| Final Fantasy XI | |
| | Developer | Square | | Publisher | PlayStation 2 Sony Computer Entertainment Windows (PC)/Xbox 360 Square Enix | | Designer | Hironobu Sakaguchi (executive producer) Hiromichi Tanaka (game producer) Koichi Ishii (game director) Ryosuke Aiba (art director) Yoshitaka Amano (image illustrator) Character designers: Tetsuya Nomura Nobuyoshi Mihara Tamae Kisanuki Composers: Nobuo Uematsu Naoshi Mizuta Kumi Tanioka | | Series | Final Fantasy series | | Released | PlayStation 2 JP May 16, 2002 NA March 23, 2004 Windows (PC) JP November 2002 NA October 28, 2003 PAL September 17, 2004 Xbox 360 NA April 18, 2006 JP April 20, 2006 PAL April 20, 2006
| | Genre | Massively multiplayer online role-playing game | | Mode(s) | Multiplayer | | Ratings | ESRB: T (Teen) (13+) PEGI: 12+ USK: 12+ OFLC: G8+ (PC) and PG (Xbox 360) CERO: B (Ages 12 and up) | | Platform(s) | PlayStation 2, Microsoft Windows, Xbox 360 | | Media | DVD-ROM, CD-ROM | | System requirements | (Windows) Pentium III 800Mhz CPU, Windows 2000/Windows XP, 128 MB RAM, DVD-ROM drive, DirectX 8.1, NVIDIA GeForce or ATI Radeon 9000 or higher, 8.5 GBs free disk space. Internet (TCP/IP) connection required. | | Input methods | Keyboard, mouse, joystick, DualShock, or Xbox 360 controller | Final Fantasy XI (ファイナルファンタジーXI, Fainaru Fantajī Irebun?), also known as Final Fantasy XI: Online, is a massively multiplayer online role-playing game developed and published by Square (now Square Enix) as a part of the Final Fantasy video game series. It debuted in Japan on the Sony PlayStation 2 video game console on May 16, 2002 and was released for Microsoft Windows-based personal computers on November 5 of the same year. It was then localized and released for the North American market on October 28, 2003. An Xbox 360 version was released worldwide in April 2006 as the system's first MMORPG.[1] Firmware update 1.31 for the PlayStation 3 allows a user to install the game using the PlayStation 2 discs. Image File history File links Metadata No higher resolution available. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
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Hironobu Sakaguchi ) (born November 25, 1962) is a Japanese game designer, game director and game producer. ...
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Hiromichi Tanaka ) (January 1, 1962 â ) is a Japanese video game developer working at Square Enix. ...
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Koichi Ishii is a video game director for the Square Enix corporation. ...
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Yoshitaka Amano (天é åå Amano Yoshitaka, originally 天é åå (pronounced the same), born July 28, 1952) is a Japanese artist, best known for his illustrations for Vampire Hunter D and for his character designs for the video game series Final Fantasy. ...
Characterization is the process of creating characters in fiction, often those who are different from and have different beliefs than the author. ...
Tetsuya Nomura ) (born October 8, 1970) is a Japanese video game director and character designer working for Square Enix (formerly Square). ...
A composer is a person who writes music. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
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Kumi Tanioka (Fan Festival 2006) Kumi Tanioka (谷岡ä¹
ç¾, born August 29, 1974 in Hiroshima, Japan) is a Japanese video game music composer. ...
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This article is about the Final Fantasy franchise. ...
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The story is set in Vana'diel, where various tasks can be performed to improve a character's powers or to complete quests. Five races are available to guide through the storylines of the 3 nations, the 4 expansion packs, and 2 sets of Dynamis realms. There are also numerous sub-plots, stories that players can experience while playing the hundreds of quests available in the game. Map of Vanadiel Vanadiel ) is the fictional world in which Square Enixs massively multiplayer online role-playing game, Final Fantasy XI, is set. ...
In January 2004, Square Enix announced that a total of over 500,000 users using more than 1 million characters were playing the game. As of 2006 there are currently between 200,000 and 300,000 active players logging in per day (see Reception) and the game is the dominant MMORPG in the Japanese market.[2] Four expansions for the game have been released since 2002, capitalizing on the game's success. Square Enix, as well as other sources, have reported that the number of users continues to grow at a steady pace. Final Fantasy XI ), also known as Final Fantasy XI: Online, is a massively multiplayer online role-playing game developed and published by Square (now Square Enix) as a part of the Final Fantasy video game series. ...
Gameplay
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Main article: Gameplay of Final Fantasy XI Final Fantasy XI is unlike previous titles in the series in many ways. The player is able to customize their characters in limited ways, including race, gender, face, hair color, body size, job, and allegiance. Unlike previous Final Fantasy games, all battles occur in real time, and enemies are no longer randomly encountered.[3] The gameplay of Final Fantasy XI is unlike previous titles in the series in many ways. ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
There are 32 worlds (a cluster of servers) available for play, and one world used by Square-Enix. Server names use names of summons from previous Final Fantasy titles such as Ifrit and Diabolos. PC, PS2, and Xbox 360 players from across all geographic locations play together on the same servers. There are no region-specific servers, unlike other online games, such as World of Warcraft. {{Cleanup|date=March 20ungrateful! And whoever is grateful, truly, his gratitude is for (the good of) his ownself; and whoever is ungrateful, (he is ungrateful only for the loss of his ownself). ...
This is an overview of the Devil. ...
World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ...
