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Encyclopedia > Experience design

Experience design is an approach to the design of products, services and environments based on a holistic consideration of the users' experience. Experience design is therefore driven by consideration of the 'moments' of engagement between people and brands, and the memories these moments create. Also known as experiential marketing, customer experience design, experiential design, brand experience. Usually considered in the context of the applied arts, engineering, architecture, and other such creative endeavours, design is used as both a noun and a verb. ...


Today, successful companies are adopting a more holistic and customer-centric relationship model built upon dialogue and interaction between brands and consumers. In doing so, they are considering and designing the 'total' experience of their brands.


Experience design is not driven by a single design discipline but instead requires a truly cross-discipline perspective that considers all aspects of the brand/business - from product, packaging and retail environment to the clothing and attitude of employees.


According to the authors of Making Meaning: The Business of Experience Design, Experience Design seeks to develop the experience of a product, service, or event along any or all of the following dimensions:

  • Duration (Initiation, Immersion, Conclusion, and Continuation)
  • Intensity (Reflex, Habit, Engagement)
  • Breadth (Products, Services, Brands, Nomenclatures, Channels/Environment/Promotion, and Price)
  • Interaction (Passive < > Active < >Interactive)
  • Triggers (All Human Senses, Concepts, and Symbols)
  • Significance (Meaning, Status, Emotion, Price, and Function)

While it is not necessary (or even appropriate) for all experiences to be developed highly in each of these dimensions, the more in-depth, appropriately (in terms of customer needs and desires), and consistently a product or service is developed across these dimensions, the more successful an offering may be.


External links

  • Design Council on Experience Design Design Council one stop shop information resource on Experience Design by Ralph Ardill of Imagination London.
  • Experience Design Glossary Evolving glossary of Experience Design terms by author Nathan Shedroff.
  • Book: Experience Design 1 A definitive book on the subject by Nathan Shedroff.
  • Experience Design Resources Books, websites, schools, organizations, and other media resources about Experience Design.
  • Experience Design Blog Insight in the broad field of experience design, user experience and innovation through a daily digest of news stories, web sites and publications.

  Results from FactBites:
 
Design of Experiments (315 words)
When understanding your design space is important, a HEEDS DOE study is often the ideal approach to extract a great deal of useful information with as little computational or experimental effort as possible.
In a CAE-based DOE study, your CAE model is evaluated multiple times with the design variables set to different values in each run.
DOE studies based on physical experiments are performed in a similar manner, except that a physical experiment replaces each CAE run.
DOE Software: STATISTICA Design of Experiments Software by StatSoft (3484 words)
The options for analyzing all factorial, response surface, and mixture designs are general in nature, can handle unbalanced and incomplete designs, and give the user full control of the choice of models to be fitted to the data.
The fractional design generators and block generators of the design, as well as the matrix of aliases of main effects and interactions can also be reviewed.
In addition to the standard options available for all designs (adding runs, randomization, replications, factor highs and lows, etc.; refer to the description of 2**(k-p) designs) the user has the choice of star-points that are face-centered, or computed for rotatability, orthogonality, or both.
  More results at FactBites »


 

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