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Final Fantasy (ファイナルファンタジー, Fainaru Fantajī?) is a console role-playing game developed and published in Japan by Square (now Square Enix) in 1987 and published in North America by Nintendo of America in 1990, and is the inaugural game in Square's flagship Final Fantasy series. Final Fantasy has been remade for several different video game consoles and handheld systems. The game has frequently been packaged with its follow-up, Final Fantasy II, in collections such as Final Fantasy I-II, Final Fantasy Origins and Final Fantasy I & II: Dawn of Souls.[1] Final Fantasy I US release box art This is the cover art for a video or computer game. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
This article or section does not cite its references or sources. ...
This article is about the country in East Asia. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
A game designer is a person who designs games. ...
Hironobu Sakaguchi, the creator of Final Fantasy series Hironobu Sakaguchi (åå£ åä¿¡, born 1962) was the Director of Planning and Development for Square Co. ...
A game director is a person who is in-charge of significant creative aspects of a video game. ...
Masafumi Miyamoto was the founder of Squaresoft in 1983. ...
A game producer is the person in charge of overseeing development of a video or computer game. ...
Yoshitaka Amano (天é åå Amano Yoshitaka, originally 天é åå (pronounced the same), born July 28, 1952) is a Japanese artist, best known for his illustrations for Vampire Hunter D and for his character designs for the video game series Final Fantasy. ...
Characterization is the process of creating characters in fiction, often those who are different from and have different beliefs than the author. ...
Kenji Terada (å¯ºç° æ²å² Terada Kenji) is a Japanese script writer, animation director, series organizer, novelist and scenario writer. ...
A scenario (from the Italian, that which is pinned to the scenery) is a brief description of an event or a series of events. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
This article does not cite any references or sources. ...
Nasir Gebelli is a programmer and video game developer. ...
This article is about the Final Fantasy franchise. ...
This article is about the country in East Asia. ...
is the 352nd day of the year (353rd in leap years) in the Gregorian calendar. ...
Year 1987 (MCMLXXXVII) was a common year starting on Thursday (link displays 1987 Gregorian calendar). ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
is the 193rd day of the year (194th in leap years) in the Gregorian calendar. ...
Year 1990 (MCMXC) was a common year starting on Monday (link displays the 1990 Gregorian calendar). ...
Video games are categorized into genres based on their gameplay. ...
This article does not cite any references or sources. ...
In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...
âNESâ redirects here. ...
The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...
In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ...
This article does not cite any references or sources. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...
1987 1987 in games 1986 in video gaming 1988 in video gaming Notable events of 1987 in video gaming. ...
Nintendo Corporation, Limited (Japanese: 任天堂; Ninten is translated roughly as leave luck to heaven or in heavens hands, do is a common suffix for names of shops or laboratories; TSE: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in...
1990 1990 in games 1989 in video gaming 1991 in video gaming Notable events of 1990 in video gaming. ...
This article is about the Final Fantasy franchise. ...
The Nintendo GameCube remake of Resident Evil features enhancements in both graphics and gameplay. ...
A video game console is an interactive entertainment computer or electronic device that manipulates the video display signal of a display device (a television, monitor, etc. ...
A handheld game console is a lightweight, portable electronic machine for playing video games. ...
Final Fantasy II on the SNES, see Final Fantasy IV Foundation for a Free Information Infrastructure Final Fantasy II ) is a console role-playing game developed and published by Square (now Square Enix) in 1988 for the Nintendo Family Computer (Famicom, known internationally as the Nintendo Entertainment System) as a...
Square Co. ...
Square Co. ...
Square Co. ...
The story begins with the appearance of the four youths called the "Light Warriors" who each carry one of their world's elemental orbs which have been darkened by four Elemental Fiends. Together, they quest to defeat these evil forces and restore light to the orbs, thus saving the world. Several ancient Classical Element Greek version of these ideas persisted throughout the Middle Ages and into the Renaissance, deeply influencing European thought and culture. ...
The Four Fiends are fictional villains in various Final Fantasy games. ...
Final Fantasy was one of the most influential and successful role-playing games on the Nintendo Entertainment System, and played a major role in popularizing the genre after Dragon Quest. âNESâ redirects here. ...
Dragon Warrior, the first game in the Dragon Quest series, hence also known as Dragon Quest, was developed by Enix (now Square Enix) and released in 1986 in Japan for the MSX and the Nintendo Family Computer (Famicom). The game was localized for North American release in 1989, but the...
Gameplay - The following refers to the original Famicom/NES version. For changes in subsequent remakes, see the section on Development.
Gameplay in Final Fantasy is similar to that of many other console role-playing games. The player controls a party of four player characters, called Light Warriors (or "Warriors of Light" in later editions), who explore towns and dungeons as they travel across the world map. The goal of the game is to defeat four major enemies called Elemental Fiends or Fiends of Chaos. Along the way, the player travels to towns where he or she may shop, acquire information, and rest. While traveling, the player encounters monsters which must either be combated or fled from. Winning battles earns the player experience points, which strengthen player characters, and gold (gil in later versions) currency to buy new equipment. This article is about the Final Fantasy franchise. ...
This article does not cite any references or sources. ...
Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games and computer role-playing games. ...
General Name, Symbol, Number gold, Au, 79 Chemical series transition metals Group, Period, Block 11, 6, d Appearance metallic yellow Standard atomic weight 196. ...
Aerith sells Cloud a flower for 1 gil in Final Fantasy VII Gil (Japanese ã®ã« giru) is the name of the fictional currency used in every game in the Final Fantasy series, although English translations have occasionally replaced it with GP or simply G. Gil is both the singular and plural...
The player begins Final Fantasy by creating the Light Warriors. As is typical of computer role-playing games of the era, player characters are passive participants in the story, with their names and abilities relevant only during battle. Characters are determined by four-character names (more in later editions), certain numerical attributes, and their class. A character's most basic attribute is its level, which is numbered between one and fifty. (The maximum is ninety-nine in later editions.) A character's level is determined by how much experience it has, and higher level characters are more powerful than lower level characters. Gaining a level increases the character's attributes, such as their maximum hit points (HP). HP represents a character's remaining health, and when a character reaches zero HP, they die. Additional attributes such as "Strength" govern other aspects of the character. Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games and computer role-playing games. ...
This article or section does not cite its references or sources. ...
Each character has a character class, which affects the character's attributes and abilities. There are six classes, three of which are physically oriented and three of which are magically oriented. During the game, the player has the option of completing a quest which changes and upgrades each character to a different and more powerful class. With the exception of this upgrade, character classes cannot be changed once the game has begun. This article is about a concept in role-playing games. ...
The "Fighter" ("Warrior" in later editions) uses heavy weapons and armor, and can be upgraded into a "Knight", who is also able to use low-level White Magic spells. The "Black Belt" (or "Monk") is skilled at fighting armorless while empty-handed and upgrades to a "Master." The fast and agile "Thief" can upgrade into a "Ninja", which may use low-level Black Magic spells. Of the three magical classes, the "Red Mage" is a decent fighter and can use a mixture of White and Black Magic. The Red Mage upgrades to a "Red Wizard" who can use more powerful equipment and spells. The "White Mage" can cast defensive and curative spells and upgrades to a "White Wizard," while the "Black Mage" can cast offensive spells and upgrades to a "Black Wizard." Both the Black and White Mages/Wizards are comparatively weak at physical offense compared to the other characters in exchange for their powerful magic. Warrior (From Middle English, from Old North French, to make war) is a character class (or job) found in many computer role-playing games, most notably in Square Enixs Final Fantasy series. ...
