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Encyclopedia > Fleet Command
Fleet Command
Developer(s) Sonalysts Inc.
Publisher(s) Electronic Arts
Designer(s) Sonalysts Inc.
Release date(s) 1999
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer
Rating(s) ESRB: E (Everyone)
Platform(s) Windows
Media CD-ROM
System requirements PC: Windows 95 or better, 200MHz Pentium, 32MB RAM, DirectX 6.0 compatible, 8x CD-ROM drive, 2MB PCI or AGP video card.

Contents

A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... EA redirects here. ... A game designer is a person who designs games. ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... This is a listing of computer and video game genres with brief descriptions and examples from each genre. ... For other uses of the acronym RTS, please see the disambiguation page Age of Empires (1997), Invasion of an enemy Real-time strategy (RTS) is a genre of computer games characterised by being wargames (strategic) played in real-time in which resource gathering, base building, technology development and the player... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A multiplayer game is a video game in which multiple people can play the same game at the same time. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... ‹ The template below has been proposed for deletion. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... A boxed copy of Windows 95 Upgrade. ...


Overview


Fleet Command (FC), also known as "Jane's Fleet Command" is a real-time strategy naval warfare simulation computer game. It was developed by Sonalysts Inc. and published by Electronic Arts. The game licensed parts of Jane's Information Group's military information database, which was used as an in-game "Jane's Library"; Reference material the player could refer to while in-game. Jane's also licensed the "Jane's" name and the "Jane's Combat Simulations" logo, and the game was marketed under the "Jane's" name, much like the previous "Jane's Fighter's Anthology", which was also published by Electronic Arts. However, the copyright that appears on the CD and in the documentation shows that the actual name of the work is, in fact, "Fleet Command", as does the name of the Windows executable that is at the core of the game. The game supported 3D rendering by either D3D or 3dfxGlide, but not OpenGL or software rendering. Fleet Command was written primarily for the use of the now defunct Voodoo brand video cards that used Glide. D3D rendering is slower then the native 3dfxGlide rendering of the same map, even when using the newest D3D-capable cards. The game was written for Windows 98, although it would run (albeit slightly less stable) on Windows 95. On Windows XP the game had serious stability and installation issues until the 1.34 and 1.38 patches and the XP installation utility/patch. However, the game has always had (and continues to have) an unresolved memory leak issue that will cause the game to crash to desktop eventually, no matter what you do. This memory leak will cause the game to display odd behavior, such as units mysteriously vanishing, units being killed when no attacker is in the vicinity, etc. This behavior is usually the precursor to an imminent game crash. However, it should be noted that the game will often run stable for six to eight hours before such bugs will manifest. For other uses of the acronym RTS, please see the disambiguation page Age of Empires (1997), Invasion of an enemy Real-time strategy (RTS) is a genre of computer games characterised by being wargames (strategic) played in real-time in which resource gathering, base building, technology development and the player... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Janes Information Group (often referred to as Janes) was founded by John F.T. Jane in 1898. ...


In terms of gameplay, the game is apparently unique in the video game world in that it may be the only real-time strategy game that does not involve resource management of any sort. The scenario defines the units that a player has at the beginning of the scenario, and he can never have more that what he started with until the scenario ends. Unlike many other RTS games, there is no way to "build" more units or airbases. This means that the player cannot replace his losses, which means that there are no "throwaway" units in this game (unless the scenario makes it impossible to save a particular unit). The game is designed to be much more realistic than is seen in the RTS games based on the popular RTS design model, the kind made famous by games such as "Starcraft" or the"Age Of Empires" franchise. For instance, the game makes use of some of the real NTDS symbology on the 2D tactical planing map. StarCraft (SC) is a real-time strategy computer game by Blizzard Entertainment. ... This article is about the first game in a series. ... Navy Tactical Data System, commonly NTDS, refers to a computerized information processing system developed by the United States Navy in the 1950s for use in combat ships. ...


