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Encyclopedia > Final Fantasy I
Final Fantasy I
Developer(s) Square Co., Ltd.
Publisher(s) Square Co., Ltd. (Japan)
Nintendo of America (NA)
Atari (EU)
Release date December 18, 1987 (JP)
July 12, 1990 (NA)
March 14, 2003 (EU)
Genre RPG
Mode(s) Single player
Rating(s) ESRB: Teen (T) (PlayStation)
Everybody (E) (GBA)
Platform(s) Nintendo Family Computer, MSX2, WonderSwan Color, Sony PlayStation, Game Boy Advance, NTT DoCoMo FOMA 900i Series, CDMA 1X WIN W21x Series
Media Cartridge (NES/GBA/WSC)
Floppy disk (MSX2)
CD-ROM (PlayStation)
Paid download (900i/W21x)

Final Fantasy, also known as Final Fantasy I ("FF1"), is a RPG originally developed and published by Square Co., Ltd. in 1987 for the Nintendo Family Computer ("Famicom", known internationally as the Nintendo Entertainment System, or "NES"). The inaugural game in Square's flagship Final Fantasy series, it has subsequently been remade for several different consoles and handheld systems, including MSX 2 computers and the Bandai WonderSwan Color ("WSC"). It has also seen versions produced for two Japanese mobile phone service providers: the NTT DoCoMo FOMA 900i series (as Final Fantasy i) and the CDMA 1X WIN-compatible W21x series of mobile phones from au/KDDI (as Final Fantasy EZ). Official logo artwork for Final Fantasy I (WonderSwan Color and PlayStation remake versions) This work is copyrighted. ... A video game developer is a software developer (a business or an individual) that creates video or computer games. ... Square Co. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... Square Co. ... Nintendo Corporation, Limited (Japanese: 任天堂; Ninten is translated roughly as leave luck to heaven or in heavens hands, do is a common suffix for names of shops or laboratories; TSE: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese... For the concept Atari (当たり) in the board game of Go, see Atari (go term). ... December 18 is the 352nd day of the year (353rd in leap years) in the Gregorian Calendar. ... 1987 is a common year starting on Thursday of the Gregorian calendar. ... July 12 is the 193rd day (194th in leap years) of the year in the Gregorian Calendar, with 172 days remaining. ... 1990 is a common year starting on Monday of the Gregorian calendar. ... March 14 is the 73rd day of the year in the Gregorian Calendar (74th in Leap years) with 292 days remaining in the year. ... 2003 is a common year starting on Wednesday of the Gregorian calendar, and also: The International Year of Freshwater The European Disability Year Events January January 1 - Luíz Inácio Lula Da Silva becomes the 37th President of Brazil. ... This is listing of computer and video game genres with a brief description and examples from each genre. ... Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... Formally, a computer game is a game composed of a computer-controlled virtual universe that players may interact with in order to achieve a goal (or set of goals). ... The Nintendo Entertainment System (North America, Europe, and Australia) The Nintendo Entertainment System, or NES, is an 8-bit video game console released by Nintendo in North America, Europe and Australia. ... MSX is the name of a standard for home computers in the 1980s (see also The Home Computer Era in the History of computing hardware). ... WonderSwan Color The WonderSwan Color is a handheld game console designed by Bandai. ... The original PlayStation was produced in a light grey colour; the more recent PSOne redesign sports a smaller more rounded case. ... The Game Boy Advance is a best-selling handheld. ... FOMA, officially short for Freedom of Mobile Multimedia Access, is the brand name for the 3G services being offered by Japanese mobile phone operator NTT DoCoMo. ... CDMA2000 is a 3G mobile telecommunications standard, one of the approved radio interfaces for the ITUs IMT-2000 standard, and a successor to 2G CDMA (IS-95, branded cdmaOne). ... In a variety of electronic equipments, a cartridge (in video game terms, cart, game pack, or Game Pak) can be one method of programming different functionality, providing variable content, or a method by which consumables may be replenished. ... A floppy disk is a data storage device that is composed of a circular piece of thin, flexible (i. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... This article is about the computer terms. ... Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ... Square Co. ... 1987 is a common year starting on Thursday of the Gregorian calendar. ... Nintendo Company, Limited (Japanese: 任天堂; Ninten is roughly translated as leave luck to heaven or in heavens hands, do is a common suffix for names of shops or laboratories. ... The Nintendo Entertainment System (North America, Europe, and Australia) The Nintendo Entertainment System, or NES, is an 8-bit video game console released by Nintendo in North America, Europe and Australia. ... American box art for Final Fantasy I. Final Fantasy (Japanese: ファイナルファンタジー Fainaru Fantajii) is a popular series of role playing games produced by Square Enix (originally Square Co. ... In the video game subculture, an enhanced remake (also called updated classics) is an updated version of a video or computer game that was originally developed for a less advanced system. ... The Nintendo GameCube is an example of a video game console. ... A handheld game console is a lightweight, portable, electronic device for playing video games. ... MSX is the name of a standard for home computers in the 1980s (see also The Home Computer Era in the History of computing hardware). ... Saab 96 tin plate toy car by Bandai Bandai is a Japanese toy making company. ... WonderSwan Color The WonderSwan Color is a handheld game console designed by Bandai. ... NTT DoCoMo, Inc. ... FOMA, officially short for Freedom of Mobile Multimedia Access, is the brand name for the 3G services being offered by Japanese mobile phone operator NTT DoCoMo. ... CDMA2000 is a 3G mobile telecommunications standard, one of the approved radio interfaces for the ITUs IMT-2000 standard, and a successor to 2G CDMA (IS-95, branded cdmaOne). ... KDDI Corporation is a Japanese telecommunication operator formed in October 2000 through the merger of DDI, KDD, and IDO Corp. ...