This article needs additional references or sources to facilitate its verification. ...
Zidane Tribal is a thief from Final Fantasy IX Thief, taken from the Battle for Wesnoth computer game. ...
This article needs additional references or sources to facilitate its verification. ...
This article is about the character class. ...
The White Mage , or ããã¾ã©ãã in earlier games without kanji support) is a character class (or job) in Square Enixs Final Fantasy series of computer role playing games. ...
The Black Mage (é»éé士; kuromadÅshi, or ããã¾ã©ãã in earlier games without kanji support) is a character class (or job) in Square Enixs Final Fantasy series of computer role-playing games. ...
Combat
The Light Warriors face off against Lich, Fiend of Earth ( NES version shown) Battles in the game are turn-based. At the beginning of each turn, the player selects an action for each player character, with the options being direct attacks, casting spells, drinking potions, using magical items, or running. Once the player has chosen actions for each player character, the player characters and monsters begin battling. Participants move one at a time in a randomly determined order. Final Fantasy I (JAP) battle against Lich. ...
Final Fantasy I (JAP) battle against Lich. ...
A lich as depicted in Battle for Wesnoth. ...
âNESâ redirects here. ...
In the original NES version, it was not possible to select a new enemy to attack once actions had begun; if the character had chosen to attack an enemy who had been defeated earlier in the round, then the attack was ineffective, and the character did nothing. This was changed in later versions. Battles continue until one side either flees or is defeated. If the party wins, the characters gain experience and gold. If the party flees, they return to the map. If the party dies, the game is over.
Customization Final Fantasy contains a variety of weapons and armor; new equipment can make the Light Warriors more powerful in combat. Each Light Warrior has eight inventory slots, with four to hold weapons and four to hold armor. Each character class has restrictions on what weapons and armor it may use. Additionally, some weapons and armor are magical; if used during battle, some of these items will cast spells. Other magical artifacts provide protection, such as from certain dangerous spells. There are six types of weapons: Swords, Daggers, Axes, Hammers, Staves, and Nunchaku. Warriors may also fight bare-handed, however only the Black Belt/Master may do so effectively. The type of a weapon mainly determines its associated graphics, but also indicates which classes are more likely able to use that weapon. For example, a Black Belt is able to equip nunchaku but cannot equip axes. Each weapon has three statistics: damage, chance to hit bonus, and critical hit chance. Certain weapons are also more effective against monsters of particular types or monsters weak against particular elements. In the original NES version these properties and the critical hit chance were not used due to bugs, but these were fixed for later revisions. While four weapons may be held, only one weapon may be used at a time. Swiss longsword, 15th or 16th century Look up Sword in Wiktionary, the free dictionary. ...
Bold text This article is about the weapon. ...
Axe For other uses, see Axe (disambiguation). ...
A reproduction of a spiked war hammer A war hammer is an archaic weapon of war intended for close combat, the design of which resembles the hammer. ...
For other uses of the word staff, see staff. ...
The nunchaku (Chinese: éç¯æ£, shuÄng jié gùn; å
©ç¯æ£, liÇng jié gùn Dual Section Staff; äºç¯æ£, èr jié gùn Two Section Staff; Japanese: ãã³ãã£ã¯ nunchaku ; æ¢¢åæ£, shÅshikon Boatmans staff; åç¯æ£, sÅsetsukon Paired sections staff; äºç¯æ£, nisetsukon, also sometimes called nunchucks, numchuks, or chain sticks in English) is a traditional weapon...
A software bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended (e. ...
In addition to weapons, there are four types of armor: Armor (Cuirasses, Robes, Bracelets), Helmets, Gauntlets, and Shields. Unlike weapons, a piece of armor's type is very important. A character may wear up to four different pieces of armor at once, but only one of each type. Each armor has two statistics: a damage absorption bonus and an evade penalty. Certain kinds of armor also grant resistance to particular categories of magic. This article is devoted to the type of armour known as a cuirass. ...
A dragon robe from Qing Dynasty of China A robe is a loose-fitting outer garment. ...
This article does not cite any references or sources. ...
A person wearing a helmet. ...
Pair of gauntlets, Germany, end of the 16th century Gauntlet is a name for several different styles of glove. ...
A shield is a protective device, meant to intercept attacks. ...
At shops, the Light Warriors can buy items to help themselves recover while they are traveling. Up to 99 of each item may be carried at one time. Items available include "Potions", which heal player characters or remove an ailment such as poison or stoning; "Tents" and "Cabins", which can be used on the world map to heal the player and optionally save the game; and "Houses", which additionally recover the party's magic after saving. Additional special items may be gained during or at the completion of quests. A potion (from Latin potio, potionis, meaning beverage, potion, poison) is a drinkable medicine or poison. ...
This article is about the word, for other meanings see Quest (disambiguation) A quest is a journey towards a goal with great meaning and is used in mythology and literature as a plot device. ...
Many character classes are able to use magic, which is divided into "white" defensive magic and "black" offensive magic. Spells are classified by a level between one and eight, with, in most cases, higher level spells being more powerful than lower level spells. There are four white magic and four black magic spells of each level. Characters may learn up to three spells of each level by purchasing them at shops in towns. White wizards are capable of learning all white magic spells, and black wizards are capable of learning all black magic spells. Other classes have various restrictions on the spells they can learn. In the original NES version, once a spell has been learned it cannot be forgotten. This was changed in some later revisions. The original NES version of the game allowed each magic-user "charges" for each level of spells; spells of a given level could only be cast as many times as the user had charges. As a character's level increased, more charges were gained. This system closely resembles the spell-casting system in Dungeons & Dragons. In some later revisions of the game, this system was replaced by MP (Magic Points). Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Gygaxs company Tactical Studies Rules (TSR). ...
Magic points (MP) are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells. ...
Plot Setting
Outside the Kingdom of Coneria ( NES version shown) Final Fantasy takes place on a fantasy world with three large continents. The elemental powers on this world are determined by the state of four orbs (crystals in later localizations), each governing one of the four classical elements: earth, fire, water, and wind. Details on locations and characters are available at the Final Fantasy locations and Final Fantasy characters categories at the Final Fantasy Wikia. Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
âNESâ redirects here. ...
Chinese (Wu Xing) Japanese (Godai) Earth (å°) | Water (æ°´) | Fire (ç«) | Air / Wind (風) | Void / Sky / Heaven (空) Hinduism (Tattva) and Buddhism (MahÄbhÅ«ta) Vayu / Pavan â Air / Wind Agni / Tejas â Fire Akasha â Aether Prithvi / Bhumi â Earth Ap / Jala â Water Bön New Zealand âThe Four Elementsâ redirects here. ...