Interface Players have the option of using any combination of a keyboard, mouse, and controller to play Final Fantasy XI. If a player using PS2 or Xbox 360 does not have a keyboard, the game also provides a method for him or her to communicate within the game (although it would be significantly slower than having a hardware keyboard input). The heads-up display in "Final Fantasy XI" consists of a log window, menus, and several game information elements. The log window at the bottom of the screen displays system messages, battle messages, and text input by other players. Players may choose to filter what appears in the log window. "Menus" allow the player to access different commands, status windows, and configuration options. As well as the main menu, which contains the majority of the options for the game, the "action command menu" appears just above the log window and gives the player several options to interact with the game world. Several menu options are available through the use of keyboard shortcuts as well.[4] A game controller is an input device used to control a video game. ...
The HUD, short for Head-Up Display, is the method by which information is visually relayed to the player in computer and video games. ...
Basic gameplay
A player engaged in combat with a monster Gameplay in Final Fantasy XI consists of two major components: quests, which do not advance the main storyline but fill out the game's fantasy world, and missions, through which the main storyline of the game is told.[5] Quests may be undertaken for various rewards. Missions are undertaken to advance in rank, to access new areas and gain new privileges and to advance the various storylines in the game. Each nation has its own set of missions, which a player must complete to advance in rank; a player may only complete missions for his home country. Image File history File links Download high-resolution version (1000x563, 127 KB) Summary FFXI screen shot Licensing This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company that developed the game. ...
Image File history File links Download high-resolution version (1000x563, 127 KB) Summary FFXI screen shot Licensing This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company that developed the game. ...
A quest in a gaming context, especially in MMORPGs, is generally a task or series of tasks, which a player or group of players may complete in order to gain a reward. ...
Battles in Final Fantasy XI take place in the same world in which players move around, unlike previous Final Fantasy games in which a battle would take place in a new screen. Monsters within the game operate under a system of "claim" and "enmity". A monster is "claimed" the moment a player performs any offensive action upon it, including but not limited to attacks, usage of offensive job abilities and casting an (offensive) spell. With some exceptions, once a monster is claimed it can only be attacked by players in the party or alliance of the player that claimed it. A monster will focus its attention on whoever has built up the most enmity. Players have a number of means at their disposal, from spells to abilities to items, to both build up enmity and shed it. Although there was originally no system allowing players to compete in battle with each other, it was eventually added to the game. The Player vs. Player (PvP) system is known as Conflict. Players may only compete directly against one another under very specific circumstances. Conflict happens only in "matches" that players enter by their own consent; players cannot attack one another outside of these circumstances. There are two types of Conflict matches. In Ballista, the objective is to score points by throwing a rock, or "Petra," into a castle-like construction called a "Rook."[6] In Brenner, a newer PvP type, players must steal the opposing team's flame and place them in "Flammen-Brenner" on their side. By maintaining these flames, points are awarded. The team with the most points by the end of the round is announced the winner.
Crafting and Hobbies In addition to completing quests and missions, players can participate in several side activities or mini-games.[3] Various means of item collection allow the player to retrieve items from the world. Harvesting produces items from plants, excavating produces bone items, logging produces varying kinds of wood and mining produces metal ores and uncut gemstones. Fishing in Final Fantasy XI is a sort of minigame where a player must measure their strength against the strength of fish that bite at their line. Gardening in Final Fantasy XI is when a player raises plants in their residence (also referred to as a mog house). Clamming is a minigame where players collect as many fish or sea creatures as possible without going over a limit predetermined by the size bucket they're carrying. Chocobo digging is when a player commands a bird called a chocobo to dig up items from random spots on the ground. In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...
In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...
A Chocobo ) is a fictional large, normally flightless galliforme/ratite bird capable of being ridden and is a staple of the Final Fantasy series. ...
Final Fantasy XI has a fairly complex item creation system, in which players use elemental crystals obtained by fighting the various monsters to turn specific combinations of items into other items in a process called "synthesis". [7] Also, unlike World of Warcraft, each synthesis has a chance of failure (which can be reduced by increasing the skill related to the recipe but cannot be eliminated) while most recipes have a small chance to produce a high-quality item (this chance is increased by increasing the skill related to the recipe; high quality items generally have better stats), which also means that the risk-reward factor on certain items are extremely high. Different recipes, using different classes of ingredients and different craft skills, will produce different types of items. There are nine types of crafting skills; some recipes requires a player to have two or even three skills at certain levels for the player to be able to even attempt to synthesize the item. Other recipes also call for additional key items that a player must possess in order to be able to create certain items.
Game Economy Final Fantasy XI has an almost entirely player-based economy with a heavy reliance on "Auction Houses" in each of the major cities of Vana'diel. The only monsters in the game that drop any in-game currency known as gil when defeated are the Beastmen, humanoids which fight against player characters. However, Beastmen drop very small amounts of gil, meaning that unlike other games in the Final Fantasy series, it is impossible to make much money merely by slaughtering monsters. Various items used in crafting, as well as sometimes extremely rare items, may drop off the monsters that are defeated. Although the game economy is mostly in the hands of the players, there are certain economic controls in place. Money may go to a non-player character (NPC), as when players purchase items from NPC merchants or rent certain forms of transportation. A fee is charged to place items up for auction at the Auction House and in certain cities. Players making purchases from player-run "bazaars" within these cities are taxed a percentage of the item's set price. Since transportation, auction house and tax fees do not go to players, these gilsinks effectively remove money from the economy. Though each Final Fantasy story is independent, many themes and elements of gameplay recur throughout the series. ...
An NPC from the video game The Elder Scrolls IV: Oblivion. ...
Gold sink is an economic process by which gold, or any item that can be valued against gold, is removed. ...