The game has frequently been packaged with its sequel, Final Fantasy II. Compilations of the two games have been released for the Famicom (as Final Fantasy I and II), the Sony PlayStation (Final Fantasy Origins), and the Nintendo Game Boy Advance ("GBA") (Final Fantasy I & II Advance, released abroad as Final Fantasy I & II: Dawn of Souls). A sequel is a work of fiction (e. ... This article is about Final Fantasy II, the Famicom title. ... Sony Corporation (Japanese katakana: ソニー) (NYSE: SNE) is a consumer electronics corporation based in Tokyo, Japan. ... The PlayStation (Japanese: プレイステーション) is a video game console of the 32-bit era, first produced by Sony Computer Entertainment in the 1990s. ... The Game Boy Advance is a best-selling handheld. ...


Several of these versions have been released in North America: Nintendo of America published the Famicom/NES version and the GBA compilation Dawn of Souls in 1990 and 2004, respectively, while Square Enix published the PlayStation compilation Final Fantasy Origins in 2003. The game did not receive official European release until 2003, when Final Fantasy Origins was published by Infogrames/Atari. The following year, Nintendo of Europe released Dawn of Souls for the GBA in Europe, as well. World map showing location of North America A satellite composite image of North America North America is the third largest continent in area and in population after Eurasia and Africa. ... 1990 is a common year starting on Monday of the Gregorian calendar. ... 2004 is a leap year starting on Thursday of the Gregorian calendar. ... SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ... 2003 is a common year starting on Wednesday of the Gregorian calendar, and also: The International Year of Freshwater The European Disability Year Events January January 1 - Luíz Inácio Lula Da Silva becomes the 37th President of Brazil. ... World map showing location of Europe A satellite composite image of Europe Europe is geologically and geographically a peninsula, forming the westernmost part of Eurasia. ... 2003 is a common year starting on Wednesday of the Gregorian calendar, and also: The International Year of Freshwater The European Disability Year Events January January 1 - Luíz Inácio Lula Da Silva becomes the 37th President of Brazil. ... Infogrames Inc. ...

Contents

Release dates

  • December 18, 1987 — Family Computer (Japan)
  • December 1989 — MSX2 (Japan)
  • July 12, 1990 — Nintendo Entertainment System (North America)
  • February 27, 1994 — Family Computer (as part of Final Fantasy I & II) (Japan)
  • December 9, 2000 — WonderSwan Color (Japan)
  • October 31, 2002 — Sony PlayStation (as part of Final Fantasy I+II Premium Package) (Japan)
  • March 14, 2003 — Sony PlayStation (as part of Final Fantasy Origins) (Europe)
  • April 8, 2003 — Sony PlayStation (as part of Final Fantasy Origins) (North America)
  • February 29, 2004 — NTT DoCoMo 900i Series (Final Fantasy i) (Japan)
  • July 29, 2004 — Game Boy Advance (as part of Final Fantasy I & II Advance) (Japan)
  • August 19, 2004 — CDMA 1X WIN W21x Series (Final Fantasy EZ) (Japan)
  • November 29, 2004 — Game Boy Advance (as part of Final Fantasy I & II: Dawn of Souls) (North America)
  • December 3, 2004 — Game Boy Advance (as part of Final Fantasy I & II: Dawn of Souls) (Europe)

December 18 is the 352nd day of the year (353rd in leap years) in the Gregorian Calendar. ... 1987 is a common year starting on Thursday of the Gregorian calendar. ... December is the twelfth and last month of the year in the Gregorian Calendar and one of seven Gregorian months with the length of 31 days. ... 1989 is a common year starting on Sunday of the Gregorian calendar. ... July 12 is the 193rd day (194th in leap years) of the year in the Gregorian Calendar, with 172 days remaining. ... 1990 is a common year starting on Monday of the Gregorian calendar. ... February 27 is the 58th day of the year in the Gregorian Calendar. ... 1994 was a common year starting on Saturday of the Gregorian calendar, and was designated the International year of the Family. ... December 9 is the 343rd day (344th in leap years) of the year in the Gregorian calendar. ... 2000 is a leap year starting on Saturday of the Gregorian calendar. ... October 31 is the 304th day of the year (305th in leap years) in the Gregorian Calendar, with 61 days remaining, as the final day of October. ... 2002 is a common year starting on Tuesday of the Gregorian calendar. ... March 14 is the 73rd day of the year in the Gregorian Calendar (74th in Leap years) with 292 days remaining in the year. ... 2003 is a common year starting on Wednesday of the Gregorian calendar, and also: The International Year of Freshwater The European Disability Year Events January January 1 - Luíz Inácio Lula Da Silva becomes the 37th President of Brazil. ... April 8 is the 98th day of the year in the Gregorian calendar (99th in leap years). ... 2003 is a common year starting on Wednesday of the Gregorian calendar, and also: The International Year of Freshwater The European Disability Year Events January January 1 - Luíz Inácio Lula Da Silva becomes the 37th President of Brazil. ... February 29 is the 60th day of a leap year in the Gregorian Calendar, with 306 days remaining. ... 2004 is a leap year starting on Thursday of the Gregorian calendar. ... July 29 is the 210th day (211th in leap years) of the year in the Gregorian Calendar, with 155 days remaining. ... 2004 is a leap year starting on Thursday of the Gregorian calendar. ... August 19 is the 231st day of the year (232nd in leap years) in the Gregorian Calendar. ... 2004 is a leap year starting on Thursday of the Gregorian calendar. ... November 29 is the 333rd (in leap years the 334th) day of the year in the Gregorian calendar. ... 2004 is a leap year starting on Thursday of the Gregorian calendar. ... December 3 is the 337th (in leap years the 338th) day of the year in the Gregorian calendar. ... 2004 is a leap year starting on Thursday of the Gregorian calendar. ...