The world of Final Fantasy is inhabited by numerous races. Elves appear as residents of Elfland (Elfheim). They are distinguished mainly by their pointy ears. The sprite for the Thief class also appears to have pointy ears, which has led to speculation that the character is intended to be an elf.[2] The Elves are at war with the Dark Elves, led by Astos. Mermaids live on the top floor of the submerged Sea Shrine (Sunken Shrine). Beyond certain clues, they do not provide assistance to the Light Warriors. Dragons live in the Cardia islands. Bahamut, the King of the Dragons, will upgrade the Warriors' classes if they bring proof of courage from the Castle of Ordeal (Citadel of Trials). Robots mainly reside in the Floating Castle (Sky Castle). Along with the castle itself and the airships, they were constructed by the ancient Lefeinish civilization. A small forest elf (älva) rescuing an egg, from Solägget (1932), by Elsa Beskow An elf is a creature of Germanic mythology which still survives in northern European folklore. ...
Zidane Tribal is a thief from Final Fantasy IX Thief, taken from the Battle for Wesnoth computer game. ...
A mermaid (from the Middle English mere in the obsolete sense sea (as in maritime, the Latin mare, sea) + maid(en)) is a legendary aquatic creature with the head and torso of human female and the tail of a fish. ...
It has been suggested that European dragon be merged into this article or section. ...
ASIMO, a humanoid robot manufactured by Honda. ...
Story Four hundred years prior to the start of the game, a people known as the Lefeinish (Lufenian), who used the Power of Wind to craft a giant space station (called the Floating Castle (Sky Castle) in the game) and airships, watched their country decline as the Wind Orb went dark. Two hundred years later, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the Water Orb went dark. The Earth Orb and the Fire Orb followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness. The International Space Station in 2007 A space station is an artificial structure designed for humans to live in outer space. ...
A wildfire, also known as a wildland fire, forest fire, vegetation fire, grass fire, peat fire (gambut in Indonesia), bushfire (in Australasia), or hill fire, is an uncontrolled fire often occurring in wildland areas, but which can also consume houses or agricultural resources. ...
This article or section seems to describe future events as if they have already occurred. ...
The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs (Crystals). They arrive at Coneria (Cornelia), a powerful kingdom which has just witnessed the kidnapping of its princess, Sara, by a knight named Garland. The Light Warriors travel to the ruined Temple of Fiends in the northwest corner of Coneria, defeat Garland, and return Princess Sara home. The grateful King of Coneria builds a bridge that enables the Light Warriors' passage east to the town of Pravoka. At Pravoka, the Light Warriors liberate the town from Bikke and his band of pirates, and acquire the pirates' ship for their own use. Though having the ability to travel across the water, the Light Warriors remain trapped within the Aldi Sea, in the center of the southern continent. On the south side of the sea is the kingdom of the elves, where the prince has been put into a cursed sleep by Astos. To the west is a ruined castle, where a king tells you that Astos stole his crown and hid it in the Marsh Cave to the south, though when the Light Warriors retrieve his crown, he reveals himself to be Astos. He has also stolen the witch Matoya's (Matouya) Crystal. With her Crystal back, Matoya provides an herb to awaken the Elf Prince. The Elf Prince gives the Light Warriors a key capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds TNT (Nitro Powder). Nerrick, one of the Dwarves of the Cave of Dwarf/Dwarf Village (Mount Deurgar), destroys a small isthmus using the TNT, connecting the sea to the outside world. Look up pirate and piracy in Wiktionary, the free dictionary. ...
R-phrases S-phrases Related Compounds Related compounds picric acid hexanitrobenzene Except where noted otherwise, data are given for materials in their standard state (at 25 °C, 100 kPa) Infobox disclaimer and references Trinitrotoluene (TNT) is a chemical compound with the formula C6H2(NO2)3CH3. ...
Men hur kommer man in i berget, frågade tomtepojken (But how do I get into the mountain? the young dwarf asked. ...
After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave (Cavern of Earth) to defeat a vampire and retrieve the Ruby, which gains passage to Sage Sarda's (Sadda) cave. With Sarda's Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth fiend, Lich, who is responsible for the earth's decay. The Light Warriors then obtain a canoe and enter Gurgu Volcano (Mt. Gulg) and defeat the Fire fiend, Kary (Marilith). They recover the Floater (Levistone) from the Ice Cave, which allows them to obtain an airship. After proving their courage by retrieving the Rat's Tail from the Castle of Ordeal (Citadel of Trials), the King of the dragons, Bahamut, promotes each light-warrior. Using an air-producing fairy artifact known as Oxyale, the Warriors go to the Sunken Shrine to defeat the Water fiend, Kraken. They also recover a slab with fragments of the Lefeinish language. A linguist named Dr. Unne uses the slab to decode the Lefeinish language, which he teaches to the Light Warriors. Following this, the Light Warriors travel to a small and distant town — the last remaining outpost of the Lefeinish civilization. The Lefeinish give the Light Warriors access to the Floating Castle (Sky Castle) that Tiamat, the Wind fiend, has taken over. With the four fiends defeated and the Orbs restored, the Warriors find that their quest is not yet over: the true enemy waits two thousand years in the past. Travelling to the past, the Warriors discover that the four fiends sent Garland (now the archdemon Chaos) back in time and he sent the fiends to the future to do so, creating a time loop by which he could live forever.[3] The Light Warriors defeat Chaos, thus ending the paradox. By ending the paradox, however, the Light Warriors have changed the future, to one in which their heroic deeds from their own time remain unknown outside of legend. An editor has expressed a concern that the subject of the article does not satisfy the notability guideline for Fiction. ...
A predestination paradox, also called either a causal loop, or a causality loop and (less frequently) either a closed loop or closed time loop, is a paradox of time travel that is often used as a convention in science fiction. ...
Musical score -
Final Fantasy was Nobuo Uematsu's 16th video game score. The score was released on CD together with the score of Final Fantasy II. The music of the video games Final Fantasy and Final Fantasy II was composed by regular series composer Nobuo Uematsu. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
Final Fantasy II on the SNES, see Final Fantasy IV Foundation for a Free Information Infrastructure Final Fantasy II ) is a console role-playing game developed and published by Square (now Square Enix) in 1988 for the Nintendo Family Computer (Famicom, known internationally as the Nintendo Entertainment System) as a...
A few of the game's tracks became mainstays to the Final Fantasy series: the Prelude, the arpeggio played on the title screen; the Opening Theme, which is played when the party crosses the bridge early in the game and later referred to as the Final Fantasy theme; and the Victory Fanfare, which is played after every victorious battle. The opening motif of the Battle theme has also been reused a number of times in the series. Various arpeggios as seen on a staff Notation of a chord in arpeggio In music, an arpeggio is a broken chord where the notes are played or sung in succession rather than simultaneously. ...
In music, a motif is a perceivable or salient reoccurring fragment or succession of notes that may used to construct the entirety or parts of complete melodies, themes. ...