Setting -
- See also: List of Final Fantasy XI characters
The world of Final Fantasy XI is known as "Vana'diel". It consists of two main landmasses with two smaller islands flanking them, which in turn are surrounded by small islands. It features diverse climates, ranging from the northern glaciers to the southern deserts.[8] The four main cities in Vana'diel are Bastok, San d'Oria, Windurst, and Jeuno. The expansion Treasures of Aht Urhgan added the large Aht Urhgan Whitegate/Al Zahbi city area. The rest of Vana'diel is made up of a number of outdoor, dungeon, and minor town areas split into various regions. While most areas are accessible by walking, various modes of transportation, ranging from the classic Final Fantasy chocobo and airships to special spells, facilitate movement across the game world.[citation needed] Map of Vanadiel Vanadiel ) is the fictional world in which Square Enixs massively multiplayer online role-playing game, Final Fantasy XI, is set. ...
The following is a list of characters from the Square Enix title Final Fantasy XI. As the game is an MMORPG, characters are created and controlled by the individual adventurers of the game; every player character is uniquely named on each server. ...
Map of Vanadiel Vanadiel ) is the fictional world in which Square Enixs massively multiplayer online role-playing game, Final Fantasy XI, is set. ...
A Chocobo ) is a fictional large, normally flightless galliforme/ratite bird capable of being ridden and is a staple of the Final Fantasy series. ...
Though each Final Fantasy story is independent, many themes and elements of gameplay recur throughout the series. ...
The five playable races in Final Fantasy XI are Elvaan, strong melee fighters, reasonable healers but weak in black magic; Hume, a race resembling humans, with no notable strengths or weaknesses; Galka, a genderless race, strong and tough, but weak with magic; Mithra, agile and dexterous, but physically weak, cat-like humanoids of which only the females of the race are playable characters and Tarutaru, tiny humanoids with incredible power over black magic, but physically weak.[3]
Map of The Aht Urghan Empire In addition to the player races, there are two primary non-playable races known as the Zilart, an ancient race which is the focus of the first two game expansions, and the Kuluu, a race of beings similar to the Zilart and thought to be inferior to it. There is also a huge supporting cast of NPCs who give quests and missions and appear in the game's storylines. The game features several typical Final Fantasy monsters as well as Beastmen, which includes races such as the Goblin, Orc, Yagudo, and Quadav. Some of these creatures follow the Shadow Lord, one source of the game's conflict.[9] Image File history File links NewWorld. ...
Image File history File links NewWorld. ...
In the Final Fantasy series of console role playing games by Square Enix (formerly Square), monsters are common antagonists to the playable characters, with usually no relevance to the storyline. ...
There are nine major plotlines in Final Fantasy XI, including the storylines of the 3 nations (San d'Oria, Bastok, and Windurst), the four expansion packs (Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess) and 2 sets of Dynamis realms. The Dynamis storylines are unique in that the storyline progresses through clearing special Dynamis zones, not through completing missions as with the other storylines in the game (although due to the nature of the Dynamis storyline, players must have other storylines advanced to a certain point in order to start it). There are also numerous sub-plots that players can experience while solving the hundreds of quests available in the game.
Development After the English localization of Chrono Cross, development began on Final Fantasy XI.[10] The Japanese game players were told to expect English speaking players, since the game makers intended to create a unified game world instead of different ones balkanized by language.[11] This development allowed for a 66% reduction of potential costs in setup.[12] Chrono Cross ) is a console role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. ...
Different creatures had to have their names standardized, as they are called by different names in the Japanese and American versions.[11] The game cost 2–3 billion yen (~$17–25 million) to create along with the PlayOnline Network Service and was assumed to become profitable over a five year timespan.[13] It was originally announced that there would be simultaneous release on both the PlayStation 2 and PCs as well as concurrent Japanese and American release.[14] The game was developed and ran on the NVIDIA GeForce 4 Ti GPU, which the President of Square described as the most powerful graphics processor available at the time.[15] Following an August 2001 Beta test in Japan, a public Japanese Beta test was done in December 2001.[16] The game was the first developed under Square's new philosophy to develop for "all platforms and media".[17] ISO 4217 Code JPY User(s) Japan Inflation -0. ...
PlayOnline is an online gaming service created by Square Enix, and is used as a hub for all online PC, PlayStation 2 and Xbox 360 games the company publishes. ...
PS2 redirects here. ...
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Release Final Fantasy XI was listed as one of IGN's most anticipated games of 2004.[18] There were objections raised to naming the game the eleventh in the series, since there was question of whether the game would have a structured story (a fear that was proven to be unfounded); it was suggested that the game instead be named "Final Fantasy Online."[19] For other uses, see IGN (disambiguation). ...
A few options are currently available for prospective players of Final Fantasy XI to sample the game. The first of these offered by Square-Enix was a free 30 day trial for the game included with the purchase of an Alienware PC or a Logitech computer accessory. The trial offered codes for downloading the core game and registration with PlayOnline and Final Fantasy XI. This promotion is no longer proactively offered, though the codes provided for these trials are still valid. Alienware is an American computer hardware company and a wholly-owned subsidiary of Dell Computer Corporation. ...
This article or section does not cite any references or sources. ...
The second method to obtain a free trial involved the "Buddy Pass," a code included in the "Vana'diel Collection" and "Vana'diel Collection 2007" Windows releases of the game and given away in a promtion by Square-Enix during the 2005 iGames World Tour, which allows a friend to download the core game and play free for 30 days. The newest option available to prospective players is the Final Fantasy XI Starter Pack, released by Square Enix on 20 July 2007 with an MSRP of $3.99, including registration codes for PlayOnline, Final Fantasy XI, and Tetra Master and an installation disc for the core game and its three current expansions. The disc would allow the player to test the game for 30 days, after which content IDs could be purchased from Square-Enix for the normal prices. Additionally, content IDs for the three expansion packs are now available for purchase from Square-Enix. SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...
Final Fantasy ) is a video game franchise by Square Enix that began in 1987 as an eponymous console role-playing game developed by Square. ...
