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Flash Flash Revolution is a web-based simulation of Dance Dance Revolution, a video game made by Konami. FFR runs on a website driven by a custom content management system written by the FFR coding team. Flash Flash Revolution allows those who cannot afford the large pads of Dance Dance Revolution or other rhythm games like Guitar Hero to enjoy a rhythm game.[1] Because it runs on Flash, it can be quickly picked up and played, as it does not need to be installed. Look up simulation in Wiktionary, the free dictionary. ...
Dance Dance Revolution, a. ...
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Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ...
A Content Management System (CMS) is a software system used for content management. ...
Dance Dance Revolution, a. ...
Guitar Hero series in general, see Guitar Hero (series). ...
Adobe Flash, or simply Flash, refers to both the Adobe Flash Player, and to the Adobe Flash Professional multimedia authoring program. ...
// Installation (or setup) of a program (including drivers) is the act and the effect of putting the program in a computer system so that it can be executed. ...
Flash Flash Revolution R1
Flash Flash Revolution (or FFR) is similar to Dance Dance Revolution (or DDR) in its basic gameplay mechanics, yet there are many differences in functionality and control, most notably the fact that DDR is played with a large, stage-like dance pad, while FFR is played with a keyboard. [2] Dance Dance Revolution, a. ...
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It has been suggested that Dance Pad Games be merged into this article or section. ...
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FFR derives its name from the fact that it is coded entirely in Adobe Flash. It is coded almost entirely by a man named James Webb who calls himself Synthlight. Adobe Flash, or simply Flash, refers to both the Adobe Flash Player, and to the Adobe Flash Professional multimedia authoring program. ...
The goal of FFR is to attain the highest score possible by tapping out a rhythm using the arrow keys on the keyboard. The player begins by selecting a song - each song has its own unique pattern of arrows. There are five ways that you can have the arrows set to move in (from left to right, as seen in game): Rhythm (Greek = flow, or in Modern Greek, style) is the variation of the length and accentuation of a series of sounds or other events. ...
Arrow keys Arrow keys are buttons on a computer keyboard that move the cursor in a specified direction. ...
A player of a game is a participant therein. ...
A song is a relatively short musical composition. ...
- From right to left (arrows arranged vertically on the left side in the order Up, Left, Right Down)
- From left to right (arrows arranged vertically on the right side in the order Up, Left, Right Down)
- From top to bottom (arrows arranged horizontally on the bottom side in the order Left, Down, Up, Right)
- From bottom to top (arrows arranged horizontally on the top side in the order Left, Down, Up, Right)
- From top to bottom diagonally (in an X pattern, with Down and Up arrows on the bottom left, and Left and Right arrows on the bottom right)
When a moving arrow aligns with one of the static arrows, the player is to hit the corresponding arrow on the keyboard. Usually, the moving arrows reach the top of the screen with the beat of the song being played. However, older songs in the game often do not have synchronized arrows and music. This is a flaw that will eventually be corrected. Some sim artists choose to incorporate off-beats as well as patterns representing a faster tempo than the music plays; for example 16th 'notes' while 4th 'notes' are being played. putang ina. ...
Synchronization (or Sync) is a problem in timekeeping which requires the coordination of events to operate a system in unison. ...
The player receives a rating on each arrow they hit, based on how close to the beat they hit it: PERFECT!, GOOD, or AVERAGE. Each arrow they hit increases a combo count by one. If the player hits an arrow on the keyboard when they do not need to, they receive a BOO! and a score penalty. If they fail to hit an arrow that they should, they receives a MISS and their combo is reset to zero. Maintaining a high combo is essential to receiving a high score.[2] New music is constantly being added to the game. As FFR is a completely free and non-profit game, it is difficult for the staff to attain royalties for copyrighted and commercial music - meaning much of FFR's music is created by independent musicians, or FFR's in-house artists. However, the game has secured some song rights from commercial artists, such as hip-hop artist Azim and techno-punk band Mindless Self Indulgence. FFR also has the rights for the song Delirium by Smiley (Kyle Ward, also known as KaW, Inspector K, Banzai, K-Bit) which was made popular by its inclusion in the game In The Groove. Gratis versus Libre is the distinction between zero price and freedom. ...