Development
Cover box for original Famicom release in Japan Final Fantasy was developed during Square's brush with bankruptcy in 1987. In a display of gallows humor, director Hironobu Sakaguchi declared that his "final" game would be a "fantasy" role-playing game, hence the title.[4] Far from being Square's final game, however, Final Fantasy proved to be a major success in Japan, not only saving Square from bankruptcy, but presenting them with the second most popular role-playing game franchise in the country (after Enix's Dragon Quest).[citation needed] The characters and title logo were designed by Yoshitaka Amano. The scenario was co-written by Akitoshi Kawazu and veteran writer Kenji Terada.[5] Iranian-American game programmer Nasir Gebelli, who was living in Japan at the time, worked as the programmer for this game. Among the other developers were Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, and Kazuko Shibuya. The game was developed by Square's A-Team. Following the successful North American localization of Dragon Quest (as Dragon Warrior), Nintendo of America translated Final Fantasy into English and published it in North America in 1990.[citation needed] The North American version of Final Fantasy met with modest success, due partly to Nintendo's aggressive marketing tactics.[citation needed] No version of the game was marketed in the PAL region until Final Fantasy Origins in 2003.[6] Final Fantasy I Japanese release box art This is the cover art for a video or computer game. ...
Final Fantasy I Japanese release box art This is the cover art for a video or computer game. ...
Notice of closure stuck on the door of a computer store the day after its parent company, Granville Technology Group Ltd, declared bankruptcy (strictly, put into administrationâsee text) in the United Kingdom. ...
Gallows humor is humor that makes light of death or other serious matters. ...
Hironobu Sakaguchi, the creator of Final Fantasy series Hironobu Sakaguchi (åå£ åä¿¡, born 1962) was the Director of Planning and Development for Square Co. ...
The Enix Corporation ) was a company that produced Japanese video games and manga. ...
Dragon Quest logo Dragon Quest ), published as Dragon Warrior in North America until the 2005 release of Dragon Quest VIII: Journey of the Cursed King, is a series of role-playing games produced by Enix (now Square Enix). ...
Yoshitaka Amano (天é åå Amano Yoshitaka, originally 天é åå (pronounced the same), born July 28, 1952) is a Japanese artist, best known for his illustrations for Vampire Hunter D and for his character designs for the video game series Final Fantasy. ...
Akitoshi Kawazu (æ²³æ´¥ç§æ) is a Japanese game producer. ...
Kenji Terada (å¯ºç° æ²å² Terada Kenji) is a Japanese script writer, animation director, series organizer, novelist and scenario writer. ...
Nasir Gebelli is a programmer and video game developer. ...
Hiromichi Tanaka ) (January 1, 1962 â ) is a Japanese video game developer working at Square Enix. ...
Akitoshi Kawazu (æ²³æ´¥ç§æ) is a Japanese game producer. ...
Koichi Ishii is a video game director for the Square Enix corporation. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Software localization is a process of translating software user interfaces from one language to another and adapting it to suit a foreign culture. ...
Dragon Warrior, the first game in the Dragon Quest series, hence also known as Dragon Quest, was developed by Enix (now Square Enix) and released in 1986 in Japan for the MSX and the Nintendo Family Computer (Famicom). The game was localized for North American release in 1989, but the...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
The English language is a West Germanic language that originates in England. ...
Wikibooks has more about this subject: Marketing Look up marketing in Wiktionary, the free dictionary. ...
The PAL region is a video game publication territory which covers Australasia and the majority of Eurasia. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
Final Fantasy has been remade several times for several different platforms. While all of these remakes retain the same basic story and battle mechanics, various tweaks have been made in a variety of different areas, including graphics, sound, and specific gameplay elements.
North American localization The 1990 North American localization of Final Fantasy by Nintendo of America was essentially identical to the original Japanese game, although most names were changed for various reasons. Gameplay remained essentially the same, with changes limited to a few battle formations and removal of all random encounters from the final floor of the final dungeon. Nintendo Corporation, Limited (Japanese: 任天堂; Ninten is translated roughly as leave luck to heaven or in heavens hands, do is a common suffix for names of shops or laboratories; TSE: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in...
The majority of name changes resulted from technical limitations on name length, for example the spell "Thunder" being reduced to "LIT". Nintendo of America's censorship policies resulted in removal of religious references, such as the spell "Holy" being renamed to "FADE" and the Church being changed to Clinic, and the elimination of nudity from certain monster images. Some changes, such as "Beholder" to "EYE" with a vastly different image, were presumably made for copyright reasons. Most Light Warrior battle graphics were slightly altered, along with the graphical changes to remove religious imagery.[7] In the Dungeons & Dragons fantasy roleplaying game, the beholder is a fictional monster. ...
MSX 2 The MSX2 computer standard was roughly analogous, in terms of technical capabilities, to the NES, and as a result, the MSX2 version of Final Fantasy is probably the closest to the original Famicom version. However, while the Famicom was designed to operate exclusively as a gaming console, the MSX2 was intended to be used more generally as a personal computer. In practice, this meant that the game was subtly altered to take advantage of certain features offered by the MSX2 and not by the Famicom, and vice versa. Box art for Final Fantasy I for the MSX2 This is the cover art for a video or computer game. ...
This article is about the country in East Asia. ...
A floppy disk is a data storage device that is composed of a disk of thin, flexible (floppy) magnetic storage medium encased in a square or rectangular plastic shell. ...
Sony MSX 1, Model HitBit-10-P MSX was the name of a standardized home computer architecture in the 1980s. ...
The MSX2 version featured a larger palette and more vibrant colors Due to its release on floppy diskette, the MSX2 version of the game had access to almost three times as much storage space as the Famicom version (720 KB vs. 256 KB), but suffered from a variety of problems not present in Nintendo's cartridge media, including noticeable loading times. There were also relatively minor graphical upgrades. In general, the MSX2 version sports an ostensibly improved color palette which adds a degree of vibrancy to character and background graphics. In addition, the world map seems to have been moved slightly, meaning that the placement of monster "areas" on the world map is slightly different, and that monsters appear in different places than in the Famicom version.[7] Image File history File links This file has been listed on Wikipedia:Images and media for deletion. ...
Image File history File links This file has been listed on Wikipedia:Images and media for deletion. ...
Sony MSX 1, Model HitBit-10-P MSX was the name of a standardized home computer architecture in the 1980s. ...
A floppy disk is a data storage device that is composed of a circular piece of thin, flexible (i. ...
A kilobyte (derived from the SI prefix kilo-, meaning 1000) is a unit of information or computer storage equal to the decimal 1024 bytes (2 to the 10th power, or 1,024 bytes based in the binary system). ...
Further, game data could not be saved onto the original program diskette, so it was necessary to provide a blank floppy diskette to save one's progress. For some reason, it was possible to store only one saved game on any given disk at one time, although it was possible to have multiple diskettes for multiple saved games.[citation needed] As an upgrade, the MSX2 featured more sound channels than the Famicom, and as such many music tracks and sound effects were altered or improved for the port.[7] Also, some dungeon music was swapped.[7] Finally, in the Famicom version, the strength of a Black Belt would increase with his experience levels, meaning that very soon the player would reach a point where a Black Belt could do more damage without any weapons than he could with weapons. In the MSX2 version, this is not the case: Black Belt strength does not increase nearly as quickly, and as such he cannot operate effectively as a barehanded fighter. Also, a few (though not all) items available at stores have had their costs changed.[7]
WonderSwan Color | WonderSwan Color remake | | Release date(s) | JPN December 9, 2000 | | Media | 32 megabit cartridge | Many more changes were introduced for the WonderSwan Color (WSC) remake of the game. The 8-bit graphics of the original Famicom game were completely redrawn for the WSC version, bringing the game roughly on-par with 16-bit era graphics (between Final Fantasy V and Final Fantasy VI). The color palette was much larger and battle scenes now featured full background images. This article is about the country in East Asia. ...
is the 343rd day of the year (344th in leap years) in the Gregorian calendar. ...