All releases of Final Fantasy XI include the first 30 days of play for free.
Expansions -
Main article: Expansions of Final Fantasy XI When news was first circulated about an expansion to Final Fantasy XI, it was thought that the game's title would be Final Fantasy XI: Vision of Girade (Which wasn't too far from the truth; it was released in Japan as Final Fantasy XI: Visions of Zilart) and was unclear whether it would be a free upgrade or not.[20] On October 28, 2003, Final Fantasy XI was released in North America on the personal computer along with the first expansion Rise of the Zilart, with a PlayStation 2 release on March 23, 2004.[21] In 2006 it was also made available on the Xbox 360, the first collaboration of Square Enix and Microsoft.[22] The Xbox Live version was also beta tested to see how their online playing system supported Final Fantasy XI.[23] The Xbox version was the first game on the Xbox 360 to require the use of their hard drive addition.[24] Three expansions have been released for the MMORPG Final Fantasy XI (developed and published by Square Enix for the PlayStation 2, Microsoft Windows on the PC, and the Xbox 360. ...
is the 301st day of the year (302nd in leap years) in the Gregorian calendar. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
North America North America is a continent [1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Three expansions have been released for the MMORPG Final Fantasy XI (developed and published by Square Enix for the PlayStation 2, Microsoft Windows on the PC, and the Xbox 360. ...
PS2 redirects here. ...
is the 82nd day of the year (83rd in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
It has been suggested that Xbox 360 Elite be merged into this article or section. ...
Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ...
The second expansion to the game, Chains of Promathia, was released in Japan on September 16, 2004, and a bundled version of the game complete with the two expansion packs was released in Europe on the same date. Five days later, on September 21, 2004, the expansion was released in North America. In addition, the US version of the full game plus the two expansions was released as a single DVD-ROM called "The Vana'diel Collection" on August 16, 2005. A third expansion, Treasures of Aht Urhgan, was released worldwide on April 18, 2006. The game was also released on Xbox 360 on the same day bundled with all three of the expansions released to date, and on the PC as "The Vana'diel Collection 2007" in November. Three expansions have been released for the MMORPG Final Fantasy XI (developed and published by Square Enix for the PlayStation 2, Microsoft Windows on the PC, and the Xbox 360. ...
is the 259th day of the year (260th in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
is the 264th day of the year (265th in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
Three expansions have been released for the MMORPG Final Fantasy XI (developed and published by Square Enix for the PlayStation 2, Microsoft Windows on the PC, and the Xbox 360. ...
is the 108th day of the year (109th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
A direct sequel of Final Fantasy XI was thought to be in development for the Xbox 360, PlayStation 3 and Windows Vista.[25] Square Enix quickly denied this report, though they confirmed that another MMO is in development, albeit not related to the Final Fantasy series.[26] The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ...
Windows Vista is a line of graphical operating systems used on personal computers, including home and business desktops, notebook computers, Tablet PCs, and media centers. ...
Hiromichi Tanaka, producer of the massively multiplayer online role-playing game (MMORPG) Final Fantasy XI, has announced that Square Enix has begun work on a new MMORPG. He added that Square Enix is hoping to make the game a worldwide title. ...
The fourth expansion of Final Fantasy XI, entitled Wings of the Goddess, was announced on May 12, 2007 at the Square Enix Party event in Japan.[27] The expansion shipped for all but the PC versions on November 20th, in which the PC version was delayed to November 21 due to manufacturing issues. The expansion went live and became playable on November 22nd, 2007. Three expansions have been released for the MMORPG Final Fantasy XI (developed and published by Square Enix for the PlayStation 2, Microsoft Windows on the PC, and the Xbox 360. ...
is the 132nd day of the year (133rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Updates On June 14, 2002, the game server was down for four hours for maintenance to the database servers, bug fixes on the text interface and a new patch for the game client.[28] This is thought to be the first patch ever released for a console game.[29] On July 8, 2002, Square also shut down the item auction system due to some players exploiting the system.[30] In early 2006, Square Enix discovered that a group of players had found a way to generate the game currency and exchange it for real currency, which in turn drove up prices for all items across the game. In response, 700 accounts were permanently banned and 300 billion Gil was removed from circulation. This effort is an attempt to stop the interaction between real and virtual economy in the online game.[31] Square Enix has stated that the trade of items for real currency is officially a violation of the Terms of Service for Final Fantasy XI.[32] In July 2006, Square Enix banned or suspended over 8,000 other accounts for similar manipulation and commerce.[33] Since the update, Square Enix has been regularly banning players' accounts found in violation of the terms, some of them using third-party tools, effectively removing billions of gil from the in-game economy. The summer 2006 update has allowed for the long requested ability for players to raise and breed chocobos.[34] is the 165th day of the year (166th in leap years) in the Gregorian calendar. ...
Also see: 2002 (number). ...
is the 189th day of the year (190th in leap years) in the Gregorian calendar. ...
Also see: 2002 (number). ...
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual persistent world, usually in the context of an Internet game. ...
Terms of Service (often abbreviated as ToS) are rules by which one must agree to abide by in order to use a service. ...
As of March 2007, the PC version of Final Fantasy XI is compatible with Windows Vista. After working with Microsoft to resolve Final Fantasy XI's incompatibility issues with Windows Vista, Square Enix released a downloadable version of the PlayOnline client which is compatible with the operating system, fixing the main incompatibility issue. While smaller bugs are still known to exist, such as the client not launching correctly through Windows Media Center, the new client allows Final Fantasy XI to run correctly on Windows Vista.[35] March 2007 is the third month of the year. ...
Windows Vista is a line of graphical operating systems used on personal computers, including home and business desktops, notebook computers, Tablet PCs, and media centers. ...