Background information

Final Fantasy was developed during Square's brush with bankruptcy in 1987. In a display of gallows humor, producer Hironobu Sakaguchi said that his final game would be a fantasy RPG, hence the title. Far from being Square's final game, however, Final Fantasy proved to be a major success in Japan, not only saving Square from bankruptcy, but presenting them with the second most popular RPG franchise in the country (after Enix's Dragon Quest series). Three years later Nintendo of America opted to localize the game for a North American audience, a move which was met with moderate success, due partly to Nintendo's aggressive marketing tactics. Bankruptcy - Wikipedia /**/ @import /skins/monobook/IE50Fixes. ... 1987 is a common year starting on Thursday of the Gregorian calendar. ... Gallows humor is humor that makes light of death or other serious matters. ... Hironobu Sakaguchi (坂口 博信, born 1962) was the Director of Planning and Development for Squaresoft. ... Enix was a company that produced Japanese video games and mangas. ... Dragon Quest ( Japanese: ドラゴンクエスト), previously known as Dragon Warrior in North America, is a series of Computer role-playing games created by Enix, now Square Enix. ... Software localization is a process of translating software user interfaces from one language to another. ... Traditionally, Marketing has been a term applied to the craft of linking the producers (or potential producers) of a product or service with customers, both existing and potential. ...


Final Fantasy, along with the original Dragon Quest, proved to be one of the most influential early console role-playing games. It was released at a time when very few such games existed and helped prove that such a game could be successful on consoles. Graphically and musically, it was a more polished effort than many of its contemporaries. Modern-day critics of the first Final Fantasy games point out that the game is very poorly paced; i.e. players spend the vast majority of their playing time wandering in search of random encounters to raise their experience and Gold levels as opposed to exploring and solving puzzles. However, this was a common trait in 8-bit CRPGs, and was carried over to some 16-bit CRPGs. Dragon Quest I, the first game in the Dragon Quest series, was developed by Enix (now Square Enix) and released in 1986 in Japan for the MSX and the Nintendo Family Computer (Famicom). The game was localized for North American release in 1989, but the title was changed to Dragon... Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games. ... In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983. ... (Redirected from 16-bit era) In the history of video games, the 16-bit era was the fourth generation of video game consoles. ...


Story

Enlarge
The outside the Kingdom of Coneria (PlayStation version shown)

Final Fantasy takes place on an unnamed fantasy world with three large continents. The elemental powers on this world are determined by the state of four glowing crystals ("orbs" in the original English NES version), each governing one of the four classical elements: Earth, Fire, Water, and Wind. Screenshot of World Map for Final Fantasy 1 for the PSX This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Screenshot of World Map for Final Fantasy 1 for the PSX This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Map of Corneria. ... The PlayStation (Japanese: プレイステーション) is a video game console of the 32-bit era, first produced by Sony Computer Entertainment in the 1990s. ...


In the centuries prior to the game's opening, violent storms sunk a massive shrine that served as the center of a sea-based civilization, and the Water Crystal went dark. At approximately the same time, a people known as the Lefeinish, who used the powers of the Wind Crystal to create space stations ("Sky Castles") and airships watched their country decline as the Wind Crystal went dark. Eventually, the Earth and Fire Crystals also went dark, plaguing the earth with raging wildfires and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn (known as Lukin in the PSOne version) tells of a prophecy that four Light Warriors will come to save the world in a time of darkness. A space station is an artificial structure designed for humans to live on in outer space. ... This article refers to the topic of prophecy as the purported telling of future events or supernatural revelations. ...


The game begins with the appearance of the four youthful Light Warriors, the protagonists of the story. The Light Warriors each carry one of the darkened Crystals. They arrive at Coneria, a powerful kingdom that has just witnessed the kidnapping of its princess, Sara, by a rogue knight named Garland. The Light Warriors travel to the ruined Temple of Chaos in the corner of Coneria, defeat Garland, and return Princess Sara home. The grateful King of Coneria builds a bridge that enables the Light Warriors passage east of the country.


