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Encyclopedia > Final Fantasy Crystal Chronicles
Final Fantasy Crystal Chronicles
North American boxart
Developer The Game Designers Studio
Publisher Square Enix
Nintendo (North America)
Series Final Fantasy series
Final Fantasy Crystal Chronicles series
Released JPN August 8, 2003
NA February 9, 2004
EUR March 12, 2004
NZ March 19, 2004
Genre Action role-playing game
Mode(s) Single player, multiplayer
Ratings ESRB: T (Teen)
PEGI: 7+
OFLC: G8+
Platform(s) Nintendo GameCube
Media 1 × GameCube Optical Disc

Final Fantasy Crystal Chronicles (ファイナルファンタジー・クリスタルクロニクル Fainaru Fantajī Kurisutaru Kuronikuru?) is a video game for the Nintendo GameCube. It is the first Final Fantasy game on a Nintendo console since Final Fantasy VI[1], as well as the second Square-produced game on a Nintendo platform (after Chocobo Land: A Game of Dice) since Super Mario RPG: Legend of the Seven Stars in America (in Japan, it was Treasure Hunter G). Final Fantasy Crystal Chronicles is the title of a video game as well as a series of games. ... FF:CC box art This image has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. ... A video game developer is a software developer (a business or an individual) that creates video games. ... The Game Designers Studio, Inc. ... SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... This article needs additional references or sources for verification. ... This article is about the country in East Asia. ... is the 220th day of the year (221st in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... North America North America is a continent [1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... is the 40th day of the year in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... For other uses, see Europe (disambiguation). ... is the 71st day of the year (72nd in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 78th day of the year (79th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... Video games are categorized into genres based on their gameplay. ... An Action-RPG, or action role-playing game is a type of computer and console role-playing game which requires quick action or reflexes from the player. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A multiplayer game is a video game in which more than one person can play the same game at the same time. ... The ESRBs logo. ... PEGIs logo Pan European Game Information, or more commonly PEGI, is a European system for rating the content of computer and video games, and other entertainment software. ... The Office of Film and Literature Classification is a statutory censorship and classification body which provides day to day administrative support for the Classification Board which classified films, video games and publications in Australia, and the Classification Review Board which reviews films, computer games and publications when a valid application... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... Namcos Pac-Man is one of the most popular video games ever made. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... This article is about the Final Fantasy franchise. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... Final Fantasy VI ) is a console role-playing game developed and published by Square (now Square Enix) in 1994 as a part of the Final Fantasy series. ... Super Mario RPG: Legend of the Seven Stars (スーパーマリオRPG) was the last Mario game made and released for the Super Famicom/Super Nintendo Entertainment System, and was the last Square-produced game for a Nintendo video game console until 2003, with the debut... Treasure Hunter G is a Super Famicom turn based/tactical role playing game designed by Squaresoft and released in 1996. ...


The game follows the quest of various fictional races to replenish the magic crystals that keep them safe from the miasma of poisonous gas that has enveloped their world.


Square (now Square Enix) created The Game Designers Studio, a second-party studio which included people who had worked on the Final Fantasy games for PlayStation to make Final Fantasy games for Nintendo consoles. Many new gameplay elements were included in this game, such as real time fighting, as well as being the first RPG to incorporate GameCube-Game Boy Advance compatibility. It was scored by Kumi Tanioka. The game was greeted with mixed reviews, with many calling the graphics beautiful and the multiplayer design innovative, but others disappointed that it was significantly different from the main Final Fantasy series. Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ... SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ... The Game Designers Studio, Inc. ... In the video game industry, a second-party developer is a developer who, while being a separate entity from any console manufacturer, is tied to a specific one usually through contract or partial ownership and makes games specifically for that console manufacturer. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... This article does not cite any references or sources. ... “GBA” redirects here. ... This article does not cite any references or sources. ... Kumi Tanioka (Fan Festival 2006) Kumi Tanioka (谷岡久美, born August 29, 1974 in Hiroshima, Japan) is a Japanese video game music composer. ...

Contents

Gameplay

The game can be broken down into three general things players can do: explore, interact and fight. Like many RPGs, these constitute the bulk of the game.