An operating system (OS) is the software that manages the sharing of the resources of a computer and provides programmers with an interface used to access those resources. ...
Windows Media Center is an application designed to serve as a home-entertainment hub. ...
As of December 2006, the PlayStation 2 versions of PlayOnline and Final Fantasy XI install and run on PlayStation 3. A download from the PlayStation Store and ten gigabytes of available disk space (for the PS2 drive image) are required to enable support for the software on PlayStation 3. December 2006 is the twelfth and final month of the year and will begin in 2 day(s). ...
As of March 28, 2007, players can now experience the first installment of the Chocobo Racing system. Players are allowed to enter their home-grown chocobos into races against NPCs. Players can win Chocobucks used to buy prizes, such as items to assist in breeding. is the 87th day of the year (88th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Square Enix also announced their intention to let players communicate by text messaging with people playing the game online.[36]
Audio -
Unlike Final Fantasy X, Final Fantasy XI does not have any voice actors for cutscenes, only for battle cries and related sounds. The only voice acting is the opening CGI to the game, none of the non-player characters speak during gameplay. Instead text descriptions are used to indicate what they are communicating to the players. The opening CGI also features choral music with lyrics in Esperanto. According to its composer, Nobuo Uematsu, the choice of language was meant to symbolize the developers' hope that their online game could contribute to cross-cultural communication and cooperation. The Music of Final Fantasy XI was composed for the MMORPG Final Fantasy XI. // It is a soundtrack album of video game music from the action role-playing game Final Fantasy XI, produced by Square Enix Co. ...
This article is about the language. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
The music of Final Fantasy XI was scored by Nobuo Uematsu, Naoshi Mizuta, and Kumi Tanioka. The expansion packs were scored by Mizuta alone after Tanioka left to pursue other projects and Uematsu left Square Enix. A holiday score titled Jeuno -Starlight Celebration- could be heard in the city of Jeuno during mid to late December. It was first introduced on December 2004 and has been played each December since then. The music can also be heard while in the area known as Dynamis - Tavnazia. A vocal, Distant Worlds, performed by Izumi Masuda, composed by Uematsu and arranged by Mizuta, was later released in a July 2005 patch and was released on the Japan iTunes Music Store of 13 September 2005. This article does not cite any references or sources. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
Naoshi Mizuta (born January 24, 1972) is a Japanese video game music composer. ...
Kumi Tanioka (Fan Festival 2006) Kumi Tanioka (谷岡ä¹
ç¾, born August 29, 1974 in Hiroshima, Japan) is a Japanese video game music composer. ...
See also: 2005 in heavy metal music 2005 in music (UK) Musical groups established in 2005 Record labels established in 2005 Albums released in 2005 January 1 - In most of Europe, copyright expired on a number of classic pop and rock-and-roll songs recorded in 1954 and earlier, including...
This article is about the iTunes application. ...
See also: 2005 in heavy metal music 2005 in music (UK) Musical groups established in 2005 Record labels established in 2005 Albums released in 2005 January 1 - In most of Europe, copyright expired on a number of classic pop and rock-and-roll songs recorded in 1954 and earlier, including...
Nobuo Uematsu noted the increased difficulty of scoring a game for which there was no linear plotline, a major change from the previous ten Final Fantasy games. It was also the first game in the series for which he composed while he was no longer a Square employee.[37] The 2004–2005 concert series, Dear Friends -Music from Final Fantasy-, featured "Ronfaure" from Final Fantasy XI. Some of the game's music has been released on iTunes for download.[38] A ten-track album of music inspired by Final Fantasy XI entitled Final Fantasy XI - Music from the Other Side of Vana'diel was released by The Star Onions on August 24, 2005.[39] This article does not cite any references or sources. ...
This article is about the iTunes application. ...
The Star Onions is a band of Japanese video game music composer from Square Enix, including Naoshi Mizuta, Kumi Tanioka and Hidenori Iwasaki. ...
is the 236th day of the year (237th in leap years) in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
A compilation CD box was released on March 28, 2007, titled Final Fantasy XI Original Soundtrack PREMIUM BOX, and includes the four OSTs for Final Fantasy XI and its three expansion sets, unreleased tracks from the game, along with the previously unreleased Final Fantasy XI Piano Collections.[40] is the 87th day of the year (88th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Promotion and merchandise Final Fantasy XI PlayOnline Visa and MasterCard credit cards were available in Japan. Features included no annual fees as long as cardholders remain PlayOnline subscribers and various rewards.[41] There have also been posters with limited edition phone cards and keychains released, also exclusively in Japan.[42] Several T-shirts have been made available for order in North America.[43] Several plushies have also been made available to order of different races from the series. A Vana'diel clock was also marketed, as well as CDs of the game music. âVISAâ redirects here. ...
MasterCard Worldwide (NYSE: MA) is a multinational corporation based in Purchase, NY in the United States. ...
For preserved dead animals, see taxidermy. ...
The game has also spawned several written works. Starting in 2003, a series of novels titled Final Fantasy XI: 星の誓い was written by Miyabi Hasegawa and was released in Japanese,[44] German,[45] and French.[46] In 2004, a Japanese-exclusive manhwa titled Final Fantasy XI ~The Out of Orders~ was created by artist Kim Byung Jin and story writer Kim Sungjae. Additionally, Adventure Log, a webcomic by Scott Ramsoomair, was commissioned by Square Enix starting in 2007.[47] Manhwa (Hangul: ë§í, Hanja: 漫ç«) is the general Korean term for comics and cartoons (including animated cartoons). ...
Webcomics, also known as online comics and internet comics, are comics that are available to read on the Internet. ...
Scott Ramsoomair is the author of the popular web comic VG Cats. ...