Traveling east, the Light Warriors learn that a wizard named Astos has been terrorizing the area surrounding the inland sea of the southern continent, Elfheim, stealing a crystal that the witch Matoya needs for sight, putting the king of the Elves into a coma, and stealing the crown of a minor western king. For alternate meanings, see Lightning (disambiguation). ...


The Light Warriors now have increased mobility, because of the ship, but remain trapped within the Aldean sea, in the center of a large continent. A large rock blocks the only exit from this sea. There is a group of Dwarves trying to remove the rock but they find themselves unable to proceed without TNT. The TNT is contained in a locked room in Coneria Castle, the only key to which is held by the sleeping Elf Prince. They retrieve the stolen crown, only to find that the minor king was actually Astos. After defeating Astos, the Light Warriors recover Matoya's crystal and return it to the witch, who makes them an herb that will awaken the Elf Prince. With the rock now cleared, the Light Warriors proceed into the greater world. This page is about a mythological race. ... Trinitrotoluene (TNT) is a pale yellow crystalline aromatic hydrocarbon compound that melts at 354 K (178 °F). ...


Proceeding to Melmond, the Light Warriors seek out and destroy the Earth fiend, Lich, who is responsible for the earth's rotting. The Light Warriors then enter the Mt. Gulg ("Gurgu Volcano") and defeat the fire fiend, Marilith ("Kary"). The Warriors defeat the water fiend, Kraken, in an underwater palace, and Tiamat, the fiend of air, in the floating castle. The four fiends defeated, and the crystals restored, the Warriors find that their quest is not yet over: The fiends created an archdemon, Chaos, using the body of Garland, and sent him 2000 years into the past. Following Chaos into the past, the Warriors discover that it was Chaos who had sent the four fiends into the future, creating a time loop paradox. For other meanings of Paradox, see Paradox (disambiguation). ...


The Light Warriors, upon defeating Chaos, return to their own time, but having broken the paradox, they and the rest of the world are consigned to be completely unaware that the entire ordeal had taken place.


Gameplay

The face off against , Fiend of Earth ( version shown)
The Light Warriors face off against Lich, Fiend of Earth (NTT DoCoMo FOMA 900i version shown)
Please note, the following refers to the original Famicom/NES version. For changes in subsequent remakes, see the section on Differences between versions

Final Fantasy begins by asking the player to select the character types and names of each Light Warrior (player character). As is typical with many 8-bit CRPGs, the player characters are more or less passive participants in the story, and therefore the player's choice of character type affects only the Light Warriors' abilities in battle. The character types are: Final Fantasy I battle with Lich (900i mobile phone version shown) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Final Fantasy I battle with Lich (900i mobile phone version shown) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... This article is about the undead creature. ... FOMA, officially short for Freedom of Mobile Multimedia Access, is the brand name for the 3G services being offered by Japanese mobile phone operator NTT DoCoMo. ... Final Fantasy, also known as Final Fantasy I (FF1), is a RPG originally developed and published by Square Co. ...

  • Fighter — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
  • Black Belt -- A martial arts expert who is best left fighting empty-handed. Does tremendous amounts of damage in combat, but can't wear heavy armor. Can become the Master later on.
  • Thief -- A considerably weaker Fighter with fewer weapons and armor skills but greater agility and luck (ability to escape from combat). The main reason to play with a Thief comes later on when he is able to transform into a Ninja. Ninjas can use almost every weapon and most armor, and can use many Black Magic spells.
  • White Mage -- A specialist in White Magic. Not a good fighter, but better than the Black Mage. Can become a White Wizard later on, who is able to use the most powerful White Magic.
  • Black Mage -- A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Many Final Fantasy players believe that the Black Mage is a poor choice for a character since most of his best spells are usable by the Red Mage. However, Black Wizard is the only character who can cast Flare (NUKE in the NES English version), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy/FADE, the other spell, but it is less powerful than Flare).
  • Red Mage -- A jack-of-all-trades character, able to use some but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later on.

Gameplay is similar to that of many other console RPGs. The player wanders around the overworld with an overhead view, randomly encountering monsters which must be either dispatched in battle or escaped. Winning battles earns the player Gold, which can be used to buy weapons, armor, curative items, and magic spells, and Experience, which accumulates until players achieve certain milestones ("experience levels") at which characters gain greater capacity for strength, damage resistance (known as Hit Points, or HP), and spell casting. The player can enter Towns on the world map to be safe from random attacks, restore HP and spell charges, acquire information by talking to villagers, and shop. Battle is turn-based, i.e. players select the desired actions for their PCs (Fight, Cast Spell, Run, etc.), and when finished the PCs execute their actions while monsters retaliate depending on their Agility. Magic (also called magick to distinguish it from stage magic) is a supposed way of influencing the world through supernatural, mystical, or paranormal means. ... Hawaiian State Grappling Championships. ... Magic (also called magick to distinguish it from stage magic) is a supposed way of influencing the world through supernatural, mystical, or paranormal means. ...