Like the other games in the Final Fantasy series, the story involves a character or group of characters journeying great distances throughout the world to complete a central quest, although many smaller quests will arise along the way. In the process, they meet dozens of people, fight off monsters, discover hidden treasure and unfold the storyline. In Final Fantasy Crystal Chronicles, movement in the game is similar to the third-person follow-cam mode found in The Legend of Zelda: The Wind Waker. This type of movement is where players will spend the majority of their time. However, with more than one player, the movement must be restricted to keep all the players on the screen at the same time. Because of this technical fact, an aura given off by the "crystal chalice," (see below, in plot and setting) restricts characters to staying on-screen, otherwise the miasma rapidly damages the character. For movement across large distances, the players go to the "world-map" view, which is a highly zoomed-out view of the world which players use to venture from town to town and other far-away locales. The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...


Combat

Four team members in battle.

Combat in Final Fantasy Crystal Chronicles is real-time and takes place in the regular movement mode, much like in The Legend of Zelda: The Wind Waker or Secret of Mana. The button layout is relatively simple. Pressing the L and R buttons scrolls through a list of actions that are executed with the A button, and the B button is used for miscellaneous actions. Magic plays a large role in the game, with classic Final Fantasy spells like "Fire," "Blizzard," and "Thunder" being used by the player. Players can find stones of Magicite by defeating enemies or opening treasure chests. Magicite stones allow players to cast the appropriate spell and are retained by players until they leave the combat area, drop them, or destroy them. In addition to these stones, rare artifact rings that act as Magicite can be acquired, which are retained permanently at the end of stages, thus letting the player cast the magic any time instead of first acquiring the proper Magicite. Image File history File links Final_Fantasy_Crystal_Chronicles_battle1. ... Image File history File links Final_Fantasy_Crystal_Chronicles_battle1. ... The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ... Secret of Mana, known in Japan as Seiken Densetsu 2 , lit. ...


Advanced spells in this game are achieved when the effects of two spells are fused together. In single player mode, fusion spells simply require multiple Magicite being placed together in the menu. Higher level forms of spells, such as Fira, Thundara, and Blizzara, are formed by two of the same Magicite (i.e. Fire on top of Fire equals Fira). Other spells can be created by mixing Magicite. For example, Holy is created with an elemental spell (Fire, Thunder, or Blizzard) over Life, while Gravity is created by two different elemental spells. More complex spells can be created with different sets of Magicite.


In multiplayer mode, players cannot fuse spells by themselves. Two spells cast at the same time will create whatever fusion single player mode would have (i.e. Fire + Fire = Fira, Thunder + Fire = Gravity). Higher level spells like Firaga and Thundaga require special timing while used in multiplayer mode, as do spells unobtainable in single player mode like Graviga, a more powerful version of Gravity. Adding more spells to a fused spell in multiplayer will also add to its effectiveness in some way, and often change its name, such as three Fire spells creating Fira +1. Spells can also be "fused" with a weapon (or a charged "Focus Attack" from an ally in multiplayer) to form a magical strike with secondary effects and increased damage.


Connectivity features

The most unusual aspect of Final Fantasy Crystal Chronicles is that up to four players can play at once utilizing a Game Boy Advance (GBA) connected to the GameCube via a Nintendo GameCube-Game Boy Advance cable. When more than one player wishes to play the game, each player is required to play using a GBA as their controller. Multi-player mode allows several things to happen. Players use the GBA to switch between various attack commands, spells, items and equipment. This allows the game to proceed uninterrupted when one player wants to make an adjustment in the middle of a battle. However, this also means that monsters will continue attacking the defenseless player who is navigating the menus. When the players enter a dungeon or a cave (which happens quite often in Final Fantasy games), each player's GBA screen will show different information. A map will appear on one player’s GBA, and a radar showing monster locations will appear on another. When playing with three players, a radar showing the location of chests or a read-out detailing monster stats will appear on the third player's GBA. If four people are playing, the fourth player will be allocated the screen that the third player did not get. Players must therefore communicate the information to each other to venture safely through each dungeon, which adds a unique interactivity element to playing Final Fantasy Crystal Chronicles. Additionally, when entering a dungeon or cave, each player is awarded a secret goal displayed on their GBA. The order in which prizes are selected at the end of a level is determined based on how well each player has satisfied his or her goal when compared to others. The GBA also has the added benefit of clearing away information clutter from the game screen itself, so that players can get a clear view of the game without obscuring the screen with excess information. “GBA” redirects here. ... Nintendo Gamecube Game Boy Advance Cable The Nintendo GameCube-Game Boy Advance Cable is a cable used to connect the Nintendo GameCube (GCN) and the Game Boy Advance (GBA) to trade information. ...


