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Encyclopedia > Fantastic Dizzy
Fantastic Dizzy
US Cover art. The art was first used for the UK release of Fantasy World Dizzy.
Developer(s) The Oliver twins
Publisher(s) Codemasters
Release date(s) April 1991
Genre(s) Adventure game
Mode(s) Single player
Platform(s) NES, PC, Master System, Mega Drive, Amiga, Game Gear, CD32, Atari ST, Amstrad CPC, Commodore 64

Fantastic Dizzy (The Fantastic Adventures of Dizzy outside Europe & Australia) is a 1991 video game developed by Codemasters. It was published to several platforms, including Sega Mega Drive/Genesis, Master System, Game Gear, NES, Amiga and DOS. Image File history File links Cover of the Fantastic Adventures of Dizzy for the Nintendo Entertainment System byy the Oliver Twins. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... The Oliver Twins are two British brothers, Philip and Andrew Oliver, who started to develop computer games professionally while they were still at school. ... This article or section does not cite its references or sources. ... Codemasters (earlier known as Code Masters) is one of the oldest British video game developers. ... 1991 (MCMXCI) was a common year starting on Tuesday of the Gregorian calendar. ... To meet Wikipedias quality standards, this article may require cleanup. ... Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Nes is: A municipality in the county of Akershus in Norway, see Nes, Akershus. ... A typical Personal Computer and its components. ... Sega Master System The Sega Master System (SMS for short) (Japanese: マスターシステム), was an 8-bit cartridge-based gaming console manufactured by Sega. ... Sega MegaDrive 2 European version with joypad, game cart + box Sega Mega Drive (Japanese: メガドライブ Mega Doraibu) was a 16-bit video game console released by Sega. ... The original Amiga 1000 (1985) with Commodore 1080 monitor The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ... The Sega Game Gear was Segas first portable gaming system. ... The Amiga CD32 was a 32-bit CD-ROM based game console. ... The Atari 520ST Atari 1040STF with SC1224 color monitor The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ... The Commodore 64 is the best selling single personal computer model of all time. ... World map showing Europe A satellite composite image of Europe Europe is one of the seven traditional continents of the Earth. ... 1991 (MCMXCI) was a common year starting on Tuesday of the Gregorian calendar. ... Namcos Pac-Man was a hit, and became a cultural phenomenon. ... Codemasters (earlier known as Code Masters) is one of the oldest British video game developers. ... The Sega Mega Drive ) was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ... The Mega Drive/Genesis was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world as the Mega Drive. ... Sega Master System The Sega Master System (SMS for short) (Japanese: マスターシステム), was an 8-bit cartridge-based gaming console manufactured by Sega. ... The Sega Game Gear was Segas first portable gaming system. ... Nes is: A municipality in the county of Akershus in Norway, see Nes, Akershus. ... The original Amiga 1000 (1985) with Commodore 1080 monitor The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ... ‹ The template below has been proposed for deletion. ...


The game was originally intended to be released in time for Christmas in 1990, however because of a legal action between Codemasters and Nintendo over the Game Genie the title was released in April, 1991 missing the Christmas rush it was originally slated for and only sold 125,000 units instead of the expected 500,000. Despite this, the game was awarded the 'NES Adventure Game of the Year 1991' by Game Players Magazine and given the coveted 'Parents Choice Award'. Christmas or Christmas Day is an annual holiday that marks the traditional birthdate of Jesus of Nazareth. ... This article is about the year. ... Game Genie cartridge for the (clockwise from top) Super NES, NES, Sega Game Gear, and the Game Boy systems. ... Game Players was a video game magazine active from 1988 - 1998. ...

Contents

Story

In the game, the evil wizard Zaks cast an evil spell on the Yolkfolk, and kidnaps Dizzy's girlfriend Daisy, and it's up to Dizzy to undo Zaks' doings and rescue Daisy from the castle in the clouds.


