| World of Darkness Vampire series The World of Darkness (or WoD) is the name given to two distinct fictional universes developed by White Wolf Game Studio. ...
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| | Settings Dark Ages Victorian Age Masquerade Eternal Struggle Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ...
Vampire: The Masquerade (Revised Edition) cover. ...
Vampire: the Eternal Struggle, published as Jyhad in the first edition and often abbreviated as VtES, is a multiplayer collectible card game set in the World of Darkness, published by White Wolf, Inc. ...
This articles content is specific to the fictional setting known as the World of Darkness. ...
| | Mythology Caine · Lilith · Antediluvians · Book of Nod Revelations of the Dark Mother The Erciyes Fragments Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ...
Lilith is the first wife of Adam and mother of all demons in the fictional setting called the World of Darkness, created by White Wolf Game Studio. ...
This article should belong in one or more categories. ...
The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
Revelations of the Dark Mother is a book written in a similar style to the Book of Nod for White Wolfs Vampire:The Masquerade game series. ...
The Erciyes Fragments The Erciyes Fragments is a fictional book in White Wolf Game Studios role-playing setting, World of Darkness. ...
| | Vampire history Cainite Heresy · Gehenna · Time of Thin Blood The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ...
In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ...
| | Vampire society Anarchs · Antitribu · Autarkis · Black Hand · Blood hunt · Bloodline · Caitiff · Camarilla · Clan · Inconnu · Laibon · Kuej-jin · Masquerade · Sabbat · Tal'mahe'Ra The Anarchs are a fictional sect of vampires in White Wolf Game Studios Vampire: The Masquerade role-playing game. ...
In White Wolf Game Studios role-playing game Vampire: The Masquerade, most vampire clans belong to a sect, either the Camarilla or Sabbat (some vampires and clans are independent). ...
An Autarkis is a fictional term found in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Black Hand are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ...
For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ...
The Caitiff are a fictional group of vampires in Vampire: The Masquerade role-playing game by White Wolf Game Studio. ...
The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ...
In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ...
The Inconnu is a fictional sect of vampires in the World of Darkness, the setting of White Wolfs role-playing game Vampire: The Masquerade. ...
The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the Vampire: The Masquerade role-playing game set in White Wolf Game Studios World of Darkness setting. ...
Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. ...
The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ...
The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The TalmaheRa are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
| | Vampirism Blood bond · Blood point · Childe · Dhampir · Diablerie · Embrace · Frenzy · Ghoul · Revenant · Rötschreck · Vitae In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the thrall) on another one (the regnant), created and maintained by the repeated consumption of blood. ...
A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ...
In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ...
In the Vampire: The Masquerade role-playing game universe created by White Wolf Game Studios, a Dhampir is the child of a 15th generation Vampire and a Mortal or two 15th generation vampires. ...
In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also his soul, generally in order to increase his/her own powers. ...
In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ...
In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ...
In White Wolf Game Studios role-playing games and books set in the World of Darkness, a ghoul is a living being (human or animal) that has become a slave to a vampire and addicted to vampiric blood (vitae). ...
// Description Revenant familes were bred over many generations to serve the sabbat. ...
In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ...
In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead...
| | Requiem Requiem Clans · Requiem Bloodlines · Carthian Movement · Circle of the Crone · Invictus · Lancea Sanctum · Ordo Dracul The Carthian Movement is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ...
White Wolf Game Studios The Circle of the Crone is a secretive and mystic group of Kindred, holding its own belief about vampiric nature and even its own Discipline. ...
The Invictus is one of the five covenants in the World of Darkness role-playing game Vampire: the Requiem published by White Wolf. ...
The Lancea Sanctum is a group of vampires in the Vampire: the Requiem roleplaying game. ...
The Ordo Dracul is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ...
This box: view • talk • edit | The Followers of Set (Setites) are a fictional clan of vampires (also known as "The Snake Clan"), from White Wolf Game Studio's books and role-playing games set in the World of Darkness (Vampire: The Dark Ages and Vampire: The Masquerade). Fiction (from the Latin fingere, to form, create) is storytelling of imagined events and stands in contrast to non-fiction, which makes factual claims about reality. ...
In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ...
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The logo of White Wolf Publishing, one of White Wolf, Inc. ...
A chained book in the Bodleian Library at Oxford University A book is a collection of paper, parchment or other material with text, pictures, or both written on them, bound together along one edge, usually within covers. ...
A role-playing game (RPG, often roleplaying game) is a type of game in which the participants assume the roles of fictional characters and collaboratively create or follow stories. ...
The World of Darkness (or WoD) is the name given to two distinct fictional universes developed by White Wolf Game Studio. ...
Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ...
Vampire: The Masquerade (Revised Edition) cover. ...