At the end of each dungeon lies a myrrh tree and a selection of prizes. These prizes could be a rare item for crafting, a design for armour or weapons, or "artifacts", which permanently increase one stat (strength, defense, or magic) by a certain amount, permanently increase maximum health points or number of activity slots by one (pendants and pockets), or allow a character to cast a specific spell without magicite (magic rings). After defeating the boss in an area, players obtain four random artifacts. In addition, artifacts encountered inside the dungeon temporarily increase the stat the artifact controls until the player exits the dungeon.


The story unfolds as the players journey from territory to territory, talking with people and completing quests set before them. While traveling a caravan may encounter other travelers, which is displayed in cut-scenes. These movie-like breaks in the game further enhance the story and can be random or part of the storyline. Each encounter is recorded in the caravan's journal and is recorded as a memory. By piecing memories together the player learns the history of the world, the nature of the miasma, or subplots of the game, depending on what they have seen. For the film and television narrative technique, see Cutaway (film). ...


One unique role-playing aspect of Final Fantasy Crystal Chronicles is that the players can and should interact with their in-game parents. The players actually choose the occupation of their parents at the start of the game, and based upon this occupation the parents will aid the players in various ways. Blacksmith parents, for example, will forge new equipment for the players, merchant parents will sell rare items, alchemist parents can create designs for new equipment, and so on. Additionally, players will have opportunities at the end of each dungeon to write home or send gifts to their parents. Players with good relationships with their parents are more likely to receive gifts from them in return, as well as gain discounts on their wares.


Plot

Setting

In Final Fantasy Crystal Chronicles, the world is covered by a miasma poisonous to the four races: Selkies, Lilties, Clavats, and Yukes. Despite this, cities are located in several places, protected by magical crystals that fend off the miasma temporarily. In order to maintain the power of the crystals, each city recruits a crystal caravan. These caravans carry with them a "crystal chalice", a magical container with a shard of protective crystal attached. The caravans then travel around the world, seeking trees of the magical essence myrrh, which recharges the power of the crystals. This article or section does not adequately cite its references or sources. ...


Races

The Clavats are biologically similar to humans and are a very peaceful race.[2] They are generally farmers or ranchers. In the present day, a majority of Clavats live and work in the fertile Fields of Fum, providing a majority of the world's produce. Clavats are only confirmed to be capable of interbreeding with Selkies. However, there is a princess that is said to be half Clavat and half Lilty. Their emblem is a crystal with a wing seen in profile, similar to the ones on the heels of their shoes. Clavats' main advantage in battle is their high defence, which makes them good for being able to withstand powerful enemies. They fight with swords, and use shields as their race-exclusive armor.


The Lilty are a proud, stout race of warriors and knights. In the past they ruled the world in an empire,[3] founded off the weapons forged from materials of the Cathurigian mines. Even though their empire is now gone, the Lilties maintain the roads built then, and form patrols to ensure the safety of the towns and caravans. The Lilties are the shortest race in the game, as an adult liltie is noticably shorter than most other characters. The lilties also have a unique, flower-like appearance, which maybe the source of their name. Their emblem is a triple-pronged spear with two banner furls. Of the four races, Lilties are the most powerful, starting with a naturally high attack stat that lets them do heavy damage. They are inept at magic, and take the longest time to cast a spell. They equip gauntlets as their race-exclusive armor, and use spears as weapons.


