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Finishing moves in video games often involve the violent and gory death of the enemy it is performed upon. The most (in)famous examples of these types of finishing moves are the "Fatalities" of the Mortal Kombat franchise, which involve attacks ranging from decapitation of a defeated opponent to even eating them whole and spitting out the bones. Violence is a general term to describe actions, usually deliberate, that cause or intend to cause injury to people, animals, or non-living objects. ...
Gore may refer to: Kensington Gore, English theatre slang for stage blood The depiction of graphic violence in film, TV and theatre, especially the realistic depiction of serious physical injuries involving blood, flesh and bone matter (see splatter film) A triangular segment: Gore (road), a triangular point of land often...
Sub-Zero performing a Head Rip fatality in Mortal Kombat In the Mortal Kombat series of fighting games, a Fatality is a special finishing move that can be used against ones opponent at the end of the final match. ...
Mortal Kombat has multiple meanings. ...
Salome and the Beheading of St. ...
Other games featuring finishing moves include Killer Instinct, God of War, BloodRayne, Eternal Champions, Warhammer 40,000: Dawn of War, Kasumi Ninja, BloodStorm, Ultra Vortek, Time Killers, Way Of The Warrior, Unreal Championship 2 and Gears of War. This article or section does not cite its references or sources. ...
This article is for the PlayStation 2 game. ...
For the film of the same name, see BloodRayne (film). ...
This article or section does not cite its references or sources. ...
Warhammer 40,000: Dawn of War is a Real Time Strategy game for the PC developed by Relic Entertainment and published by THQ. Based on Games Workshops popular tabletop wargame, Warhammer 40,000, Dawn of War was released in September 2004. ...
Kasumi Ninja was a one-on-one fighting game developed for the Atari Jaguar. ...
BloodStorm is a fighting game released into arcades in 1994 by Strata and developed by Incredible Technologies, the same people who created Time Killers. ...
Ultra Vortek is the title of a video game developed and published by Atari for its Atari Jaguar home console system in 1995. ...
Screenshot of the games opening title. ...
Way of the Warrrior is the tile of an ultra-violent fighting game released from the ill-faited 32-bit 3DO CD-ROM system by Naughty Dog. ...
Unreal Championship 2: The Liandri Conflict is a first-person shooter video game based on the Unreal series of games. ...
Gears of War is a tactical third-person shooter video game developed by Epic Games using Unreal Engine 3. ...
Finishing moves or the equivalent thereof also frequently appear in Console RPGs as well. Examples include "Limit Breaks" in Final Fantasy VII, "Purify Weird Soul" in Valkyrie Profile: Lenneth, or "Deathblows" in Xenogears. This article or section does not cite its references or sources. ...
Final Fantasy VII ) is a console role-playing game (RPG) developed and published by Square Co. ...
This article or section may contain original research or unverified claims. ...
Uses and Iterations
- Fatality - Term most popularly coined by its appearance in the Mortal Kombat franchise, and is pretty self explanatory. Defeated players are killed in numerous bloody, often overly elaborate ways, ranging from having their hearts ripped out to being torn apart limb from limb, or even being eaten by a giant dragon.
- Overkill - Another term for a finishing move involving the winning character slaying the other, it's been used as the defining term for finishing moves in such games as Killer Instinct and is the name of the background fatalities from the Eternal Champions series. Also, Halo 2 featured overkill as an achievement for getting 25 kills in a row without dying. In programming terms for the DOOM source code, the resulting death and animation from a rocket blast or BFG splash damage is called an Overkill defined by damage received going over the set amount of hit points of the character. Gibbing or fragging are more popular terms used by players.
- Death Move - a generic finishing move term used in Kasumi Ninja and certain other MK clones.
- Sunder - a special finishing move featured in the arcade fighting game BloodStorm, it involved cutting the opponent in half but not killing them right away, it is different then most finishers because it isn't an instant kill and the torso is still controllable.
- Vendetta - Finishing moves unique to each character in Eternal Champions for the Sega CD
- Poopality - A parody finishing move featured in Ultra Vortek for the Atari Jaguar, it literally had your opponent turn into a pile of feces and featured fart noises for a few minutes.
- Babality - A finishing move from the Mortal Kombat series that turned the defeated opponent into a baby, one of several finishing moves featured in Mortal Kombat that didn't end in death.
- Friendship - A finishing move introduced in Mortal Kombat II in response to the criticism over the game's violence. Performing a friendship has the winning character show a sign of good will towards the defeated character, such as signing them an autograph.
- Humiliation - A finishing move featured in Killer Instinct that did not kill the opponent. In Killer Instinct, which resulted in the defeated player's character dancing.
- Mercy - A finishing move in Mortal Kombat 3. Rather than killing the opponent, it gave them a very slight increase to their health bar after defeat, allowing the round to continue. Players were required to perform a Mercy and then defeat their opponent again in order to perform an Animality.
- Animality - Finishing move in Mortal Kombat that had the winning character turn into an animal to finish off the defeated opponent.
- Brutality - A finishing move featured in some ports of Ultimate Mortal Kombat 3, Mortal Kombat Trilogy, and Mortal Kombat: Shaolin Monks. The winner performs a large combo on the defeated player, causing them to burst into an explosion of blood and bones, generally more than actually found in a human body (including several ribcages and skulls).
- Crazy Death Blow - a finisher featured in the World Heroes series for the Neo Geo, it was a desperation move that could only be pulled off when the players life bar was critical. Does not result in death of the opponent.
- Desperation Move - A generic term for a move much like the Crazy Death Blow.
- Hara Kiri - A non-traditional finishing move featured in Mortal Kombat: Deception where the defeated opponent could kill themselves instead of allow being killed or being hit by the winning player.
- Nudality - Featured in the arcade game Tattoo Assassins. The opponent's clothes disappear, showing him or her nude, though the hands cover the genitals.
- Destroy - An instant-defeat move from the Guilty Gear series. After entering a special mode, which forbids the use of tension-based techniques, the player is capable of execiting a special, often slow or easy-to-avoid move, which, if connects, will reduce the enemy's lifebar to zero, making a flashy "DESTROYED" emblem appear. If the move misses, the player's tension bar is lost.
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