A non-profit organization (abbreviated NPO, or non-profit or not-for-profit) is an organization whose primary objective is to support an issue or matter of private interest or public concern for non-commercial purposes, without concern for monetary profit. ...
Copyright symbol Copyright is a set of exclusive rights regulating the use of a particular expression of an idea or information. ...
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In popular music, indie music (from independent) is any of a number of genres, scenes, subcultures and stylistic and cultural attributes, characterised by perceived independence from commercial pop music and mainstream culture and an autonomous, do-it-yourself (DIY) approach. ...
Hip hop music is a style of music which came into existence in the United States during the mid-1970s, and became a large part of modern pop culture during the 1980s. ...
For the comic book character previously known as Techno, see Fixer (comics). ...
Punk rock is an anti-establishment music movement beginning around 1976 (although precursors can be found several years earlier), exemplified and popularised by The Ramones, the Sex Pistols, The Clash and The Damned. ...
Mindless Self Indulgence (commonly referred to as MSI) is an American-based band. ...
In the Groove (abbreviated ITG) was a series of music video games that use a four-panel dance pad. ...
R1 has been through many versions, and is currently in its beta .704 state. Because FFR is extremely full-featured for a Flash game, it has attracted a large Internet community on its chat room and forums. Currently, there are over 1,200,000 registered users in FFR, and it continues to expand.[2] Version is a state of an object or concept that varies from its previous state or condition. ...
Software development stages In computer programming, development stage terminology expresses how the development of a piece of software has progressed and how much further development it may require. ...
A virtual community or online community is a group of people that primarily interact via some form of mechanism such as letters, telephone, email or Usenet rather than face to face. ...
A chat room or chatroom is a term used primarily by mass media to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. ...
A typical Internet forum discussion, with common elements such as quotes and spoiler brackets A forum discussion heavy in emoticons and Internet slang An Internet forum is a web application for holding discussions and posting user generated content. ...
R1 Features FFR R1 has some unique features that off-line DDR simulators such as Dance With Intensity and StepMania do not. For example, R1 allows users to win credits by scoring very well in the game. As a user accumulates credits, more levels in the "Secret" section are unlocked. R1 also allows users to challenge each other to win opponents' credits. The newest build (.706) allows users to complete their challenges in realtime, via a newly-instated in-game chat. In addition, FFR has an online high score list, making it a very competitive game in the community. R1 also features a shop, where users may exchange credits in exchange for new, more difficult songs. R1 has 320 songs and twelve genres, with almost 50 million gameplays each month. While Stepmania and Dance With Intensity may have a more complex layout, FFR is entirely online, requiring only a flash enabled browser.[2] To much of the player's delight, the "speedmod" feature was recently added. This add-on allows players to choose the speed at which the arrows scroll at. The choices 1.25x, 1.5x, 2x and 3x. The base speed is c300, making 3x c900, etc.. Dance With Intensity (DWI) is a computer game for the PC that simulates the Dance Dance Revolution (DDR) music video game series. ...
StepMania is a free/open source rhythm video game for Windows, Mac, and Linux created by Chris Danford. ...
High score of the Commodore 64 game Great Giana Sisters. ...
Multiplayer FFR R1 features a Multiplayer mode, where players from all over the world can face each other head to head, for experience points. More experience points are gained from beating a player with a higher level. A player's level is based on the amount of experience points. Since its creation, FFR Multiplayer has had over three million games played, with several thousand matches per day.
Notable artists featured in Flash Flash Revolution R1 The following artists have one or more of their songs featured as playable levels in Flash Flash Revolution R1.[3] All songs are used with permission. [1] BanYa (ë°ì¼), sometimes spelled BANYA or Banya, is Andamiros musical group responsible for creating original songs for Pump It Up. ...