Selkies are taller than Lilties, around the same height as Clavats, and usually have silver, blue, or light purple hair. They are a rugged race that dress in furs and stolen goods, and are mostly thieves. They usually put their own interests first and are often scorned by the other tribes.[4] In the past, the Selkies were under the control of the Liltian empire and migrated from their ancestral homes to search for a safer place to live. They also seem to have been developed more culturally than in the present. They had their own language, and modern Yukes are studying Selkic texts on the Miasma, suggesting that they had lore of their own. It is said that they come from the sea. Their emblem is a stylized Selkie dancing, kicking, or jumping. It has two arms raised up, and one leg to the side. Selkies are the speediest of the races, and can take enemies down with a hit-and-run tactic. Selkies' race-exclusive armor is belts, and as weapons they use rackets.


Yukes are tall, slender creatures with helmets that cover their faces most of the time (one Yuke does open his helmet in the opening but closes it before he turns toward the screen), though it is mentioned by a scholar in the game that Yukes may lack physical bodies and only have souls. They also have long, feathered, striped arms, and small, vestigial wings. In the past, the Yukes were the only tribe not to be under the control of the Liltian empire. They achieved this by being sieged on the island of Shella, aided by their magic.[5] In the recent past, they built the Sluice of Veo Lu, which diverts Lake Shella into the Jegon River and enables the high fertility in Fum. A majority of Yukes live at Shella, teaching magic to others, but they still retain their aloofness. A non-Yuke can enter the city only if they have a Mark of Shella, which can be found at the Sluice. Their emblem is a stylized Yuke seen head on. Yukes are powerful magic casters, but they don't have a terribly strong physical attack. However, while their defense stat may not be that great, their defense command is one of the most useful, as it makes them immune to all physical and magical attacks. Yukes use hammers as weapons, and their race-exclusive armor is helmets.


Characters

Artwork of the Main Characters.

Many characters are encountered throughout the game. Although they each have their own story to tell, some are more memorable than others. Image File history File links Size of this preview: 472 × 599 pixelsFull resolution‎ (630 × 800 pixels, file size: 154 KB, MIME type: image/jpeg) 2005/2006 - Copyright Square-enix. ... Image File history File links Size of this preview: 472 × 599 pixelsFull resolution‎ (630 × 800 pixels, file size: 154 KB, MIME type: image/jpeg) 2005/2006 - Copyright Square-enix. ...

  • Amidatty: the rather eccentric leader of the Yuke caravan from Shella. At one point in the game, he buys a loaf of bread from Gurdy, who claims it to be a highly scientific model of the world. Amidatty reveals later that he knew it was bread the entire time.
  • The Black Knight: a mad Lilty knight clad from head to toe in black armor. He spends his time chasing a 'light' across the countryside claiming it stole his memories. Later he is mortally wounded by a child Lilty, Leon Esla, that believed the Black Knight killed his father. Before the Black Knight dies, he seemingly remembers who he was before he died. It turns out that Leon Esla was his son, born after he left with Hurdy to try and rid the world of miasma.
  • De Nam: A rather peculiar Selkie who players meet in Shella. He is studying magic and wants to one day rid the world of miasma. He will send players letters if they talk to him in Shella saying he is drinking miasma filled water in Conall Curach to try and build up immunity to miasma. His final letter to players tells them to come to Conall Curach, where a random monster will give them his worn bandana when killed.
  • Gurdy: The rather untrustworthy Clavat makes his living out of cheating people out of their money. Players see him cheat both the Fields of Fum caravan and Amidatty. Possessing a great acting ability and silver tongue he seems to get away with it, though he often comes begging to players for help or money. Though one of the less pure characters he does help players a great deal in their quest with his poems. It later turns out that he has suffered from a loss of memories and barely knows who he is.
  • Hurdy: A traveling priest who is apparently Gurdy's brother. However, near the end of the game, players will be given clues that suggest that Hurdy is Gurdy, who thought his name was Gurdy after his memories were stolen by Raem. This is confirmed in the Final Fantasy Crystal Chronicles Official Guide.
  • Mog: A moogle who carries the chalice for the player in single-player mode. He will also ask the player to paint him and trim his fur in the moogle holes. Depending on what color he is painted, he may add his power to the player's for spells (red for fire, blue for blizzard, green for thunder). If a GBA (Game Boy Advance) or SP is connected to socket two with a GBA GCN connector during single player mode, the color will also change the type of radar it displays. (Normal or cut hair for Map, red for Enemy Radar, blue for Treasure Chest Radar, green for Monster Data)
  • Princess Fiona: The half Lilty half Clavat princess of Alfitaria. She runs away from Alfitaria during the game because she is scared of her duties, but is eventually inspired by the caravan and decides to return home giving a large sum of money to the caravan.
  • Raem: An evil demon or monster who consumes people's memories. He thrives on painful memories and therefore benefits from the miasma's effect on civilization.
  • The Scholar of Tipa: In year two onwards till around year five the village elder will stop characters on the bridge on their way out of Tipa to give them some information about a scholar from Tipa who wanted to rid the world of miasma and hired the Black Knight for protection when he traveled in search of a way to get rid of miasma. The scholar apparently disappeared after sending a letter home to him from Mag Mel. He also claims that he recited certain poems which seemed to refer to the Lynari Desert. Gurdy will later recite these poems for players revealing that he could possibly have been the scholar before he lost his memories, when he was named Hurdy. This is confirmed in Final Fantasy Crystal Chronicles Official Guide.
  • Sol Racht: The Lilty leader of the Alfitaria caravan. The knight is the first character players meet in the game and introduces them to the moogle who teaches them how to fight. Although he is a little obtuse he helps the caravan, often giving advice, food, or weapons. Later in the game, his child is born, and he retires to provide parental care.