Reception By December of 2002, Square president Yoichi Wada announced that there were over 200,000 subscribers to Final Fantasy XI, allowing the company to break even and start making a profit.[48] In January 2004, Square Enix announced that over 500,000 users utilizing over 1 million characters were playing the game. Having also been released on the PlayStation 2 as well as the personal computer, it became the first cross platform MMORPG ever created.[49] Right before its release on the PlayStation 2, a third of the players were thought to be English speaking.[50] There are also currently between 200,000 and 300,000 active players daily.[12] PS2 redirects here. ...
A screenshot of Eternal Lands, a MMORPG Massively multiplayer online role-playing game (MMORPG) is a genre of online role-playing video games (RPGs) in which a large number of players interact with one another in a virtual world. ...
For the April-September 2004 financial period, Square Enix saw online gaming, particularly Final Fantasy XI, sales increase by 101 percent and operating profit increase by 230.9 percent.[51] As of summer 2006, revenues have continued to hold steady from subscription services.[52] Since its Xbox 360 release it has become by August 14, 2006, the 6th most played game at Xbox Live.[53] It has been suggested that Xbox 360 Elite be merged into this article or section. ...
is the 226th day of the year (227th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
It was rated an 8.4 at GameStats.com.[54] It was thought to be a well done but unoriginal game, and in fact with only Japanese servers running North American players were forced to play with already much more experienced Japanese players; all the quests had literally already been beaten.[55] GameSpot criticized it for having an unconventional control system, a lengthy installation, and having no player versus player aspects.[56] Other problems have included EXP grind which involves constant battles to access different parts of the game, and overcrowded camp sites.[57] With regard to the Xbox 360 release, there has been criticism that the game would only work if accompanied by a hard drive.[58] However, this is understandable due to the fact that the game does not stream, but must be installed prior to use. It has been suggested that Xbox 360 Elite be merged into this article or section. ...
Through further development, many issues, concerns and complaints about the game have been addressed. New servers were added, allowing American players to start on fresh servers without far more experienced players.[59] Although, much content had already been completed and could be easily researched, new quests have been continually added with each update.[60] With new expansions and updates, the size of the game has greatly increased, however, the Vana'diel Collection DVD has greatly reduced install time. In April of 2004, Ballista, the first form of player versus player was released,[61] followed by Brenner, a second form of player versus player, in February of 2006.[62] Developers have also reduced the amount of experience needed to fully level a character end game, as well as included new ways to gain experience such as easily obtainable items which grant increased experience for defeating enemies.[63][64] Final Fantasy XI was awarded the grand prize from the Japan's Consumer Entertainment Software Association (CESA) for 2002–2003 along with Taiko no Tatsujin.[65] It was also named IGN's Game of the Month for March 2004, citing the game's huge customization and its successful cross-platform and cross-language game world.[66] A Final Fantasy XI themed lobby is present in the online game Minna no Golf Online.[67] It also won GameSpy's 2003 PC MMORPG Game of the Year Award.[68] Taiko No Tatsujin 9 arcade game in Japan Taiko Master ) is a series of rhythm games created by Namco. ...
Hot Shots Golf, known as Everybodys Golf outside North America is a series of golf games published by Sony for the PlayStation, PlayStation 2 (PS2), PlayStation Portable (PSP) and PlayStation 3 consoles. ...
References - All currency conversions are based on the February 16, 2007 exchange rate using Yahoo Finance's currency converter. All $ symbols refer to United States dollars. All prices are before sales taxes.
- ^ Tor Thorsen (April 17, 2006). Shippin' Out 4/17-4/21: Final Fantasy XI Online, Brain Age. GameSpot. Retrieved on 2006-12-20.
- ^ (2006) in Future Publishing: Edge June 2006; issue 163 (in English). Future Publishing, 28–29.
- ^ a b c Welcome to Vana'diel. Final Fantasy XI Official Website (January 1, 2006). Retrieved on 2006-07-16.
- ^ (2001) in Square Enix: Final Fantasy XI instruction manual (in English). Square Enix, 81–83.
- ^ Quests, Missions, Conquest. Final Fantasy XI Official Site (January 1, 2007). Retrieved on 2007-02-21.
- ^ Chapter 2: Event Name Ballista. Final Fantasy XI Official Site (January 1, 2006). Retrieved on 2006-08-17.
- ^ Crystals and Synthesis. Final Fantasy XI Official Site (January 1, 2007). Retrieved on 2007-02-21.
- ^ Locations. Final Fantasy XI Official Website (January 1, 2006). Retrieved on 2006-08-16.
- ^ Adversaries: The Beastmen Forces. Final Fantasy XI Official Website (January 1, 2006). Retrieved on 2006-08-17.
- ^ (2007, September 4). Final Fantasy Retrospective Part VIII [GameTrailers.com feature]. GameTrailers.com.
- ^ a b Dunham, Jeremy (May 14, 2003). E3 2003: Final Fantasy XI Developer Interview. IGN.com. Retrieved on 2006-08-15.
- ^ a b Christopher Woodard (March 24, 2006). GDC: Creating a Global MMO: Balancing Cultures and Platforms in Final Fantasy XI. Gamasutra.com. Retrieved on 2006-08-16.
- ^ IGN Staff (May 10, 2002). Final Fantasy XI — Big Plans, Big Money. IGN.com. Retrieved on 2006-08-15.
- ^ Dave Zdyrko (February 8, 2000). Colossal Final Fantasy XI Revelation. IGN.com. Retrieved on 2006-08-15.
- ^ jones, Zakk (September 19, 2002). NVIDIA and Square Bringing Final Fantasy XI to PC. IGN.com. Retrieved on 2006-08-15.