The game borrows very heavily from Dungeons and Dragons. The list of enemies the player encounters during the game is almost identical to the bestiary of First Edition Dungeons and Dragons. Also, the spellcasting system, in which spellcasting PCs have a certain maximum number of "spell charges" for each spell level which increases as experience is gained, is another obvious homage. The original Dungeons & Dragons set Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) published by Gary Gygax and David Arneson in January 1974. ...


Differences between versions

Final Fantasy has been remade several times for several different platforms. While all of these remakes retain the same basic story and battle mechanics, various tweaks have been made in a variety of different areas, including graphics, sound, and specific gameplay elements. What follows is a brief description of certain characteristics unique to each remake.


Final Fantasy (Famicom) to Final Fantasy (MSX2)

The MSX2 version featured a larger palette and more vibrant colors

The MSX2 computer standard was roughly analogous, in terms of technical capabilities, to the Famicom/NES, and so, as a result, the MSX2 version of Final Fantasy is probably the closest to the original Famicom version. However, while the Famicom was designed to operate exclusively as a gaming console, the MSX2 was intended to be used more generally as a personal computer. In practice, this meant that the game was subtly altered to take advantage of certain features offered by the MSX2 and not by the Famicom, and vice versa. Final Fantasy I battle (MSX2 version shown) This is the cover art for a video or computer game. ... Final Fantasy I battle (MSX2 version shown) This is the cover art for a video or computer game. ... MSX is the name of a standard for home computers in the 1980s (see also The Home Computer Era in the History of computing hardware). ...

  • Format. Released on floppy diskette, the MSX2 version of the game had access to almost three times as much storage space as the Famicom version (720KB vs. 256KB), but suffered from a variety of problems not present in Nintendo's cartridge media, including noticeable loading time.
  • Altered graphics. Relatively minor upgrades. In general, the MSX2 version sports an ostensibly improved color palette which adds a degree of vibrancy to character and background graphics. However, some have commented that the choice of colors sometimes seems "off", and argue the Famicom version's graphics were of higher quality, despite the technical superiority of the MSX2 in this field.
  • Subtly altered random battles. The world map seems to have been moved slightly, meaning that the placement of monster "areas" on the world map is slightly different, and that monsters appear in different places than in the Famicom version.
  • Different saved game system. Game data could not be saved onto the original program diskette, so it was necessary to provide a blank floppy diskette to save one's progress. For some reason, it was possible to store only one saved game on any given disk at one time, although it was possible to have multiple diskettes for multiple saved games.
  • Upgraded sound and music. The MSX2 featured more sound channels than the Famicom, and as such many music tracks and sound effects were altered or improved for the port. Also, some dungeon music has been swapped.
  • Miscellaneous engine tweaks. In the Famicom version, the strength of a Black Belt would increase with his experience levels, meaning that very soon the player would reach a point where a Black Belt could do more damage without any weapons than he could with weapons. In the MSX2 version, this is not the case: Black Belt strength does not increase nearly as quickly, and as such he cannot operate effectively as a barehanded fighter. Also, a few (though not all) items available at stores have had their costs changed.

kb can refer to: A kilobyte, a unit of measuring information storage in computers A kilo-base pair, a unit of measurement used in genetics equal to 1,000 nucleotides. ... kb can refer to: A kilobyte, a unit of measuring information storage in computers A kilo-base pair, a unit of measurement used in genetics equal to 1,000 nucleotides. ...

Final Fantasy (Famicom) to Final Fantasy (NES)

The 1990 North American localization of Final Fantasy was essentially identical to the original Japanese game. But technical limitations, and the censorship policies of Nintendo of America, resulted in a few minor changes to certain elements. Censorship is the systematic use of group power to broadly control freedom of speech and expression, largely in regard to secretive matters. ...

  • Truncated magic names. The original game program provided only four character spaces for magic spell names, meaning that a lot of original Japanese spell names had to be abbreviated to fit into the space requirements for the English version. These changes include "Flare" being reduced to "NUKE", "Thunder" being reduced to "LIT" and "Degeon" being reduced to "ZAP!"
  • Censorship issues. Nintendo of America policy prohibited games from featuring any overt Judeo-Christian imagery or reference to death. As such, some graphics were modified, so that, for instance, churches no longer featured crosses.

Judeo-Christian tradition (also spelled Judaeo-Christian) is the body of concepts and values held in common by Christianity and Judaism. ... A cross is a geometrical figure consisting of two lines or bars intersecting each other at a 90° angle, dividing one or two of the lines in half. ...

Final Fantasy (Famicom) to Final Fantasy (WSC)

Dark Elf Astos rains death down upon our heroes (WonderSwan Color version shown)

Many more changes were introduced for the WonderSwan Color remake of the game. Final Fantasy I battle (WonderSwan Color version shown) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Final Fantasy I battle (WonderSwan Color version shown) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Dark elves are the (mostly) evil counterparts of the elves in many mythologies and fantasy settings. ... WonderSwan Color The WonderSwan Color is a handheld game console designed by Bandai. ...