2000 (MM) was a leap year starting on Saturday of the Gregorian calendar. ...
âFF5â redirects here. ...
Final Fantasy VI ) is a console role-playing game developed and published by Square (now Square Enix) in 1994 as a part of the Final Fantasy series. ...
Character sprites, or two-dimensional pre-rendered figures, were also redesigned to look more like characters from the Super Famicom Final Fantasy games, especially as they upgraded in class. In the Famicom version, shops and inns had no interior map: once a character entered the building, they were greeted with a menu-based purchase screen. In the WSC version this was changed to more closely resemble other games in the series, where each building had an interior, along with a shop counter where the transaction screen could be accessed. Similarly, the battle screen was redesigned, with all textual information moved down to a blue window stretched across the bottom of the screen in an arrangement similar to that utilized in Final Fantasy II through Final Fantasy VII. As a further update, short cutscenes using the internal game engine were added to expand the story of the game somewhat. One such cutscene involved the construction of the bridge by the army of Cornelia. The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
Final Fantasy II on the SNES, see Final Fantasy IV Foundation for a Free Information Infrastructure Final Fantasy II ) is a console role-playing game developed and published by Square (now Square Enix) in 1988 for the Nintendo Family Computer (Famicom, known internationally as the Nintendo Entertainment System) as a...
Final Fantasy VII ) is a console and computer role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ...
Also of significance is that the original Famicom version of the game did not have the ability to display more than one window of text during a conversation, which meant that all conversations with non-player characters were strictly limited in length. The WSC version removes this restriction. In the original version of the game, any attempt to attack a monster that had been killed by a previous character's attack would result in an "ineffective" attack. The WSC version introduced an option wherein the attack would be redirected to another monster rather than fail. Similarly, a "dash" option had been introduced: holding down a specific button while walking around in a town or dungeon map would cause the character to move around at twice their normal pace. Both of these options can be turned on and off via the game's configuration screen. Final Fantasy I battle (WonderSwan Color version shown) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ...
Final Fantasy I battle (WonderSwan Color version shown) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ...
Dark Elves are often malicious counterparts to the Light Elves (or High Elves) in modern popular culture originally inspired by the Svartálfar, figures in Germanic paganism. ...
The WonderSwan Color is a handheld game console designed by Bandai. ...
An NPC from the video game The Elder Scrolls IV: Oblivion. ...
As in the original version, every magic using character has successive "spell levels". Each character has only three available slots per spell level, but is given the option of choosing from four spells. Once that choice had been made in the original version, there was no way to "unlearn" spells to free up a space for the unchosen fourth spell. In the WSC version, this has been changed so that it is possible to delete spells once purchased. In the original Famicom version, the cartridge could only store one set of game data at a time, and every time a new save was made, the previous one was overwritten. The WSC version provides up to eight distinct slots for saved game data. There is also a "quick save" feature introduced which allows the player to save his or her progress at any time (except during battles). This will exit the game, however, and as soon as the game is resumed, any quick save data is lost. Another change from the original version involves items; only items specifically assigned to a character could be used during battle. In the WSC, this has been changed so that there is a party-wide "pool" of items which can be accessed at any time by all characters. Certain status healing items (such as "Soft") can now be used during battle. Further, in the original game not only did each character have their own armor and weapon inventory, each was fixed to storing only 4 of each category per character. This meant that as opposed to the first game, one could now actually equip all 5 different armor types, as well as collect every single armor and weapon in the game without needing to drop or sell anything. A number of magic spells that didn't work properly in the original were also now "fixed" to work as originally intended. The status ailment "silence" no longer prevents items from being used. In addition to remixing the soundtrack, composer Nobuo Uematsu has composed several new tracks, including a new "boss battle" theme. Because many of the above changes make the game simpler than before, the hit points of certain monsters, and almost all boss monsters, have been substantially increased (doubled, in some cases) in order to better balance the gameplay. It has been suggested that Buff (MMORPG terminology) be merged into this article or section. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
This article or section does not cite its references or sources. ...
PlayStation | PlayStation remake | |
| | Release date(s) | JP October 31, 2002 EUR March 14, 2003 US April 8, 2003 Final Fantasy I Japanese PlayStation remake cover art This is the cover art for a video or computer game. ...
This article is about the country in East Asia. ...
is the 304th day of the year (305th in leap years) in the Gregorian calendar. ...
Also see: 2002 (number). ...
Motto (Latin) United in diversity Anthem Ode to Joy(orchestral) Commission seat Brussels Official languages 23 Bulgarian Czech Danish Dutch English Estonian Finnish French German Greek Hungarian Irish Italian Latvian Lithuanian Maltese Polish Portuguese Romanian Slovak Slovenian Spanish Swedish Member states 27 Austria Belgium Bulgaria Cyprus Czech Republic Denmark Estonia...
is the 73rd day of the year (74th in leap years) in the Gregorian calendar. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
Motto: (Out Of Many, One) (traditional) In God We Trust (1956 to date) Anthem: The Star-Spangled Banner Capital Washington D.C. Largest city New York City None at federal level (English de facto) Government Federal constitutional republic - President George Walker Bush (R) - Vice President Dick Cheney (R) Independence from...
April 8 is the 98th day of the year (99th in leap years) in the Gregorian calendar. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
| | Media | CD-ROM | -
Released both individually (in Japan only) and alongside its follow-up, Final Fantasy II in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan), the PlayStation port of Final Fantasy by TOSE was based on WonderSwan Color version. Most of the changes instituted in that version of the game remain in this version. However, there are a few differences. Although the graphics are basically the same as in the WSC version, the higher screen resolution of the PlayStation means that most have been improved to some degree, with more detail.[citation needed] Tsuyoshi Sekito also remixed the soundtrack to Final Fantasy IX quality to utilize the audio capabilities of the Sony PlayStation and also composed a few new tracks like the ones used in the opening movies.[8] The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ...
Square Co. ...
TOSE Software Co. ...
Display standards comparison The display resolution of a digital television or computer display typically refers to the number of distinct pixels in each dimension that can be displayed. ...
Tsuyoshi Sekito (颿¸ å, born April 3, 1963 in Osaka, Japan) is a Japanese video game music composer, arranger and performer. ...
Final Fantasy IX ) is a console role-playing game developed and published by Square (now Square Enix), and the ninth installment in the Final Fantasy video game series. ...
In the Japanese language version, the script has been changed to include kanji.[7] The English language translation, too, has been completely rewritten, and is, in most cases, much closer to the Japanese than the original English NES version was.[citation needed] Character and magic name lengths have been increased from four to six characters, as well. Saved game data takes up one block on the PlayStation memory card, which means that up to fifteen games can be saved onto each memory card, a major improvement. The "quick save" feature of the WonderSwan Color version has been excised, but in its place a "memo save" feature has been introduced where game data can be temporarily saved to the PlayStation's random access memory (RAM). This data remains until the system is turned off, or its power supply is otherwise interrupted. The game is now bookended by two full-motion, prerendered video cutscenes. An "omake" (or bonus) section has also been made available. It includes a bestiary, an art gallery, and an item collection that are unlocked as the player progresses through the game.[9] Also, a new "easy mode" could be chosen at the beginning of the game wherein shop prices are lower, experience is gained more quickly, and stats increase more rapidly.[7] Japanese ) is a language spoken by over 130 million people, in Japan and Japanese emigrant communities around the world. ...
