In witchcraft, a familiar spirit, commonly called familiar (from Middle English familiar, related to family) is a spirit who obeys a witch, conjurer, etc., and serves and helps that person. Familiars often perform domestic duties and help in farming, but also aid the person in bewitching people. These spirits are also said to be able to inspire artists and writers (compare with muses).
Familiars were mentioned in Shakespeare's Macbeth, as the witches called their familiars. Many other works have utilized familiars. The most common species identified as familiars are cats (particularly black cats), owls, and sometimes frogs or toads.
Familiars are generally animals and such beings. They usually have some magical power, or are simply there to advance the story. In many modern fantasy stories, a magician's familiar is a magical creature, such as in Steven Brust's Jhereg series. Furthermore, in many cases the power of the familiar is directly proportional to the power of the wizard (as in the His Dark Materials trilogy by Philip Pullman). The form taken by the familiar is also influenced by the personality of its master.
Familiars have appeared in several fantasy role playing systems, most notably as the companions of sorcerors in recent versions of Dungeons and Dragons
The form taken by the familiar is also influenced by the personality of its master as in the His Dark Materials trilogy by Philip Pullman (though the comparison is not perfect, the nature of Pullman's daemons being dissimilar from standard notions of a familiar).
Familiars usually assumed animal forms - cats, toads, owls, mice and dogs seem to have been the most common - though virtually any animal or insect could be suspected.
Throughout Africa, the wild creatures of the bush are said to be Witches' familiars: for the Lugbara, they are said to be the toad, snake, lizard, water frog, bat, owl, leopard, jackal and a type of monkey that screeches in the night; for the Dinka, they are fl cobras and hyenas.
The Zulus' familiars are said to be corpses dug up and re-animated with magic; they are sent out at on night errands to scare travelers with their shrieking and pranks.