Unlike most vampires, in the modern setting the Setites are associated with neither the Camarilla nor the Sabbat sect. Much of the Setite symbology is Egyptian, and they claim that their organization was founded by the god Set. They see themselves as having a divine mandate to gain control over others, ideally in a discreet and indirect manner. The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ...
The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
Symbols are objects, characters, figures, or colors used to represent abstract ideas or concepts. ...
An organization or organisation (read more about -ize vs -ise) is a formal group of people with one or more shared goals. ...
This article discusses the term God in the context of monotheism and henotheism. ...
Set, in KV34 Set (also Setekh, Seth, etc) was originally a god of strength, war, storms, foreign lands (and foreigners) and deserts in Egyptian mythology. ...
The Setites are known as keepers of secrets, particularly those of a magical nature. The Followers of Set are generally found near Cairo, in sub-Saharan Africa, India, and the Caribbean. Even when compared to other vampires, the Setites are especially pained by sunlight. The Sorceress by John William Waterhouse Magic and sorcery are the influencing of events, objects, people and physical phenomena by mystical or paranormal means. ...
Nickname: Al Qahirah (The Triumphant City) Cairos location in Egypt Coordinates: Governor Dr. Abdul Azim Wazir Area - City 210 km² - Metro 1,492 km² Population - City 7,438,376 - Density 35,420/km² - Urban 10,834,495 - Metro 15,200,000 Time zone EET (UTC+2) EEST (UTC+3...
Satellite image The Sahara is the worlds largest hot desert, and second largest desert after Antarctica at over 9,000,000 km² (3,500,000 mi²), almost as large as the United States. ...
A world map showing the continent of Africa. ...
World map depicting Caribbean : West Indies redirects here. ...
In the Followers of Set Handbook it is revealed that the Setites were responsible for the Inquisition, which was a turning point in the fictional history of the World of Darkness. Inquisition (capitalized I) is broadly used, to refer to things related to judgment of heresy by the Catholic Church. ...
References
| Vampire: The Dark Ages and Vampire: The Masquerade · Clans and Bloodlines Vampire: The Masquerade (Revised Edition) cover. ...
The logo of White Wolf Publishing, one of White Wolf, Inc. ...
1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...
Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ...
Vampire: The Masquerade (Revised Edition) cover. ...
In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ...
For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ...
| | Assamite · Baali · Brujah · Caitiff · Cappadocian (V:DA) · Daughters of Cacophony (V:TM) · Followers of Set · Gangrel · Giovanni (V:TM) · Harbingers of Skulls (V:TM) · Kiasyd · Lasombra · Malkavian · Nosferatu · Ravnos · Salubri · Samedi (V:TM) · Toreador · Tremere · Tzimisce · Ventrue The Assamites, in a role-playing-game context, are a clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games, based on a historical group, by the same name. ...
The Baali are a fictional bloodline of vampires, from White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ...
The Brujah are a fictional clan of vampires in White Wolf Game Studios World of Darkness books and role-playing settings. ...
The Caitiff are a fictional group of vampires in Vampire: The Masquerade role-playing game by White Wolf Game Studio. ...
The Cappadocians are a clan of fictional vampires in the Vampire: The Masquerade role-playing game. ...
The Daughters of Cacophony are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing game. ...
The Gangrel are a clan of vampires, often associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ...
The Giovanni are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
Harbringers of Skulls Symbol Clan Symbol The Harbingers of Skulls are a clan of fictional vampires from White Wolf Game Studios role-playing game Vampire: The Masquerade. ...
The Kiasyd are a fictional bloodline of vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games, sometimes also appearing in Changeling: The Dreaming. ...
The Lasombra are a fictional clan of vampires, associated with the Sabbat, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Malkavians are a fictional clan of vampires from White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ...
This articles content is specific to the fictional setting known as the World of Darkness. ...
The Ravnos are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Salubri are a fictional bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
Samedi Clan Symbol The Samedi are a fictional minor independent bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games, native to the Caribbean. ...
In the game Camarilla, the Toreador are a fictional clan of vampires, described in Vampire: The Masquerade books and role-playing games. ...
The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ...
The Tzimisce (pronounced Zhi-mee-see) are a fictional clan of vampires in White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ...
The Ventrue are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ...
| | Legacies of the Ebony Kingdom The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the Vampire: The Masquerade role-playing game set in White Wolf Game Studios World of Darkness setting. ...
| | Akunanse · Followers of Set · Guruhi · Ishtarri · Kinyonyi · Mla Watu · Naglopers · Nkulu Zao · Osebo · Shango · Xi Dundu The Akunanse are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Guruhi are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Ishtari are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Kinyonyi are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Mla Watu are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Naglopers are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Nkulu Zao are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Osebo are a fictional legacy of vampires, native to the Africa from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Shango are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Xi Dundu are a fictional legacy of vampires, native to the Africafrom White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
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