- ^ IGN Staff (July 31, 2001). Final Fantasy XI Due For Full Test In December. IGN.com. Retrieved on 2006-08-15.
- ^ Christian Nutt (May 17, 2005). Square Enix Q&A Session Report (PC). Gamespy.com. Retrieved on 2006-08-15.
- ^ Douglass C. Perry, Jeremy Dunham and Ed Lewis (January 21, 2004). Our Most Anticipated Games of 2004. IGN.com. Retrieved on 2006-08-15.
- ^ Darryl Vassar (November 13, 2003). Final Fantasy XI (PC). Gamespy.com. Retrieved on 2006-08-15.
- ^ IGN Staff (November 20, 2002). Final Fantasy XI Expansion Disc?. IGN.com. Retrieved on 2006-08-15.
- ^ Coleman, Stephen (October 28, 2003). Final Fantasy XI Ships. IGN.com. Retrieved on 2006-08-15.
- ^ Stephen Coleman (May 17, 2005). Final Fantasy XI Coming to Xbox 360. IGN.com. Retrieved on 2006-08-15.
- ^ IGN Staff (June 8, 2005). Final Fantasy XI Team Works on New Project. IGN.com. Retrieved on 2006-08-15.
- ^ Simon Carless (May 16, 2005). Microsoft Reveals Square Enix Support, 'Selected' Backward Compatibility For Xbox 360. Gamasutra.com. Retrieved on 2006-08-16.
- ^ Final Fantasy XI in Development. IGN.com (July 17, 2006). Retrieved on 2006-08-15.
- ^ Comment on Recent Media Report (pdf). Square Enix (July 18, 2006). Retrieved on 2006-08-15.
- ^ Square Enix staff (May 12, 2007). Official Site for "Wings of the Goddess"!. Playonline.com. Retrieved on 2007-05-12.
- ^ IGN Staff (June 12, 2002). Final Fantasy XI Server Downtime. IGN.com. Retrieved on 2006-08-15.
- ^ IGN Staff (June 11, 2002). Final Fantasy XI First Patch. IGN.com. Retrieved on 2006-08-15.
- ^ IGN Staff (July 8, 2002). Final Fantasy XI Cheats Exposed. IGN.com. Retrieved on 2006-08-15.
- ^ IGN Staff (February 10, 2006). Final Fantasy XI Smacks Down Cheaters. IGN.com. Retrieved on 2006-08-15.
- ^ Terms and Conditions. PlayOnline (December 8, 2004). Retrieved on 2006-08-15.
- ^ Patrick Caldwell (July 24, 2006). Square Enix bans more FFXI accounts. Gamespot.com. Retrieved on 2006-08-16.
- ^ Douglass C. Perry (June 1, 2006). It's Chocobo Breeding Time. IGN.com. Retrieved on 2006-08-15.
- ^ Support for Microsoft Windows Vista. PlayOnline (March 22, 2007). Retrieved on 2007-03-22.
- ^ IGN Staff (July 26, 2004). Final Fantasy XI Goes Wireless. IGN.com. Retrieved on 2006-08-15.
- ^ Rob Fahey (February 25, 2005). Focus On: Final Fantasy composer Nobuo Uematsu. gamesindustry.biz. Retrieved on 2006-08-15.
- ^ IGN Music (May 10, 2005). Final Fantasy Soundtracks. IGN.com. Retrieved on 2006-08-15.
- ^ Square Enix Music. Square Enix (May 10, 2005). Retrieved on 2006-08-16.
- ^ Final Fantasy XI Original Soundtrack PREMIUM BOX. Square Enix (2007). Retrieved on 2007-03-27.
- ^ IGN Staff (February 7, 2002). Final Fantasy XI Credit Cards. IGN.com. Retrieved on 2006-08-16.
- ^ IGN Staff (January 18, 2002). Final Fantasy XI Moichandising Begins. IGN.com. Retrieved on 2006-08-16.
- ^ Final Fantasy XI. Square-Enix (January 1, 2006). Retrieved on 2006-08-17.
- ^ Amazon.co.jp staff. ファイナルファンタジー11―星の誓い (文庫). Retrieved on 2007-07-21.
- ^ Amazon.de staff. Final Fantasy XI: Final Fantasy XI Bd. 1. Das Lied des Sturms: Bd 1 (Broschiert). Retrieved on 2007-07-21.
- ^ fleuvenoir.fr Staff. Fiche livre "Final Fantasy XI T-1". Retrieved on 2007-07-21.
- ^ Ramsoomair, Scott. Adventure Log. Retrieved on 2007-07-21.
- ^ Onur Komili (December 1, 2003). Final Fantasy XI Review. IGN.com. Retrieved on 2006-08-15.
- ^ Adams, David (January 7, 2004). Final Fantasy XI Hits Subscriber Milestone. IGN.com. Retrieved on 2006-08-15.
- ^ Lewis, Ed (March 23, 2004). FFXI Interview. IGN.com. Retrieved on 2006-08-15.
- ^ Anoop Gantayat (November 18, 2004). Square Enix Strong on Online, Mobile Content. IGN.com. Retrieved on 2006-08-15.
- ^ Jason Dobson (August 18, 2006). Square Enix Revises Revenue, Profit Projections Down. gamasutra.com. Retrieved on 2006-08-16.
- ^ Larry Hryb (August 14, 2006). Halo 2, CoD 2 Remain Most-Played Xbox Live Games. gamasutra.com. Retrieved on 2006-08-16.
- ^ Final Fantasy XI. GameStats.com (October 28, 2003). Retrieved on 2006-08-15.
- ^ IGN Staff (December 11, 2002). Final Fantasy XI Breaks Even. IGN.com. Retrieved on 2006-08-15.
