| Final Fantasy VI |
 | | Developer(s) | Square | | Publisher(s) | | | Designer(s) | Hironobu Sakaguchi (game producer, original concept) Yoshinori Kitase (game director, scenario writer[1]) Hiroyuki Itō (game director, game designer) Yoshitaka Amano (image designer, character designer, title logo designer) Tetsuya Nomura (character designer[1]) Image File history File links LinkFA-star. ...
Image File history File links No higher resolution available. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
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Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
This article is about the country in East Asia. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Square Electronic Arts L.L.C., also known as Square EA, was a joint venture between console video game developers Square Co. ...
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SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...
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Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
A game designer is a person who designs games. ...
Hironobu Sakaguchi, the creator of Final Fantasy series Hironobu Sakaguchi (åå£ åä¿¡, born 1962) was the Director of Planning and Development for Square Co. ...
A game producer is the person in charge of overseeing development of a video or computer game. ...
Square Enix producer Yoshinori Kitase has been credited on the following games: Final Fantasy X-2 Kingdom Hearts Final Fantasy X Final Fantasy Anthology Final Fantasy VIII Ehrgeiz: God Bless the Ring Final Fantasy VII Chrono Trigger Final Fantasy VI Final Fantasy V Final Fantasy Adventure He is currently working...
A game director is a person who is in-charge of significant creative aspects of a video game. ...
A scenario (from the Italian, that which is pinned to the scenery) is a brief description of an event or a series of events. ...
Hiroyuki ItÅ (JP:ä¼è¤ è£ä¹) is a game director and designer for Square Enix, and is most known for his work in the role-playing game series, Final Fantasy. ...
A game director is a person who is in-charge of significant creative aspects of a video game. ...
A game designer is a person who designs games. ...
Yoshitaka Amano (天é åå Amano Yoshitaka, originally 天é åå (pronounced the same), born July 28, 1952) is a Japanese artist, best known for his illustrations for Vampire Hunter D and for his character designs for the video game series Final Fantasy. ...
Characterization is the process of creating characters in fiction, often those who are different from and have different beliefs than the author. ...
Tetsuya Nomura ) (born October 8, 1970) is a Japanese video game director and character designer working for Square Enix (formerly Square). ...
Nobuo Uematsu (composer) | | Series | Final Fantasy | | Release date(s) | | | Genre(s) | Console role-playing game | | Mode(s) | Single player, multiplayer | | Rating(s) | | | Platform(s) | Super Nintendo Entertainment System, PlayStation, Game Boy Advance | | Media | 24 megabit cartridge (SNES) 1 CD-ROM (PlayStation) 64 megabit cartridge (GBA) | | Input | gamepad | Final Fantasy VI (ファイナルファンタジーVI, Fainaru Fantajī Shikkusu?) is a console role-playing game developed and published by Square (now Square Enix) in 1994 as a part of the Final Fantasy series. The game first appeared on the Super Nintendo Entertainment System, then was ported by TOSE with minor differences to the Sony PlayStation and the Nintendo Game Boy Advance. It was first released in North America as Final Fantasy III, although the original title has been restored in later releases. Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
A composer is a person who writes music. ...
This article is about the Final Fantasy franchise. ...
The European SNES design is identical to the Super Famicom. ...
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Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
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North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
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North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
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Also see: 2002 (number). ...
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Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
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North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st Century. ...
is the 36th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st Century. ...
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Video games are categorized into genres based on their gameplay. ...
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In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...
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The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ...
The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ...
The USKs official logo. ...
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The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ...
PEGIs logo Pan European Game Information, or more commonly PEGI, nicknamed Peggy, is a European video game content rating system. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
âGBAâ redirects here. ...
The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...
Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ...
The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ...
The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...
Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ...
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This article does not cite any references or sources. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...
1994 1994 in games 1993 in video gaming 1995 in video gaming Notable events of 1994 in computer and video games. ...
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The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
TOSE Software Co. ...
Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $66. ...
The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
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The game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. Final Fantasy VI was the first game in the series to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Itō.[6][7] Released to critical acclaim,[8][9][10] the game is regarded as a landmark of the series and of the role-playing genre.[11] Look up rebellion in Wiktionary, the free dictionary. ...
Hironobu Sakaguchi, the creator of Final Fantasy series Hironobu Sakaguchi (åå£ åä¿¡, born 1962) was the Director of Planning and Development for Square Co. ...
Square Enix producer Yoshinori Kitase has been credited on the following games: Final Fantasy X-2 Kingdom Hearts Final Fantasy X Final Fantasy Anthology Final Fantasy VIII Ehrgeiz: God Bless the Ring Final Fantasy VII Chrono Trigger Final Fantasy VI Final Fantasy V Final Fantasy Adventure He is currently working...
Hiroyuki ItÅ (JP:ä¼è¤ è£ä¹) is a game director and designer for Square Enix, and is most known for his work in the role-playing game series, Final Fantasy. ...
Final Fantasy VI had more battle customization options than its predecessors and the largest playable cast in the Final Fantasy series to date, excluding spin-off titles. It remains widely praised for its storyline and characters.[11][12] Gameplay
Navigation on a town's field map. Like previous Final Fantasy installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled down version of the game's fictional world, which the player uses to direct characters to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, chocobo, and airship. With a few plot-driven exceptions, enemies are randomly encountered on field maps and on the overworld when traveling by foot. Image File history File links FFVITown. ...
Image File history File links FFVITown. ...
In computer and video games, the overworld generally refers to an out-door or world map section of the game, as opposed to a dungeon or level. In a typical RPGs, the player can usually save their game whenever they like, and will usually have a different appearance (to reflect...
In games, a dungeon represents a dangerous area with many hidden secrets to explore. ...
A fictional universe is an imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction or translatable non-fiction. ...
A Chocobo ) is a fictional large, normally flightless galliforme/ratite bird capable of being ridden and is a staple of the Final Fantasy series. ...
The games in the Final Fantasy series often features different types of transportation, but the most significant is the airship. ...
A random encounter is a feature commonly used in hack and slash role-playing games and computer and video games whereby encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random. ...
The game's plot develops as the player progresses through towns and dungeons. Town citizens will offer helpful information and some residents own item or equipment shops. Later in the game, visiting certain towns will activate side-quests. Dungeons appear as a variety of areas, including caves, sewers, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores. Some dungeons feature puzzles and mazes, which require the player to divide the characters into multiple parties.[13] A quest in a gaming context, especially in MMORPGs, is generally a task or series of tasks, which a player or group of players may complete in order to gain a reward. ...
The menu screen is where the player makes such decisions as which characters will be in the travelling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. It is also used to track experience points and levels. Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games. ...
Combat
A battle in Final Fantasy VI. Combat in Final Fantasy VI is menu-based, in which the player selects an action from a list of such options as Fight, Magic, and Item. A maximum of four characters may be used in battles, which uses the series' traditional Active Time Battle system, or ATB, which was designed by Hiroyuki Itō and first featured in Final Fantasy IV. Under this system, each character has an action bar that replenishes itself at a rate dependent on their speed statistic. When a character's action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability. For example, Locke possesses the ability to steal items from enemies, while Celes' Runic ability allows her to absorb most magical attacks cast until her next turn. Characters are rewarded for victorious battles with experience points and money, called gil (GP in the original North American localization). When characters attain a certain amount of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu.[14] Image File history File links WikibattleFF6. ...
Image File history File links WikibattleFF6. ...
This article or section does not cite its references or sources. ...
Square Enix (formally Square Co. ...
Final Fantasy IV ) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy video game series. ...
A statistic or stat, in role-playing games, is a piece of data which represents a particular aspect of a fictional character. ...
This article does not cite any references or sources. ...
This article is being considered for deletion in accordance with Wikipedias deletion policy. ...
This article or section does not cite any references or sources. ...
In contrast to previous versions of the Active Time Battle system, the player is able to pick from any character that has a filled action bar and has not yet received any commands, rather than being forced to issue commands to whichever character had his or her action bar filled first. Another new element is a powerful attack substitution that occasionally appears when the character's health is low. Similar features appear in later Final Fantasy titles under a variety of different names, including Limit Breaks, Trances, and Overdrives. An editor has expressed a concern that the subject of the article does not satisfy the notability guideline for Fiction. ...
An editor has expressed a concern that the subject of the article does not satisfy the notability guideline for Fiction. ...
Limit Breaks (sometimes shortened to just Limits) are powerful combat moves featured in Squaresofts Final Fantasy games. ...