This article or section does not adequately cite its references or sources. ...

Story

In Final Fantasy Crystal Chronicles, players take on the role of caravaners from a small town that they may name themselves, and work to maintain their town's crystal and locate and destroy the miasma. To do this, they visit many other cities, cross oceans, and explore dungeons, fields, caves, and other varied locales in order to obtain myrrh and acquire better equipment. The trees of myrrh are universally guarded by strong monsters, so it is up to the players to defeat them and gain access to the trees.


Development

Crystal Chronicles was developed to be more easily accessible due to its higher level of "action elements".[6] The game was met with much initial confusion as to the nature of the new Square Enix and Nintendo project.[7] Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...


Audio

Final Fantasy Crystal Chronicles Original Soundtrack

Final Fantasy Crystal Chronicles Original Soundtrack
Final Fantasy Crystal Chronicles Original Soundtrack cover
Soundtrack by Kumi Tanioka
Released August 20, 2003
Genre "ancient instruments"
Length Disc one - 66:22
Disc two - 65:16
Label Pony Canyon
Producer Square Enix

Final Fantasy Crystal Chronicles Original Soundtrack is composed by Kumi Tanioka. It was released on the Pony Canyon label on August 20, 2003. The two English versions of the opening and ending ("Morning Sky" and "Moonless Starry Night") sung by Donna Burke were not included. The style of the music on this album is not defined, but was described by Kumi Tanioka as being based on "Ancient Instruments". Image File history File links No higher resolution available. ... In film formats, the soundtrack is the physical area of the film which records the synchronized sound. ... Kumi Tanioka (Fan Festival 2006) Kumi Tanioka (谷岡久美, born August 29, 1974 in Hiroshima, Japan) is a Japanese video game music composer. ... is the 232nd day of the year (233rd in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... This article does not cite any references or sources. ... In the music industry, a record label is a brand and a trademark associated with the marketing of music recordings and music videos. ... Pony Canyon is a large Japanese company, established on October 1st 1966, which publishes music, DVD and VHS videos, movies and video games. ... In the music industry, a record producer (or music producer) has many roles, among them controlling the recording sessions, coaching and guiding the musicians, organizing and scheduling production budget and resources, and supervising the recording, mixing and mastering processes. ... SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ... Kumi Tanioka (Fan Festival 2006) Kumi Tanioka (谷岡久美, born August 29, 1974 in Hiroshima, Japan) is a Japanese video game music composer. ... Pony Canyon is a large Japanese company, established on October 1st 1966, which publishes music, DVD and VHS videos, movies and video games. ... is the 232nd day of the year (233rd in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Donna Burke, a singer and narrator, was born in Perth, Australia, and moved to Tokyo, Japan in 1996. ...

"Kaze No Ne" Image File history File links Final_Fantasy_Crystal_Chronicles_-_Kaze_No_Ne. ...

The game's opening theme.

Problems listening to the file? See media help.

