Five Field Kono is a Koreanabstract strategy game. As in Chinese checkers, a player wins by moving all of their pieces into the starting locations of their opponent's pieces. Since a player can prevent their opponent from winning by keeping a piece in its starting location, the game ends in a draw with perfect play. Image File history File links This is a lossless scalable vector image. ... A strategy is a long term plan of action designed to achieve a particular goal, most often winning. Strategy is differentiated from tactics or immediate actions with resources at hand. ... An abstract strategy game is a board game with perfect information, no chance, and (usually) two players. ... Chinese checkers Chinese checkers (or chequers) is a board game that can be played by two to six people. ... In game theory, perfect play is the behavior or strategy of a player which leads to the best possible outcome for that player, and if there are multiple options with the same outcome perfect play is usually considered the fastest method for getting a good result, or the slowest time...
Rules
The players take turns moving one of their pieces one square diagonally. The first player to move all of their pieces to their opponent's starting squares wins.
Bibliography
Bell, R. C. (1979). Board and Table Games from Many Civilizations, volume 1. New York City: Dover Publications, p. 98. ISBN 0-486-23855-5.
New York, New York and NYC redirect here. ... Dover Publications is a book publisher founded in 1941. ... Stewart Culin (July 13, 1858 - 1929) was an ethnographer interested in games, art and author. ... Korean Games is a book by Stewart Culin. ...