Limit Breaks (sometimes shortened to just Limits) are powerful combat moves featured in Squaresofts Final Fantasy games. ...
Customization Characters in Final Fantasy VI can be equipped with a wide variety of weapons, armor and accessories (known as "Relics") to increase their statistics and obtain special abilities. Most of this equipment can be used by several different characters, and each character may equip up to two Relics. Relics have a variety of uses and effects, some of which alter basic battle commands, allow characters to use multiple weapons, provide permanent status changes during battle or use protective magical spells in response to being near death.[15] This article needs additional references or sources to facilitate its verification. ...
Although only two characters start the game with the ability to use magic, almost every character can learn to do so. Characters may equip magicite, which enables the summoning of espers, this game's incarnation of summoned monsters (including several recurring summons such as Ifrit, Shiva, Bahamut and Odin, along with many new summons exclusive to Final Fantasy VI), as well as that of specific magic spells. If a character has a piece of magicite equipped, he or she will gain "Magic Acquisition Points" after most battles. As a character gains magic AP, he or she gradually learns spells from the magicite equipped and will gain additional statistic bonuses when leveling up, depending on the magicite.[16] Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Plot Setting -
A map of the World of Balance. Final Fantasy VI takes place on a large, unnamed world. During the course of the game, its geography and landscape change due to various developments in the game's plot. During the first half of the game, the world is divided into two major continents and referred to as the World of Balance. The northern continent is punctuated by a series of mountain ranges and contains many of the locations accessible to the player. Halfway through the game, the world's geographical layout is altered, resulting in its two large continents splitting into several islands of various size situated around a larger continent at their center. This altered layout of the game's locations is referred to as the World of Ruin. Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Image File history File links WoBFFVI.JPGâ This image portrays a map of the fictional world featured in the Square Enix role-playing video game Final Fantasy VI. The image was shrunk in Microsoft Paint by Ryu Kaze. ...
Image File history File links WoBFFVI.JPGâ This image portrays a map of the fictional world featured in the Square Enix role-playing video game Final Fantasy VI. The image was shrunk in Microsoft Paint by Ryu Kaze. ...
In contrast to the medieval settings featured in previous Final Fantasy titles, Final Fantasy VI is set in a steampunk environment. The structure of society parallels that of the latter half of the 19th century, with opera and the fine arts serving as recurring motifs throughout the game,[17] and a level of technology comparable to that of the Second Industrial Revolution. Railroads are in place and a coal mining operation is run in the northern town of Narshe. Additionally, several examples of modern engineering and weaponry (such as a chainsaw, power drill and automatic crossbow) have been developed in the kingdom of Figaro. However, communication systems have not reached significant levels of development, with letters sent by way of carrier pigeon serving as the most common means of long-distance communication. The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times, beginning with the Renaissance. ...
For the comic book, see Steampunk (comics). ...
Alternative meaning: Nineteenth Century (periodical) (18th century — 19th century — 20th century — more centuries) As a means of recording the passage of time, the 19th century was that century which lasted from 1801-1900 in the sense of the Gregorian calendar. ...
This article is about Opera, the art form. ...
Fine art refers to arts that are concerned with beauty or which appealed to taste (SOED 1991). ...
The Second Industrial Revolution (1865â1900) is a phrase used by some historians to describe an assumed second phase of the Industrial Revolution. ...
ârailroadsâ redirects here. ...
Surface coal mining in Wyoming. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
For other uses, see Chainsaw (disambiguation). ...
For other uses, see Drill (disambiguation). ...
15th century French soldier wearing a helmet and a hauberk, carrying a crossbow/arbalest and a pavise. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
A carrier pigeon is a breed of pigeon (specifically a domesticated Rock Dove, Columba livia) that has wattles, a nearly vertical stature, and that may once have been used to carry messages. ...
The in-game historical context of the story is mysterious to the player at the beginning of the game, but over the course of the first half of the game (particularly towards the end of this segment), the characters come to understand the situation as follows. One thousand years before the events of the game, three gods who served as the source of all magic in the world were at war with one another. This quarrel released magical energy into the world, transforming any human touched by it into an esper, each under the control of the gods. The gods, known as the Warring Triad, then used the espers as soldiers in their war against one another in a conflict known as the War of the Magi. Eventually, the gods realized their war had disgraced them, and in order to repent, they returned free will to the espers and turned themselves to stone. Their only request was that the espers ensure their power remain sealed so that it could not be misused again.[18] When the war ended, the remaining humans and espers were burdened with differences in lifestyle, appearance, and beliefs. As a result, the espers departed to a hidden land, taking the statues of the gods with them and sealing the entrance to their world. Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Terra riding Magitek Armor. Gradually, the human race built a society based on technology while the War of the Magi passed into legend.[19] In the present day, the most powerful technology is in the hands of the Empire, a cruel and expanding dictatorship led by Emperor Gestahl and his top generals, Kefka, Leo and Celes Chere. Approximately eighteen years before the events of the game begin, the barrier between the esper's land and the rest of the world weakens and a human woman passes through. Though most of the espers are untrusting of her and believe that humans cannot co-exist with espers, one named Maduin believes that they should at least try before passing judgment.[20] The woman stays in the espers' world, and soon has a child named Terra with Maduin. At this time, driven by greed to wield the legendary power of the espers, Gestahl takes advantage of the weakened barrier and launches a strike on the espers' land in an attempt to capture as many espers as possible. Despite the esper elder casting a spell to send Gestahl's forces back through the gateway and to seal the gate once again, many espers are captured, and Maduin, his wife, and infant Terra are also caught in the spell. Maduin and his child are captured, while his wife dies. Image File history File links Magitek armor, from the Square Co. ...
Image File history File links Magitek armor, from the Square Co. ...
Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Various characters from Final Fantasy VI wandering about aboard the Falcon waiting for their turn to fight. ...
Various characters from Final Fantasy VI wandering about aboard the Falcon waiting for their turn to fight. ...
Various characters from Final Fantasy VI wandering about aboard the Falcon waiting for their turn to fight. ...
Celes Ch re or Celes Chere is a fictional character in the video game Final Fantasy VI. Before she joins the players party, she is General Celes of the Empire. ...
Using the espers as a power source, Gestahl initiated a research program to combine magic with machinery and infuse humans with magical powers, the result being a technology known as Magitek. The Empire allocated this concept of Magitek into large mechanical vehicles known as Magitek Armor, allowing a soldier to use the power of magic. Additionally, Kefka was infused with magic, becoming one of the prototypes in a line of soldiers called Magitek Knights that would later include Celes Chere. The process was still experimental in the prototype phase and as a result, Kefka's sanity was impaired.[21] Another Magitek invention was the Slave Crown, a device that allows a person to control another.[22] As Terra grew older, the Empire would use this device to control her actions and use her as a weapon. Though the potency of Magitek is less than that of natural magic, as of the beginning of the game, the Empire is on the verge of rediscovering the full potential of magic by reopening the gateway to the world of the espers. However, the Empire's rule is opposed by the Returners, a group of rebels seeking to overthrow the Empire and free its territories. Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Celes Ch re or Celes Chere is a fictional character in the video game Final Fantasy VI. Before she joins the players party, she is General Celes of the Empire. ...
Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Characters -
Various characters. From left to right: Locke, Celes, Terra (above), Cyan, Edgar, Sabin and Gau. Up top is Banon Final Fantasy VI features fourteen permanent playable characters, the most of any game in the main series, as well as several secondary characters who are only briefly controlled by the player. Primary characters include Terra Branford, a reserved half-human, half-esper girl who spent most of her life as a slave to the Empire and is unfamiliar with love; Celes Chere, a former general of the Empire, who joined the Returners after being jailed for questioning imperial practices; Locke Cole, a treasure hunter and rebel sympathizer with a powerful impulse to protect women; Edgar Roni Figaro, a consummate womanizer and the king of Figaro, who claims allegiance to the Empire while secretly supplying aid to the Returners;[23] Sabin Rene Figaro, Edgar's brother, who fled the royal court in order to pursue his own path and hone his martial arts skills; Cyan Garamonde, a loyal knight to the kingdom of Doma who lost his family and friends as a result of Kefka poisoning the kingdom's water supply; Setzer Gabbiani, a habitual gambler and thrill seeker; Shadow, a ninja mercenary, who offers his services to both the Empire and the Returners at various stages throughout the game; Relm Arrowny, a young but tough artistic girl with magical powers; Strago Magus, Relm's elderly grandfather and a Blue Mage; Gau, a feral child surviving since infancy in the harsh wilderness known as the Veldt; Mog, a Moogle from the mines of Narshe; Umaro, a savage but loyal sasquatch also from Narshe, talked into joining the Returners through Mog's persuasion; and Gogo, a mysterious, fully shrouded master of the art of mimicry. Various characters from Final Fantasy VI wandering about aboard the Falcon waiting for their turn to fight. ...