Track listing



Final Fantasy Crystal Chronicles: A Musical Journey

Final Fantasy Crystal Chronicles: A Musical Journey
Soundtrack by Kumi Tanioka
Released August, 2004
Genre "Ancient Instruments"
Length 15:40
Label Nintendo of Europe
Producer Square Enix

Final Fantasy Crystal Chronicles: A Musical Journey was a European promotional album which was given along side the game, during its launch period. It contains 6 tracks from the game, including "Kaze No Ne" (also known as "Sound of the Wind" in English) in both Japanese (vocals: Yae) and in English (vocals: Donna Burke), which was not included in the standard Original Soundtrack. It is published under the "Nintendo Soundtrack Series". Image File history File links No higher resolution available. ... In film formats, the soundtrack is the physical area of the film which records the synchronized sound. ... For other uses, see August (disambiguation). ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... This article does not cite any references or sources. ... In the music industry, a record label is a brand and a trademark associated with the marketing of music recordings and music videos. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... In the music industry, a record producer (or music producer) has many roles, among them controlling the recording sessions, coaching and guiding the musicians, organizing and scheduling production budget and resources, and supervising the recording, mixing and mastering processes. ... SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ... Ganbare Goemon (known as the Legend of the Mystical Ninja in North America), is a prolific video game series produced by Konami. ... The English language is a West Germanic language that originates in England. ... Donna Burke, a singer and narrator, was born in Perth, Australia, and moved to Tokyo, Japan in 1996. ...

"Kaze No Ne (English Version, vocals: Donna Burke)" Image File history File links Kaze_No_Ne_(English_Version,_vocals-_Donna_Burke). ...

The main theme, also known as "Sound of the Wind", sung in English by Donna Burke.

Problems listening to the file? See media help.

Track listing
  1. "Kaze No Ne (Japanese Version, vocals: Yae)" – 3:39
  2. "Caravan Crossroads" – 1:18
  3. "Setting out" – 4:18
  4. "Clouds reflected on the River" – 1:29
  5. "The Water of Life" – 1:16
  6. "Kaze No Ne (English Version, vocals: Donna Burke)" – 3:41



Final Fantasy Crystal Chronicles Opening Theme: Sound of the Wind

"Final Fantasy Crystal Chronicles Opening Theme: Sound of the Wind"
Single by Kumi Tanioka
Released July 30, 2003
Genre "ancient instruments"
Length 14:12
Label Pony Canyon

Final Fantasy Crystal Chronicles Opening Theme: Sound of the Wind contains the opening song of Final Fantasy Crystal Chronicles, "Kaze No Ne", or "Sound of the Wind", in English. It is actually a single by Yae, featuring the "Kaze No Ne" song, and arrange version, and two other promotional tracks which have nothing to do with the game. Image File history File links No higher resolution available. ... A collection of various CD singles In music, a single is a short recording of one or more separate tracks. ... Kumi Tanioka (Fan Festival 2006) Kumi Tanioka (谷岡久美, born August 29, 1974 in Hiroshima, Japan) is a Japanese video game music composer. ... is the 211th day of the year (212th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... This article does not cite any references or sources. ... In the music industry, a record label is a brand and a trademark associated with the marketing of music recordings and music videos. ... Pony Canyon is a large Japanese company, established on October 1st 1966, which publishes music, DVD and VHS videos, movies and video games. ... Ganbare Goemon (known as the Legend of the Mystical Ninja in North America), is a prolific video game series produced by Konami. ... Promotion is one of the four aspects of marketing. ...

Track listing
# Japanese title English title Length
1. "カゼノネ" "Sound of the Wind" 3:39
2. "カゼノネ"(アレンジヴァージョン) "Sound of the Wind"(Arrange Version) 4:13
3. "Carol (scat)" "Carol (scat)" 2:00
4. "恋の花" "Flower of Love" 4:19



Reception

Like most Final Fantasy games, this game received overall good reviews. IGN rated it a 7.6 and its users an 8.0.[1] The game was also noted in IGN for its Phantasy Star Online-like multiplayer cooperative play, but the use of the Game Boy Advance, while innovative, was thought to be detrimental to the gameplay.[8] Both GameSpot and its users rated it 8.0.[9] GameRankings has it rated at 80%.[10] Metacritic has it rated at 80 out of 100 and its users at 8.5.[11] The game received the Grand Prize at the 2003 Japan Media Arts Festival.[12] For other uses, see IGN (disambiguation). ... Phantasy Star Online (PSO) was an online title for Sega Dreamcast released in 2000. ... “GBA” redirects here. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Game Rankings is a website with objective to congregate all reviews of video games spreads in the Internet and to establish a average and to constitute a ranking. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... The Japan Media Arts Festival is an annual festival held by Japans Agency for Cultural Affairs since 1997. ...