Japanese writing Kanji Kana Hiragana Katakana Hentaigana ManyÅgana Uses Furigana Okurigana RÅmaji ) are the Chinese characters that are used in the modern Japanese logographic writing system along with hiragana (平仮å), katakana (çä»®å), and the Arabic numerals. ...
The English language is a West Germanic language that originates in England. ...
Random access memory (usually known by its acronym, RAM) is a type of data storage used in computers. ...
Omake (ãè² ã but often written ãªãã±) means extra or bonus in Japanese. ...
Final Fantasy I & II: Dawn of Souls -
Another fairly extensive list of changes accompanies the Game Boy Advance release of Final Fantasy as part of Final Fantasy I & II: Dawn of Souls. Box art for This is the cover art for a video or computer game. ...
This article is about the country in East Asia. ...
SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
This article is about the country in East Asia. ...
is the 210th day of the year (211th in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
is the 333rd day of the year (334th in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
is the 337th day of the year (338th in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ...
The USKs official logo. ...
Australia is a federal nation[1], and responsibility for censorship rests neither wholly with the states, nor wholly with the federal government. ...
PEGIs logo Pan European Game Information, or more commonly PEGI, nicknamed Peggy, is a European video game content rating system. ...
Square Co. ...
The difficulty level of the Game Boy Advance version most closely resembles the "easy mode" of the Final Fantasy Origins. Unlike that version, however, there is no option to switch back to the original difficulty level. Similarly, the redirection of "ineffective" hits, which had been optional since it was introduced in the WSC version, is now mandatory. Graphics are more or less identical to the WSC version, although the GBA has a slightly higher screen resolution than the WSC, and certain sequences (such as flying around on the airship) look better on the GBA than on the WSC.[citation needed] This article or section does not adequately cite its references or sources. ...
A battle against a Soul of Chaos boss in the GBA version. This one is Shinryuu from Final Fantasy V The "spell level"-based magic system is dropped from this version in favor of magic point-based system used in more recent Final Fantasy games.[10] Although spells are still classified at certain levels for some purposes (characters can still only be equipped with three of the four available spells of any given level, for instance), every spell is now assigned a point value. When cast, that value is subtracted from a total number of magic points that apply to all spells known by a character. Many new items have been introduced. Healing items are now much easier to procure, and less expensive, as well. The party starts the game with 500 gil instead of 400 gil as in previous versions. Image File history File links Final_Fantasy_I_and_II_Dawn_of_Souls_-_Soul_of_Chaos_Boss. ...
Image File history File links Final_Fantasy_I_and_II_Dawn_of_Souls_-_Soul_of_Chaos_Boss. ...
This article does not cite any references or sources. ...
âFF5â redirects here. ...
Aerith sells Cloud a flower for 1 gil in Final Fantasy VII Gil (Japanese ã®ã« giru) is the name of the fictional currency used in every game in the Final Fantasy series, although English translations have occasionally replaced it with GP or simply G. Gil is both the singular and plural...
The omake artwork gallery and item collection present in the PlayStation version have been omitted, but the bestiary gallery remains and operates more or less exactly as it did previously. Certain classes have been modified: the Thief and Monk have become more powerful, whereas the Red Mage has become less so. Stat growth has been altered, and Intelligence now affects the strength of weapon-based magic spells. The game can now be saved at any time, anywhere (again, except during battles).[11] There are three available save game slots, however there is no way of clearing or deleting their contents aside from starting a new game.[citation needed] Because the changes introduced in this version make the game less challenging, many monsters and boss monsters have had their hit points increased once again.[citation needed] Four new optional dungeons have been introduced, one corresponding to each Fiend, and becoming available after that Fiend is defeated. These dungeons are especially challenging and feature items and monsters not found anywhere else in the game. At the end of each dungeon there are a variety of boss monsters from Final Fantasy III through Final Fantasy VI. Finally, during character creation, the player can choose to have the game randomly assign a name to each character. Omake (ãè² ã but often written ãªãã±) means extra or bonus in Japanese. ...
This article or section does not cite its references or sources. ...
Flag Ship from the video game Gorf A boss is a particularly challenging computer-controlled enemy in video games. ...
Mobile phones
A battle with Lich, as depicted in the NTT DoCoMo FOMA 900i enhanced remake In 2004, Square Enix released a version of Final Fantasy for two Japanese mobile phone networks. A version for NTT DoCoMo FOMA 900i series phones was launched on 1 March 2004 under the title Final Fantasy i. A subsequent version for the CDMA 1X WIN-compatible W21x series was released on 19 August 2004 as Final Fantasy EZ. Another version, simply titled Final Fantasy, was also released for SoftBank Yahoo! Keitai phones on 3 July 2006.[12] Graphically, the games are superior to the original 8-bit game, but not as advanced as many of the more recent console and handheld ports. Square Enix planned to release this version of the game for North American mobile phones sometime in 2006.[13] Final Fantasy I battle with Lich (900i mobile phone version shown) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ...
Final Fantasy I battle with Lich (900i mobile phone version shown) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ...
2004 2004 in games 2003 in video gaming 2005 in video gaming Notable events of 2004 in video gaming. ...
NTT DoCoMo, Inc. ...
The word Foma has several meanings: Foma is a term in the fictional Bokononist religion in Kurt Vonneguts novel Cats Cradle. ...
is the 60th day of the year (61st in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
CDMA2000 is a 3G mobile telecommunications standard, one of the approved radio interfaces for the ITUs IMT-2000 standard, and a successor to 2G CDMA (IS-95, branded cdmaOne). ...
is the 231st day of the year (232nd in leap years) in the Gregorian calendar. ...
SoftBank Corp. ...
Yahoo! Inc. ...
is the 184th day of the year (185th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
PlayStation Portable For the 20th anniversary of Final Fantasy, Square Enix has remade Final Fantasy for the PSP along with Final Fantasy II. The first game was released in Japan on 19 April 2007.[14] The North American version was released on 26 June 2007.[15] Image File history File links Metadata No higher resolution available. ...
SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...
This article is about the country in East Asia. ...
April 19 is the 109th day of the year in the Gregorian calendar (110th in leap years). ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
is the 177th day of the year (178th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ...
This article or section is incomplete and may require expansion and/or cleanup. ...
PEGIs logo Pan European Game Information, or more commonly PEGI, nicknamed Peggy, is a European video game content rating system. ...
A UMD The Universal Media Disc (UMD) is an optical disc medium developed by Sony for use on the PlayStation Portable. ...
April 19 is the 109th day of the year in the Gregorian calendar (110th in leap years). ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 177th day of the year (178th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
The PSP version has higher resolution 2D graphics, the FMV sequences from the Origins release and the bonus dungeons from the Dawn of Souls release. It also contains an all new dungeon, as well as an Amano Art Gallery. The gallery uses the PSP's high resolution to display high quality art by Yoshitaka Amano, with new pieces of art being unlocked as you progress through the game. The new dungeon, titled Labyrinth of Time (時の迷宮, Toki no Meikyū?), is a dungeon with a time limit, in which the player's HP constantly decreases as time passes. The player is able to exchange abilities such as White Magic usage and the Dash command in order to extend to the time limit, allowing them to delve deeper into the dungeon.[16] Image File history File linksMetadata No higher resolution available. ...
