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Encyclopedia > Experience economy

The Experience Economy, according to B. Joseph Pine II and James H. Gilmore in their 1999 book of the same name, is an advanced service economy which has begun to sell "mass customization" services that are similar to theatre, using underlying goods and services as props.


Businesses must orchestrate memorable events for their customers, they argue, and that memory itself becomes the product - the "experience". More advanced experience businesses can begin charging for the value of the "transformation" that an experience offers, e.g. as education offerings might do if they were able to participate in the value that is created by the educated individual. This, they argue, is a natural progression in the value added by the business over and above its inputs.


Five ways of marketing a product or service

A core argument is that because of technology, increasing competition, and the increasing expectations of consumers, services today are starting to look like commodities. Products can be placed on a continum from undifferentiated (referred to as commodities) to highly differentiated. Just as service markets build on goods markets which in turn build on commodity markets, so transformation and experience markets build on these newly commoditized services, e.g. Internet bandwidth, consulting help.


The classification for each stage in the evolution of products is:

  • If you charge for undifferentiated stuff, then you are in the commodity business.
  • If you charge for distinctive tangible things, then you are in the goods business.
  • If you charge for the activities you perform, then you are in the service business.
  • If you charge for the feeling customers have because of engaging you, then you are in the experience business.
  • If you charge for the benefit customers (or "guests") receive as a result of spending that time, you are in the transformation business.

Proceeding to the next stage more or less requires giving away products at the more commodified level. For instance, to charge for service, e.g. new car warranties, one must be prepared to give away new cars to replace 'lemons'. And, to charge for transformations, one must be prepared to risk there being no payment for the time you spend working with customers who don't "transform".


Pine and Gilmore draw on Walt Disney, AOL, Nordstrom, Starbucks, Saturn and IBM as examples.


Criticisms

Their thesis has been criticized as an example of an over-hyped business philosophy arising from or in the dotcom boom and a rising economy in the U.S. that was tolerant of high prices, inflated claims, and no limitations of supply - or investment. Detracters contrast it with other service economy theses such as Natural Capitalism, in which there is a clear focus on making measurably better use of scarce resources, usually considered to be the basis of economics. They claim service management should stress efficiency more than effectiveness.


See also:

Lists of related topics

References

  • Pine, J. and Gilmore, J. (1999) The Experience Economy, Harvard Business School Press, Boston, 1999.
  • publisher's review (http://hallprofessions.com/harvard_business_school_press/17.shtml)
  • Schmitt, B. (2003) Customer Experience Management, The Free Press, New York, 2003.
  • Schmitt, B. and Simonson, A. (1997) In Marketing Aesthetics:The strategic management of brands, identity, and image The Free Press, New York, 1997.

  Results from FactBites:
 
European Centre for the Experience Economy » Blog Archive » A New Perspective on the Experience Economy (5626 words)
The authors approach the experience economy from the perspective of the individual and his or her potential program of giving meaning to his or her life.
Experiences occur in a process in which interactions take place in a certain setting – whether or not a physical one – between the individual and other people, including perhaps the offering party, which can be an economic party.
Snel, A. (2005) Dissertation on Experience Economy (forthcoming).
  More results at FactBites »


 

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