Image File history File links FFVIcharacters. ...
Image File history File links FFVIcharacters. ...
This article does not cite any references or sources. ...
Terra Branford , Tina Branford) is the heroine of Square Co. ...
Celes Ch re or Celes Chere is a fictional character in the video game Final Fantasy VI. Before she joins the players party, she is General Celes of the Empire. ...
Locke Cole , Lock Cole in Japan) is a fictional character of the Square Co. ...
Artwork by Yoshitaka Amano Edgar Roni Figaro, or King Edgar is a fictional character of the Square Co. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
Sabin Rene Figaro , Mash Rene Figaro in Japanese) is a fictional character of the Square Co. ...
Hawaiian State Grappling Championships. ...
Cyan Garamonde is a playable character in the Square Co. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
Various characters from Final Fantasy VI wandering about aboard the Falcon waiting for their turn to fight. ...
Setzer Gabbiani ) is a fictional character of the Square Co. ...
Shadow ) is a fictional character in the Square Co. ...
Jiraiya, ninja and title character of the Japanese folktale Jiraiya Goketsu Monogatari. ...
For other uses, see Mercenary (disambiguation). ...
Artwork by Yoshitaka Amano Relm Arrowny is a fictional character of the Square Co. ...
Strago Magus , Stragus Magus in Japanese) is a fictional character of the Square Co. ...
The Blue Mage is a character class (or job) featured in Square Enixs Final Fantasy series of computer role-playing games, in which the character utilises blue magic, a specialized school of magic which replicates the special attacks of various monsters through observation, or, in the majority of cases...
Artwork by Yoshitaka Amano Gau is a fictional character of the Square Co. ...
A feral child (feral, - wild or undomesticated) is a human child who, from a very young age, has lived in isolation from human contact and has no (or little) experience of human care, loving or social behavior, and, crucially, of human language. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
Mog ) is a fictional character of the Square Co. ...
Different Types of Moogles Mogri summon from Final Fantasy Tactics Mog (Final Fantasy VII - PC) Moogles , originally Romanized in Japan as Moglie; however, more recent materials are consistent with the English spelling) are small fictional creatures that appear throughout the Final Fantasy, Mana (Seiken Densetsu) and Kingdom Hearts game series. ...
Artwork by Yoshitaka Amano Umaro is a somewhat-playable character in the Squaresoft game Final Fantasy VI. He is a large Yeti (or sasquatch in Woolseys localisation) who lives in the Narshe caves. ...
It has been suggested that Evidence regarding Bigfoot be merged into this article or section. ...
Gogo is a fictional character of the Square Co. ...
A mimic is any species that has evolved to appear similar to another successful species in order to dupe predators into avoiding the mimic, or dupe prey into approaching the mimic. ...
Most of the main characters in the game hold a significant grudge against the Empire and, in particular, Kefka, who serves as one of the game's main antagonists along with Emperor Gestahl. The supporting character Ultros serves as a recurring villain and comic relief throughout the game. A handful of Final Fantasy VI characters have reappeared in later games, such as Secret of Evermore and Kingdom Hearts II. Additionally, Final Fantasy SGI, a short technology demo produced for the Silicon Graphics Onyx workstation, featured polygon based 3D renderings of Locke, Terra and Shadow.[24][25] Various characters from Final Fantasy VI wandering about aboard the Falcon waiting for their turn to fight. ...
Various characters from Final Fantasy VI wandering about aboard the Falcon waiting for their turn to fight. ...
Secret of Evermore, released in North America on September 18, 1995, is a role playing video game for the Super Nintendo Entertainment System video game console. ...
Kingdom Hearts II ) is an action role-playing game developed by Square Enix Co. ...
A technology demo is a prototype, rough example or an otherwise incomplete version of a product, put together with the primary purpose of showcasing the idea, performance, method or the features of the product. ...
Silicon Graphics, Inc. ...
Polygons are used in computer graphics to compose images that are three-dimensional in appearance. ...
A three dimensional object has height, width and depth. ...
Story
A scene from the opening sequence of the Super NES version. Final Fantasy VI begins with Terra Branford participating in an Imperial raid on Narshe in search of a recently unearthed frozen esper (later identified as Tritoch) found in the city's mines. However, during the raid, her controllers are killed and the Imperial control over her is broken, but she is unable to remember anything about her past.[26] Locke Cole, a treasure hunter, promises to protect her until she can regain her memories and helps her escape to the hideout of the Returners, a group of militants opposing the Empire. Along the way, they pass through the Kingdom of Figaro and meet Edgar Roni Figaro, the king, and his estranged brother, Sabin Rene Figaro, who join them. Banon, the leader of the Returners, asks for Terra's help in their struggle against the Empire, and she agrees.[27] Just as the resistance is preparing to return to Narshe to investigate the frozen esper, the Empire begins to invade the nearby town of South Figaro. Locke heads to the besieged town to slow the Empire's advance, while the rest of the group makes their way via rafting down the nearby Lethe River. However, they become separated after a battle with Ultros, self-proclaimed "octopus royalty" and a recurring antagonist, forcing the various members of the Returners to find their own ways to Narshe in three different scenarios controlled by the player. Image File history File links Wedge talks about their current mission. ...
Image File history File links Wedge talks about their current mission. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
This article needs additional references or sources to facilitate its verification. ...
Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Various characters from Final Fantasy VI wandering about aboard the Falcon waiting for their turn to fight. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
Rafting in Brazil. ...
Eventually, the original party reunites in Narshe. Locke brings with him Celes Chere, one of the Empire's own generals, who he saved from execution for defying the Empire's ruthless practices. Sabin brings with him Cyan Garamonde, whose family was killed during the Empire's siege of Doma Castle when Kefka ordered the water supply poisoned, and Gau, a feral child he befriended on the Veldt. In Narshe, the Returners prepare to defend the frozen esper from the Empire. After the player successfully thwarts the Imperial invasion, Terra approaches the frozen esper, prompting her to transform into an esper-like form herself. She flies away, confused and horrified by her own transformation.[28] This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
The Returners set out to search for Terra and eventually trace her to the city of Zozo, though they are still shocked by her apparent existence as an esper. There, they also meet the esper Ramuh, who tells them that if they free various other espers from the Magitek Research Facility in the Empire's capital, Vector, they may find one who can help Terra.[29] Vector is on the southern continent, which the Empire does not allow maritime access to, so the Returners go to the Opera House and recruit Setzer Gabbiani, who is believed to be the owner of the Blackjack, the only airship in the world. They then travel to Vector and attempt to rescue several espers, including Maduin, who is revealed to be Terra's father. However, the espers choose instead to give their lives to transform into magicite — the crystallized remains of their essences that form when they die and allow others to use their powers[30] — which they bestow upon the Returners.[31] Before the group can then escape, Kefka arrives and causes the Returners, including Locke, to momentarily doubt Celes' loyalty, much to her anguish. However, she provides proof to them of her support by covering for the group while the rest escape.[32] The rest of the group then returns to Zozo, where they show Terra the magicite of her father, prompting her to gain knowledge of her past and accept herself as the half-human, half-esper child of Maduin and a human woman.[33] This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
The games in the Final Fantasy series often features different types of transportation, but the most significant is the airship. ...
USS Akron (ZRS-4) in flight, November 2, 1931 An airship or dirigible is a buoyant lighter-than-air aircraft that can be steered and propelled through the air. ...
Various characters from Final Fantasy VI wandering about aboard the Falcon waiting for their turn to fight. ...
Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Kefka (left) and Gestahl (center) stand before the statues. After reuniting with Terra, the Returners decide that it is time to launch an all-out attack on the Empire, and Banon asks Terra to attempt contacting the espers' land in order to gain their support.[34] Terra succeeds in making contact, and when the espers learn that the others captured by the Empire previously have now perished, they become infuriated and enter the human world, where they destroy much of Vector. When the Returners arrive in the capital, they find Emperor Gestahl claiming to no longer have the will to fight, inviting the Returners to a banquet to negotiate peace. Gestahl asks Terra to deliver a truce to the espers on his behalf, to which she agrees.[35] Accompanied by Locke, Shadow (a ninja hired by the Empire) and Generals Celes and Leo, the player must then guide Terra to the remote village Thamasa in search of the espers, where they meet Strago Magus and his granddaughter, Relm Arrowny, who also accompany them. Image File history File links FFVIKefkaGestahlstatues. ...
Image File history File links FFVIKefkaGestahlstatues. ...
Soon, they find the espers and Terra convinces them to accept a truce with Gestahl. However, during the negotiations, Kefka attacks the espers, killing each of those still alive and capturing the magicite their essences become. Additionally, he kills General Leo, who is appalled by Kefka's dishonorable tactics and attempts to defend the espers. The Returners reunite, now aware that the peace was a ploy for Gestahl to obtain magicite and the stone statue remains of the Warring Triad within the espers' now-unsealed land.[36][37] Kefka and Gestahl travel through the open gate to the esper world, find the Warring Triad, and prompt the island on which the esper world is located to detach and fly in the sky as an ominous Floating Continent. The Returners attempt to stop them from causing further damage, but despite their efforts, they are unable to prevent Kefka and Gestahl from gaining the power of the statues. Now empowered, Kefka promptly kills Gestahl and moves the statues out of their proper alignment, upsetting the balance of magical power and causing the destruction of most of the surface world. In the disaster, the Returners are separated from one another as Setzer's airship is torn apart.
Celes discovering Locke's bandana in the World of Ruin (from a full motion video in the PlayStation re-release). One year later, Celes awakens from a coma on a deserted island and learns that the world has been devastated by Kefka. Much of its human population has died and its plant and animal life are slowly being killed by sickness to punctuate humanity's despair.[38] Celes sets out from the Solitary Island to try and reunite with as many of her friends as she can find. One by one, in a series of mostly optional side-quests, the gamer has the opportunity to reunite the group, all still alive, as well as new allies Umaro and Gogo. Each character has a sidequest that dramatically increases their power. Together, the reunited Returners launch a new offensive against Kefka, using the Falcon — an airship that belonged to a deceased friend of Setzer's — to reach Kefka's tower and infiltrate it. Inside, the Returners battle their way through Kefka's defenses and destroy the three statues, the source of Kefka's newfound power. When destroying the statues, once the source of all magic, does not cause any noticeable reaction, the party realizes that Kefka has successfully drained the Warring Triad of power and has become the source of all magical power. Image File history File links FFVICeleswbandana. ...
Image File history File links FFVICeleswbandana. ...
Screenshot of an FMV from Final Fantasy VIII using Bink Video. ...
The games in the Final Fantasy series often features different types of transportation, but the most significant is the airship. ...
This article may not meet Wikipedias content policies because it lacks an encyclopedic perspective. ...
Making a final stand against Kefka, the characters successfully destroy him, but since the gods' power had come to reside in him all magicite begins to shatter and Kefka's magically maintained tower begins to crumble. Terra leads the characters out as she begins to weaken due to her half-esper heritage.[39] However, before her father's magicite shatters, his spirit informs her that by holding to the human side of herself, she may survive the passing of magic. In the end the party escapes Kefka's Tower aboard the Falcon, Terra lives and they observe the world's communities rejuvenating themselves.
Development Audio -
The Aria di Mezzo Carattere. The soundtrack for Final Fantasy VI is the work of long-time series contributor Nobuo Uematsu. The score consists of themes for each major character and location, as well as music for standard battles, fights with boss enemies and for special cutscenes. The extensive use of leitmotif is one of the defining points of the audio tracks. The Aria di Mezzo Carattere is one of the latter tracks, played during a cutscene involving an opera performance. This track features an unintelligible synthesized "voice" that harmonizes with the melody, as technical limitations for the SPC700 sound format chip prevented the use of an actual vocal track (although some developers eventually figured out how to overcome the limitation a few years later). The orchestral album Final Fantasy VI Grand Finale features an arranged version of the aria, using Italian lyrics performed by Svetla Krasteva with an orchestral accompaniment. This version is also found in the ending full motion video of the game's Sony PlayStation rerelease, with the same lyrics but a different musical arrangement. In addition, the album Orchestral Game Concert 4 includes an extended version of the opera arranged and conducted by Kōsuke Onozaki and performed by the Tokyo City Philharmonic Orchestra featuring Wakako Aokimi, Tetsuya Ōno and Hiroshi Kuroda on vocals.[40] It was also performed at the "More Friends" concert[41] at the Gibson Amphitheatre in 2005 using a new English translation of the lyrics, an album of which is now available.[42] Dancing Mad, accompanying the game's final battle with Kefka, is 17 minutes long and contains a lengthy organ cadenza. The ending theme, Balance Is Restored, reintroduces various motives from the game, lasting over 21 minutes. The music of the video game Final Fantasy VI was composed by regular series composer Nobuo Uematsu. ...
Celes Chere in Aria di Mezzo Carattere. ...
Celes Chere in Aria di Mezzo Carattere. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
Flag Ship from the video game Gorf A boss is a particularly challenging computer-controlled enemy in video games. ...
This article or section does not adequately cite its references or sources. ...
Aria di Mezzo Carattere (translates to Air of Half Character when translated from Italian to English), or simply Aria ) in its original Japanese Language, is an aria from the opera The Dream Oath: Maria and Draco, written by veteran Final Fantasy game music composer Nobuo Uematsu for the Super Nintendo...
This article is about Opera, the art form. ...
The SONY SPC700 is the 8-bit sound chip used in the Super Famicom/Super Nintendo Entertainment System video game console together with a DSP. The SPC700 chip was very advanced for its time (1991) and may in some ways be said to rival todays wavetable synthesizer sound cards. ...
It has been suggested that this article or section be merged with audio storage. ...
Final Fantasy VI Grand Finale is a arranged soundtrack album of video game music from the game Final Fantasy VI, produced by Square Co. ...
An aria (Italian for air; plural: arie or arias in common usage) in music was originally any expressive melody, usually, but not always, performed by a singer. ...
Screenshot of an FMV from Final Fantasy VIII using Bink Video. ...
Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ...
The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
In music, an arrangement refers either to a rewriting of a piece of existing music with additional new material or to a fleshing-out of a compositional sketch, such as a lead sheet. ...
An album or record album is a collection of related audio or music tracks distributed to the public. ...
Orchestra ni Yoru Game Ongaku Concert 4 -Live Best Collection- , lit. ...
The Gibson (formerly Universal) Amphitheatre is a theater located in Universal City, California, USA. It was originally built in 1972 as an outdoor venue, but was remodeled and converted into an indoor theater in 1982. ...
Dancing Mad is the music track that plays during the last four battles with Kefka at the end of Final Fantasy VI (released in North America as Final Fantasy III). ...
Artwork by Yoshitaka Amano Kefka Palazzo is a fictional character of the Square Co. ...
Organ in Katharinenkirche, Frankfurt am Main, Germany The organ is a keyboard instrument played using one or more manuals and a pedalboard. ...
In music, a cadenza (Italian for cadence) is, generically, an improvised or written-out ornamental passage played or sung by a soloist or soloists, usually in a free rhythmic style, and often allowing for virtuosic display. ...
In music, a motif is a perceivable or salient reoccurring fragment or succession of notes that may used to construct the entirety or parts of complete melodies, themes. ...
The original score was released on three Compact Discs in Japan as Final Fantasy VI: Original Sound Version.[43] A version of this album was later released in North America as Final Fantasy III: Kefka's Domain, available exclusively through mail order from Square.[44][45] Additionally, Final Fantasy VI: Grand Finale features eleven tracks from the game, arranged by Shiro Sagisu and Tsuneyoshi Saito and performed by the Ensemble Archi Della Scala and Orchestra Synfonica di Milano (Milan Symphony Orchestra).[46] Piano Collections: Final Fantasy VI, a second arranged album, features thirteen tracks from the game, performed for piano by Reiko Nomura.[47] More recently, "Dancing Mad," the final boss theme from Final Fantasy VI, has been performed at Play! A Video Game Symphony in Stockholm, Sweden on June 2, 2007, by the group Machinae Supremacy.[48] A compact disc or CD is an optical disc used to store digital data, originally developed for storing digital audio. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Mail order is a term which describes the buying of goods or services by mail delivery. ...