- ^ Greg Kasavin (November 14, 2003). Final Fantasy XI. Gamespot.com. Retrieved on 2006-08-15.
- ^ Kudou-Yusaku (July 21, 2006). Final Fantasy XI: Treasures of Aht Urhgan Review. IGN.com. Retrieved on 2006-08-15.
- ^ David Jenkins (November 1, 2005). Maruyama: No HD-DVD Games For Xbox 360. Gamasutra. Retrieved on 2006-08-16.
- ^ FFXI Servers. FFXI Wiki. Retrieved on 2007-06-09.
- ^ FFXI News. FFXI Wiki (October 21, 2003 - present). Retrieved on 2007-06-09.
- ^ Conflict: Rules of Ballista. Play Online (April, 2004). Retrieved on 2007-06-09.
- ^ Brenner. FFXI Wiki. Retrieved on 2007-06-09.
- ^ Experience Points. FFXI Wiki. Retrieved on 2007-06-09.
- ^ Dedication. FFXI Wiki. Retrieved on 2007-06-09.
- ^ IGNPS2 (October 30, 2003). CESA Announces Game Awards. IGN.com. Retrieved on 2006-08-15.
- ^ IGNPs2 (March 31, 2004). Game of the Month: March 2004. IGN.com. Retrieved on 2006-08-15.
- ^ IGN Staff (January 15, 2004). Minna no Golf Merges with FFXI. IGN.com. Retrieved on 2006-08-15.
- ^ Final Fantasy XI USA Awards. Final Fantasy XI Official Website (January 1, 2006). Retrieved on 2006-08-17.
is the 47th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
USD redirects here. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 354th day of the year (355th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 197th day of the year (198th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 52nd day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 229th day of the year (230th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 52nd day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 229th day of the year (230th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 132nd day of the year (133rd in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 81st day of the year (82nd in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 86th day of the year (87th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 229th day of the year (230th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 202nd day of the year (203rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 202nd day of the year (203rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 202nd day of the year (203rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 202nd day of the year (203rd in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 228th day of the year (229th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
June 9 is the 160th day of the year in the Gregorian calendar (161st in leap years), with 205 days remaining. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
June 9 is the 160th day of the year in the Gregorian calendar (161st in leap years), with 205 days remaining. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
June 9 is the 160th day of the year in the Gregorian calendar (161st in leap years), with 205 days remaining. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
June 9 is the 160th day of the year in the Gregorian calendar (161st in leap years), with 205 days remaining. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
June 9 is the 160th day of the year in the Gregorian calendar (161st in leap years), with 205 days remaining. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
June 9 is the 160th day of the year in the Gregorian calendar (161st in leap years), with 205 days remaining. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 229th day of the year (230th in leap years) in the Gregorian calendar. ...
External links - PlayOnline - Official website for Final Fantasy XI
v • d • e Final Fantasy XI | | Characters • Gameplay • Vana'diel Expansions • Music The gameplay of Final Fantasy XI is unlike previous titles in the series in many ways. ...
Map of Vanadiel Vanadiel ) is the fictional world in which Square Enixs massively multiplayer online role-playing game, Final Fantasy XI, is set. ...
Three expansions have been released for the MMORPG Final Fantasy XI (developed and published by Square Enix for the PlayStation 2, Microsoft Windows on the PC, and the Xbox 360. ...
The Music of Final Fantasy XI was composed for the MMORPG Final Fantasy XI. // It is a soundtrack album of video game music from the action role-playing game Final Fantasy XI, produced by Square Enix Co. ...
| | | | Final Fantasy • II • III • IV • V • VI • VII • VIII • IX • X • XI • XII • XIII This article is about the Final Fantasy franchise. ...
Final Fantasy ) is a console role-playing game developed and published in Japan by Square (now Square Enix) in 1987 and published in North America by Nintendo of America in 1990, and is the inaugural game in Squares flagship Final Fantasy series. ...
Final Fantasy II on the SNES, see Final Fantasy IV Foundation for a Free Information Infrastructure Final Fantasy II ) is a console role-playing game developed and published by Square (now Square Enix) in 1988 for the Nintendo Family Computer (Famicom, known internationally as the Nintendo Entertainment System) as a...
It has been suggested that Characters of Final Fantasy III be merged into this article or section. ...
Final Fantasy IV ) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy video game series. ...
âFF5â redirects here. ...
Final Fantasy VI ) is a console role-playing game developed and published by Square (now Square Enix) in 1994 as a part of the Final Fantasy series. ...
Final Fantasy VII ) is a console role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. ...
Final Fantasy VIII ) is a console and computer role-playing game developed and published by Square Co. ...
Final Fantasy IX ) is a console role-playing game developed and published by Square (now Square Enix), and the ninth installment in the Final Fantasy video game series. ...
Final Fantasy X ) is a console role-playing game developed and published by Square (now Square Enix), and the tenth installment in the Final Fantasy video game series; it was released in 2001, and is the first numbered Final Fantasy game for the Sony PlayStation 2 video game console. ...
Final Fantasy XII ) is a console role-playing game developed and published by Square Enix for the Sony PlayStation 2 video game console, and the twelfth installment in the Final Fantasy video game series. ...
Final Fantasy XIII ) is an upcoming console role-playing game developed and published by Square Enix exclusively for the Sony PlayStation 3 as a part of the Final Fantasy video game series. ...
Compilations and collections • Sequels and sidestories • Spin-offs • Novels and manga • Films and animation Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Final Fantasy ) is a popular series of console role playing games developed and published by Square Enix (originally Square). ...
Common elements • Minigames Though each Final Fantasy story is independent, many themes and elements of gameplay recur throughout the series. ...
Final Fantasy ) is a video game franchise by Square Enix that began in 1987 as an eponymous console role-playing game developed by Square. ...
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