  • Upgraded graphics. The 8-bit graphics of the original Famicom game were completely redrawn for the WSC version, bringing the game roughly on-par with 16-bit era graphics. The color palette was much larger and battle scenes now featured full background images.
  • Parity with later games. Character sprites (especially the upgraded classes) were redesigned to look more like characters from the Super Famicom Final Fantasy games. In the Famicom version, shops and inns had no interior map: once a character entered the building, they were greeted with a menu-based purchase screen. In the WSC version this was changed to more closely resemble other games in the series, where each building had an interior, along with a shop counter where the transaction screen could be accessed. Similarly, the battle screen was redesigned, with all textual information moved down to a blue window stretched across the bottom of the screen in an arrangement similar to that utilized in Final Fantasy II through Final Fantasy VII.
  • Added cutscenes. Short cutscenes, using the internal game engine, were added to expand the story of the game somewhat. One such cutscene involved the construction of the bridge by the army of Corneria.
  • Expanded text. The original Famicom version of the game did not have the ability to display more than one window of text during a conversation, which meant that all conversations with non-player characters were strictly limited in length. The WSC version removes this restriction.
  • Optional engine tweaks. In the original version of the game, any attempt to attack a monster that had been killed by a previous character's attack would result in an "ineffective" attack. The WSC version introduced an option wherein the attack would be redirected to another monster rather than fail. Similarly, a "dash" option had been introduced: holding down a specific button while walking around in a town or dungeon map would cause the character to move around at twice their normal pace. Both of these options can be turned on and off via the game's configuration screen.
  • Deletable spells. As in the original version, every magic using character has successive "spell levels". Each character has only three available slots per spell level, but is given the option of choosing from four spells. Once that choice had been made in the original version, there was no way to "unlearn" spells to free up a space for the unchosen fourth spell. In the WSC version, this has been changed so that it is possible to delete spells once purchased.
  • More save game slots. The original Famicom cartridge could only store one set of game data at a time, and every time a new save was made, the previous one was overwritten. The WSC version provides up to eight distinct slots for saved game data. There is also a "quick save" feature introduced which allows the player to save his or her progress at any time (except during battles). This will exit the game, however, and as soon as the game is resumed, any quick save data is lost.
  • Changed item system. In the original version, only items specifically assigned to a character could be used during battle. In the WSC, this has been changed so that there is a party-wide "pool" of items which can be accessed at any time by all characters. Certain status healing items (such as "Phoenix Down" and "Soft") can now be used during battle. The status ailment "silence" no longer prevents items from being used.
  • Added music. In addition to remixing the soundtrack, composer Nobuo Uematsu has composed several new tracks, including a new "boss battle" theme.
  • Bosses have more HP. Because many of the above changes make the game simpler than before, the hit points of certain monsters, and almost all boss monsters, have been substantially increased (doubled, in some cases) in order to better balance the gameplay.
  • "Auto-naming". During character creation, the player can choose to have the game randomly assign a name to each character. These names are all taken from other Final Fantasy games and include Desh (Final Fantasy III), Giott (Final Fantasy IV), Kelga (Final Fantasy V) and Daryl (Final Fantasy VI), among others.

This article should be merged with Super Nintendo Entertainment System The Super Famicom design differed from that of the American SNES, though the controllers are almost the same. ... This article is about Final Fantasy II, the Famicom title. ... Final Fantasy VII is a RPG that was Square Co. ... A non-player character or non-playable character is a fictional character in a role-playing game whose role is generally created and performed by the gamemaster. ... Nobuo Uematsu Nobuo Uematsu (植松 伸夫; Uematsu Nobuo) (born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ... In many wargames, role-playing games, and combat-oriented video games, hit points are an abstraction for the amount of damage an object or player in the game can take before becoming ineffective. ... Original game packaging This article covers the RPG released in 1990 for the Nintendo Family Computer. ... Final Fantasy IV (FF4) is a Japanese console role-playing game developed and published by Square Co. ... Final Fantasy V Categories: Final Fantasy | PlayStation games | Super NES games | Computer and video game stubs ... Japanese title screen (Super Famicom version) Wikiquote has a collection of quotations related to: Final Fantasy VI Final Fantasy VI (FF6) is a Japanese console role-playing game developed and published by Square Co. ...

Final Fantasy (WSC) to Final Fantasy Origins

Enlarge
A typical battle in Final Fantasy (PlayStation version).

The PlayStation remake of Final Fantasy was released alongside its sequel, Final Fantasy II, in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan). Both of these games were based on the WonderSwan Color remake, and most of the changes instituted in that version of the game remain in this version. However, there are a few differences: Screenshot of a battle in Final Fantasy 1 for the PSX This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Screenshot of a battle in Final Fantasy 1 for the PSX This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... American box art for Final Fantasy I. Final Fantasy (Japanese: ファイナルファンタジー Fainaru Fantajii) is a popular series of role playing games produced by Square Enix (originally Square Co. ... The PlayStation (Japanese: プレイステーション) is a video game console of the 32-bit era, first produced by Sony Computer Entertainment in the 1990s. ...