Image File history File linksMetadata No higher resolution available. ...
Gilgamesh as he appears in Final Fantasy V. Artwork by Yoshitaka Amano Gilgamesh ) is the name of a character in the Square Enix video game series Final Fantasy. ...
The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and currently manufactured by Sony Computer Entertainment. ...
Yoshitaka Amano (天é åå Amano Yoshitaka, originally 天é åå (pronounced the same), born July 28, 1952) is a Japanese artist, best known for his illustrations for Vampire Hunter D and for his character designs for the video game series Final Fantasy. ...
Reception and legacy Final Fantasy, along with the original Dragon Quest, proved to be one of the most influential early console role-playing games, and played a major role in legitimizing and popularizing the genre. According to one reviewer, Final Fantasy's storyline, which dealt with elaborate myths and time travel, had a deeper and more engaging story than the original Dragon Quest.[17] Dragon Warrior, the first game in the Dragon Quest series, hence also known as Dragon Quest, was developed by Enix (now Square Enix) and released in 1986 in Japan for the MSX and the Nintendo Family Computer (Famicom). The game was localized for North American release in 1989, but the...
Dragon Warrior, the first game in the Dragon Quest series, hence also known as Dragon Quest, was developed by Enix (now Square Enix) and released in 1986 in Japan for the MSX and the Nintendo Family Computer (Famicom). The game was localized for North American release in 1989, but the...
Bahamut, the Dragon King, who would become a recurring character in the Final Fantasy series, first appeared in Final Fantasy. Bahamuts menu icon in Final Fantasy X. Bahamut is originally a giant aquatic creature in Arabic mythology[1]. Adapted into a summon in the final fantasy series he usually takes form as a huge dragon. ...
Many modern critics point out that the game is poorly paced by contemporary standards, and involves much more time wandering in search of random battle encounters to raise their experience levels and money than it does exploring and solving puzzles,[citation needed] while other reviewers find the level-building and exploration portions of the game as the most enduringly fun ones.[18] In March 2006, Final Fantasy appeared in the Famitsu magazine's Top 100 games list, where readers voted it the 63rd best game of all time.[19] Two of its modern sequels, Final Fantasy X and Final Fantasy VII, were voted the top two positions on the list respectively. In 2005, GameFAQs users made a similar list, which ranked Final Fantasy at 76th.[20] Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games and computer role-playing games. ...
Cover art for Issue 1 of FamitsÅ« magazine, June 1986, then known as Famicom TsÅ«shin FamitsÅ« abbreviated ãã¡ã Fami) is a Japanese video game magazine published by Enterbrain, Inc. ...
Final Fantasy X ) is a console role-playing game developed and published by Square (now Square Enix), and the tenth installment in the Final Fantasy video game series; it was released in 2001, and is the first numbered Final Fantasy game for the Sony PlayStation 2 video game console. ...
Final Fantasy VII ) is a console and computer role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ...
The version of Final Fantasy in the Final Fantasy Origins compilation was generally well received, though it lacks many of the innovations found in later Final Fantasy games such as Final Fantasy IV,[21] and some commented that the additional content like improved graphics did not significantly improve the overall game experience.[22] The theme song that plays when the player characters first cross the bridge from Coneria is a recurring song throughout the entire series. It has been found in 1990's Final Fantasy III when the party leaves their home town and in 1991's Final Fantasy IV when Cecil and Kain begin their journey. It is featured in the epilogue of Final Fantasy IV, the ending theme of 1992's Final Fantasy V and the ending theme of 1994's Final Fantasy VI as the last three minutes of "Balance is Restored", part of the ending theme in 1997's Final Fantasy VII, and in the very end of Final Fantasy VII Advent Children as the movement immediately preceding the song Calling. It is included in the three-movement ending credits theme in 1999's Final Fantasy VIII and is found in the song "Skies of Alexandria" from Final Fantasy IX. The theme is absent in Final Fantasy X and Final Fantasy XI, but returned in 2006's Final Fantasy XII as the game's intro music. 1990 1990 in games 1989 in video gaming 1991 in video gaming Notable events of 1990 in video gaming. ...
It has been suggested that Characters of Final Fantasy III be merged into this article or section. ...
Notable events of 1991 in computer and video games. ...
It has been suggested that Characters of Final Fantasy IV be merged into this article or section. ...
1992 1992 in games 1991 in video gaming 1993 in video gaming Notable events of 1992 in video gaming. ...
âFF5â redirects here. ...
1994 1994 in games 1993 in video gaming 1995 in video gaming Notable events of 1994 in computer and video games. ...
Final Fantasy VI ) is a console role-playing game developed and published by Square (now Square Enix) in 1994 as a part of the Final Fantasy series. ...
1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ...
Final Fantasy VII ) is a console and computer role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ...
Final Fantasy VII Advent Children[1] ) is a 2005 computer-animated film directed by Tetsuya Nomura, co-directed by Takeshi Nozue, written by Kazushige Nojima and based on the highly successful 1997 console role-playing game Final Fantasy VII. The film is set two years after Final Fantasy VII and...
1999 1999 in games 1998 in video gaming 2000 in video gaming Notable events of 1999 in video gaming. ...
Final Fantasy VIII ) is a console and computer role-playing game developed and published by Square Co. ...
Final Fantasy IX ) is a console role-playing game developed and published by Square (now Square Enix), and the ninth installment in the Final Fantasy video game series. ...
Final Fantasy X ) is a console role-playing game developed and published by Square (now Square Enix), and the tenth installment in the Final Fantasy video game series; it was released in 2001, and is the first numbered Final Fantasy game for the Sony PlayStation 2 video game console. ...
Final Fantasy XI ), also known as Final Fantasy XI: Online, is a massively multiplayer online role-playing game developed and published by Square (now Square Enix) as a part of the Final Fantasy video game series. ...
Notable events of 2006 in video gaming. ...
Final Fantasy XII ) is a console role-playing game developed and published by Square Enix for the Sony PlayStation 2 video game console, and the twelfth installment in the Final Fantasy video game series. ...
Final Fantasy was also the basis for an episode of a video game-themed cartoon series Captain N: The Game Master entitled The Fractured Fantasy of Captain N.[23] 8-Bit Theater, a sprite-based webcomic parodying the game, has become very popular in the gaming community. Captain N: The Game Master is a cartoon series that aired on U.S. and United Kingdom television from 1989 to 1992. ...
8-Bit Theater (also spelled 8-Bit Theatre) is a popular[1] sprite comic created and launched by Brian Clevinger in March 2001 that won the Web Cartoonists Choice Awards for best fantasy comic in 2002[2]. In its feature on gaming webcomics, 1UP.com described 8-Bit Theater...
Webcomics, also known as online comics and internet comics, are comics that are available to read on the Internet. ...
References - ^ Gantayat, Anoop (July 12, 2004). More Final Fantasy and Dragon Quest. ign.com. Retrieved on 2006-03-07.
