attack Description: Espio leaps up into the air and begins to spin around to form a tornado (like his Whirl ability) of destruction which can destroy enemies and break barriers. Unfortunately, it hasn't been used or seen since its debut. In-game debut: Knuckles' Chaotix, Sega Mega 32X, 1995 (5). Whirl Dash Description: Espio assumes his Whirl tornado formation and spins on his tippy toes like a top, diagonally pivoted and begins to rev up, and is able to unleash forward along the ground at high speeds with limited airborne capability; meant to break down barriers or mow through enemies. It's much like his Whirlform equivalent to the spindash. Unfortunately, it hasn't been used or seen since its debut. In-game debut: Knuckles' Chaotix, Sega Mega 32X, 1995 (6). Jump Dash/Homing Attack Description: While airborne in spinball form, Espio can burst forward in a sudden jolt of speed in a linear path, and when an enemy or object is near, the jump can be used to home right into the nearby enemy or object with extreme impact power. In-game debut: Sonic Heroes, Nintendo Gamecube/Playstation 2/Microsoft X-Box, 2003 (7). Leaf Swirl Description: Espio jumps into the air and forms the Ram symbol of Ninjitsu with his hands and is enshrouded in a mystical gust of wind and leaves. The ability not only sends his enemies that are caught in the vortex flying high up and rendered helpless, but it also initiates Espio's stealth cloak, making him invisible to the naked eye. In-game debut: Sonic Heroes, Nintendo Gamecube/Playstation 2/Microsoft X-Box, 2003 Abilities and aptitude: (1). Has the ability to enshroud a stealth cloak, rendering himself virtually invisible. (2). With a quick lash from his tongue, he can take out any unwary foe. (3). Espio is quite literally the master of scaling walls, since he can walk and run on them. He can even walk and run on ceilings and can stand there defying gravity for as long as he sees fit. Hobbies and talents: (1). Espio has trained himself devotionally to the arts of Ninjitsu. Because of this, he faces danger head on, unafraid, and with the utmost stealth and cunning. But most of all, Espio can fight well using the unique martial arts style and puts all of the lethal weapons it promotes to professional use. (2). Has a unique talent of being able to smash right through enemies when he runs since he always ducks his head and protrudes his horn, looking as if he is going to ram something when he is in motion. (3). Has a good talent at collecting information or gathering research. (4). Has a talent in playing a samisen. (5). Talented with computers. Weaknesses: No weaknesses have been confirmed for Espio as of yet. He is known to be claustrophobic, but it has not been confirmed. Physical Appearance: - Ppurple body covered in smooth, barely visible scales - Tan muzzle and upside-down-teardrop-shaped tummy/chest - Vibrant yellow eyes - Frilled head and a long, protruding yellow horn above his muzzle - Long, coiled tail - Three black, contoured spikes on his back Attire: - White gloves, topped with triangular violet pads that are bordered in white - Gloves are backed by separate cuffs that are black in color, covered in white bandaging in the middle segment, and complete with gold-colored buttons/bolts on the foremost segment, while half of them are covered at the top by a tongue with gray compartments - Violet shoes intact by black straps and have black accents and rubber soles - Above his shoes are collars taking on similar appearance to the cuffs backing his gloves except without the tongue accessories |