  • Higher resolution graphics. Although the graphics are basically the same as in the WSC version, the higher screen resolution of the PlayStation means that most of them have been improved to some degree, with quite a bit more detail.
  • Remixed soundtrack. Nobuo Uematsu remixed the soundtrack to Final Fantasy IX quality to utilize the audio capabilities of the Sony PlayStation and also composed a few new soundtracks.
  • Rewritten script. In the Japanese language version, the script has been changed to include kanji. The English language translation, too, has been completely rewritten, and is, in most cases, much closer to the Japanese than the original English NES version was. Character and magic name lengths have been increased from four to six characters, as well.
  • Even more saved game slots. Saved game data takes up one block on the PlayStation memory card, which means that up to fifteen games can be saved onto each memory card. The "quick save" feature of the WSC version has been excised, but in its place a "memo save" feature has been introduced where game data can be temporarily saved to the PlayStation's RAM. This data remains until the system is turned off, or its power supply is otherwise interrupted.
  • Added full-motion video cutscenes and omake. The game is now bookended with two full-motion, prerendered video cutscenes. An "omake" (or bonus) section has also been made available. It includes a bestiary, an art gallery, and an item collection that are unlocked as the player progresses through the game.
  • New "Easy Mode". A new "easy mode" has been introduced wherein shop prices are cheaper, experience levels are gained more quickly, and stats are increased more rapidly. This mode is optional and is chosen at the start of the game.

The display resolution of a digital television or computer display is the number of pixels (or maximal image resolution) that can be displayed on the screen, usually given as a product of the number of columns (horizontal, X) and lines (vertical, Y) making up the aspect ratio. ... Final Fantasy IX (FF9) is a Japanese console role-playing video game developed by Square, Co. ... The Japanese language is a spoken and written language used mainly in Japan. ... The characters for Kanji, lit. ... The English language is a West Germanic language that originates in England. ... This article is about the animal, sheep; for other meanings of Sheep, see Sheep (disambiguation). ... Full motion video, usually abbreviated as FMV, is a popular term for television-quality film or animation in a video game. ... Omake (お負け but often written オマケ) means extra or bonus in Japanese. ...

Final Fantasy Origins to Final Fantasy 1 & 2: Dawn of Souls

Another fairly extensive list of changes accompanies the Game Boy Advance release of Final Fantasy as part of Final Fantasy I & 2: Dawn of Souls. Among them are:

  • Reduced difficulty level. The difficulty level of the GBA version most closely resembles the "easy mode" of the PlayStation/Final Fantasy Origins version. Unlike that version, however, there is no option to switch back to the original difficulty level. Similarly, the redirection of "ineffective" hits, which had been optional since it was introduced in the WSC version, is now mandatory.
  • Lower resolution graphics. Compared to the PlayStation version. Graphics are more or less identical to the WSC version, although the GBA has a slightly higher screen resolution than the WSC, and certain sequences (such as flying around on the airship) look better on the GBA than on the WSC.
  • New magic system. The "spell level"-based magic system is dropped from this version in favor of magic point-based system used in more recent Final Fantasy games. Although spells are still classified at certain levels for some purposes (characters can still only be equipped with three of the four available spells of any given level, for instance), every spell is now assigned a point value. When cast, that value is subtracted from a total number of magic points (or MP) that apply to all spells known by a character.
  • New item system. Many new items have been introduced. Healing items are now much easier to procure, and less expensive, as well. Your party starts the game with 500 gil instead of 400 gil as in previous versions.
  • Omake bestiary. The omake artwork gallery and item collection present in the PlayStation version have been omitted, but the bestiary gallery remains and operates more or less exactly as it did previously.
  • Miscellaneous game engine tweaks. Certain classes have been modified: the Thief and Monk have become more powerful, whereas the Red Mage has become less so. Stat growth has been altered, and Intelligence now affects the strength of weapon-based magic spells.
  • Altered save system. The game can now be saved at any time, anywhere (again, except during battles). There are three available save game slots.
  • Monsters have even more HP. Because the changes introduced in this version make the game even less challenging, many monsters and boss monsters have had their hit points increased once again.
  • "Soul of Chaos". Four new optional dungeons have been introduced, one corresponding to each Fiend, and becoming available after that Fiend is defeated. These dungeons are especially challenging and feature items and monsters not found anywhere else in the game. At the end of each dungeon there are a variety of boss monsters from subsequent games in the Final Fantasy series, including 2-Headed Dragon (Final Fantasy III) and Ultros (Final Fantasy VI).

Columns, like other arcade-based puzzle games, allows players to start at more advanced levels that give extra points. ...

Production credits

Original Famicom version

  • Original Concept — Hironobu Sakaguchi
  • Character DesignYoshitaka Amano
  • Programmer — Nasir Gebelli
  • Scenario — Kenji Terada
  • Music — Nobuo Uematsu

Yoshitaka Amano (天野 喜孝, born July 28, 1952) is a Japanese artist. ...