Characters

Fantastic Dizzy has all characters in the series, 16 total. While the most of the Yolkfolk were harmed by Zaks, the evil wizard and final enemy in the game (Daisy was kidnapped by him, Denzil frozen inside an ice cube and Dora was turned into a frog), others have other problems (Grand Dizzy is ill, Dylan lost Pogie, a purple fluffy and Dozy is, quite normally, sleeping). Other characters include the Good Wizard Theodore, which grant an extra life to Dizzy if he completes his puzzle, Blackheart the Pirate, who has his ship docked in Keldor, the Palace Guard, who lets Dizzy get inside the city if he bargains with him, Prince Clumsy, looking for a princess, Rockwart the Troll, Shamus the Leprechaun and the Shop Owner.


Locations

There are several places for Dizzy to visit, including the whole complex of the Yolkfolk secret treehouse, with its lifts and houses, the mine, where a dragon lives, the neighbour city of Keldor, where the Pirate ship and the Castle are, the grasslands, Carber Bay, the cemetery (including a grave) and finally the Zaks' very own Cloud Castle. // Chinese dragon, colour engraving on wood, Chinese school, 19th Century The dragon is a mythical creature typically depicted as a large and powerful serpent or other reptile, with magical or spiritual qualities. ...


The game engine is able to scroll horizontally, but not vertically. As soon as Dizzy climbs a ladder or jumps to an off-screen platform, new screens are loaded to memory. It is also able to render day and night cycles and also rain (which gives Dizzy a sad face).


Concept

The game is hard to qualify in a genre: while it seems at first a platform game, Dizzy is vulnerable to all enemies while unable to eliminate them, and puzzles are completed by bringing an object to a location (in the same fashion as Gods and adventure games), and also has to capture all 250 stars scattered in the game. It also has several arcade minigames based on older games in the series (like Bubble Dizzy). Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms. ... Gods is a 1991 video game by The Bitmap Brothers where the player is cast as Hercules in his quest to achieve immortality. ... Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ... Screenshot of gameplay from the ZX Spectrum version. ...


Stars

Scattered around the game world are 250 stars which must be collected to grant access to the final confrontation with Zaks. While most of them are accessible in the regular parts of the game, others are placed inside the minigames, which forces the player to run through them as many times needed to get all stars. If the player tries to reach the tower without the stars, Dizzy is stunned by the electric door. Fantastic Dizzy (The Fantastic Adventures of Dizzy outside Europe & Australia) is a 1991 video game developed by Codemasters. ...


Objects

To complete the game, Dizzy has to carry items (three at a maximum) like keys and objects to be used to solve puzzles like a match, a weight or cymbals to certain spots in the game. Some objects are not meant to be traded, given to another characters or placed, but used to reach other destinations (like the rope, the swimfins or the aqua-lung) or to protect from danger (the umbrella). A match is a consumable artifact for producing fire under controlled circumstances on demand. ... In the physical sciences, weight is a measurement of the gravitational force acting on an object. ... Sabian Paragon cymbals Cymbals (Fr. ... A pair of Viper® swimfins. ...


Minigames

While most of the is passed in the slower platform sections, there are three minigames required to complete the game, plus one to get all the stars. In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...

  • Mine carts: Dizzy can travel in the carts found in the mine into other places in the game, collecting stars along the way. There are a number of dangers in the rails, from falling rocks, dead ends and carts in the opposite direction. Nearing the end, both cart speed and number of dead ends increase.
  • Dizzy Down the Rapids: Some versions of Fantastic Dizzy feature a section where Dizzy must ride a barrel down a river avoiding a pursuing troll and several natural hazards while riding surface currents and attempting to collect stars. This minigame is omitted from several versions, including the Mega Drive/Genesis and PC releases.
  • Castle Capers: A minigame based on the Operation Wolf concept, Dizzy, armed with a crossbow, has to get a 5 hit advantage over the trolls, who are occupying the castle. However, if the trolls get the same advantage, Dizzy loses a life.
  • Bubble Trouble: Dizzy has to reach a small island before his oxygen wears out. To do so, he has to ride air bubbles formed in the sea bed, and jumping into the platforms in the sides or other bubbles before they burst. Larger bubbles endure more, but are slower, while smaller ones are fast but burst shortly after Dizzy rides them. This minigame was adapted into a standalone title, called Bubble Dizzy however due to further development required on Fantastic Dizzy and Dizzy Down the Rapids, Bubble Dizzy was released November 1990.
  • Theodore's magic puzzle: The extra life minigame is regular a 4x4 shuffling puzzle, which has to be completed in inside a time limit. As the number of lives increase, so does the complexity of the puzzles.