- ^ For example: Episode 230: "The Cycle of Senseless Violence". 8-Bit Theater.
- ^ Square Co. Final Fantasy. Nintendo of America. Nintendo Entertainment System. (in English). 1990-07-12. Garland: Remember me, Garland? Your puny lot thought it had defeated me. But, the Four FIENDS sent me back 2000 years into the past. / From here I sent the Four FIENDS to the future. The FIENDS will send me back to here, and the Time-Loop will go on. / After 2000 years, I will be forgotten, and the Time-Loop will close. I will live forever, and you shall meet doom!!
- ^ An Introduction to Square Enix, TeamXbox
- ^ ファイナル ファンタジーI FINAL FANTASY. ffx.sakura.ne.jp. Retrieved on 2007-02-02.
- ^ Final Fantasy Origins Review. Retrieved on 2007-03-25.
- ^ a b c d e f g The Collector (2005). Final Fantasy 1 Version Differences FAQ v3.01. fforigins.com. Retrieved on 2007-03-26.
- ^ Triche, Stephen (2002). Final Fantasy Origins. gamevortex.com. Retrieved on 2006-03-08.
- ^ Unicorn Lynx (July 11th, 2003). Game Trivia for Final Fantasy Origins. mobygames.com. Retrieved on 2006-03-08.
- ^ Unicorn Lynx (November 29, 2004). Planet GameCube Review:Final Fantasy I and II: Dawn of Souls. planetgamecube.com. Retrieved on 2006-03-08.
- ^ Comer, Daniel (2002). Final Fantasy I and II:Dawn of Souls. ugo.com. Retrieved on 2006-03-08.
- ^ ファイナルファンタジー for MOBILE. Square-Enix.com. Retrieved on 2007-01-09.
- ^ SQUARE ENIX TO SHOWCASE ALL ENCOMPASSING LINE-UP AT E3 2006. Square-Enix.com. Retrieved on 2006-04-24.
- ^ Final Fantasy I & II Grind On PSPs This Summer. Kotaku (2007-04-17). Retrieved on 2007-04-17.
- ^ Square Enix ships remastered edition of Final Fantasy to retail. Square Enix (2007-06-26). Retrieved on 2007-06-27.
- ^ Square-Enix to remake FF I and II for anniversary. IGN.com. Retrieved on 2007-01-18.
- ^ Casamassina, Matt (July 19th, 2005). State of the RPG: GameCube. ign.com. Retrieved on 2006-09-03.
- ^ Dunham, Jeremy (April 15th, 2003). Final Fantasy Origins. ign.com. Retrieved on 2006-03-08.
- ^ Campbell, Bolin (March 03, 2006). Japan Votes on All Time Top 100. Next Generation. Retrieved on 2006-08-07.
- ^ Fall 2005: 10-Year Anniversary Contest - The 10 Best Games Ever. GameFAQs. Retrieved on July 1, 2006.
- ^ Stella, Shiva; Grube, Tim (2003). Final Fantasy Origins: Beginning of an Era. gamehorizon.com. Archived from the original on 2006-02-02. Retrieved on 2006-03-08.
- ^ Fox, Fennec; Grube, Tim (April 8th, 2003). Final Fantasy Origins Review. gamepro.com. Retrieved on 2006-03-08.
- ^ ""Captain N and the New Super Mario World": The Fractured Fantasy of Captain N (1991)" at the Internet Movie Database
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
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Year 1990 (MCMXC) was a common year starting on Monday (link displays the 1990 Gregorian calendar). ...
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Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 33rd day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
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Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
March 26 is the 85th day of the year (86th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 67th day of the year (68th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 67th day of the year (68th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 67th day of the year (68th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 67th day of the year (68th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 9th day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 114th day of the year (115th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 107th day of the year (108th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 178th day of the year (179th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 18th day of the year in the Gregorian calendar. ...
Matt Casamassina (born December 1975) is a video game journalist working for IGN. He is the author of many reviews and previews of Nintendo games,[1] and the editor-in-chief of the IGN Nintendo Team. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 246th day of the year (247th in leap years) in the Gregorian calendar. ...
Jeremy Dunham (b. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 67th day of the year (68th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 219th day of the year (220th in leap years) in the Gregorian calendar. ...
is the 182nd day of the year (183rd in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 33rd day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 67th day of the year (68th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 67th day of the year (68th in leap years) in the Gregorian calendar. ...
The Internet Movie Database (IMDb) is an online database of information about movies, actors, television shows, production crew personnel, and video games. ...
External links Wikiquote has a collection of quotations related to: - Final Fantasy Wiki category list for Final Fantasy
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| | | Characters of Final Fantasy II Compilations • Music Final Fantasy II on the SNES, see Final Fantasy IV Foundation for a Free Information Infrastructure Final Fantasy II ) is a console role-playing game developed and published by Square (now Square Enix) in 1988 for the Nintendo Family Computer (Famicom, known internationally as the Nintendo Entertainment System) as a...
// This article is about characters from the Famicom title. ...
Square Co. ...
The music of the video games Final Fantasy and Final Fantasy II was composed by regular series composer Nobuo Uematsu. ...
| | | | Final Fantasy • II • III • IV • V • VI • VII • VIII • IX • X • XI • XII • XIII This article needs additional references or sources for verification. ...
Final Fantasy II on the SNES, see Final Fantasy IV Foundation for a Free Information Infrastructure Final Fantasy II ) is a console role-playing game developed and published by Square (now Square Enix) in 1988 for the Nintendo Family Computer (Famicom, known internationally as the Nintendo Entertainment System) as a...
It has been suggested that Characters of Final Fantasy III be merged into this article or section. ...
It has been suggested that Characters of Final Fantasy IV be merged into this article or section. ...
âFF5â redirects here. ...
Final Fantasy VI ) is a console role-playing game developed and published by Square (now Square Enix) in 1994 as a part of the Final Fantasy series. ...
Final Fantasy VII ) is a console and computer role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ...
Final Fantasy VIII ) is a console and computer role-playing game developed and published by Square Co. ...
Final Fantasy IX ) is a console role-playing game developed and published by Square (now Square Enix), and the ninth installment in the Final Fantasy video game series. ...
Final Fantasy X ) is a console role-playing game developed and published by Square (now Square Enix), and the tenth installment in the Final Fantasy video game series; it was released in 2001, and is the first numbered Final Fantasy game for the Sony PlayStation 2 video game console. ...
Final Fantasy XI ), also known as Final Fantasy XI: Online, is a massively multiplayer online role-playing game developed and published by Square (now Square Enix) as a part of the Final Fantasy video game series. ...
Final Fantasy XII ) is a console role-playing game developed and published by Square Enix for the Sony PlayStation 2 video game console, and the twelfth installment in the Final Fantasy video game series. ...
Final Fantasy XIII ) is an upcoming console role-playing game developed and published by Square Enix exclusively for the Sony PlayStation 3 as a part of the Final Fantasy video game series. ...
Compilations and collections • Sequels and sidestories • Spin-offs • Novels and manga • Films and animation Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Common elements • Minigames This article needs additional references or sources for verification. ...
Final Fantasy ) is a video game franchise by Square Enix that began in 1987 as an eponymous console role-playing game developed by Square. ...
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