Shiro Sagisu is a well-known Japanese music producer, composer and arranger. ...
A short grand piano, with the top up. ...
PLAY! concert series logo PLAY! A Video Game Symphony is billed as the first symphony world-tour featuring music from video games. ...
For other uses, see Stockholm (disambiguation). ...
is the 153rd day of the year (154th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st Century. ...
Machinae Supremacy (pronounced muh-sheen suh-prem-uh-see, IPA: [1]) is a band from Luleå, Sweden that combines modern heavy metal and alternative rock with chiptunes. ...
Graphics Yoshitaka Amano, another long-time contributor to the Final Fantasy series, returned as the image and character designer. Amano provided concept sketches to the programmers, who converted them into the sprites featured in the game due to technical limitations of the time.[49] Liberties were taken during the conversion, such as changing Terra Branford's hair from blonde to green, and changing Celes Chere's outfit entirely. Amano also designed the title logo. The graphics were directed by Tetsuya Takahashi (graphic chief[1]), Hideo Minaba (background graphics[1]), Kazuko Shibuya (object graphic[1]) and Tetsuya Nomura (designer for some characters[1]). In the full motion videos (FMVs) produced for the game's PlayStation rerelease, the character designs featured are based on Amano's designs. Yoshitaka Amano (天é åå Amano Yoshitaka, originally 天é åå (pronounced the same), born July 28, 1952) is a Japanese artist, best known for his illustrations for Vampire Hunter D and for his character designs for the video game series Final Fantasy. ...
In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional/three-dimensional image or animation that is integrated into a larger scene. ...
One of the worlds most famous blondes Marilyn Monroe, who was in fact a natural brunette Blond (feminine, blonde) is a hair colour found in certain mammals characterised by low levels of the dark pigment eumelanin and higher levels of the pale pigment phæomelanin, in common with red...
For other uses, see Green (disambiguation). ...
Men and women wearing suits, an example of one of the many modern forms of clothing (from the 1937 Chicago Woolen Mills catalog) Clothing is defined, in its broadest sense, as coverings for the torso and limbs as well as coverings for the hands (gloves), feet (socks, shoes, sandals, boots...
Tetsuya Takahashi (髿© å²å Takahashi Tetsuya) (born November 18, 1966 in Shizuoka Prefecture, Japan) is currently the head of game software company Monolith Soft, Inc. ...
Tetsuya Nomura ) (born October 8, 1970) is a Japanese video game director and character designer working for Square Enix (formerly Square). ...
Screenshot of an FMV from Final Fantasy VIII using Bink Video. ...
Though it was not the first game to utilize the Super Nintendo's Mode 7 graphics, Final Fantasy VI made more extensive use of them than its predecessors. For instance, unlike both Final Fantasy IV and Final Fantasy V, the world map is rendered in Mode 7, which lends a somewhat three-dimensional perspective to an otherwise two-dimensional game.[50][51][52] The term Mode 7 originated on the Super NES video game console, on which it describes a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. ...
Final Fantasy IV ) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy video game series. ...
âFF5â redirects here. ...
A three dimensional object has height, width and depth. ...
2D computer graphics is the computer-based generation of digital imagesâmostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. ...
Localization
Graphics for the original North American release were edited to cover up minor instances of nudity. The original North American localization and release of Final Fantasy VI by Square for the Super Nintendo featured several changes from the original Japanese version. The most obvious of these is the change of the game's title from Final Fantasy VI to Final Fantasy III; because the previous installment, Final Fantasy V, wasn't localized in North America at the time, Final Fantasy VI was distributed as Final Fantasy III to maintain naming continuity, as they did with Final Fantasy IV. Unlike Final Fantasy IV (which was first released in North America as Final Fantasy II), there are no major changes to gameplay, though certain editorial adjustments exist in the English script. In a January 1995 interview with Super POWER magazine, translator Ted Woolsey explained that "there's a certain level of playfulness and ... sexuality in Japanese games that just doesn't exist here [in the USA], basically because of Nintendo of America's rules and guidelines".[53] Consequently, objectional graphics (e.g., nudity) were censored and building signs in towns were changed as well as religious allusions. (e.g., the spell Holy was renamed Pearl). Image File history File links The Siren Esper from Final Fantasy VI. This image was censored for the North American release, the censored version can be found here: Image:FFIIIUS Siren Censored. ...
Image File history File links The Siren Esper from Final Fantasy VI (released as Final Fantasy III in North America). ...
Software localization is a process of translating software user interfaces from one language to another and adapting it to suit a foreign culture. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
âFF5â redirects here. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Final Fantasy IV ) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy video game series. ...
Super PLAY (often abbreviated SP) is a Swedish video game magazine. ...
Ted Woolsey is an American game translator and producer who had the primary role in the U.S. production of Squaresofts role-playing games during the SNES era (circa 1990-1996). ...
Nintendo Corporation, Limited (Japanese: 任天堂; Ninten is translated roughly as leave luck to heaven or in heavens hands, do is a common suffix for names of shops or laboratories; TSE: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in...
This article needs additional references or sources to facilitate its verification. ...
Final Fantasy III North American Super NES box art. The localization also featured changes to several names, though some of these — in the case of characters — were necessitated by technical restrictions of only six letters per name (e.g. "Stragus" was shortened to "Strago").[54] Other changes were made for the game to meet Nintendo's aforementioned content guidelines (which Nintendo of America did to most games before the founding of the ESRB and its rating system)[55] and simply due to differences between Asian and North American cultures. For example, Terra's Japanese name, Tina, sounds exotic to Japanese people, but is a common anglophone name.[54] Finally, dialogue text files had to be shortened due to the limited data storage space available on the game cartridge's read-only memory.[54] As a result, additional changes were rendered to dialogue in order to compress it into the available space.[56] This translation was done in only 30 days by Woolsey alone.[57] Image File history File links FF3_USA.jpgâ This image is the front cover art of the original North American release of Final Fantasy VI, a role-playing video game developed and published by Square Enix. ...
Image File history File links FF3_USA.jpgâ This image is the front cover art of the original North American release of Final Fantasy VI, a role-playing video game developed and published by Square Enix. ...
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ...
For other uses, see Asia (disambiguation). ...
Look up Anglophone in Wiktionary, the free dictionary. ...
Read-only memory (usually known by its acronym, ROM) is a class of storage media used in computers and other electronic devices. ...
The PlayStation re-release featured only minor changes to the English localization. The title of the game was reverted back to Final Fantasy VI from Final Fantasy III, to unify the numbering scheme of the series in North America and Japan with the earlier release of Final Fantasy VII. A few item and character names were adjusted, as in the expansion of "Fenix Down" to "Phoenix Down." Unlike the PlayStation re-release of Final Fantasy IV included in the Final Fantasy Chronicles compilation, the script was left essentially unchanged. Finally, while many fans continued to refer to the first "world" as the "World Of Balance" and the destroyed world as the "World Of Ruin", Square had begun to refer to the destruction event (that turns the Balance World to the Ruin World) as the "cataclysm" event, and in the bestiary unlockable, the game sorts the monsters as "Pre-C" (monsters that appear before the cataclysm) and Post-C (those that appear afterwards). This would continue throughout future translations, with the word being used more frequently to refer to the "world ending". Final Fantasy VII ) is a console role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ...
Final Fantasy Chronicles is a compilation of the computer role-playing games Final Fantasy IV and Chrono Trigger, released for the Sony PlayStation. ...
The cataclysm is the Greek expression for the Biblical Great Flood of Noah, from the Greek kataklysmos, to wash down. ...
The Game Boy Advance re-release featured a new translation by a different translator, Tom Slattery.[58] This translation preserved most of the character names, location names, and terminology from the Woolsey translation, but changed item and spell names to match the conventions used in more recent titles in the series. The revised script preserved certain quirky lines from the original while changing or editing others, and cleared up certain points of confusion in the original translation.[59]
Reception and legacy Upon its release in 1994, Final Fantasy VI received a positive reception from most major gaming publications. GamePro gave it a perfect 5 out of 5 score, while Electronic Gaming Monthly granted a 9 out of 10 in its October issue and named it game of the month over Earthworm Jim and Mortal Kombat II.[10][8] Additionally, Electronic Gaming Monthly later ranked the game ninth in its 1997 list of the 100 greatest console games of all time, and when it was rereleased for the PlayStation, the same magazines rated it 4 out of 5 and 9.5 out of 10, respectively.[60] For their part, Nintendo Power declared the game "the RPG hit of the decade",[61] noting its improved sound and graphics over its predecessors, and the game's broadened thematic scope. Moreover, they suggested that "with so much story and variation of play ... fans may become lost in the world for months at a time".[62] In their 100th issue, they ranked it as the 8th greatest Nintendo game, saying it "had everything you could want–heroes, world-shattering events, magic, mindless evil–plus Interceptor the wonder dog!"[63] 100 issues later, they also ranked it in the top 40 of their "Top 200 games on a Nintendo Platform", suggesting that it might be the "best" Final Fantasy ever.[64] GamePro is an American video game magazine published monthly. ...
Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ...
For the cartoon series, see Earthworm Jim (TV series). ...
Mortal Kombat II (also referred to as MKII) is an arcade game and the second title in the Mortal Kombat fighting game series. ...
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
Today, multimedia news website IGN ranks Final Fantasy VI 56th on their list of the 100 greatest games, as the second highest ranked Final Fantasy title on the list after Final Fantasy IV.[12] IGN described the graphics of the PlayStation rerelease as "beautiful and stunning", reflecting that, at the time of its release, "Final Fantasy III... represented everything an RPG should be", inspiring statistic growth systems that would later influence titles like Wild Arms and Suikoden. Moreover, they praised its gameplay and storyline, claiming that these aspects took "all ... preceding RPG concepts and either came up with something completely new or refined them enough to make them its own", creating an atmosphere in which "[players] won't find it difficult to get past the simplistic graphics or seemingly out-dated gameplay conventions and become involved ..."[12] For other uses, see IGN (disambiguation). ...
Final Fantasy IV ) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy video game series. ...
This article is about the first game in the Wild Arms series. ...
Suikoden ) is a Japanese console role-playing game series created by Konami. ...
The users of the gaming website GameFAQs chose Final Fantasy VI, in its translation as Final Fantasy 3 for the Super Nintendo, as the 10th greatest game of all time in 2005,[65] while readers of the Japanese magazine Famitsu voted it as the 25th best all time in early 2006.[66] RPGamer gave a perfect rating to both the original game and its PlayStation re-release, citing its gameplay as "self-explanatory enough that most any player could pick up the game and customize their characters' equipment", while praising its music as "a 16-bit masterpiece." Alternatively, they describe the game's sound effects as limited and the game itself as lacking in replay value due to having "one ending, one [fundamental] path through the plot, and ... [mandatory] sidequests". Additionally, they regarded the game's English translation as "unremarkable", being "better than some but worse than others", and offered similar comments for its gameplay difficulty. However, they referred to the game's storyline as its "... most unique aspect", citing its large cast of characters, "nearly all of whom receive a great deal of development", and "surprisingly large number of real world issues, the vast majority of which have not been addressed by any RPG before or since, ranging from teen pregnancy to suicide." Overall, RPGamer regarded the game as an "epic masterpiece" and "truly one of the greatest games ever created."[67][68] GameFAQs is a website that hosts FAQs and walkthroughs for video games. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
A video game magazine is a magazine that talks about video games on PC, other computers or video game consoles. ...
Cover art for Issue 1 of FamitsÅ« magazine, June 1986, then known as Famicom TsÅ«shin FamitsÅ« abbreviated ãã¡ã Fami) is a Japanese video game magazine published by Enterbrain, Inc. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
RPGamer is a website which reviews, previews, and reports on various games in the Role Playing Game genre. ...
The North American rerelease on the PlayStation has sold approximately 364,000 copies.[69] In 2007, the Game Boy Advance rerelease was named 8th best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.[70] For other uses, see IGN (disambiguation). ...
Interactive CG Game
Shadow, Locke, and Terra. Final Fantasy VI: The Interactive CG Game (also known as the Final Fantasy SGI demo, or Final Fantasy x (not related to the actual 10th game in the Final Fantasy series Final Fantasy X) was a short demonstration produced by Square using characters and settings from Final Fantasy VI. Produced using new Silicon Graphics, Inc. (SGI) Onyx workstations acquired by Square, the demo was Square's first foray into 3D graphics, and many assumed that it was a precursor to a new Final Fantasy title for the Nintendo 64 video game console, which also used SGI hardware.[71] Square, however, had not yet committed to Nintendo's console at the time of the demo's production, and much of the technology demonstrated in the demo was later put to use in the rendering of full motion video sequences for Final Fantasy VII and subsequent games for the PlayStation. The demo itself featured Terra Branford, Locke Cole, and Shadow in a series of battles. The game was controlled largely through mouse gestures: for example, moving the cursor in the shape of a star would summon a dragon to attack.[72] Image File history File links Final_Fantasy_SGI_demo. ...
Image File history File links Final_Fantasy_SGI_demo. ...
Final Fantasy X ) is a console role-playing game developed and published by Square (now Square Enix), and the tenth installment in the Final Fantasy video game series; it was released in 2001, and is the first numbered Final Fantasy game for the Sony PlayStation 2 video game console. ...
Demo disc released with a magazine. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
Silicon Graphics, Inc. ...
Sun SPARCstation 1+, 25 MHz RISC processor from early 1990s A workstation, such as a Unix workstation, RISC workstation or engineering workstation, is a high-end desktop or deskside microcomputer designed for technical applications. ...
A three dimensional object has height, width and depth. ...
This article is about the Final Fantasy franchise. ...
The Nintendo 64 ), often abbreviated as N64, was Nintendos third home video game console for the international market. ...
âGame consoleâ redirects here. ...
Screenshot of an FMV from Final Fantasy VIII using Bink Video. ...
Final Fantasy VII ) is a console role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ...
The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
Terra Branford , Tina Branford) is the heroine of Square Co. ...
Locke Cole , Lock Cole in Japan) is a fictional character of the Square Co. ...
Shadow ) is a fictional character in the Square Co. ...
A spiral mouse gesture in the computer game Black and White. ...
This article needs additional references or sources to facilitate its verification. ...
References to pop culture
Locke rescues Celes while disguised as a green soldier of the Empire Final Fantasy VI is the first game in the series to contain two characters named Biggs and Wedge, named after two Star Wars characters, Wedge Antilles and Biggs Darklighter - though Biggs was mistranslated as "Vicks" in the SNES version.[73] Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
Biggs and Wedge are characters in a running joke in various Square Enix (originally Square Co. ...
This article is about the series. ...
Wedge Antilles (b. ...
This is a list of minor characters in the fictional Star Wars universe who are part of the Rebel Alliance. ...
It is also speculated a reference to a scene from Star Wars Episode IV: A New Hope,[74] when Luke Skywalker, disguised as a stormtrooper, rescues Princess Leia from her cell she asks "Aren't you a little short for a stormtrooper?"[75] In the SNES and PlayStation English translations of FFVI, during the 'South Figaro' scenario, the player may direct Locke to steal a green soldier's suit during battle and wear it as a disguise. Should the player choose to later wear the suit through the scene where Celes must be rescued, upon removing Celes' shackles she will state "You're awfully short for a soldier," to which Locke replies "Oh, I forgot I was wearing a uniform!"[76] This movie poster for Star Wars depicts many of the films important elements, such as Luke Skywalker, Princess Leia, Han Solo, X-Wing and Y-Wing fighters Star Wars, retitled Star Wars Episode IV: A New Hope in 1981 (see note at Title,) is the original (and in chronological...
Luke Skywalker is a fictional character in the Star Wars universe, portrayed by Mark Hamill in the films Star Wars Episode IV: A New Hope, Star Wars Episode V: The Empire Strikes Back, and Star Wars Episode VI: Return of the Jedi. ...
Stormtroopers have distinctive white armor and a helmet with a grimacing, skull-like visage. ...
Her Royal Highness, Princess Leia Organa of Alderaan (born in 19 BBY), born Leia Amidala Skywalker, is a fictional character in the Star Wars universe played by Aiden Barton in Star Wars Episode III: Revenge of the Sith, actress Carrie Fisher in Star Wars: Episodes IV-VI, and by Ann...
Re-releases PlayStation
Final Fantasy VI Japanese PlayStation box art. Final Fantasy VI was ported to the Sony PlayStation by TOSE and re-released by Square in Japan and North America during 1999. In Japan, it was available both individually and as part of Final Fantasy Collection, while it was only available as part of Final Fantasy Anthology in North America. During 2002, this rerelease became available in PAL territories and was the first time that the game had seen an official release in those countries. Final Fantasy VI (PSX) Japanese Box art This is the cover art for a video game. ...