PlayStation remake

  • Executive Producer — Yoichi Wada
  • Producer — Yusuke Hirata
  • Production Manager — Kiyomi Tanikawa
  • Directors — Hideshi Kyonen, Katsuyoshi Kawahara and Kazuhiko Yoshioka
  • Movie Director — Koji Wakasono
  • Movie Designers — Mitsuhira Yamado, Satoshi Sumida, Masata Motoki, Yutaka Maekawa, Wataru Ikeda, Shin Azuma and Rumiko Sawada
  • Movie Programmer — Naoto Uenaka
  • Original Music — Nobuo Uematsu
  • Graphics — Yoshisuke Nakahara, Mieko Hoshino, Tomohiko Tanabe, Hideki Omori and Eiji Yamashita
  • Testing — Reiko Kondo
  • Localization Manager — Akira Kashiwagi
  • Localization Directors — Tomoko Sekii and Kazuyoshi Tashiro
  • Localization Programmer — Yoshinori Uenishi
  • Localization Specialist — Amanda J. Katsurada
  • Localization Assistant — Satoko Kondo

Packaging artwork

Final Fantasy
Nintendo Family Computer
Japan, 1987
Final Fantasy
MSX2
Japan, 1989
Final Fantasy
Nintendo Entertainment System
North America, 1990
Final Fantasy
Bandai WonderSwan Color
Japan, 2000
Final Fantasy
Sony PlayStation
Japan, 2002
Final Fantasy Premium Package
Sony PlayStation
Japan, 2002
Final Fantasy Origins
Sony PlayStation
Europe, 2003
Final Fantasy Origins
Sony PlayStation
North America, 2003
Final Fantasy I & II Advance
Nintendo Game Boy Advance
Japan, 2004
Final Fantasy I & II: Dawn of Souls
Nintendo Game Boy Advance
North America/Europe, 2004

Final Fantasy I Japanese release box art This is the cover art for a video or computer game. ... Box art for Final Fantasy I for the MSX2 This is the cover art for a video or computer game. ... Final Fantasy I US release box art This is the cover art for a video or computer game. ... The Nintendo Entertainment System (North America, Europe, and Australia) NES redirects here. ... MSX is the name of a standard for home computers in the 1980s (see also The Home Computer Era in the History of computing hardware). ... The Nintendo Entertainment System (North America, Europe, and Australia) The Nintendo Entertainment System, or NES, is an 8-bit video game console released by Nintendo in North America, Europe and Australia. ... Final Fantasy II Japanese WonderSwan Color remake cover art This is the cover art for a video or computer game. ... Final Fantasy I Japanese PlayStation remake cover art This is the cover art for a video or computer game. ... Packaging artwork for Final Fantasy I & II Premium Package (Japanese PlayStation version) This is the cover art for a video or computer game. ... WonderSwan Color The WonderSwan Color is a handheld game console designed by Bandai. ... The original PlayStation was produced in a light grey colour; the more recent PSOne redesign sports a smaller more rounded case. ... Box art for Final Fantasy Origins (PAL/European version) This is the cover art for a video or computer game. ... Final Fantasy Origins cover art North American PlayStation version For the cover art to other editions of this game, see: Final Fantasy I & II Premium Package (Japanese PlayStation version) Final Fantasy Origins (European/PAL PlayStation version) This is the cover art for a video game. ... Packaging artwork for Final Fantasy I & II Advance (Japanese Game Boy Advance version) This is the cover art for a video or computer game. ... Final Fantasy Origins is a RPG for the PlayStation from Squaresoft. ... The Game Boy Advance is a best-selling handheld. ... Box art for This is the cover art for a video or computer game. ...

References

External links

Final Fantasy Series
Primary titles: Final Fantasy I | Final Fantasy II | Final Fantasy III | Final Fantasy IV | Final Fantasy V | Final Fantasy VI | Final Fantasy VII | Final Fantasy VIII | Final Fantasy IX | Final Fantasy X | Final Fantasy XI | Final Fantasy XII
Collections and Compilations: Final Fantasy Anthology | Final Fantasy Chronicles | Final Fantasy Origins | Final Fantasy I & II: Dawn of Souls
Spin Offs: Final Fantasy X-2 | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII
Related games/series: Final Fantasy: Crystal Chronicles | Final Fantasy Mystic Quest | Final Fantasy Tactics | Final Fantasy Tactics Advance | SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. Final Fantasy Adventure)
Movies and Animation: Final Fantasy VII: Advent Children | Final Fantasy: Legends of the Crystals | Final Fantasy: The Spirits Within | Final Fantasy: Unlimited

  Results from FactBites:
 
Final Fantasy - Wikipedia, the free encyclopedia (5115 words)
Two of them, Final Fantasy III and Final Fantasy XII, have yet to be officially released outside of Japan; however, both are scheduled to appear in North America (the former for the Nintendo DS, and the latter for the PlayStation 2) by the end of the year.
In Final Fantasy IX, each character reflected a job in previous Final Fantasies, such as Zidane Tribal who was a thief, and Freya Crescent, whose appearance is similar to that of a red mage while her talents were clearly derived from Dragoons.
Final Fantasy XII was released on March 16, 2006 in Japan for the PlayStation 2.
Final Fantasy (video game) - Wikipedia, the free encyclopedia (5148 words)
Final Fantasy was developed during Square's brush with bankruptcy in 1987.
Final Fantasy, along with the original Dragon Quest, proved to be one of the most influential early console role-playing games, and played a major role in legitimizing and popularizing the genre.
It is featured in the ending theme songs of Final Fantasy V and Final Fantasy VI as the last three minutes of the 18+ minute piece, part of the ending theme in Final Fantasy VII, and in the very end of Final Fantasy VII: Advent Children as the movement immediately preceding the song Calling.
  More results at FactBites »


 

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