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Encyclopedia > Float (breakdancing move)
Part of the series on
Breakdancing
Moves

Downrock
6-step
Drop
Float
Freeze
Kick
Spin
Suicide
Breakdancing incorporates a wide variety of funky and impressive moves that can vary as widely as a breakers imagination and athleticism will allow. ... Breakdancing incorporates a wide variety of funky and impressive moves that can vary as widely as a breakers imagination and athleticism will allow. ... Image File history File links Download high resolution version (689x689, 290 KB) Title : Old School Breakdancer Author : jnl File links The following pages link to this file: Breakdancing ... The 6-step is the foundational move of breakdancing footwork. ... Drops are techniques that allow breakdancers to transition down to the floor and begin performing downrock. ... Freezes are an essential style element of breakdancing that involve halting all movement of the body, usually in an interesting position. ... A hybrid kick combining elements of the Nike and K-Kick. ... Spins form an integral part of many breakers routines, while others eschew them in favor of more complex-looking moves. ... A suicide is a sudden drop to a breakdancers butt, back, belly, etc. ...

Power Moves
1990
Flare
Swipe
Windmill
The 1990 is a breakdancing move which resembles a rapidly-spinning handstand. ... The Flare is an incredibly difficult breakdancing power move borrowed from gymnastics. ... The Swipe is one of the most recognizable power moves in breakdancing. ... The Windmill (or briefly Mill) is one of the most well-known power moves in breakdancing. ...

The float is a balance-intensive breakdance move in which the body is held parallel to the floor while balancing on one or both hands. Equilibrioception or sense of balance is one of the physiological senses. ... A breakdancer performing a one-handed freeze in the streets of Paris. ...


Step-by-step

For a standard two-handed stationary float, first kneel down on the floor. Bend both arms at a 90-degree angle, then bring the forearms in front of your body, parallel and slightly less than shoulder-width apart. Draw your elbows back toward your body and plant your elbows on the bony crest of your hips (you may have to hunch over to make them connect). This "stab" is the key to stable, unstressful floats. With your forearms thus sticking out at a 90-degree angle to your body, lean forward onto the palms of your hands. Keep leaning, then straighten your legs. Flex your lower back to straighten your body out. Your body should be perfectly horizontal with only the hands touching the ground. // The Human Forearm The forearm is the structure on the upper limb, between the elbow and the wrist. ... Elbow redirects here. ...


Variants

  • Crickets - From the turtle position, the legs are bent at the knees and kicked upward/outward while pushing off with the hands. The breaker thus hops into the air and comes back down onto the hands, ready to repeat the move. Crickets may involve rotating the body slightly with each hop so that the body traces a circular path on the ground.
    • Jackhammer - Crickets performed with one hand.
  • Hand Glide - A one-handed float in which the breaker spins on the one hand. The free hand usually pushes off to begin the rotation. This move is a combination of a float and a spin.
    • Sideways Hand Glide - This variation looks like a Side Freeze, but the left hand is used to spin the body.
  • Turtle - This spinning float is performed by shifting weight from one hand to the next while rotating by moving the hands in an eight-pattern.
    • Pumping Turtle of Darkhammers - A Turtle in which the breaker actually hops/jumps with the hands instead of just shifting from hand to hand.
  • UFO/Air Turtle - This is similar to a Turtle which is why it is sometimes called an Air Turtle, but it is more respectively known as a UFO. The difference between this and a Turtle is that the elbows do NOT bend to provide a point of support (as they do in a standard float). They are locked straight, therefore it helps to have the arms closer together and it requires much more skill in being able to shift the position of the hands in order to move around. Having the legs bent upwards and the body leaned forward a bit more is helpful.

Walking is a technique that can be applied to any float (though it can be ugly with some). A standard float will simply go around in circles, but one can walk with them as well. To do that you lean your body in the direction you want to move and try to push off with your hand/s in that direction. You can walk with or without going in circles. If doing circles in walking the same technique applies, it's just harder to choose the direction you want to move to. Spins form an integral part of many breakers routines, while others eschew them in favor of more complex-looking moves. ... Freezes are an essential style element of breakdancing that involve halting all movement of the body, usually in an interesting position. ...


Floats

  • Turtle - The standard Float which involves moving one hand forward while alternately moving the other backwards, thus resulting in a circular walk.
  • Hand Glide - Another standard Float which requires balancing on one arm that is centered in the torso while the other is out for stability. A glove is worn on the supporting hand so that it can spin as the free hand pulls the floor, essentially pushing oneself around in a circle.
  • Cricket - A Cricket is essentially a Hand Glide with no glove. Since there is friction and the centered hand cannot spin, it must be unweighted and turned. The free hand pulls until the centered wrist becomes taught and can twist no futher. It is now, that the free hand pushes into the ground allowing the centered hand to hop and turn itself to allow for the process to repeat.
  • JackHammer - A Jackhammer is nothing more than one handed Crickets. Since Jackhammers are one handed it is no wonder that Crickets are much easier to control. Jackhammers require enough speed to allow for the supporting hand to hop and untwist without the added assistance of the free hand. The easiest way to practice Jackhammers is to practice speeding up one's Crickets until they feel comfortable enough to not use their free hand for one or two hops. It helps to lean into the direction one is spinning. Commonly it is standard to place the free hand either on the back or in some obvious position that clearly shows control with the centered hand. This also helps keep the move clean looking.
  • Crabs - Crabs (not the disease) are any other variant of the float that do not entail any of those above. Commonly Crabs are associated with quickly walking backwards or hopping backwards.

Another variation is to hop from hand to hand either on the spot or while moving in a circle. This move does not have a real name.


Straight Armed Floats are those which do not involve the elbows being the area of support for the body. Rather, these floats involve strength and speed to keep the entire body up.

  • Airturtle - Often the name is interchanged with UFO but it is irrelevant. The movement is determined by the placement of the legs. When the knees are bent the torso is hunched and tight to the arms. When the legs are straightened and spread out; strength, speed, and placement of the hands determine how well the form is. Both are done in circles and require that the hands orientation is turned into the direction of spin so that the speed is sufficient enough to help elevate the body while the wrists do not reach their maximum rotation.
  • Boomerang - While sitting with legs in front and in a V shape, the hands are placed inbetween the thighs. The legs are lifted and kept straight while the hand walk in a circle.
  • Buddha - Similar to Airturtles except that the knees are kept locked together and behind the arms, shins parallel to the floor, back as parallel to the floor as possible.
  • Deadman - Similar to UFO's where the legs are straight, except they are not spread they are stuck together. It is a commonly seen movement done in gymnastics floor routines.


 
 

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