Screenshot of gameplay from the Commodre 64 version. ... Operation Wolf is a one-player shooter arcade game by Taito made in 1987. ... A crossbow is a weapon consisting of a bow mounted on a stock that fires projectiles. ... Screenshot of gameplay from the ZX Spectrum version. ... This article is about the year. ... The 1-Up Mushroom of the Mario series is the most-recognized symbol of 1-Up. ...

Lives

Dizzy can be harmed by all enemies in the game, but also by staying underwater for too long without an aqua-lung. He also dies immediately on contact with some parts of the game which require an object to be safely traversed, such as the spikes at ground level in the Yolkfolk tree house (which require a plank) or the plant near his house (a can of herbicide) or some other parts in the game where Dizzy isn't supposed to go. While he is unharmed by butterflies of any kind of falls, he becomes dazed and can be harmed by a rat or a snail in a potentially dangerous situation. Fruit restores some of Dizzy's health, while a gemstone clears the damage gauge. It is possible to reach a dead end in the game if, for instance, the player drops the rope at a platform that can only be reached with it. Fruit stall in Barcelona, Spain. ... A selection of gemstone pebbles made by tumbling rough rock with abrasive grit, in a rotating drum. ...


See also

A poster of Dizzy. ...

External links

Dizzy Series
Adventure Dizzy
Dizzy - The Ultimate Cartoon Adventure | Treasure Island Dizzy | Fantasy World Dizzy | Magicland Dizzy | Spellbound Dizzy

Dizzy Prince of the Yolkfolk | Fantastic Dizzy | Crystal Kingdom Dizzy | Wonderland Dizzy (Unreleased) MobyGames is a website devoted to cataloging computer and video games, both past and present. ... A poster of Dizzy. ... Screenshot of gameplay. ... Treasure Island Dizzy is a computer puzzle game published in 1987 by Codemasters for the Amstrad, Spectrum, DOS, NES and Amiga. ... Screenshot of the loading screen. ... The Yolkfolk as shown on the Magicland Dizzy title screen. ... Commodore 64 versions title screen. ... Screenshot of the ZX Spectrum version. ... Screenshot of gameplay from the Amiga version. ... Screenshot of Go! Dizzy Go!s game play. ...

Action Dizzy
Fast Food Dizzy | Kwik Snax | Dizzy Panic! | Bubble Dizzy | Dizzy Down the Rapids | Go! Dizzy Go!
Related
Wibble World Giddy

  Results from FactBites:
 
Abandonia - Abandonware DOS Games - Download Dizzy - The Fantastic Adventures of Dizzy (563 words)
This game was an extremely important step in Dizzy's PC history: One of the peculiarities of Dizzy was that he was rather hard to control (for example, he would continue to roll after jumping).
Dizzy still has his "egg-specific" movements, like the rolling after a jump, but they are not quite as nerve-wrecking as in the earlier games.
This game features all of Dizzy's friends and all the objects and puzzles from the previous games, but in addition to Dizzy's village there are also new locations that can be explored, including a mine, a graveyard, a beach, an underwater town and a pirate ship.
Dizzy series at AllExperts (853 words)
At this point, Dizzy was not specifically intended to be an egg; the shape had been chosen because it was easy to rotate and animate.
Grand Dizzy could be identified from the rest of the yolkfolk by his walking stick and, in earlier games, his moustache.
Through their Dizzy themed website, www.yolkfolk.com, the Oliver Twins have explicitly stated that they will normally tolerate fan created games based on the Dizzy franchise that are made freely available, respect the brand and include a prescribed license message.
  More results at FactBites »


 
 

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