A Final Fantasy Crystal Chronicles prequel is in the works for the Nintendo DS and will be called Final Fantasy Crystal Chronicles: Ring of Fates.[13] Another sequel is being produced for Wii, called Final Fantasy Crystal Chronicles: The Crystal Bearers.[14] A manga series titled Final Fantasy Crystal Chronicles: Hatenaki Sora no Mukou ni (ファイナルファンタジー・クリスタルクロニクル~はてなき空の向こうに~?) ran in Monthly Shonen Gangan. NDS redirects here. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... Monthly Shōnen Gangan (12/2004 issue) Monthly Shonen Gangan (月刊少年ガンガン Gekkan Shōnen Gangan) is one of the thickest weekly manga compilations in Japan, regularly having over 600 pages. ...


References

  1. ^ a b IGN. IGN: Final Fantasy Crystal Chronicles (Includes GBA Cable). Retrieved on April 28, 2007.
  2. ^ "A gentle people that value harmony above all. Many of Tipa's residents belong to this tribe of unity and friendship. They are gentle by nature and dislike conflict. When disputes arise, they do whatever they can to resolve them. It is said that tranquility follows them wherever they go." Final Fantasy Crystal Chronicles instruction booklet, The Game Designers Studio, Inc (2003/4).
  3. ^ "Little warriors (that) have lived all over the world since ancient times. Long ago, they ruled the world, and many still believe themselves to be superior to others. Though they can be hotheaded, they are also confident and down-to-earth. Liltian merchants are some of the best around." Final Fantasy Crystal Chronicles instruction booklet, The Game Designers Studio, Inc (2003/4).
  4. ^ "Rugged individuals (that) clothe themselves in fur decorated with stolen goods. Unlike other tribes, they believe in putting themselves first. Many Selkies are agile and athletic, traits they put to good use as thieves Though the other tribes tend to scorn them, some Selkies now reside in Clavatian villages." Final Fantasy Crystal Chronicles instruction booklet, The Game Designers Studio, Inc (2003/4).
  5. ^ "Mysterious tribe of great lore and wisdom. Many of these sages live quietly in Shella. In the ancient wars, they were able to resist the invading Liltian armies thanks to their magical prowess. Now they spend their days, teaching magic to others. Some say that Yukes assumed their current form to augment their magical talents." Final Fantasy Crystal Chronicles instruction booklet, The Game Designers Studio, Inc (2003/4).
  6. ^ IGN Staff. Square-Enix on Crystal Chronicles. Retrieved on August 1, 2007.
  7. ^ IGN Staff (July 7th, 2003). Co-Op Top 5. Retrieved on September 4th, 2007.
  8. ^ Matt Casamassina. State of the RPG: Gamecube. IGN. Retrieved on March 28, 2007.
  9. ^ GameSpot. Final Fantasy: Crystal Chronicles for GameCube. Retrieved on April 28, 2007.
  10. ^ GameRanking. Final Fantasy: Crystal Chronicles Reviews. Retrieved on April 30, 2007.
  11. ^ Metacritic. Final Fantasy: Crystal Chronicles (cube: 2004). Retrieved on April 28, 2007.
  12. ^ KAWAZU Akitoshi. [2003 (7th) Japan Media Arts Festival]. Retrieved on March 28, 2007.
  13. ^ Square Enix. FINAL FANTASY CRYSTAL CHRONICLES Ring of Fates. Retrieved on April 28, 2007.
  14. ^ IGN. IGN: Final Fantasy Crystal Chronicles: Crystal Bearers. Retrieved on April 28, 2007.

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