Final Fantasy VI (PSX) Japanese Box art This is the cover art for a video game. ...
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e. ...
The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
TOSE Software Co. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
1999 1999 in games 1998 in video gaming 2000 in video gaming Notable events of 1999 in video gaming. ...
Final Fantasy Collection is a compilation of three Square Co. ...
Final Fantasy Anthology is a compilation of two Final Fantasy console role-playing games by Square for the Sony PlayStation. ...
The PAL region is a video game publication territory which covers Australasia and the majority of Eurasia. ...
Final Fantasy VI's PlayStation rerelease is very similar to the original Japanese release as seen on the Super Famicom. With the exception of the addition of two FMV opening and ending sequences, the graphics, music and sound are left unchanged from the original version (with the exception of some loading times not present in the cartridge versions) though some have noted that the sound quality isn't as good as the original.[77] The only notable changes to gameplay involve the correction of a few software bugs from the original, and the creation or oversight of other bugs[78][79] and the addition of a new "memo save" feature, allowing players to quickly save their progress to the PlayStation's RAM.[80] The rerelease included other special features, such as a bestiary and artwork gallery.[81] A software bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended (e. ...
âRAMâ redirects here. ...
A bestiary is a medieval book that has short descriptions of various real or imaginary animals, birds and even rocks. ...
Game Boy Advance
Final Fantasy VI Advance North American box art, depicting Terra Branford Final Fantasy VI was ported a second time by TOSE and re-released as Final Fantasy VI Advance (ファイナルファンタジーVIアドバンス, Fainaru Fantajī Shikkusu Adobansu?) by Square Enix in Japan on November 30, 2006, by Nintendo in North America on February 5, 2007 and in Europe on June 29, 2007[5] for the Nintendo Game Boy Advance. It includes additional gameplay features and enhanced visuals, as well as a re-translated script that follows Japanese naming conventions for the spells and monsters, although it does not feature the FMVs from the PlayStation release of the game. Four new espers appear in this re-release - Leviathan, Gilgamesh, Cactuar, and Diabolos; along with a new dungeon called the Dragon's Den (which includes the CzarDragon, here known as Kaiser Dragon, coded but not included in the original), as well as a Soul Shrine, a place where the player can fight monsters continuously. Three new spells also appear: Flood, Valor, and Gravija, and several bugs from the original (such as the Vanish/Doom glitch and the Evade Bug) are fixed. In addition, similarly to the other handheld Final Fantasy re-releases, a bestiary and music player are included however, like most GBA ports, the music quality is significantly worse than that on the SNES or PS1. The package features new artwork by series veteran and original character and image designer Yoshitaka Amano. It is interesting to note that while most of the edits and censorships from the original "Final Fantasy III" version are also edited in the GBA port, and while a scene involving Celes being punched was completely removed (specific to this version), many of the edited and mature themes prevalent in the game's dialog have been expressed more clearly in this version. Image File history File linksMetadata Download high-resolution version (1000x999, 433 KB) // The NTSC cover art for Final Fantasy VI Advance, the Game Boy Advance version of Final Fantasy VI. GoNintendo. ...
Image File history File linksMetadata Download high-resolution version (1000x999, 433 KB) // The NTSC cover art for Final Fantasy VI Advance, the Game Boy Advance version of Final Fantasy VI. GoNintendo. ...
TOSE Software Co. ...
SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...
is the 334th day of the year (335th in leap years) in the Gregorian calendar. ...
Notable events of 2006 in video gaming. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
is the 36th day of the year in the Gregorian calendar. ...
(NOTE: Some release dates listed are not global release dates. ...
For other uses, see Europe (disambiguation). ...
is the 180th day of the year (181st in leap years) in the Gregorian calendar. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
âGBAâ redirects here. ...
Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
This article is about the biblical creature. ...
Gilgamesh as he appears in Final Fantasy V. Artwork by Yoshitaka Amano Gilgamesh ) is the name of a character in the Square Enix video game series Final Fantasy. ...
In the best-selling Final Fantasy series of console role playing games by Square Enix (formerly Square), monsters are common antagonists to the playable characters, with usually no relevance to the storyline. ...
Yoshitaka Amano (天é åå Amano Yoshitaka, originally 天é åå (pronounced the same), born July 28, 1952) is a Japanese artist, best known for his illustrations for Vampire Hunter D and for his character designs for the video game series Final Fantasy. ...
References - ^ a b c d e f ファイナル ファンタジー6 FINAL FANTASY VI. FINAL FANTASY 2000. Retrieved on 2007-02-02.
- ^ Nintendo Web Site (2006). Retrieved on 2006-10-11.
- ^ Amazon.jp Promotional video for FFV and FFVI Advance (2006).
- ^ Kaluszka, Aaron (2006). NintendoWorldReport: Nintendo Q1 2007 Release Dates. Retrieved on 2006-11-17.
- ^ a b Nintendo Europe staff (2007). Final Fantasy VI Advance. Retrieved on 2007-05-17.
- ^ Coxon, Sachi (1998). Interview with Hironobu Sakaguchi. PlayStation Japan. Retrieved on July 15, 2006.
- ^ (1999) in Square Enix staff: Final Fantasy Anthology instruction manual (in English). Square Enix, 55. SLUS-00900GH.
- ^ a b Old School Electronic Gaming Monthly. Find Articles; originally published in Electronic Gaming Monthly (October , 2004). Retrieved on July 30, 2006.
- ^ (October , 2004) Game Reviews: Final Fantasy III. Nintendo Power.
- ^ a b Final Fantasy III for SNES Reviews - SNES Final Fantasy III Reviews. GameSpot. Retrieved on July 16, 2006.
- ^ a b Vestal, Andrew. Final Fantasy Anthology Review. Gamespot. Retrieved on July 25, 2006.
- ^ a b c Reyes, Francesca. IGN: Final Fantasy Anthology. IGN. Retrieved on June 19, 2006.
- ^ (1999) in Square Enix staff: Final Fantasy Anthology instruction manual (in English). Square Enix, 39. SLUS-00900GH.
- ^ Square Enix North America site staff (2002). Final Fantasy VI - Battle Systems. Square Enix. Retrieved on July 21, 2006.
- ^ (1999) in Square Enix staff: Final Fantasy Anthology instruction manual (in English). Square Enix, 49. SLUS-00900GH.
- ^ (1999) in Square Enix staff: Final Fantasy Anthology instruction manual (in English). Square Enix, 47. SLUS-00900GH.
- ^ Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11. “(NPC in Jidoor) You like art? No? Philistines!”
- ^ Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11. “Left statue: The birth of magic... three goddesses were banished here. In time they began quarreling, which led to all-out war. Those unlucky humans who got in the way were transformed to Espers, and used as living war machines. / Right Statue: The goddesses finally realized that they were being laughed at by those who had banished them here. In a rare moment of mutual clarity, they agreed to seal themselves away from the world. With their last ounce of energy they gave the Espers back their own free will, and then transformed themselves... ...into stone. Their only request was that the Espers keep them sealed away from all eternity. / Center Statue: The Espers created these statues as a symbol of their vow to let the goddesses sleep in peace. The Espers have sworn to keep the goddesses' power from being abused.”
- ^ Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11. “(Game opening) Long ago, the War of the Magi reduced the world to a scorched wasteland, and magic simply ceased to exist. 1000 years have passed... Iron, gunpowder and steam engines have been rediscovered, and high technology reigns...”
- ^ Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11. “Madonna: But humans and Espers can never coexist...! Maduin: How do we know for sure unless we observe for ourselves?”
- ^ Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11. “(NPC in Vector) That guy Kefka? He was Cid's first experimental Magitek Knight. But the process wasn't perfected yet. Something in Kefka's mind snapped that day...!”
- ^ Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11. “Wedge: Not to worry. The Slave Crown on her head robs her of all conscious thought. She'll follow our orders.”
- ^ Locke: On the surface, Edgar pretends to support the Empire. The truth is, he's collaborating with the Returners, an organization opposed to the Empire. I am his contact with that group... The old man you met in Narshe is one of us. Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Sutherland, Kenny (2003). Elusions: Final Fantasy 64. LostLevels. Retrieved on August 10, 2006.
