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Encyclopedia > Federation (Escape Velocity Nova)

In the computer game Escape Velocity Nova, the Federation is one of the principle governments. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Escape Velocity Nova is a computer game by Ambrosia Software, in collaboration with ATMOS. It is the third game in the Escape Velocity series. ...

Contents


History

At the start of the game, the Federation is the latest in a line of Earth based governments. The first explorers from Earth to go faster than the speed of light used devices known as hypergates, developed by Omata Kane. Humans settled other habitable planets and quickly formed an organization known as the Colonial Council. The Council made first contact with the Vell-os, a group of telepathic humans who had left Earth centuries before and benefited from their advanced technology. Eventually a breakaway group of humans left the Colonial Council and settled planets beyond the star Polaris, taking that name for their people. When the Council recontacted the Polaris, it became clear that they would not tolerate any interference from the Council. When the Council sent a diplomatic delegation, it was never heard from again, prompting the Council to declare war on the Polaris. The Vell-os opposed this war, and destroyed the Council's invasion fleet before it reached Polaris space. A fifty year long war then broke out between the Council and the Vell-os. The Vell-os, being small in numbers, eventually lost this war and were enslaved by mainstream humanity. Earth, also known as the Earth, Terra, and (mostly in the 19th century) Tellus, is the third planet outward from the Sun. ... Cherenkov effect in a swimming pool nuclear reactor. ... Within the game EV Nova, the Vell-os are a telepathic race. ... History In the computer game Escape Velocity Nova, the Polaris are a race of technologically, and in some cases telepathically, advanced humans who broke away from the Colonial Council in 480 NC. The first expedition that ventured in the direction of the North Star was arranged by Kerrell Polaris, who... History In the computer game Escape Velocity Nova, the Polaris are a race of technologically, and in some cases telepathically, advanced humans who broke away from the Colonial Council in 480 NC. The first expedition that ventured in the direction of the North Star was arranged by Kerrell Polaris, who...


After the war ended, many of the colonies to the south seceded from the Council and formed a loose confederation known as the Auroran Empire. Once again the Council was thrust into war, this time to regain the lost colonies. Although they did not defeat all of the groups which made up the Aurorans, one group known as Armetis eventually turned to terrorism. One former council member, who was disenchanted with the Colonial Council gave Armetis the codes to the hypergate system. Armetis destroyed Earth's hypergate, which sent shock waves throughout the system, enough to isolate many of the former Council worlds. The Auroran Empire is one of the main political blocs in the computer game Escape Velocity Nova. ... The term terrorism is controversial and has many definitions, none of which are universally accepted. ...


It took two hundred years before Earth based ships were capable of exceeding the speed of light. They recontacted many of the former worlds, which formed an alliance with Earth. Earth forces attempted to invade the Aurorans, with little success. As a result they decided to pool their resources and form the Federation.


The Federation created an investigative body known as the Bureau of Internal Investigations. The Bureau, as it is known, was created to investigate and remove subversive influence in the Federation it also was created with the intention of reunifying humanity under the Federation. The Bureau uses illegal and unconstitutional means to accomplish its goals. They also use the help of Vell-os slaves. The Bureau is so pervasive that some Federation citizens charge that it runs the government. Many of the Federation's leading citizens have started a rebellion against the Bureau. In the computer game EV Nova the Rebellion is one of the six major factions and is in the middle of a war against the Federation, particularly the Bureau. ...


Population

Populationwise, the Federation lies somewhere between the Polaris and the Aurorans. Few references to the populations of Federation worlds are ever given. Yet Snowmelt in the Fomalhaut system, with 10 billion people, is described as being the most populous planet in Federation space after Earth, if Earth's artificial ring of spaceports and shipyards, the Kane Belt, is included in that figure. It can therefore be assumed that the Federation population is somewhere in the high billions.


Ships

The Federation Navy is technologically in the middle. They are less powerful than the Polaris but more advanced than the Aurorans. Their ships include:

  • Federation Viper
  • Federation Anaconda
  • Federation Scout Ship
  • Federation Patrol Boat
  • RAGE Gunboat (Bureau Only)
  • Federation Destroyer
  • Federation Carrier

There are, of course, multiple variations of these ship types. The Federation Viper is a small interceptor with two light cannon mounted as standard. ...


External links


  Results from FactBites:
 
EVN Survival Guide: Shipyard: Federation (903 words)
So the Federation Navy has created the Scout Ship, capable of operating for long periods behind enemy lines without resupply so that if war does break out, they will be able to send these vessels far behind enemy lines to help with information gathering.
The Patrol Boat is the heaviest of the Federation's fighters, with the exception of the RAGE Gunboat.
The Federation Destroyer was developed to cope with the defense of an ever-changing frontier.
Escape Velocity Nova - Wikipedia, the free encyclopedia (4543 words)
EV Nova has only a small fraction of the freelance missions that were common in the previous games in the Escape Velocity series.
Like the other games in the Escape Velocity series, Nova allows registered users to create their own plug-ins which can be used to slightly or drastically change stories and technology, or even completely replace the universe.
Since the entire data of all Escape Velocity games is easily readable using resource editors and the like, it is measurable fact (by hacking game data) that there were many more non-trivial missions in the older EV games (at least 5x-20x more, depending on one's definition of 'trivial').
  More results at FactBites »


 
 

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