Setting

The game is set in the modern world, on earth. The game focuses exclusively on contemporary units. Units that were in service when the game was released were featured, and units that were out of service or not yet in service were not featured. Because some of the world's military forces are more advanced than others, the game reflects that. The game is flexible enough that one could, conceivable, write a Vietnam-era scenario for it, but that's about as far back as one could realistically go (and even that would be a bit of a stretch).


Realism

The game is basically an naval combat strategic training simulator, it covers the full spectrum of modern naval operations, including submarine warfare, surface warfare, naval aviation, and electronic warfare. Air force, marine corps and army units are also modeled in the game, although the army units are generally static. Although the initial release focused mainly on the US military, it did include a wide variety of forces from nations around the world including the UK, India, Russia, China, Japan, and others. The actual forces under a player's command can include units from several nations (a multi-national force), or it may be limited to a selection of forces from just the one nation's military arsenal.


The game includes both aircraft carriers and land-based air bases. It maintains a level of realism in that aircraft that are limited to land-based operations in real life are similarly limited to land-based operations in the game. This prevents the player from having heavy bombers (like the B-52) taking off or landing from aircraft carriers, something that never happens in the real world. Moreover, only aircraft that are actually assigned to a particular class of aircraft carrier in real life are available on in-game carriers. This concept of realism in units carries through to the weaponry, ordinance, speed, accuracy, radar coverage, detectability, and survivability of all of the units and weapons in the game. The game, as initially released, did have some units or weapons that were not entirely realistic, but these unrealistic features would not be apparent to the layman. B-52 can refer to the following: The Boeing B-52 Stratofortress strategic bomber aircraft A hairstyle popular in the 1950s and 1960s, named after the aircraft A rock band, The B-52s, named after the hairstyle A cocktail This is a disambiguation page — a navigational aid which lists...


One feature that was deliberately kept out of the game was weapons weapopns, which is probably a good thing since the AI would have simply nuked it's opponents as it's first option. As a result, no unit in the game can be armed with nuclear weapons (they are not available at all). In fact, the game's code does not even allow for that possibility, as it doesn't have the ability to even come close to simulating a a thermonuclear explosion.


Mods

Some time after the initial release, the Naval Warfare Simulations group (a company not associated with either EA or Sonaltis) began to produce a series of freely available mods for Fleet Command. Their primary goals were to improve the overall realism and expand the in-game unit selection. This series of mods is known as the Naval Warfare Project for Fleet Command [1] or NWP-FC for short.


Game Dynamics

In a single-player game, the player starts by selecting a stand-alone scenario or a campaign scenario. Campaign scenarios are linked in that if the player successfully completes a scenario in the campaign, he unlocks the next scenario in that campaign for play. However, the game is limited in that it can only ever have the one campaign available to the player at any one time. In fact, the original version of the game only included one campaign (since then, several replacement campaigns have been made by FC and NWP-FC enthusiasts). A stand-alone scenario is not linked to other scenarios like the campaign scenarios are... although they may be related in terms of setting, theater-of-war, combatants, alliances, fictitious or historical conflicts, etc.


Once the player is in the scenario, he is presented with a 2-D representation of the forces under his command. This display also shows a representation of the sensor (radar, visual, sonar, etc.) ranges that any of his units have. Individual units are shown in a 3D rendering. If the player has selected the EMCOMS option, none of his units start the game with active sensors on; Only passive sensors will be engaged. This can be an effective strategy for keeping your ships undetected, but it also blinds your GCI and leaves you groping in the dark, so to speak. If the player has AWACS aircraft and/or fighter jets available, these are often the first units deployed; It is important to find the enemy before he finds you. US Air Force E-3 Sentry AWACS aircraft is prepared for flight in November 1997 Cockpit of RAF E-3 Sentry undergoing upgrades Airborne Warning and Control System (AWACS) is a radar-based electronic system designed to carry out airborne surveillance, and C3 (command, control and communications) functions for both...


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