- ^ RPGamer site staff. Final Fantasy SGI Demo. RPGamer. Retrieved on August 10, 2006.
- ^ Terra: You... saved me? / Locke: Save your thanks for the Moogles! / Terra: Uhh... I can't remember anything... past or present... / Locke: You have amnesia!? Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Banon: Have you made a decision? Will you become our last ray of hope? ... / Terra: I'll do it! Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Locke: ...Where's Terra? / Celes: She changed into a...something, and...took off. She looked like... She looked like...an Esper... Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ (Unidentified character) Terra looks like she's in pain. / Ramuh: Her very existence strikes fear into her own heart. / (Unidentified character) How can we help her? / Ramuh: When she accepts this aspect of herself, I think she'll be all right. / (Unidentified character) We have to help her! / Ramuh: Then free those of my kind imprisoned in Gestahl's Magitek Research Facility. One of them can surely help her. Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Ramuh: Gestahl's method is incorrect. You can't drain a live Esper of all its power. It is only when we are reduced to Magicite that our abilities can be transferred in total... / Unspecified character: Pardon!? / Ramuh: When we transform into Magicite, our power can be relocated. / Unspecified character: Magicite...!? / Ramuh: That's what's left of us when we... pass away. Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ (An Esper) Our friends are all gone... We haven't much time left... We have no choice but to entrust you with our essences... / Esper: You want to help me... But... I haven't long to live. Just as Ifrit did before me, I'll give to you my power... Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Kefka: So that's it! Magicite... ... / Kefka: General Celes!! The game's over. Bring me those Magicite shards! / Locke: Celes! You... deceived me!? / Celes: Of course not! Have a little faith! / Kefka: G'hee, hee, hee! She has tricked you all! Celes, that's so... YOU! / Celes: Locke... Please believe me... / Locke: I... ... ... / Kefka: NOW!! / Kefka: Exterminate all of them! / Celes: Locke... Let me protect you for once... Maybe now... Now you'll believe me... / Kefka: Celes! W... What are you doing? Stop it!!! Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Terra: Father...? I remember it all... I was raised in the Esper's world. ... / Terra: I'm the product of an Esper and a human... That's where I got my powers... Now I understand... I finally feel I can begin to control this power of mine... Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Arvis: I see... Your plan would combine Narshe's money with Figaro's machinery to storm the Empire... not enough manpower, though... / Banon: We have to open the sealed gate... Terra!? / Terra: To the Esper World...? / Arvis: We'll never beat the Empire without them. / Banon: When the gate has been opened, the Espers can attack from the east. We'll storm in at the same time, from the north. No way around it. We MUST get the Espers to understand. We have to establish a bond of trust between humand and Espers. Only one person can do this... Terra... / Terra: Half human, half Esper... My existence is proof that such a bond CAN exist... I'll do it. I'm the only one who can! Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Gestahl: I've lost my will to fight... ... / Gestahl: I've ordered this war to be over! Now I must ask for a favour... After they devastated my Empire, the Espers headed northward, towards Crescent Island. They must be found...! We must tell them we're no longer their enemy. After all that I have put them through, it is up to me to set things right. That is why... I need to borrow Terra's power. Only Terra can bridge the gap between Esper and human. We must make for Crescent Island aboard the freighter from Albrook. Will you accompany me? Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Kefka: G'ha, ha, ha! Emperor's orders! I'm to bring the Magicite remains of these Espers to his excellency! Behold! A Magicite mother lode!! Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Setzer: We've been had!! The Emperor is a liar! ... / Edgar: I got to know the gal who brought us tea. After a while, she just blurted out the whole crooked plan. Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Cid: Celes... at last...! You're finally awake... / Celes: I... feel like I've been sleeping forever... / Cid: For one year, actually... ... / Cid: We're on a tiny, deserted island. After the world crumbled, I awoke to find us here together with... a few strangers. / Cid: Since that day, the world's continued its slide into ruin. Animals and plants are dying... The few others who washed up here with us passed away of boredom and despair. Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Celes: Terra! What's wrong? The Magicite... Magic is disappearing from this world... / Edgar: The Espers... They no longer exist... / Celes: You mean Terra, too? / Terra: Come with me. I can lead you out with my last ounce of strength. Square Co. Final Fantasy III. Square Soft. Super Nintendo Entertainment System. (in English). 1994-10-11.
- ^ Farand, Eric. Original Game Concert 4. RPGFan. Retrieved on August 10, 2006.
- ^ Square-Enix staff. Uematsu's Music - More Friends. Square-Enix USA. Retrieved on June 20, 2007.
- ^ Gann, Patrick. More Friends music from Final Fantasy ~Los Angeles Live 2005~. RPGFan. Retrieved on June 20, 2007.
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- ^ Thomas, Damian. RPGFan Soundtracks - Final Fantasy III: Kefka's Domain. RPGFan. Retrieved on July 22, 2006.
- ^ Square Haven staff. Square Haven Albums Final Fantasy VI - Original Sound Version. Square Haven. Retrieved on July 22, 2006.
- ^ Space, Daniel & Gann, Patrick. Final Fantasy VI Grand Finale. RPGFan. Retrieved on August 10, 2006.
- ^ Space, Daniel & Gann, Patrick. Final Fantasy VI Piano Collections. RPGFan. Retrieved on August 10, 2006.
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Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st Century. ...
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Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
17 November is also the name of a Marxist group in Greece, coinciding with the anniversary of the Athens Polytechnic uprising. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st Century. ...
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Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
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Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st Century. ...
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Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st Century. ...
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GameFAQs is a website that hosts FAQs and walkthroughs for video games. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st Century. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
External links Wikiquote has a collection of quotations related to: v • d • e Final Fantasy VI | | Characters • Music • World Collection • Anthology Image File history File links This is a lossless scalable vector image. ...
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Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
Wikia (no official pronunciation[2]; originally Wikicities) is a selective wiki hosting service (or wiki farm) operated by Wikia, Inc. ...
The music of the video game Final Fantasy VI was composed by regular series composer Nobuo Uematsu. ...
Similar to most games in the Final Fantasy series, the history and politics of the world of Final Fantasy VI contain many distinct elements as well as references to cultures of past and present. ...
Final Fantasy Collection is a compilation of three Square Co. ...
Final Fantasy Anthology is a compilation of two Final Fantasy console role-playing games by Square for the Sony PlayStation. ...
| | | | Final Fantasy • II • III • IV • V • VI • VII • VIII • IX • X • XI • XII • XIII This article is about the Final Fantasy franchise. ...
Final Fantasy ) is a console role-playing game developed and published in Japan by Square (now Square Enix) in 1987 and published in North America by Nintendo of America in 1990, and is the inaugural game in Squares flagship Final Fantasy series. ...
Final Fantasy II on the SNES, see Final Fantasy IV Foundation for a Free Information Infrastructure Final Fantasy II ) is a console role-playing game developed and published by Square (now Square Enix) in 1988 for the Nintendo Family Computer (Famicom, known internationally as the Nintendo Entertainment System) as a...
It has been suggested that Characters of Final Fantasy III be merged into this article or section. ...
Final Fantasy IV ) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy video game series. ...
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Final Fantasy VII ) is a console role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ...
Final Fantasy VIII ) is a console and computer role-playing game developed and published by Square Co. ...
Final Fantasy IX ) is a console role-playing game developed and published by Square (now Square Enix), and the ninth installment in the Final Fantasy video game series. ...
Final Fantasy X ) is a console role-playing game developed and published by Square (now Square Enix), and the tenth installment in the Final Fantasy video game series; it was released in 2001, and is the first numbered Final Fantasy game for the Sony PlayStation 2 video game console. ...
Final Fantasy XI ), also known as Final Fantasy XI: Online, is a massively multiplayer online role-playing game developed and published by Square (now Square Enix) as a part of the Final Fantasy video game series. ...
Final Fantasy XII ) is a console role-playing game developed and published by Square Enix for the Sony PlayStation 2 video game console, and the twelfth installment in the Final Fantasy video game series. ...
Final Fantasy XIII ) is an upcoming console role-playing game developed and published by Square Enix exclusively for the Sony PlayStation 3 as a part of the Final Fantasy video game series. ...
Compilations and collections • Sequels and sidestories • Spin-offs • Novels and manga • Films and animation Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Common elements • Minigames This article needs additional references or sources for verification. ...
Final Fantasy ) is a video game franchise by Square Enix that began in 1987 as an eponymous console role-playing game developed by Square. ...
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