This article does not cite any references or sources. ...
Despite the name implying a one-man band, DJ Sharpnel is the collective alias for Japanese electronic artists Jea and Lemmy. ...
William Bill James Robert Shillito (b. ...
Freezepop is an indie synthpop/New Wave band composed of Liz Enthusiasm, the Duke of Pannekoeken (originally the Duke of Candied Apples, both pseudonyms of Kasson Crooker), and the Other Sean T. Drinkwater (who claims to be a clone of the original Sean T. Drinkwater). ...
Joy Electric is a one-man electropop/synth pop group consisting of Ronnie Martin. ...
Kyle Ward is the main music composer and sound producer of the dance arcade series, In The Groove. ...
This article or section does not adequately cite its references or sources. ...
Mindless Self Indulgence (commonly referred to as MSI) is an American-based band. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
Wikipedia does not have an article with this exact name. ...
Thomas Andrew (Tom) Lehrer (born April 9, 1928) is an American singer-songwriter, satirist, pianist, and mathematician. ...
Valencia is the name of several places: In Spain: Valencia, Spain, capital of the Valencia Autonomous Community Valencia (autonomous community) Valencia (province), in the Valencia Autonomous Community The Kingdom of Valencia, which existed from 1237 to 1707 Valencia de Alcántara, a town in the province of Cáceres In...
Venetian Snares is the performing name of Aaron Funk, an electronic music producer and performer from Winnipeg, Manitoba, Canada. ...
For other uses of the term zao, see Zao (disambiguation). ...
Flash Flash Revolution R2 FFR's new version, entitled R2, was released on November 25th, 2004, and brought an entirely new engine to FFR gameplay. R2 simulates Dance Dance Revolution much better than the older version (now known as R1) did.[4] R2 is a completely non-profit project concept created by Synthetic Light Studios. Soccr743 was chosen to lead the coding on this particular version. All of the songs are synchronized to the beat correctly and have backgrounds, and the overall quality of steps is much better. Due to the fact it is only in Beta 1 (as of this writing), there are some glitches. Dance Dance Revolution, a. ...
The game is very resource-intensive, especially for a Flash game, and requires quite a bit of processing power to run correctly. At least 1.5 GHz is needed to run it effectively, and 2 GHz is optimal. However, the game engine will be revised for Beta 2, and the revised engine will feature improved performance. The current version of FFR R2 is .12
R2 Features - Online highscore list
- 4 difficulty levels for almost every song
- 20 songs
- Accurately synchronized steps
- DDR simulation
- Customizable controls
- New versus mode for two players
- Frame rate display on all songs
R2 Mechanics and Gameplay Visually and stylistically, R2 is very similar to DDR. The main difference is that DDR is played on a pad and R2 is played on a keyboard. Due to this fact, the average song on R2 is much more difficult than the average song on DDR. Other than these factors, R2 is played in the same manner as DDR.
R2 vs. R1 R2 lacks many of the features of R1, such as challenges, online multiplayer support, and unlocking new songs. R2 is not and never was intended to be a replacement for R1, and both are in concurrent development. However, as of this writing, after a spurt of development for R2, R1 has become more active.
External links FFR - Flash Flash Revolution site
- FFR Chat
- FFR Forums
- FFR R1 V .704
- FFR R2 V .12
- FFR Resonance
- Spin It Up
- MeTrivia
- Profiles
References - ^ 12 Terrific Time-Wasters. Retrieved on 2007-05-25.
- ^ a b c d Flash Flash Revolution: Putting the Rhythm into Social Networking. Retrieved on 2007-05-25.
- ^ Flash Flash Revolution. Song list. Retrieved on 2007-05-25.
- ^ Phillip Winn. Flash Games: Flash Flash Revolution. Retrieved on 2007-05-14.
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